s1-scripts-dev/raw/maps/mp/mp_prison_z_lighting.gsc
2025-05-21 16:23:17 +02:00

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/*
maps\mp\[mapname]_lighting.gsc
script for mp level-scripting
*/
#include maps\mp\_mp_lights;
main()
{
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 1.33 );
//Character vis
setdvar( "r_mpRimColor", "0.8 0.6 0.3" );
setdvar( "r_mpRimStrength", "10" );
setdvar( "r_mpRimDiffuseTint", "1.5 1.5 1.5" );
//Volume light scattering
/*setdvar( "r_volumeLightScatter", "1" );
setdvar( "r_volumeLightScatterUseTweaks", "1" );
setdvar( "r_volumeLightScatterAngularAtten", ".34" );
setdvar( "r_volumeLightScatterColor", "0.85 0.7 0.75" );
setdvar( "r_volumeLightScatterLinearAtten", "1" );
setdvar( "r_volumeLightScatterEV", "13");
setdvar( "r_volumeLightScatterBackgroundDistance", "200000" );
*/
setdvar( "r_gunSightColorEntityScale", "7" );
setdvar( "r_gunSightColorNoneScale", "0.8" );
if( level.currentgen )
{
setDvar( "r_specularcolorscale", 1.0 );
}
init();
//thread fire_flicker();
}
fire_flicker()
{
play_flickerLight_preset("fire", "fire_flicker", 3000);
}