s1-scripts-dev/raw/maps/mp/_exo_ping.gsc
2025-05-21 16:23:17 +02:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\_snd_common_mp;
EXO_PING_RANGE = 700;
EXO_PING_RANGE_SQ = 490000;
EXO_PING_DURATION = 1.5;
EXO_PING_THREAT_DURATION = 1.75;
MIN_TIME_BETWEEN_PINGS = 5000;
exo_ping_think() // self = player
{
self notify( "exo_ping_taken" ); // Cleans up existing Exo Ping threads.
level endon( "game_ended" );
self endon( "death" );
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "faux_spawn" );
self endon( "exo_ping_taken" );
if ( !self HasWeapon( "exoping_equipment_mp" ) )
return;
self exo_ping_init();
self thread toggle_exo_ping();
self thread wait_for_player_death();
self thread wait_for_game_end();
}
exo_ping_init()
{
self.exo_ping_on = false;
self BatterySetDischargeScale( "exoping_equipment_mp", 1.0 );
full_energy = self BatteryGetSize( "exoping_equipment_mp" );
if ( self GetTacticalWeapon() == "exoping_equipment_mp" )
{
self SetClientOmnvar( "ui_exo_battery_level0", full_energy );
self SetClientOmnvar( "exo_ability_nrg_req0", BatteryReqToUse( "exoping_equipment_mp" ) );
self SetClientOmnvar( "exo_ability_nrg_total0", full_energy );
}
else if ( self GetLethalWeapon() == "exoping_equipment_mp" )
{
self SetClientOmnvar( "ui_exo_battery_level1", full_energy );
self SetClientOmnvar( "exo_ability_nrg_req1", BatteryReqToUse( "exoping_equipment_mp" ) );
self SetClientOmnvar( "exo_ability_nrg_total1", full_energy );
}
if ( !IsDefined( level.exo_ping_vfx_inactive ) )
{
level.exo_ping_vfx_inactive = LoadFX( "vfx/unique/exo_ping_inactive" );
}
if ( !IsDefined( level.exo_ping_vfx_active ) )
{
level.exo_ping_vfx_active = LoadFX( "vfx/unique/exo_ping_active" );
}
wait 0.05;
if ( !inVirtualLobby() )
{
PlayFXOnTag( level.exo_ping_vfx_inactive, self, "J_SpineUpper" );
}
}
toggle_exo_ping() // self = player
{
self endon( "death" );
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "faux_spawn" );
self endon( "exo_ping_taken" );
while ( true )
{
self waittill( "exo_ability_activate", weapname );
if ( weapname != "exoping_equipment_mp" )
continue;
if ( self.exo_ping_on == true )
{
self thread stop_exo_ping();
}
else if ( self HasWeapon( "exoping_equipment_mp" ) )
{
if ( self BatteryGetCharge( "exoping_equipment_mp" ) > 0 )
{
self start_exo_ping();
}
}
}
}
monitor_exoping_battery_charge() // self = player
{
level endon( "game_ended" );
self endon( "death" );
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "faux_spawn" );
self endon( "exo_ping_taken" );
self endon( "stop_exo_ping" );
while ( self.exo_ping_on == true )
{
if ( self BatteryGetCharge( "exoping_equipment_mp" ) <= 0 )
{
self thread stop_exo_ping();
}
wait( 0.05 );
}
}
take_exo_ping() //self = player
{
self notify( "kill_battery" );
self notify( "exo_ping_taken" );
self takeWeapon( "exoping_equipment_mp" );
}
give_exo_ping() //self = player
{
self giveWeapon( "exoping_equipment_mp" );
self thread exo_ping_think();
}
killPingFx() //self = player
{
if ( IsDefined( self.ping_fx ) )
{
self.ping_fx delete();
self.ping_fx = undefined;
}
}
start_exo_ping() // self = player
{
self endon( "death" );
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "faux_spawn" );
self endon( "exo_ping_taken" );
self endon( "stop_exo_ping" );
self.exo_ping_on = true;
self.highlight_effect = maps\mp\_threatdetection::detection_highlight_hud_effect_on( self, -1 );
self SetPerk( "specialty_exo_ping", true, false );
self BatteryDischargeOnce( "exoping_equipment_mp", BatteryUsePerShot( "exoping_equipment_mp" ) );
self BatteryDischargeBegin( "exoping_equipment_mp" );
self maps\mp\_exo_battery::set_exo_ability_hud_omnvar( "exoping_equipment_mp", "ui_exo_battery_toggle", 1 );
self thread maps\mp\_exo_battery::update_exo_battery_hud( "exoping_equipment_mp" );
self thread monitor_exoping_battery_charge();
// activation sound
self snd_message( "mp_exo_ping_activate" );
// vfx
killPingFx();
if ( !IsDefined( self.exo_cloak_on ) || self.exo_cloak_on == false )
{
self.ping_fx = SpawnLinkedFx( level.exo_ping_vfx_active, self, "J_SpineUpper" );
TriggerFX( self.ping_fx );
}
//jwells - overlay VFX handled in code so killcam will work
}
stop_exo_ping( should_play_fx ) // self = player
{
if ( !isDefined( self.exo_ping_on ) || !self.exo_ping_on )
return;
if ( !IsDefined( should_play_fx ) )
{
should_play_fx = true;
}
self notify( "stop_exo_ping" );
self.exo_ping_on = false;
if ( IsDefined( self.highlight_effect ) )
maps\mp\_threatdetection::detection_highlight_hud_effect_off( self.highlight_effect );
self UnSetPerk( "specialty_exo_ping", true );
self BatteryDischargeEnd( "exoping_equipment_mp" );
self maps\mp\_exo_battery::set_exo_ability_hud_omnvar( "exoping_equipment_mp", "ui_exo_battery_toggle", 0 );
killPingFx();
if ( should_play_fx == true )
{
// deactivation sound
self snd_message( "mp_exo_ping_deactivate" );
wait( 0.05 );
if ( !IsDefined( self.exo_cloak_on ) || self.exo_cloak_on == false )
{
self.ping_fx = SpawnLinkedFx( level.exo_ping_vfx_inactive, self, "J_SpineUpper" );
TriggerFX( self.ping_fx );
}
}
//jwells - overlay VFX handled in code so killcam will work
}
// Deactivates and takes away the Exo Ping without deactivation sound or inactive VFX.
wait_for_player_death() // self = player
{
level endon( "game_ended" );
self endon( "disconnect" );
self waittill_any( "death", "joined_team", "faux_spawn", "exo_ping_taken" );
self thread stop_exo_ping( false );
}
wait_for_game_end() // self = player
{
self endon( "death" );
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "faux_spawn" );
self endon( "exo_ping_taken" );
level waittill( "game_ended" );
self thread stop_exo_ping( false );
}