init
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160
data/ui_scripts/frontend_menus/utils.lua
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160
data/ui_scripts/frontend_menus/utils.lua
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local IsGamescomDemo = function()
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return Dvar.ui_execdemo_gamescom:get()
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end
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local IsBetaDemo = function()
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return Dvar.ui_execdemo_beta:get()
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end
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local SetButtonState = function(button, state)
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if state == nil then
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return
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elseif state == CoD.LobbyButtons.DISABLED then
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button.disabled = true
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elseif state == CoD.LobbyButtons.HIDDEN then
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button.hidden = true
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end
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end
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local RemoveButton = function(buttonTable, button)
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if not button then
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return
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end
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for id, v in pairs(buttonTable) do
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if buttonTable[id].optionDisplay == button.stringRef then
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table.remove(buttonTable, id)
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end
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end
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end
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local RemoveSpaces = function(buttonTable)
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for id, v in pairs(buttonTable) do
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buttonTable[id].isLastButtonInGroup = false
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end
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end
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local GetButtonIndex = function(buttonTable, button)
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if not button then
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return nil
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end
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for id, v in pairs(buttonTable) do
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if buttonTable[id].optionDisplay == button.stringRef then
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return id
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end
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end
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end
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local AddButton = function(controller, options, button, isLargeButton, index)
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if button == nil then
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return
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end
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button.disabled = false
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button.hidden = false
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button.selected = false
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button.warning = false
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if button.defaultState ~= nil then
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if button.defaultState == CoD.LobbyButtons.DISABLED then
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button.disabled = true
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elseif button.defaultState == CoD.LobbyButtons.HIDDEN then
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button.hidden = true
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end
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end
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if button.disabledFunc ~= nil then
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button.disabled = button.disabledFunc(controller)
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end
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if button.visibleFunc ~= nil then
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button.hidden = not button.visibleFunc(controller)
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end
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if IsBetaDemo() then
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SetButtonState(button, button.demo_beta)
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elseif IsGamescomDemo() then
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SetButtonState(button, button.demo_gamescom)
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end
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if button.hidden then
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return
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end
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local lobbyNav = LobbyData.GetLobbyNav()
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if button.selectedFunc ~= nil then
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button.selected = button.selectedFunc(button.selectedParam)
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elseif CoD.LobbyMenus.History[lobbyNav] ~= nil then
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button.selected = CoD.LobbyMenus.History[lobbyNav] == button.customId
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end
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if button.newBreadcrumbFunc then
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local f8_local1 = button.newBreadcrumbFunc
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if type(f8_local1) == "string" then
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f8_local1 = LUI.getTableFromPath(f8_local1)
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end
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if f8_local1 then
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button.isBreadcrumbNew = f8_local1(controller)
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end
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end
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if button.warningFunc ~= nil then
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button.warning = button.warningFunc(controller)
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end
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if button.starterPack == CoD.LobbyButtons.STARTERPACK_UPGRADE then
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button.starterPackUpgrade = true
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if IsStarterPack() then
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button.disabled = false
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end
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end
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if index ~= nil then
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table.insert(options, index, {
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optionDisplay = button.stringRef,
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action = button.action,
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param = button.param,
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customId = button.customId,
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isLargeButton = isLargeButton,
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isLastButtonInGroup = false,
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disabled = button.disabled,
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selected = button.selected,
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isBreadcrumbNew = button.isBreadcrumbNew,
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warning = button.warning,
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requiredChunk = button.selectedParam,
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starterPackUpgrade = button.starterPackUpgrade,
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unloadMod = button.unloadMod
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})
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else
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table.insert(options, {
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optionDisplay = button.stringRef,
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action = button.action,
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param = button.param,
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customId = button.customId,
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isLargeButton = isLargeButton,
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isLastButtonInGroup = false,
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disabled = button.disabled,
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selected = button.selected,
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isBreadcrumbNew = button.isBreadcrumbNew,
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warning = button.warning,
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requiredChunk = button.selectedParam,
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starterPackUpgrade = button.starterPackUpgrade,
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unloadMod = button.unloadMod
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})
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end
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end
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local AddLargeButton = function(controller, options, button, index)
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AddButton(controller, options, button, true, index)
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end
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local AddSmallButton = function(controller, options, button, index)
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AddButton(controller, options, button, false, index)
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end
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local AddSpacer = function(options, index)
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if index ~= nil then
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options[index].isLastButtonInGroup = true
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elseif 0 < #options then
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options[#options].isLastButtonInGroup = true
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end
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end
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return {
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AddButton = AddButton,
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AddLargeButton = AddLargeButton,
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AddSmallButton = AddSmallButton,
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AddSpacer = AddSpacer,
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RemoveButton = RemoveButton,
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RemoveSpaces = RemoveSpaces,
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GetButtonIndex = GetButtonIndex
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}
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