24 lines
652 B
Plaintext
24 lines
652 B
Plaintext
/*
|
|
maps\mp\[mapname]_lighting.gsc
|
|
|
|
script for mp level-scripting
|
|
*/
|
|
|
|
main()
|
|
{
|
|
setdvar( "r_lightGridEnableTweaks", 1 );
|
|
setdvar( "r_lightGridIntensity", 1.33 );
|
|
|
|
|
|
//Char Vis
|
|
setdvar( "r_mpRimColor", "1.75 1.4 1.1" );
|
|
setdvar( "r_mpRimStrength", "1" );
|
|
setdvar( "r_mpRimDiffuseTint", "2.25 2 1.75" );
|
|
|
|
//r_gunSightColorEntityScale needs to be set to tune the iron sights color shader (mtl_iron_sights_color).
|
|
//A change was made to fix the brightness, but causes untuned instances to be too bright. This will need to be tuned for every level.
|
|
setdvar( "r_gunSightColorEntityScale", "7" );
|
|
setdvar( "r_gunSightColorNoneScale", "0.8" );
|
|
}
|
|
|