120 lines
3.4 KiB
Plaintext
120 lines
3.4 KiB
Plaintext
#include common_scripts\utility;
|
|
#include maps\mp\_utility;
|
|
#include maps\mp\_audio;
|
|
|
|
main()
|
|
{
|
|
maps\mp\mp_detroit_precache::main();
|
|
maps\createart\mp_detroit_art::main();
|
|
maps\mp\mp_detroit_fx::main();
|
|
|
|
maps\mp\_load::main();
|
|
maps\mp\mp_detroit_lighting::main();
|
|
maps\mp\mp_detroit_aud::main();
|
|
|
|
maps\mp\_compass::setupMiniMap( "compass_map_mp_detroit" );
|
|
|
|
game["attackers"] = "allies";
|
|
game["defenders"] = "axis";
|
|
|
|
//water
|
|
//level.allow_swimming = true;
|
|
maps\mp\_water::SetShallowWaterWeapon( "iw5_underwater_mp" );
|
|
maps\mp\_water::init();
|
|
|
|
//visionsets for killstreaks//
|
|
|
|
level.ospvisionset = "(mp_detroit_osp)";
|
|
level.osplightset = "(mp_detroit_osp)";
|
|
level.droneVisionSet = "(mp_detroit_drone)";
|
|
level.droneLightSet = "(mp_detroit_drone)";
|
|
level.warbirdVisionSet = "(mp_detroit_warbird)";
|
|
level.warbirdLightSet = "(mp_detroit_warbird)";
|
|
|
|
//////////////////////////////
|
|
|
|
level.aerial_pathnode_offset = 425;
|
|
level thread maps\mp\mp_detroit_events::trams();
|
|
|
|
level.mapCustomKillstreakFunc = ::detroitCustomKillstreakFunc;
|
|
level.orbitalSupportOverrideFunc = ::detroitPaladinOverrides;
|
|
|
|
level thread detroitStrikeHeightOverrides();
|
|
|
|
thread set_lighting_values(); // after maps\mp\_load::main();
|
|
}
|
|
detroitStrikeHeightOverrides()
|
|
{
|
|
if(!isdefined(level.airstrikeoverrides))
|
|
{
|
|
level.airstrikeoverrides = SpawnStruct();
|
|
}
|
|
level.airstrikeoverrides.spawnHeight = 2500;
|
|
}
|
|
detroitPaladinOverrides()
|
|
{
|
|
level.orbitalsupportoverrides.spawnAngleMin = 220;
|
|
level.orbitalsupportoverrides.spawnAngleMax = 260;
|
|
|
|
if(level.currentgen)
|
|
{
|
|
level.orbitalsupportoverrides.leftArc = 15; //leftArc = 25;
|
|
level.orbitalsupportoverrides.rightArc = 15; //rightArc = 25;
|
|
level.orbitalsupportoverrides.topArc = -35; //topArc = -25;
|
|
level.orbitalsupportoverrides.bottomArc = 55; //bottomArc = 60;
|
|
}
|
|
|
|
}
|
|
detroitCustomKillstreakFunc()
|
|
{
|
|
level thread maps\mp\killstreaks\streak_mp_detroit::init();
|
|
}
|
|
|
|
set_lighting_values()
|
|
{
|
|
if ( IsUsingHDR() )
|
|
{
|
|
while (true)
|
|
{
|
|
level waittill("connected", player); // we need to set the dvars for each player as he connects.
|
|
player SetClientDvars(
|
|
"r_tonemap", "1",
|
|
//"r_tonemapkey", "0"
|
|
"r_tonemapLockAutoExposureAdjust", "0",
|
|
"r_tonemapAutoExposureAdjust", "0"
|
|
);
|
|
/*
|
|
player SetClientDvars(
|
|
"r_tonemap", "1",
|
|
"r_tonemapadaptspeed", ".07",
|
|
"r_tonemapkey", "0",
|
|
"r_veil", "1",
|
|
"r_veilstrength", ".087",
|
|
"r_tonemapexposure", "-10"
|
|
|
|
);
|
|
|
|
//For setting the max exposure so we can get contrast back into the map without blowing everything out
|
|
setdvar ("r_tonemapmaxexposure", "-10");
|
|
|
|
//Controling how much SSAO there is in the scene
|
|
// setdvar ("r_ssaoPower", "3.5");
|
|
// setdvar ("r_ssaoBlurRadius", "1.5");
|
|
|
|
setDvar("r_ssaoPower", "12.0");
|
|
setDvar("r_ssaoStrength", "0.45");
|
|
setDvar("r_ssaominstrengthdepth", "25.0");
|
|
setDvar("r_ssaomaxstrengthdepth", "40.0");
|
|
|
|
|
|
// setdvar("r_tonemapkey", .029, 3.0 );
|
|
setDvar("r_tonemapkeydark", .001, 1.0 );
|
|
setDvar("r_tonemapkeydarklum", 3, 1.0);
|
|
setDvar("r_tonemapkeylight", .05, 1.0);
|
|
setDvar("r_tonemapkeylightlum", 20, 1.0);
|
|
*/
|
|
|
|
}
|
|
}
|
|
}
|