244 lines
6.6 KiB
Plaintext
244 lines
6.6 KiB
Plaintext
#include maps\mp\_utility;
|
|
#include maps\mp\gametypes\_hud_util;
|
|
#include common_scripts\utility;
|
|
#include maps\mp\agents\_agent_utility;
|
|
#include maps\mp\gametypes\_damage;
|
|
#include maps\mp\agents\_scriptedAgents;
|
|
#include maps\mp\_dynamic_events;
|
|
#include maps\mp\_audio;
|
|
|
|
|
|
main()
|
|
{
|
|
PreCacheModel( "archery_target_fr" );
|
|
PreCacheModel( "bc_target_dummy_base" );
|
|
PreCacheModel( "training_target_opfor1" );
|
|
PreCacheModel( "training_target_civ1" );
|
|
PreCacheShader( "ac130_overlay_pip_vignette_vlobby" );
|
|
PreCacheShader( "ac130_overlay_pip_vignette_vlobby_cao" );
|
|
maps\mp\mp_vlobby_room_precache::main();
|
|
maps\createart\mp_vlobby_room_art::main();
|
|
maps\mp\mp_vlobby_room_fx::main();
|
|
|
|
//setting an initial lighting state
|
|
//SetLightingState(2);
|
|
|
|
maps\mp\_load::main();
|
|
maps\mp\mp_vlobby_room_lighting::main();
|
|
maps\mp\mp_vlobby_room_aud::main();
|
|
|
|
//maps\mp\_compass::setupMiniMap( "compass_map_mp_virtual_lobby" );
|
|
//SetLightingState(2);
|
|
|
|
game["attackers"] = "allies";
|
|
game["defenders"] = "axis";
|
|
level.vl_dof_based_on_focus = ::vl_dof_based_on_focus;
|
|
level.vl_handle_mode_change = ::vl_handle_mode_change;
|
|
level.vl_lighting_setup = ::vl_lighting_setup;
|
|
// level.vl_dof_cac_weapon = ::Set_CAC_DOF;
|
|
thread vl_ground_setup();
|
|
maps\mp\_vl_base::vl_init();
|
|
|
|
level.dof_tuner = spawnstruct();
|
|
level.dof_tuner.FStopPerUnit = 0.25;
|
|
level.dof_tuner.scaler = -0.3;
|
|
level.dof_tuner.fStopBase = 3;
|
|
|
|
thread fade_from_black();
|
|
}
|
|
|
|
fade_from_black()
|
|
{
|
|
level waittill("connected", player);
|
|
|
|
/*
|
|
if ( !IsDefined( player.BlackFade ) )
|
|
{
|
|
player.BlackFade = newClientHudElem( player );
|
|
player.BlackFade.x = 0;
|
|
player.BlackFade.y = 0;
|
|
player.BlackFade setshader( "black", 640, 480 );
|
|
player.BlackFade.alignX = "left";
|
|
player.BlackFade.alignY = "top";
|
|
player.BlackFade.horzAlign = "fullscreen";
|
|
player.BlackFade.vertAlign = "fullscreen";
|
|
player.BlackFade.alpha = 1;
|
|
}
|
|
*/
|
|
|
|
player waittill("fade_in");
|
|
|
|
player clientaddsoundsubmix( "mp_no_foley", 1 );
|
|
|
|
/*
|
|
wait(1.5);
|
|
|
|
// waiting for notify from camera script to know when ready to fade in
|
|
// player.StrikeWhiteFade.alpha = 0;
|
|
player.BlackFade FadeOverTime( 1 );
|
|
player.BlackFade.alpha = 0;
|
|
*/
|
|
}
|
|
|
|
|
|
vl_ground_setup()
|
|
{
|
|
fromEnt = GetEnt("teleport_from", "targetname");
|
|
toEnt = GetEnt("teleport_to", "targetname");
|
|
|
|
|
|
//vlobby_ref_ground_b
|
|
ground_b_bsps = GetEntArray("vlobby_floor_b", "targetname");
|
|
foreach (ground_b_bsp in ground_b_bsps)
|
|
{
|
|
ground_b_bsp.origin += toent.origin - froment.origin;
|
|
//ground_b_bsp.origin += ground_b_bsp.origin - (0, 0, 4624);
|
|
}
|
|
//vlobby_ref_ground_a
|
|
ground_a_bsps = GetEntArray("vlobby_floor_a", "targetname");
|
|
foreach (ground_a_bsp in ground_a_bsps)
|
|
{
|
|
ground_a_bsp hide();
|
|
}
|
|
}
|
|
|
|
vl_lighting_setup()
|
|
{
|
|
player = self;
|
|
//player SetDepthOfField( 5, 39, 1100, 1502.29, 7.5, 4.675 );
|
|
player EnablePhysicalDepthOfFieldScripting();
|
|
if( level.nextgen )
|
|
player SetPhysicalDepthOfField( 0.613159, 89.8318, level.camParams.DOF_Time, level.camParams.DOF_Time * 2 );
|
|
else
|
|
player SetPhysicalDepthOfField( 4.01284, 95.2875, level.camParams.DOF_Time, level.camParams.DOF_Time * 2 );
|
|
|
|
}
|
|
|
|
vl_dof_based_on_focus(Dist)
|
|
{
|
|
dof_time = level.camParams.DOF_Time;
|
|
player = self;
|
|
|
|
Dist2Tgt = Dist;
|
|
player = self;
|
|
FStopPerUnit = level.dof_tuner.FStopPerUnit; // the smaller this number the more blurry it gets
|
|
scaler = level.dof_tuner.scaler;
|
|
fStopBase = level.dof_tuner.fStopBase; // base default fstop to be scaled a distance of 72?
|
|
if(level.currentgen)
|
|
{
|
|
fStopBase += 2;
|
|
}
|
|
BaseDistance = 104;
|
|
|
|
result = ((BaseDistance - Dist2Tgt) * FStopPerUnit);
|
|
fStop = fStopBase + result + (result * scaler);
|
|
|
|
if(fStop < 0.125)
|
|
{
|
|
fStop = 0.125;
|
|
}
|
|
else if(fStop > 128)
|
|
{
|
|
fStop = 128;
|
|
}
|
|
player SetPhysicalDepthOfField( fStop, Dist2Tgt, dof_time, dof_time * 2 );
|
|
}
|
|
|
|
vl_handle_mode_change( mode, newmode, camParams )
|
|
{
|
|
player = self;
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////// if the mode we are leaving was the mode below, check to see if we should change any post fx.
|
|
/// mode is the current mode we are in not the mode we are going to be in after this function runs. newmode is
|
|
/// is the mode we are transitioning to.
|
|
///
|
|
|
|
if ( mode == "cac" )
|
|
{
|
|
player SetDefaultPostFX();
|
|
}
|
|
else if ( mode == "cao" )
|
|
{
|
|
}
|
|
|
|
////
|
|
////
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
/////// This is for the newmode that we are going to. Checks newmode and then changes post FX depending on what newmode we want to go to.
|
|
/// This will ovewrite any settings that get set above if the newmode changes the same post fx here.
|
|
///
|
|
|
|
if (newmode == "cac")
|
|
{
|
|
player VisionSetNakedForPlayer("mp_vlobby_room_cac", 0);
|
|
player LightSetForPlayer("mp_vl_create_a_class");
|
|
// player SetPhysicalDepthOfField( 16, 164, 0.25, 0.25 );
|
|
// player Set_CAC_DOF();
|
|
}
|
|
else if ( newmode == "cao" )
|
|
{
|
|
if( level.nextgen )
|
|
player SetPhysicalDepthOfField( 1.223, 156.419, level.camParams.DOF_Time, level.camParams.DOF_Time );
|
|
else
|
|
player SetPhysicalDepthOfField( 3.223, 156.419, level.camParams.DOF_Time, level.camParams.DOF_Time );
|
|
}
|
|
else if ( newmode == "prelobby" )
|
|
{
|
|
player SetDefaultDOF();
|
|
player SetDefaultPostFX();
|
|
}
|
|
else if (mode == "prelobby_members")
|
|
{ // shouldn't be used right now.
|
|
}
|
|
else if (mode == "prelobby_loadout")
|
|
{ // shouldn't be used right now.
|
|
}
|
|
else if (mode == "prelobby_loot")
|
|
{ // shouldn't be used right now.
|
|
}
|
|
else if (newmode == "game_lobby")
|
|
{
|
|
player SetDefaultPostFX();
|
|
player maps\mp\_vl_camera::Set_Avatar_DOF();
|
|
}
|
|
else if (mode == "startmenu")
|
|
{ // shouldn't be used right now.
|
|
}
|
|
else if (mode == "transition")
|
|
{ // shouldn't be used right now.
|
|
}
|
|
else if ( newmode == "clanprofile" )
|
|
{
|
|
player SetDefaultDOF();
|
|
player SetDefaultPostFX();
|
|
}
|
|
|
|
////
|
|
////
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
}
|
|
|
|
SetDefaultPostFX()
|
|
{
|
|
player = self;
|
|
player VisionSetNakedForPlayer("mp_vlobby_room", 0);
|
|
player LightSetForPlayer("mp_vlobby_room");
|
|
}
|
|
SetDefaultDOF()
|
|
{
|
|
///////////////////////////////////////////////
|
|
////////////// vl_dof_based_on_focus() should overide DOF for each camera position when looking at lobby avatars/characters
|
|
player = self;
|
|
if( level.nextgen )
|
|
player SetPhysicalDepthOfField( 0.613159, 89.8318, level.camParams.DOF_Time, level.camParams.DOF_Time );
|
|
else
|
|
player SetPhysicalDepthOfField( 4.01284, 95.2875, level.camParams.DOF_Time, level.camParams.DOF_Time );
|
|
}
|