37 lines
897 B
Plaintext
37 lines
897 B
Plaintext
/*
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maps\mp\[mapname]_lighting.gsc
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script for mp level-scripting
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*/
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#include maps\mp\_mp_lights;
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main()
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{
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setdvar( "r_lightGridEnableTweaks", 1 );
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setdvar( "r_lightGridIntensity", 1.33 );
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//Character vis
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setdvar( "r_mpRimColor", "0.8 0.6 0.3" );
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setdvar( "r_mpRimStrength", "10" );
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setdvar( "r_mpRimDiffuseTint", "1.5 1.5 1.5" );
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//Volume light scattering
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//r_gunSightColorEntityScale needs to be set to tune the iron sights color shader (mtl_iron_sights_color).
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//A change was made to fix the brightness, but causes untuned instances to be too bright. This will need to be tuned for every level.
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setdvar( "r_gunSightColorEntityScale", "7" );
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setdvar( "r_gunSightColorNoneScale", "0.8" );
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if( level.currentgen )
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{
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setDvar( "r_specularcolorscale", 1.0 );
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}
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init();
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//thread fire_flicker();
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}
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fire_flicker()
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{
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play_flickerLight_preset("fire", "fire_flicker", 3000);
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}
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