s1-scripts-dev/raw/maps/mp/mp_refraction_lighting.gsc
2025-05-21 16:23:17 +02:00

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/*
maps\mp\[mapname]_lighting.gsc
script for mp level-scripting
*/
main()
{
//setdvar( "r_lightGridEnableTweaks", 1 );
//setdvar( "r_lightGridIntensity", 1.33 );
//Char Vis
// setdvar( "r_mpRimColor", "1 1 1" );
// setdvar( "r_mpRimStrength", "0" );
// setdvar( "r_mpRimDiffuseTint", "1.25 1.25 1.25" );
//r_gunSightColorEntityScale needs to be set to tune the iron sights color shader (mtl_iron_sights_color).
//A change was made to fix the brightness, but causes untuned instances to be too bright. This will need to be tuned for every level.
setdvar( "r_gunSightColorEntityScale", "7" );
setdvar( "r_gunSightColorNoneScale", "0.8" );
}