1137 lines
34 KiB
Plaintext
1137 lines
34 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\_audio;
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#include maps\mp\_dynamic_events;
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main()
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{
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//SetLightingState( 2 );; // keep this commented out - it's used for createfx purposes
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maps\mp\mp_refraction_precache::main();
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maps\createart\mp_refraction_art::main();
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maps\mp\mp_refraction_lighting::main();
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maps\mp\mp_refraction_fx::main();
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level.aerial_pathnode_offset = 600;
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level.aerial_pathnode_group_connect_dist = 300;
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// //ABlighting setup
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// SetLightingState( 1 );
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// Setting a map-specific OSP vision set.
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level.ospvisionset = "mp_refraction_osp";
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level.osplightset = "mp_refraction_osp";
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level.warbirdvisionset = "mp_refraction_osp";
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level.warbirdlightset = "mp_refraction_osp";
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level.vulcanvisionset = "mp_refraction_osp";
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level.vulcanlightset = "mp_refraction_osp";
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maps\mp\_load::main();
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level.alarmfx = loadfx("vfx/lights/light_red_pulse_fast");
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level.rain = loadfx( "vfx/rain/rain_volume_windy" );
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level thread common_scripts\_exploder::activate_clientside_exploder(10);
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maps\mp\_water::init();
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maps\mp\_compass::setupMiniMap( "compass_map_mp_refraction" );
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setdvar( "r_lightGridEnableTweaks", 1 );
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setdvar( "r_lightGridIntensity", 1.33 );
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thread set_lighting_values(); // after maps\mp\_load::main();
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// thread ab_lighting(); //to unhide elevator interior once it lands
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game["attackers"] = "allies";
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game["defenders"] = "axis";
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// /////////////////////////////////////////////////
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// // PRECACHE
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// /////////////////////////////////////////////////
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//
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// //Elevator Doors
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// PrecacheMpAnim( "ref_elevator_sliding_door_open" );
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// PrecacheMpAnim( "ref_elevator_sliding_door_open_collision" );
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// PreCacheModel( "ref_elevator_sliding_door_01" );
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//
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// //Locking Mechanism
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// PrecacheMpAnim( "elevator_lock_parta" );
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// PreCacheModel( "ref_elevator_lock_parta" );
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// PrecacheMpAnim( "elevator_lock_partb" );
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// PreCacheModel( "ref_elevator_lock_partb" );
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// PrecacheMpAnim( "elevator_lock_partc" );
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// PreCacheModel( "ref_elevator_lock_partc" );
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// PrecacheMpAnim( "elevator_lock_partd" );
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// PreCacheModel( "ref_elevator_lock_partd" );
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//
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// PreCacheModel( "ref_elevator_support_clamp_01" );
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// PrecacheMpAnim( "elevator_support_clamp_anim" );
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// PrecacheMpAnim( "elevator_support_clamp_static" );
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//
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// PreCacheModel( "ref_base_piston_01" );
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// PreCacheModel( "ref_base_piston_02" );
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// PrecacheMpAnim( "elevator_piston_01" );
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// PrecacheMpAnim( "elevator_piston_02" );
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//
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// //Elevator Housing Plates
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// PrecacheMpAnim( "elevator_housing_plate_a" );
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// PreCacheModel( "ref_elevator_housing_plate" );
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// PrecacheMpAnim( "elevator_housing_plate_b" );
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// PreCacheModel( "ref_elevator_housing_plate_b" );
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//
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// //Shutters
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// PrecacheMpAnim( "elevator_shutters_open" );
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// PrecacheMpAnim( "elevator_shutters_close" );
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// PreCacheModel( "ref_elevator_shutters_01" );
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//
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// //Shockers
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// PrecacheMpAnim( "elevator_shock_absorber_up" );
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// PrecacheMpAnim( "elevator_shock_absorber_down" );
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// PreCacheModel( "ref_elevator_springs_machine_01" );
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level.mapCustomKillstreakFunc = ::refractionCustomKillstreakFunc;
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// OSP overrides
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level.orbitalSupportOverrideFunc = ::refractionCustomOSPFunc;
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// Remote Missile Height Override
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level.remote_missile_height_override = 16000;
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// Vulcan overrides
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level.orbitalLaserOverrideFunc = ::refractionVulcanCustomFunc;
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// /////////////////////////////////////////////////
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// // DYNAMIC EVENT
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// /////////////////////////////////////////////////
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//
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// thread aud_setup_announce_speakers();
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// thread aud_speaker_test( 15 );
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//
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// thread setup_elevator_paths_and_spawns();
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//
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// level.elevator_max_z = 22824;
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// level.elevator_min_z = 2024;
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// level.elevator_anim_time = 11.0;
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// level.elevator_go_time = 30 - level.elevator_anim_time;
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// level thread DynamicEvent( ::dynamicEventStartFunc );
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//
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// level thread onRefractionPlayerConnect();
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// array_thread( GetEntArray( "elevator_alarm" , "targetname" ), ::elevator_alarms );
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// thread elevator_handle_kill_trigger();
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array_thread( getEntArray( "com_radar_dish", "targetname" ), ::radar_dish_rotate );
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// level.elevator_origin = spawn_tag_origin();
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//
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// /#
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// SetDvarIfUninitialized( "refraction_ascend_secs_before_event", 30);
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// #/
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// level.elevator_ascend = spawn_tag_origin();
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//
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// thread handle_elevator_move();
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// level.elevator_hinge = GetEnt("elevator_hinge", "targetname");
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// Assert(IsDefined(level.elevator_hinge));
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//
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// level.elevator_hinge_base = GetEnt("elevator_hinge_base", "targetname");
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// Assert(IsDefined(level.elevator_hinge_base));
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//
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// level.elevator_hinge_model = GetEnt("elevator_hinge_model", "targetname");
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// Assert(IsDefined(level.elevator_hinge_model));
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//
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// level.elevator_hinge thread hinge_move();
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// level.elevator_hinge_model thread hinge_model_move();
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//
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// thread closeshutters();
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// thread shockabsorbers_closed();
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}
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refractionCustomKillstreakFunc()
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{
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level.killstreakWeildWeapons["refraction_turret_mp"] = true;
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level thread maps\mp\killstreaks\streak_mp_refraction::init();
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}
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refractionCustomOSPFunc()
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{
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level.orbitalsupportoverrides.spawnAngleMin = 260;
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level.orbitalsupportoverrides.spawnAngleMax = 350;
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level.orbitalsupportoverrides.turretPitch = 50;
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level.orbitalsupportoverrides.topArc = -38;
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level.orbitalsupportoverrides.spawnHeight = 10426;
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}
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refractionVulcanCustomFunc()
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{
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level.orbitallaseroverrides.spawnPoint = ( 20, -500, 0 );
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}
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//onRefractionPlayerConnect()
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//{
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// level endon( "game_ended" );
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// ui_ascend_screen = -1;
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//
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// while ( true )
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// {
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// level waittill( "connected", player );
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//
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// time_limit = maps\mp\_dynamic_events::getDynamicEventTimeLimit();
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// start_time = maps\mp\_dynamic_events::getDynamicEventStartTime();
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//
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// refraction_final_countdown = level.elevator_anim_time + time_limit - start_time - GetTime()/1000.0;
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//
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// // Set the visible countdown timer that appears in the level.
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// player SetClientOmnvar( "ui_ascend_countdown", refraction_final_countdown * 1000.0 + GetTime() ); //UI countdowns automatically subtract the current match time, so we have to add it back here with GetTime().
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// }
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//}
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//
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//elevator_alarms()
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//{
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//// level waittill( "elevator_start_movement" );
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// wait ( 1 );
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// level waittill( "countdown_less_than_30" );
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//thread maps\mp\mp_refraction_fx::warning_sign_show_fx();
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//
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//fxobj = SpawnFx( level.alarmfx, self.origin );
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//triggerfx( fxobj, -1 );
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//
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// //light pulse vfx on mechanism part b
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//thread maps\mp\mp_refraction_fx::part_b_mechanism_light_pulse_fx();
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// thread maps\mp\mp_refraction_fx::mechanism_center_lights_event_fx();
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//
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// //self thread play_alarm_sfx();
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// level waittill( "elevator_ended_movement" );
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//
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// //turns off warning signs
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// thread maps\mp\mp_refraction_fx::warning_sign_hide_fx();
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//
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//fxobj delete();
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//}
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// //refraction_elevator_siren -- is now "refraction_elevator_alarm"
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// //dubai_elevator_heli_crash
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//
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///*
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//play_alarm_sfx()
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//{
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// level endon( "elevator_ended_movement" );
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//
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// while (1)
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// {
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// thread playSoundInSpace( "refraction_elevator_alarm", self.origin );
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// wait (5);
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// }
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//}
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//*/
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//
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//elevator_handle_kill_trigger()
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//{
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// elevator_kill_trigger = GetEntArray( "elevator_kill_trigger", "targetname");
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//
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// foreach (trig in elevator_kill_trigger)
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// {
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// trig trigger_off();
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// }
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//
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// while (!isdefined(level.space_elevator) || !isdefined(level.elevator_triggerz))
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// wait 0.05;
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//
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// while (level.space_elevator.origin[2] > level.elevator_triggerz)
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// wait 0.05;
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//
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// foreach (trig in elevator_kill_trigger)
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// {
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// trig trigger_on();
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// }
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//}
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//
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//dynamicEventStartFunc()
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//{
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// // Change the state of the display screens in mp_refraction. 0 = show the countdown. 1 = show countdown in red. 2 = show an icon that indicates the elevator has arrived.
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// SetDvar( "ui_ascend_screen", 1 );
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//
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// level notify( "countdown_less_than_30" );
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// level notify( "aud_play_30_sec_warning" );
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//
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// //thread maps\mp\mp_refraction_fx::elevator_cloud_fx();
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//
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// level maps\mp\gametypes\_hostmigration::waittill_notify_or_timeout_hostmigration_pause( "none", level.elevator_go_time );
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//
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// level notify( "elevator_start_movement" );
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//
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// openshutters(); //opens shutters
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//
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// openplates(); //opens elevator housing plates
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//
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// while( level.space_elevator.origin[2] > level.space_elevator.org_origin[2] )
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// {
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// wait .05;
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// }
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//
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// // The elevator has landed, change the timer display.
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// SetDvar( "ui_ascend_screen", 2 );
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//
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// level notify( "elevator_ended_movement" );
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//
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// if( level.gametype == "ctf" )
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// {
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// foreach( teamFlag in level.teamFlags )
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// {
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// if( teamFlag maps\mp\gametypes\_gameobjects::isTouchingBadTrigger() )
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// teamFlag maps\mp\gametypes\ctf::returnFlag();
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// }
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// }
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//
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// thread rotateBrushModel();//rotate elevator hinge
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//
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// wait( 3 );
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//
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// moveclamps();//locks elevator hinge in place
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//
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// level notify( "aud_play_elevator_arrived" );
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//}
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//
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//setup_elevator_paths_and_spawns()
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//{
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// // Pre Event Setup
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// level waittill( "prematch_over" );
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//
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// set_pathing_and_spawn_state( "pre_event" );
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// delete_path_geo();
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// level.dynamicSpawns = ::GetListOfGoodSpawnPoints;
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//
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// if( level.gametype == "dom" )
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// maps\mp\gametypes\dom::flagSetup();
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//
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// // Event Start
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// level waittill( "dynamic_event_starting" );
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// set_pathing_and_spawn_state( "during_event" );
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//
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// // Event End
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// level waittill( "elevator_ended_movement" );
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// set_pathing_and_spawn_state( "post_event" );
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//
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// if( level.gametype == "dom" )
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// {
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// elevator_b_dom_move();
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// maps\mp\gametypes\dom::flagSetup();
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// }
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//}
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//
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//delete_path_geo()
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//{
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// // Delete platforms used for setting up the elevator pathing and spawns
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// elevator_path_geo = GetEntArray( "elevator_path_geo", "targetname" );
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// if( IsDefined( elevator_path_geo ) )
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// {
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// foreach ( platform in elevator_path_geo )
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// platform delete();
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// }
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//}
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//
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//GetListOfGoodSpawnPoints( fullListOfSpawnPoints )
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//{
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// goodpoints = [];
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//
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// // Getting all neutral spawns
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// foreach( spawnpoint in fullListOfSpawnPoints )
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// {
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// if( !IsDefined( spawnpoint.targetname ) || ( spawnpoint.targetname == "" ) )
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// goodpoints = add_to_array( goodpoints, spawnpoint );
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// else if( spawnpoint GetValidSpawns() == true )
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// goodpoints = add_to_array( goodpoints, spawnpoint );
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// }
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// return goodpoints;
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//}
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//
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//GetValidSpawns()
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//{
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// if( level.refraction_dynamic_spawns_state == "pre_event" )
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// {
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// if( self.targetname == "pre_event_spawn" )
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// return true;
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// }
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// else if( level.refraction_dynamic_spawns_state == "post_event" )
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// {
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// if( self.targetname == "post_event_spawn" )
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// return true;
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// }
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// return false;
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//}
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//
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//elevator_descend_move( deltaz )
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//{
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// if( !isdefined( level.space_elevator ) )
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// {
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// level.space_elevator = self;
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// level.space_elevator.org_origin = self.origin;
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// level.elevator_triggerz = self.origin[2] + 64;
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// }
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// self.origin = self.origin + (0,0,deltaz);
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// foreach ( part in self.elevator_parts )
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// {
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// part hide();
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// }
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//
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// level waittill( "elevator_start_movement" );
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// thread show_elevator_parts();
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//
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// //elevator descending trail fx
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//thread maps\mp\mp_refraction_fx::elevator_descent_fx();
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//
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// self thread audio_function_handler();
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//
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// self MoveTo( (self.origin[0],self.origin[1],self.origin[2] - deltaz), 12, 0, 8);
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//
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// //turns on flashing warning signs
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//// thread maps\mp\mp_refraction_fx::warning_sign_show_fx();
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//
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// //turns on the fake light glows that shine through the elevator framework
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//thread maps\mp\mp_refraction_fx::elevator_shaft_fake_light_rays();
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//
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// //turns on the spark vfx on the elevator frame as elevator descends
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//thread maps\mp\mp_refraction_fx::elevator_descend_spark_fx();
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//
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// //turns off the rain inside the elevator housing
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//thread maps\mp\mp_refraction_fx::elevator_rain_off_fx();
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//thread maps\mp\mp_refraction_fx::elevator_steam_off_fx();
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//
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// //turns on the steam vfx between the walk-way and elevator when elevator has moved into position
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//thread maps\mp\mp_refraction_fx::elevator_wall_steam_rise_fx();
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//
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// //water splash vfx on walk way after elevator has moved into position
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//thread maps\mp\mp_refraction_fx::elevator_rm_dripping_water_fx();
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//
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// //wind gust and steam vfx when elevator lands
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//thread maps\mp\mp_refraction_fx::elevator_arrival_wind_gust_fx();
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//thread maps\mp\mp_refraction_fx::steam_vent_burst_fx();
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//
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// //descending light vfx in outer vent area when elevator nears its destination
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//thread maps\mp\mp_refraction_fx::elevator_outer_vent_lights_fx();
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//}
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//
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//elevator_ascend_timer()
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//{
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// level endon( "elevator_start_movement" );
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//
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// time_limit = maps\mp\_dynamic_events::getDynamicEventTimeLimit();
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// start_time = maps\mp\_dynamic_events::getDynamicEventStartTime();
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//
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// if ( !IsDefined( time_limit ) || !IsDefined( start_time ) )
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// {
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// time_limit = getDynamicEventTimeLimit();
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// start_time = getDynamicEventStartTime() + 180;
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// /#
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// start_time = getDynamicEventStartTime() + GetDvarInt( "refraction_ascend_secs_before_event" );
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// #/
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// }
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//
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// while( time_limit > start_time )
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// {
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// wait( 1 );
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// maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
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// time_limit = time_limit - 1;
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// /#
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// start_time = getDynamicEventStartTime() + GetDvarInt( "refraction_ascend_secs_before_event" );
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// #/
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// }
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//
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// level notify( "elevator_ascend_start" );
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//}
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//
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//elevator_ascend_move( deltaz )
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//{
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// thread elevator_ascend_timer();
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//
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// level waittill_any( "elevator_start_movement", "elevator_ascend_start" );
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//
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// //start vfx as elevator ascends
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//thread maps\mp\mp_refraction_fx::elevator_ascend_fx();
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//
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// topz = self.origin[2] + deltaz;
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// self MoveTo( (self.origin[0], self.origin[1], topz), 20, 8, 0);
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//
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// self thread aud_handle_elevator_ascend();
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//
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// shockabsorbers();
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//
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// // wait for elevator to hit top
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// while ( topz > self.origin[2] )
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// wait 1;
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//
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// // elevator hit top, hide it
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// foreach ( part in self.elevator_parts )
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// part hide();
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//}
|
|
//
|
|
//show_elevator_parts()
|
|
//{
|
|
// cnt = self.elevator_parts.size;
|
|
// num_per_frame = cnt/20;
|
|
//
|
|
// cnt = 0;
|
|
// foreach ( part in self.elevator_parts )
|
|
// {
|
|
// part show();
|
|
// cnt++;
|
|
// if ( cnt > num_per_frame )
|
|
// {
|
|
// cnt = 0;
|
|
// wait 0.05;
|
|
// }
|
|
// }
|
|
//}
|
|
//
|
|
//audio_function_handler()
|
|
//{
|
|
// self thread aud_handle_elevator();
|
|
// self thread aud_handle_elevator_end();
|
|
// self thread aud_handle_clamps();
|
|
// self thread aud_handle_hinges();
|
|
//}
|
|
//
|
|
//aud_handle_elevator_ascend()
|
|
//{
|
|
// thread snd_play_linked_loop( "elevator_move_lp", self );
|
|
//
|
|
// thread snd_play_linked( "mp_ref_ele_main_platform_leave", self );
|
|
// thread snd_play_linked( "mp_ref_ele_main_platform_leave_lyr", self );
|
|
//}
|
|
//
|
|
//aud_handle_elevator()
|
|
//{
|
|
// if ( IsDefined ( level.space_elevator ) )
|
|
// {
|
|
// elevator = self;
|
|
//// playSoundAtPos( ( 1, -241, 2690 ), "elevator_start" );
|
|
// playSoundAtPos( ( -4, 1152, 2161 ), "mp_rfract_elevator_int" );
|
|
// thread aud_elevator_doors_open();
|
|
//
|
|
// level.aud_elevator_is_moving = true;
|
|
// elevator PlayLoopSound( "elevator_move_lp" );
|
|
//
|
|
///*
|
|
// -functions currently don't work in MP; save for later
|
|
// elevator SetVolume( 0, 0.1 );
|
|
// elevator ScaleVolume( 1, 3 );
|
|
//*/
|
|
//
|
|
// level waittill( "elevator_ended_movement" );
|
|
// thread snd_play_in_space_delayed( "mp_ref_ele_main_platform_arrived", ( 3, 403, 2290 ), 0 );
|
|
// level.aud_elevator_is_moving = false;
|
|
// elevator StopLoopSound( "elevator_move_lp" );
|
|
// }
|
|
//}
|
|
//
|
|
//aud_handle_elevator_end()
|
|
//{
|
|
// if ( level.aud_elevator_is_moving == true )
|
|
// {
|
|
// wait( 10.8 );
|
|
//
|
|
//// playSoundAtPos( ( 1, 27, 2351), "elevator_end" );
|
|
// }
|
|
//}
|
|
//
|
|
//aud_elevator_doors_open()
|
|
//{
|
|
// wait( 11.75 );
|
|
// playSoundAtPos( ( -675, 467, 2122 ), "mp_rfract_elevator_door_open" );
|
|
// playSoundAtPos( ( 669, 481, 2124 ), "mp_rfract_elevator_door_open" );
|
|
// playSoundAtPos( ( 3, 187, 2330 ), "mp_rfract_elevator_door_open" );
|
|
//}
|
|
//
|
|
//aud_handle_hinges()
|
|
//{
|
|
// level waittill ( "hinges_start_movement" );
|
|
//
|
|
// // Center Clamps
|
|
// thread snd_play_in_space_delayed( "mp_ref_ele_main_clamp_full", ( -2, -484, 2361 ), 0.3 );
|
|
// thread snd_play_in_space_delayed( "mp_ref_ele_left_arm_down_body", ( -2, -484, 2361 ), 3 );
|
|
// thread snd_play_in_space_delayed( "mp_ref_ele_clamps_stress_01", ( 369, -505, 2527 ), 2 );
|
|
// thread snd_play_in_space_delayed( "mp_ref_ele_clamps_stress_02", ( 369, -505, 2527 ), 2 );
|
|
// thread snd_play_in_space_delayed( "mp_ref_ele_main_clamp_stop", ( 369, -505, 2527 ), 5.5 );
|
|
//
|
|
// // LEFT Side CLAMPS
|
|
// thread snd_play_in_space_delayed( "mp_ref_ele_clamps_stress_03", ( -996, -531, 2449 ), 8.9 );
|
|
// thread snd_play_in_space_delayed( "mp_ref_ele_left_arm_down_start", ( -996, -531, 2449 ), 7 );
|
|
// thread snd_play_in_space_delayed( "mp_ref_ele_left_arm_down_full", ( -996, -531, 2449 ), 9.9 );
|
|
// thread snd_play_in_space_delayed( "mp_ref_ele_clamps_stress_02", ( -996, -531, 2449 ), 13.4 );
|
|
// thread snd_play_in_space_delayed( "mp_ref_ele_clamps_stress_03", ( -996, -531, 2449 ), 13.4 );
|
|
//
|
|
//
|
|
// // Blue Spinny Power Thing Inside
|
|
// //thread snd_play_in_space_delayed( "mp_ref_ele_clamps_stress_03", ( -200, -527, 2254 ), 10.4 );
|
|
//
|
|
//
|
|
// // Blue Spinny Power Thing Outside
|
|
// //thread snd_play_in_space_delayed( "mp_ref_ele_clamps_stress_03", ( 558, -528, 2254 ), 10.4 );
|
|
//
|
|
//
|
|
//
|
|
//
|
|
// /*
|
|
// // 3.3 SERVO MOVE MAIN CLAMP.
|
|
// //thread snd_play_in_space_delayed( "mp_ref_ele_main_clamp_stop", ( 369, -505, 2527 ), 5.75 );
|
|
//
|
|
// //left side (facing elevator);
|
|
// thread snd_play_in_space_delayed( "elevator_hinges_start", ( -134, -270, 2390 ), 0 );
|
|
//
|
|
// // right side (facing elevator)
|
|
// thread snd_play_in_space_delayed( "elevator_hinges_start", ( 158, -270, 2390 ), 0 );
|
|
//
|
|
// //platform
|
|
// thread snd_play_in_space_delayed( "mp_rfract_platform", ( 3, -452, 2477 ), 0 );
|
|
//
|
|
// //wait( 2.82 );
|
|
// //right clamp
|
|
//
|
|
// thread snd_play_in_space_delayed( "mp_rfract_right_clamp", ( 369, -505, 2527 ), 2.82 );
|
|
//
|
|
// //wait( 1.68 );
|
|
// //left clamp right part
|
|
// thread snd_play_in_space_delayed( "mp_rfract_left_clamp", ( -659, -526, 2524 ), 4.5 );
|
|
//
|
|
// //wait( 5.96 );
|
|
// //left clamp left part
|
|
// thread snd_play_in_space_delayed( "mp_rfract_left_clamp_left_big", ( -879, -529, 2474 ), 10.46 );
|
|
//
|
|
// //wait( 1 );
|
|
// //left clamp small parts
|
|
// thread snd_play_in_space_delayed( "mp_rfract_left_clamp_left_sml", ( -879, -529, 2474 ), 11.46 );
|
|
//
|
|
// */
|
|
//}
|
|
//
|
|
//aud_handle_clamps()
|
|
//{
|
|
// level waittill( "clamps_start_movement" );
|
|
//
|
|
// // left clamp (facing elevator)
|
|
//// playSoundAtPos( ( -397, -523, 2452 ), "elevator_clamps_start" );
|
|
//
|
|
// // right clamp (facing elevator)
|
|
//// playSoundAtPos( ( 388, -523, 2452 ), "elevator_clamps_start" );
|
|
//}
|
|
//
|
|
//aud_handle_alarm()
|
|
//{
|
|
// level endon( "elevator_ended_movement" );
|
|
//
|
|
// level waittill( "aud_play_30_sec_warning" );
|
|
//
|
|
// while( 1 )
|
|
// {
|
|
// // Left Side Door
|
|
// thread snd_play_in_space( "mp_ref_ele_main_platform_alarm", ( -1049, 92, 2234 ) );
|
|
//
|
|
// // Left Side hanging Sign
|
|
// thread snd_play_in_space( "mp_ref_ele_main_platform_alarm", ( -398, 150, 2399 ) );
|
|
//
|
|
// // Right Side Hanging Sign.
|
|
// thread snd_play_in_space( "mp_ref_ele_main_platform_alarm", ( 377, 128, 2379) );
|
|
//
|
|
// wait( 4 );
|
|
// }
|
|
//}
|
|
//
|
|
//handle_elevator_move()
|
|
//{
|
|
// deltaz = level.elevator_max_z - level.elevator_min_z;
|
|
//
|
|
// level.elevator_origin.elevator_parts = getEntArray( "elevator_descend", "targetname" );
|
|
// level.elevator_origin.origin = level.elevator_origin.elevator_parts[0].origin;
|
|
// level.elevator_origin.angles = level.elevator_origin.elevator_parts[0].angles;
|
|
// foreach ( part in level.elevator_origin.elevator_parts )
|
|
// {
|
|
// part.lightingstate = 1;
|
|
// part LinkToSynchronizedParent( level.elevator_origin );
|
|
// }
|
|
// level.elevator_origin thread elevator_descend_move( deltaz );
|
|
//
|
|
// level.elevator_ascend.elevator_parts = getEntArray( "elevator_ascend", "targetname" );
|
|
// level.elevator_ascend.origin = level.elevator_ascend.elevator_parts[0].origin;
|
|
// level.elevator_ascend.angles = level.elevator_ascend.elevator_parts[0].angles;
|
|
// foreach ( part in level.elevator_ascend.elevator_parts )
|
|
// {
|
|
// part LinkToSynchronizedParent( level.elevator_ascend );
|
|
// }
|
|
// level.elevator_ascend thread elevator_ascend_move( deltaz );
|
|
//}
|
|
|
|
radar_dish_rotate()
|
|
{
|
|
speed = 0;
|
|
time = 40000;
|
|
|
|
speed_multiplier = 1.0;
|
|
if( isdefined( self.speed ) )
|
|
{
|
|
speed_multiplier = self.speed;
|
|
}
|
|
|
|
speed = 70; //randomfloatrange( 80, 120 );
|
|
|
|
if( isdefined( self.script_noteworthy ) && (self.script_noteworthy=="lockedspeed") )
|
|
wait 0;
|
|
else
|
|
wait randomfloatrange( 0, 1 );
|
|
|
|
while ( true )
|
|
{
|
|
self rotatevelocity( ( 0, speed, 0 ), time );
|
|
wait time;
|
|
}
|
|
}
|
|
|
|
set_lighting_values()
|
|
{
|
|
if ( IsUsingHDR() )
|
|
{ while (true)
|
|
{
|
|
level waittill("connected", player); // we need to set the dvars for each player as he connects.
|
|
player SetClientDvars(
|
|
"r_tonemap", "1"
|
|
);
|
|
/*"r_tonemapadaptspeed", ".07",
|
|
"r_tonemapkey", "0.05",
|
|
"r_veil", "1",
|
|
"r_veilstrength", ".15",
|
|
"r_tonemapexposure", "-10",
|
|
"r_tonemapmaxexposure", "10.25",
|
|
"r_ssaoPower", "12.0",
|
|
"r_ssaoStrength", "0.45",
|
|
"r_ssaominstrengthdepth", "25.0",
|
|
"r_ssaomaxstrengthdepth", "40.0"
|
|
*/
|
|
|
|
//Controling how much SSAO there is in the scene
|
|
// setdvar ("r_ssaoPower", "3.5");
|
|
// setdvar ("r_ssaoBlurRadius", "1.5");
|
|
}
|
|
}
|
|
}
|
|
|
|
//ab_lighting()
|
|
//{
|
|
// level waittill("elevator_ended_movement");
|
|
// SetLightingState( 2 );
|
|
//}
|
|
//
|
|
////Moves B Domination Flag into the elevator after the elevator has touched down.
|
|
//elevator_b_dom_move()
|
|
//{
|
|
// if (IsDefined(level.domFlags))
|
|
// {
|
|
// foreach (flag in level.domFlags)
|
|
// {
|
|
// if (flag.label == "_b")
|
|
// {
|
|
// //Resetting the B Dom Flag to neutral.
|
|
// oldTeam = flag maps\mp\gametypes\_gameobjects::getOwnerTeam();
|
|
//
|
|
// if (oldTeam != "neutral")
|
|
// {
|
|
// flag maps\mp\gametypes\_gameobjects::setOwnerTeam( "neutral" );
|
|
// flag maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_captureneutral_b" );
|
|
// flag maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral_b" );
|
|
// flag.visuals[0] setModel( game["flagmodels"]["neutral"] );
|
|
//
|
|
// thread playSoundOnPlayers("mp_war_objective_lost", oldTeam);
|
|
// maps\mp\gametypes\dom::statusDialog( "lost_b", oldTeam, true );
|
|
//
|
|
// level.bestSpawnFlag[ oldTeam ] = flag.levelFlag;
|
|
// }
|
|
//
|
|
// // hide the dom point
|
|
// flag maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
|
|
// flag.visuals[0] hide();
|
|
//
|
|
// //Moving the B Dom Flag into the elevator.
|
|
// post_event_flag_b_origin = getent( "post_event_flag_b_origin", "targetname" );
|
|
// flag maps\mp\gametypes\_gameobjects::move_use_object( post_event_flag_b_origin.origin, (0,0,100) );
|
|
//
|
|
// // show the domPoint again
|
|
// flag.visuals[0] show();
|
|
// flag maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
|
|
// }
|
|
// }
|
|
// }
|
|
//}
|
|
//
|
|
//hinge_move()
|
|
//{
|
|
// deltaz = level.elevator_max_z - level.elevator_min_z;
|
|
//
|
|
// level.elevator_hinge_base.origin = level.elevator_hinge_base.origin + (0,0,deltaz);
|
|
// self.origin = self.origin + (0,0,deltaz);
|
|
//
|
|
//// self hide();
|
|
//// level.elevator_hinge_base hide();
|
|
//
|
|
// level waittill( "elevator_start_movement" );
|
|
//
|
|
// self show();
|
|
// level.elevator_hinge_base show();
|
|
//
|
|
// self MoveTo( (self.origin[0],self.origin[1],self.origin[2] - deltaz), 12, 0, 8);
|
|
// level.elevator_hinge_base MoveTo( (level.elevator_hinge_base.origin[0],level.elevator_hinge_base.origin[1],level.elevator_hinge_base.origin[2] - deltaz), 12, 0, 8);
|
|
//}
|
|
//
|
|
//hinge_model_move()
|
|
//{
|
|
// deltaz = level.elevator_max_z - level.elevator_min_z;
|
|
//
|
|
// self.origin = self.origin + (0,0,deltaz);
|
|
//
|
|
//// self hide();
|
|
//
|
|
// level waittill( "elevator_start_movement" );
|
|
//
|
|
// self show();
|
|
// level.elevator_hinge_model ScriptModelPlayAnim("elevator_support_clamp_static");
|
|
//
|
|
// self MoveTo( (self.origin[0],self.origin[1],self.origin[2] - deltaz), 12, 0, 8);
|
|
//}
|
|
//
|
|
//rotateBrushModel()
|
|
//{
|
|
// level notify( "hinges_start_movement" );
|
|
//
|
|
// //rotate brush model
|
|
// level.elevator_hinge RotateTo( (level.elevator_hinge.angles + ( 0,0,90 )),3,1,2 );
|
|
// level.elevator_hinge_base RotateTo( (level.elevator_hinge.angles + ( 0,0,90 )),3,1,2 );
|
|
// level.elevator_hinge_model ScriptModelClearAnim("elevator_support_clamp_static");
|
|
// level.elevator_hinge_model ScriptModelPlayAnim("elevator_support_clamp_anim");
|
|
//
|
|
// thread elevator_base_lock_location();
|
|
//
|
|
// //turn on steam release vfx as elevator cage rotates into position
|
|
// //thread maps\mp\mp_refraction_fx::elevator_cage_steam_fx();
|
|
//
|
|
// //play sparks vfx on clamps
|
|
//thread maps\mp\mp_refraction_fx::elevator_clamps_spark_fx();
|
|
//
|
|
// //play steam exhaust vfx on mechanism
|
|
//thread maps\mp\mp_refraction_fx::elevator_mechanism_steam_fx();
|
|
//
|
|
// wait 0.05; // trying to prevent hitching
|
|
//
|
|
// //dblair - this is needed because of networking issues
|
|
// partsPerTick = level.elevator_origin.elevator_parts.size / 20;
|
|
// cnt = 0;
|
|
// foreach ( part in level.elevator_origin.elevator_parts )
|
|
// {
|
|
// part Unlink();
|
|
// part SetCanSpawnVehiclesOn( true );
|
|
// cnt++;
|
|
// if ( cnt >= partsPerTick )
|
|
// { // spread out the unlink
|
|
// cnt = 0;
|
|
// wait 0.05;
|
|
// }
|
|
// }
|
|
//
|
|
// //get elevator doors
|
|
// elevator_door_a = getent("elevator_sliding_door_a", "target");
|
|
// elevator_door_b = getent("elevator_sliding_door_b", "target");
|
|
// elevator_door_c = getent("elevator_sliding_door_c", "target");
|
|
//
|
|
// //get elevator doors tags and collisions
|
|
// elevator_door_a_tag = getent("elevator_sliding_door_a_tag", "target");
|
|
// elevator_door_a_tag ScriptModelClearAnim();
|
|
// elevator_door_a_tag.origin = elevator_door_a.origin;
|
|
// elevator_door_a_tag.angles = elevator_door_a.angles;
|
|
//
|
|
// elevator_door_a_collision = getent("elevator_sliding_door_a_collision", "target");
|
|
// elevator_door_a_collision LinkToSynchronizedParent(elevator_door_a_tag, "tag_origin");
|
|
//
|
|
// //decompression steam vfx when doors open
|
|
//thread maps\mp\mp_refraction_fx::open_sliding_doors_fx();
|
|
//
|
|
// elevator_door_a ScriptModelPlayAnimDeltaMotion("ref_elevator_sliding_door_open");
|
|
// elevator_door_a_tag ScriptModelPlayAnimDeltaMotion("ref_elevator_sliding_door_open_collision");
|
|
// wait 0.05; // spread out the animations starting by a frame to help prevent hitch
|
|
//
|
|
// elevator_door_b_tag = getent("elevator_sliding_door_b_tag", "target");
|
|
// elevator_door_b_tag ScriptModelClearAnim();
|
|
// elevator_door_b_tag.origin = elevator_door_b.origin;
|
|
// elevator_door_b_tag.angles = elevator_door_b.angles;
|
|
//
|
|
// elevator_door_b_collision = getent("elevator_sliding_door_b_collision", "target");
|
|
// elevator_door_b_collision LinkToSynchronizedParent(elevator_door_b_tag, "tag_origin");
|
|
//
|
|
// elevator_door_b ScriptModelPlayAnimDeltaMotion("ref_elevator_sliding_door_open");
|
|
// elevator_door_b_tag ScriptModelPlayAnimDeltaMotion("ref_elevator_sliding_door_open_collision");
|
|
// wait 0.05; // spread out the animations starting by a frame to help prevent hitch
|
|
//
|
|
// elevator_door_c_tag = getent("elevator_sliding_door_c_tag", "target");
|
|
// elevator_door_c_tag ScriptModelClearAnim();
|
|
// elevator_door_c_tag.origin = elevator_door_c.origin;
|
|
// elevator_door_c_tag.angles = elevator_door_c.angles;
|
|
//
|
|
// elevator_door_c_collision = getent("elevator_sliding_door_c_collision", "target");
|
|
// elevator_door_c_collision LinkToSynchronizedParent(elevator_door_c_tag, "tag_origin");
|
|
//
|
|
// elevator_door_c ScriptModelPlayAnimDeltaMotion("ref_elevator_sliding_door_open");
|
|
// elevator_door_c_tag ScriptModelPlayAnimDeltaMotion("ref_elevator_sliding_door_open_collision");
|
|
//}
|
|
//
|
|
//set_pathing_and_spawn_state( state )
|
|
//{
|
|
// switch ( state )
|
|
// {
|
|
// //==========================================================
|
|
// case "pre_event":
|
|
// //==========================================================
|
|
//
|
|
// elevator_door_a = getent( "elevator_sliding_door_a_collision", "target" );
|
|
// elevator_door_b = getent( "elevator_sliding_door_b_collision", "target" );
|
|
// elevator_door_c = getent( "elevator_sliding_door_c_collision", "target" );
|
|
//
|
|
// elevator_outer_floor = getentarray( "ele_outer_floor", "target" );
|
|
// path_blockers_pre_event = getentarray( "path_blocker_pre_event", "targetname" );
|
|
//
|
|
// sight_lines = getentarray( "elev_sight_line", "targetname" );
|
|
//
|
|
// foreach ( part in elevator_outer_floor )
|
|
// part ConnectPaths();
|
|
//
|
|
// // Link lower paths through the doors
|
|
// elevator_door_a ConnectPaths();
|
|
// elevator_door_b ConnectPaths();
|
|
// elevator_door_c ConnectPaths();
|
|
//
|
|
// foreach ( blocker in path_blockers_pre_event )
|
|
// blocker NotSolid();
|
|
//
|
|
// foreach (clip in sight_lines)
|
|
// {
|
|
// clip SetAISightLineVisible(0);
|
|
// clip Hide();
|
|
// clip NotSolid();
|
|
// clip ConnectPaths();
|
|
// }
|
|
//
|
|
//
|
|
// level.refraction_dynamic_spawns_state = "pre_event";
|
|
// break;
|
|
//
|
|
// //==========================================================
|
|
// case "during_event":
|
|
// //==========================================================
|
|
//
|
|
// level.refraction_dynamic_spawns_state = "during_event";
|
|
// break;
|
|
//
|
|
// //==========================================================
|
|
// case "post_event":
|
|
// //==========================================================
|
|
//
|
|
// elevator_outer_floor = getentarray( "ele_outer_floor", "target" );
|
|
// path_blockers_pre_event = getentarray( "path_blocker_pre_event", "targetname" );
|
|
// sight_lines = getentarray( "elev_sight_line", "targetname" );
|
|
//
|
|
// foreach ( blocker_pre in path_blockers_pre_event )
|
|
// blocker_pre ConnectPaths();
|
|
//
|
|
// foreach ( blocker in elevator_outer_floor )
|
|
// blocker DisconnectPaths();
|
|
//
|
|
// foreach (clip in sight_lines)
|
|
// {
|
|
// clip SetAISightLineVisible(1);
|
|
// clip Show();
|
|
// clip DisconnectPaths();
|
|
// }
|
|
//
|
|
//
|
|
// thread set_spawn_state_delayed( "post_event", 8 );
|
|
// break;
|
|
//
|
|
// //==========================================================
|
|
// default:
|
|
// //==========================================================
|
|
//
|
|
// break;
|
|
// }
|
|
//}
|
|
//
|
|
//set_spawn_state_delayed( state, delay_length )
|
|
//{
|
|
// if( !IsDefined( delay_length ) )
|
|
// delay_length = 0;
|
|
//
|
|
// wait( delay_length );
|
|
// level.refraction_dynamic_spawns_state = state;
|
|
//}
|
|
//
|
|
//elevator_base_lock_location()
|
|
//{
|
|
// wait 3;
|
|
//
|
|
// level.elevator_hinge_base MoveTo( (level.elevator_hinge_base.origin[0],level.elevator_hinge_base.origin[1],level.elevator_hinge_base.origin[2] - 140), 3.5, 0, 1);
|
|
//}
|
|
//
|
|
//#using_animtree( "animated_props" );
|
|
//moveClamps()
|
|
//{
|
|
// wait(0.05);
|
|
// Lock_part_a = getent("elevator_lock_a", "targetname");
|
|
// Lock_part_b = getent("elevator_lock_b", "targetname");
|
|
// Lock_part_c = getent("elevator_lock_c", "targetname");
|
|
// Lock_part_d = getent("elevator_lock_d", "targetname");
|
|
//
|
|
// Lock_part_a ScriptModelPlayAnim("elevator_lock_parta");
|
|
// Lock_part_b ScriptModelPlayAnim("elevator_lock_partb");
|
|
// Lock_part_c ScriptModelPlayAnim("elevator_lock_partc");
|
|
// Lock_part_d ScriptModelPlayAnim("elevator_lock_partd");
|
|
//
|
|
// ClampCollision = getent("clamp_collision", "targetname");
|
|
// ClampCollision MoveZ(-10000,2);
|
|
//
|
|
// ClampCollision2 = getent("clamp_collision_2", "targetname");
|
|
// ClampCollision2 MoveZ(-10000,2);
|
|
//
|
|
// //Piston Animations
|
|
// pistons_01 = getentarray("piston_01", "targetname");
|
|
// pistons_02 = getentarray("piston_02", "targetname");
|
|
//
|
|
// foreach(piston in pistons_01)
|
|
// {
|
|
// piston ScriptModelPlayAnim("elevator_piston_01");
|
|
// }
|
|
//
|
|
// foreach(piston2 in pistons_02)
|
|
// {
|
|
// piston2 ScriptModelPlayAnim("elevator_piston_02");
|
|
// }
|
|
//
|
|
// //turns on light glows attached to mechanism part b
|
|
//thread maps\mp\mp_refraction_fx::part_b_mechanism_light_glow_fx();
|
|
//}
|
|
//
|
|
//shockabsorbers()
|
|
//{
|
|
// absorbers = getentarray("shock_absorber", "targetname");
|
|
//
|
|
// foreach(absorber in absorbers)
|
|
// {
|
|
// absorber ScriptModelPlayAnim("elevator_shock_absorber_up");
|
|
// }
|
|
//}
|
|
//
|
|
//shockabsorbers_closed()
|
|
//{
|
|
// absorbers = getentarray("shock_absorber", "targetname");
|
|
//
|
|
// foreach(absorber in absorbers)
|
|
// {
|
|
// absorber ScriptModelPlayAnim("elevator_shock_absorber_down");
|
|
// }
|
|
//}
|
|
//
|
|
//closeshutters()
|
|
//{
|
|
// ref_shutters = getentarray("ref_elevator_shutters", "targetname");
|
|
//
|
|
// foreach(shutter in ref_shutters)
|
|
// {
|
|
// shutter ScriptModelPlayAnim("elevator_shutters_close");
|
|
// }
|
|
//}
|
|
//
|
|
//openshutters()
|
|
//{
|
|
// ref_shutters = getentarray("ref_elevator_shutters", "targetname");
|
|
//
|
|
// foreach(shutter in ref_shutters)
|
|
// {
|
|
// shutter ScriptModelPlayAnim("elevator_shutters_open");
|
|
// }
|
|
//
|
|
//thread maps\mp\mp_refraction_fx::open_shutters_fx();
|
|
//}
|
|
//
|
|
//openplates()
|
|
//{
|
|
// //housing animations
|
|
// plate_a_array = getentarray("housing_plate_a", "targetname");
|
|
// plate_b_array = getentarray("housing_plate_b", "targetname");
|
|
//
|
|
// offset = RandomFloatRange (6,9);
|
|
// wait(offset);
|
|
//
|
|
//
|
|
// foreach(plate_a in plate_a_array)
|
|
// {
|
|
// plate_a ScriptModelPlayAnim("elevator_housing_plate_a");
|
|
// }
|
|
//
|
|
// foreach(plate_b in plate_b_array)
|
|
// {
|
|
// plate_b ScriptModelPlayAnim("elevator_housing_plate_b");
|
|
// }
|
|
//
|
|
//thread maps\mp\mp_refraction_fx::open_plates_fx();
|
|
//}
|
|
//
|
|
//aud_speaker_test( waittime )
|
|
//{
|
|
// wait waittime;
|
|
//
|
|
// while(1)
|
|
// {
|
|
// level notify( "aud_play_30_sec_warning" );
|
|
// wait 15;
|
|
// level notify( "aud_play_elevator_arrived" );
|
|
// wait 20;
|
|
// }
|
|
//}
|
|
//
|
|
//aud_setup_announce_speakers()
|
|
//{
|
|
// level.speakers_int = [];
|
|
// level.speakers_ext = [];
|
|
//
|
|
// // Interior Speakers
|
|
// int_speaker_hangar_building = ( 1484, -1476, 2476 );
|
|
// int_speaker_side_building_sml = ( 2203, 497, 2368 );
|
|
// level.speakers_int = [ int_speaker_hangar_building, int_speaker_side_building_sml ];
|
|
//
|
|
// // Exterior Speakers
|
|
// ext_speaker_center_main = ( 1,353,3052 );
|
|
// ext_speaker_elevator_shaft = ( 112, 1472, 3052 );
|
|
// level.speakers_ext = [ ext_speaker_center_main, ext_speaker_elevator_shaft ];
|
|
//
|
|
// thread aud_monitor_30sec_warning( level.speakers_int, level.speakers_ext );
|
|
// thread aud_monitor_elevator_arrived( level.speakers_int, level.speakers_ext );
|
|
// thread aud_handle_alarm();
|
|
//}
|
|
//
|
|
//aud_monitor_30sec_warning( int_speakers, ext_speakers )
|
|
//{
|
|
// while(1)
|
|
// {
|
|
// level waittill( "aud_play_30_sec_warning" );
|
|
//
|
|
// // Play 2d versions
|
|
// snd_play_in_space( "announce_ascend_incoming_int", (0,0,0) );
|
|
// snd_play_in_space( "announce_ascend_incoming_ext", (0,0,0) );
|
|
//
|
|
// wait( 1 );
|
|
// }
|
|
//}
|
|
//
|
|
//aud_monitor_elevator_arrived( int_speakers, ext_speakers )
|
|
//{
|
|
// while(1)
|
|
// {
|
|
// level waittill( "aud_play_elevator_arrived" );
|
|
//
|
|
//
|
|
// wait(13.75);
|
|
// //2d Version
|
|
// snd_play_in_space( "announce_ascend_arrived_int", ( 0,0,0 ) );
|
|
// snd_play_in_space( "announce_ascend_arrived_ext", ( 0,0,0 ) );
|
|
//
|
|
// wait( 1 );
|
|
// }
|
|
//} |