s1-scripts-dev/raw/maps/mp/mp_detroit.gsc
2025-05-21 16:23:17 +02:00

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\_audio;
main()
{
maps\mp\mp_detroit_precache::main();
maps\createart\mp_detroit_art::main();
maps\mp\mp_detroit_fx::main();
maps\mp\_load::main();
maps\mp\mp_detroit_lighting::main();
maps\mp\mp_detroit_aud::main();
maps\mp\_compass::setupMiniMap( "compass_map_mp_detroit" );
game["attackers"] = "allies";
game["defenders"] = "axis";
//water
//level.allow_swimming = true;
maps\mp\_water::SetShallowWaterWeapon( "iw5_underwater_mp" );
maps\mp\_water::init();
//visionsets for killstreaks//
level.ospvisionset = "(mp_detroit_osp)";
level.osplightset = "(mp_detroit_osp)";
level.droneVisionSet = "(mp_detroit_drone)";
level.droneLightSet = "(mp_detroit_drone)";
level.warbirdVisionSet = "(mp_detroit_warbird)";
level.warbirdLightSet = "(mp_detroit_warbird)";
//////////////////////////////
level.aerial_pathnode_offset = 425;
level thread maps\mp\mp_detroit_events::trams();
level.mapCustomKillstreakFunc = ::detroitCustomKillstreakFunc;
level.orbitalSupportOverrideFunc = ::detroitPaladinOverrides;
level thread detroitStrikeHeightOverrides();
thread set_lighting_values(); // after maps\mp\_load::main();
}
detroitStrikeHeightOverrides()
{
if(!isdefined(level.airstrikeoverrides))
{
level.airstrikeoverrides = SpawnStruct();
}
level.airstrikeoverrides.spawnHeight = 2500;
}
detroitPaladinOverrides()
{
level.orbitalsupportoverrides.spawnAngleMin = 220;
level.orbitalsupportoverrides.spawnAngleMax = 260;
if(level.currentgen)
{
level.orbitalsupportoverrides.leftArc = 15; //leftArc = 25;
level.orbitalsupportoverrides.rightArc = 15; //rightArc = 25;
level.orbitalsupportoverrides.topArc = -35; //topArc = -25;
level.orbitalsupportoverrides.bottomArc = 55; //bottomArc = 60;
}
}
detroitCustomKillstreakFunc()
{
level thread maps\mp\killstreaks\streak_mp_detroit::init();
}
set_lighting_values()
{
if ( IsUsingHDR() )
{
while (true)
{
level waittill("connected", player); // we need to set the dvars for each player as he connects.
player SetClientDvars(
"r_tonemap", "1",
//"r_tonemapkey", "0"
"r_tonemapLockAutoExposureAdjust", "0",
"r_tonemapAutoExposureAdjust", "0"
);
/*
player SetClientDvars(
"r_tonemap", "1",
"r_tonemapadaptspeed", ".07",
"r_tonemapkey", "0",
"r_veil", "1",
"r_veilstrength", ".087",
"r_tonemapexposure", "-10"
);
//For setting the max exposure so we can get contrast back into the map without blowing everything out
setdvar ("r_tonemapmaxexposure", "-10");
//Controling how much SSAO there is in the scene
// setdvar ("r_ssaoPower", "3.5");
// setdvar ("r_ssaoBlurRadius", "1.5");
setDvar("r_ssaoPower", "12.0");
setDvar("r_ssaoStrength", "0.45");
setDvar("r_ssaominstrengthdepth", "25.0");
setDvar("r_ssaomaxstrengthdepth", "40.0");
// setdvar("r_tonemapkey", .029, 3.0 );
setDvar("r_tonemapkeydark", .001, 1.0 );
setDvar("r_tonemapkeydarklum", 3, 1.0);
setDvar("r_tonemapkeylight", .05, 1.0);
setDvar("r_tonemapkeylightlum", 20, 1.0);
*/
}
}
}