40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
/*
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maps\mp\[mapname]_lighting.gsc
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script for mp level-scripting
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*/
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main()
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{
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setdvar( "r_lightGridEnableTweaks", 1 );
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setdvar( "r_lightGridIntensity", 1.33 );
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//Character vis
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setdvar( "r_mpRimColor", ".7 .9 1" );
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setdvar( "r_mpRimStrength", "7" );
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setdvar( "r_mpRimDiffuseTint", ".77 .85 1.1" );
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//r_gunSightColorEntityScale needs to be set to tune the iron sights color shader (mtl_iron_sights_color).
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//A change was made to fix the brightness, but causes untuned instances to be too bright. This will need to be tuned for every level.
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setdvar( "r_gunSightColorEntityScale", "7" );
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setdvar( "r_gunSightColorNoneScale", "0.8" );
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if(level.currentgen)
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{
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// Setting a map-specific OSP vision set.
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level.ospvisionset = "mp_levity_osp";
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level.ospLightSet = "mp_levity_osp";
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// Setting a map-specific warbird vision set.
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level.warbirdVisionSet = "mp_levity_warbird";
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level.warbirdLightSet = "mp_levity_warbird";
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//Setting a map-specific drone vision set.
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level.droneVisionSet = "mp_levity_drone";
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level.droneLightSet = "mp_levity_drone";
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}
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}
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