s1-scripts-dev/raw/maps/mp/mp_terrace_lighting.gsc
2025-05-21 16:23:17 +02:00

39 lines
911 B
Plaintext

/*
maps\mp\[mapname]_lighting.gsc
script for mp level-scripting
*/
main()
{
thread set_level_lighting_values();
}
set_level_lighting_values()
{
if ( IsUsingHDR() )
{
thread setup_lighting();
}
}
setup_lighting()
{
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 1.33 );
//r_gunSightColorEntityScale needs to be set to tune the iron sights color shader (mtl_iron_sights_color).
//A change was made to fix the brightness, but causes untuned instances to be too bright. This will need to be tuned for every level.
setdvar( "r_gunSightColorEntityScale", "7" );
setdvar( "r_gunSightColorNoneScale", "0.8" );
// SetDvar("r_dof_enable", 1);
// SetDvar("r_dof_tweak", 1);
// SetDvar("r_dof_physical_enable", 1);
// SetDvar("r_dof_physical_hipenable", 1);
// SetDvar("r_dof_physical_hipFstop", 42);
// SetDvar("r_dof_physical_hipSharpCocDiameter", 0.25);
}