init
This commit is contained in:
421
data/ui_scripts/stats/__init__.lua
Normal file
421
data/ui_scripts/stats/__init__.lua
Normal file
@@ -0,0 +1,421 @@
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if Engine.GetCurrentMap() ~= "core_frontend" then
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return
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end
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DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", function(controller)
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local optionsTable = {}
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local updateDvar = function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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local oldValue = Engine.DvarInt(nil, dvarName)
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local newValue = f1_arg1.value
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UpdateInfoModels(f1_arg1)
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if oldValue == newValue then
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return
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end
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Engine.SetDvar(dvarName, f1_arg1.value)
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if dvarName == "cg_unlockall_loot" then
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Engine.SetDvar("ui_enableAllHeroes", f1_arg1.value)
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end
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if dvarName == "all_ee_completed" then
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Engine.ExecNow(f1_arg0, "statsetbyname darkops_zod_ee " .. f1_arg1.value)
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Engine.ExecNow(f1_arg0, "statsetbyname darkops_zod_super_ee " .. f1_arg1.value)
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Engine.ExecNow(f1_arg0, "statsetbyname darkops_factory_ee " .. f1_arg1.value)
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Engine.ExecNow(f1_arg0, "statsetbyname darkops_factory_super_ee " .. f1_arg1.value)
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Engine.ExecNow(f1_arg0, "statsetbyname darkops_castle_ee " .. f1_arg1.value)
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Engine.ExecNow(f1_arg0, "statsetbyname darkops_castle_super_ee " .. f1_arg1.value)
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Engine.ExecNow(f1_arg0, "statsetbyname darkops_island_ee " .. f1_arg1.value)
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Engine.ExecNow(f1_arg0, "statsetbyname darkops_island_super_ee " .. f1_arg1.value)
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Engine.ExecNow(f1_arg0, "statsetbyname darkops_stalingrad_ee " .. f1_arg1.value)
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Engine.ExecNow(f1_arg0, "statsetbyname darkops_stalingrad_super_ee " .. f1_arg1.value)
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Engine.ExecNow(f1_arg0, "statsetbyname darkops_genesis_ee " .. f1_arg1.value)
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Engine.ExecNow(f1_arg0, "statsetbyname DARKOPS_GENESIS_SUPER_EE " .. f1_arg1.value)
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end
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end
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table.insert(optionsTable,
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CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Loot",
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"Unlocks all Black Market loot.", "MPStatsSettings_unlock_loot",
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"cg_unlockall_loot", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar))
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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table.insert(optionsTable,
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CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Purchases",
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"All items that need to be purchased with unlock tokens are unlocked.", "MPStatsSettings_purchase_all",
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"cg_unlockall_purchases", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar))
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table.insert(optionsTable,
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CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Class Slots",
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"Unlocks all create-a-class slots and sets.", "MPStatsSettings_unlockall_cac_slots",
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"cg_unlockall_cac_slots", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar))
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end
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table.insert(optionsTable,
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CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Attachments",
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"All attachments on weapons are unlocked.",
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"MPStatsSettings_unlockall_attachments", "cg_unlockall_attachments", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar))
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table.insert(optionsTable,
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CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock all Camos and Reticles",
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"All camos and reticles on weapons are unlocked.", "MPStatsSettings_unlockall_camos_and_reticles",
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"cg_unlockall_camos_and_reticles", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar))
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table.insert(optionsTable,
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CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock all Calling Cards", "All calling cards are unlocked.",
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"MPStatsSettings_unlockall_calling_cards", "cg_unlockall_calling_cards", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar))
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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table.insert(optionsTable,
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CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock all Specialists Outfits",
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"All specialists outfits are unlocked.", "MPStatsSettings_unlockall_specialists_outfits",
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"cg_unlockall_specialists_outfits", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar))
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end
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
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table.insert(optionsTable,
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CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock Easter Eggs",
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"Complete all Easter Egg Achievements.", "MPStatsSettings_complete_ee",
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"all_ee_completed", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar))
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end
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local rankLevels = {}
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local rankObjs = {}
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local hasDefault = true
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local currentPrestige = CoD.PrestigeUtility.GetCurrentPLevel(controller, Engine.CurrentSessionMode())
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local currentRank = CoD.BlackMarketUtility.GetCurrentRank(controller) + 1
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local isMasterPrestige = currentPrestige == 11
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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if not isMasterPrestige then
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rankLevels = { 1, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55 }
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else
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rankLevels = { 56, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000 }
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end
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elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
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if not isMasterPrestige then
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rankLevels = { 1, 5, 10, 15, 20, 25, 30, 35 }
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else
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rankLevels = { 36, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000 }
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end
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end
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local maxlevel = math.max(table.unpack(rankLevels))
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local minlevel = math.min(table.unpack(rankLevels))
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for index, value in ipairs(rankLevels) do
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table.insert(rankObjs, {
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name = value <= minlevel and "Min" or value >= maxlevel and "Max" or value,
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value = value - 1,
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default = value == currentRank,
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title = "Rank Level",
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desc = value ~= currentRank and "" or "Current Rank"
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})
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end
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if hasDefault and currentRank ~= minlevel and currentRank < maxlevel and not isMasterPrestige then
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table.insert(rankObjs, {
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name = "Current: " ..
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tostring(currentRank <= minlevel and "Min" or currentRank >= maxlevel and "Max" or currentRank),
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value = currentRank - 1,
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default = true,
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title = "Rank Level",
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desc = "Do not adjust rank"
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})
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end
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local prestigeTable = {}
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for i = 0, 11 do
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table.insert(prestigeTable, {
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name = i == 0 and "None" or i == 11 and "Master" or i,
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value = i,
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default = i == currentPrestige,
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title = "Prestige",
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desc = ""
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})
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end
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local createSettingsDatasource = function(controller, datasourceName, optionsTable, currentValue, loopEdges, action)
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if currentValue == nil then
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currentValue = 0
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end
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DataSources[datasourceName] = DataSourceHelpers.ListSetup(datasourceName, function(f47_arg0)
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local f47_local0 = {}
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for f47_local4, f47_local5 in ipairs(optionsTable) do
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table.insert(f47_local0, {
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models = {
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text = optionsTable[f47_local4].name
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},
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properties = {
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title = optionsTable[f47_local4].title,
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desc = optionsTable[f47_local4].desc,
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image = optionsTable[f47_local4].image,
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value = optionsTable[f47_local4].value,
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default = optionsTable[f47_local4].default,
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action = action,
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selectIndex = optionsTable[f47_local4].value == currentValue,
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loopEdges = loopEdges,
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showChangeIndicator = function(f48_arg0, f48_arg1, f48_arg2)
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return f48_arg0.default ~= true
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end
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}
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})
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end
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f47_local0[1].properties.first = true
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f47_local0[#optionsTable].properties.last = true
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return f47_local0
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end, nil, nil, nil)
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return datasourceName
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end
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table.insert(optionsTable, {
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models = {
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name = "Prestige",
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desc = "",
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image = nil,
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optionsDatasource = createSettingsDatasource(controller, "MPStatsSettings_rank_prestige", prestigeTable,
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CoD.PrestigeUtility.GetCurrentPLevel(controller, Engine.CurrentSessionMode()), false,
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function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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UpdateInfoModels(f1_arg1)
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local newPrestige = f1_arg1.value
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if newPrestige == 11 then
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Engine.Exec(f1_arg0, "PrestigeStatsMaster " .. tostring(Engine.CurrentSessionMode()))
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end
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Engine.ExecNow(f1_arg0, "statsetbyname plevel " .. newPrestige)
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Engine.ExecNow(f1_arg0, "statsetbyname hasprestiged " .. (newPrestige > 0 and 1 or 0))
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Engine.Exec(f1_arg0, "uploadstats " .. tostring(Engine.CurrentSessionMode()))
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end)
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},
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properties = {
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revert = function(f50_arg0)
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end
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}
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})
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table.insert(optionsTable, {
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models = {
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name = "Rank Level",
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desc = "",
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image = nil,
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optionsDatasource = createSettingsDatasource(controller, "MPStatsSettings_rank_level", rankObjs,
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CoD.BlackMarketUtility.GetCurrentRank(controller), false,
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function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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UpdateInfoModels(f1_arg1)
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local rankTable = nil
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local rank = f1_arg1.value + 1
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if currentPrestige <= 10 then
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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rankTable = "gamedata/tables/mp/mp_ranktable.csv"
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elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
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rankTable = "gamedata/tables/zm/zm_ranktable.csv"
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end
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local skipLines = Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER and 3 or 2
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local maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, rank - 2 + skipLines, 7))
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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if maxXp ~= nil and rank == maxlevel then
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maxXp = maxXp + 55600
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end
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end
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
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if maxXp ~= nil and rank == maxlevel then
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maxXp = maxXp + 54244
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end
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end
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if maxXp == nil then
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maxXp = 0
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end
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Engine.ExecNow(f1_arg0, "statsetbyname rank " .. rank - 1)
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Engine.ExecNow(f1_arg0, "statsetbyname rankxp " .. maxXp)
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Engine.ExecNow(f1_arg0, "statsetbyname paragon_rankxp " .. 0)
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else
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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rankTable = "gamedata/tables/mp/mp_paragonranktable.csv"
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elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
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rankTable = "gamedata/tables/zm/zm_paragonranktable.csv"
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end
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local skipLines = 2
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local maxXp = 0
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, rank - 57 + skipLines, 7))
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if maxXp ~= nil and rank == maxlevel then
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maxXp = maxXp + 55600
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end
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rank = rank - 55
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end
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
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maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, rank - 37 + skipLines, 7))
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if maxXp ~= nil and rank == maxlevel then
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maxXp = maxXp + 54244
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end
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rank = rank - 35
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end
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if maxXp == nil then
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maxXp = 0
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end
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Engine.ExecNow(f1_arg0, "statsetbyname paragon_rank " .. rank - 1)
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Engine.ExecNow(f1_arg0, "statsetbyname paragon_rankxp " .. maxXp)
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end
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Engine.Exec(f1_arg0, "uploadstats " .. tostring(Engine.CurrentSessionMode()))
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currentRank = rank
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end)
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},
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properties = {
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revert = function(f50_arg0)
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end
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}
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})
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return optionsTable
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end)
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if Dvar.cg_unlockall_loot:get() == true then
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Engine.SetDvar("ui_enableAllHeroes", 1)
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end
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LUI.createMenu.T7xStatsMenu = function(controller)
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local self = CoD.Menu.NewForUIEditor("T7xStatsMenu")
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if PreLoadFunc then
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PreLoadFunc(self, controller)
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end
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self.soundSet = "ChooseDecal"
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self:setOwner(controller)
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self:setLeftRight(true, true, 0, 0)
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self:setTopBottom(true, true, 0, 0)
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self:playSound("menu_open", controller)
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self.buttonModel = Engine.CreateModel(Engine.GetModelForController(controller), "T7xStatsMenu.buttonPrompts")
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self.anyChildUsesUpdateState = true
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local GameSettingsBackground = CoD.GameSettings_Background.new(self, controller)
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GameSettingsBackground:setLeftRight(true, true, 0, 0)
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GameSettingsBackground:setTopBottom(true, true, 0, 0)
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GameSettingsBackground.MenuFrame.titleLabel:setText(Engine.Localize("STATS SETTINGS"))
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GameSettingsBackground.MenuFrame.cac3dTitleIntermediary0.FE3dTitleContainer0.MenuTitle.TextBox1.Label0:setText(
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Engine.Localize("STATS SETTINGS"))
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GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeInfo:setAlpha(0)
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GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeName:setAlpha(0)
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self:addElement(GameSettingsBackground)
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self.GameSettingsBackground = GameSettingsBackground
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local Options = CoD.Competitive_SettingsList.new(self, controller)
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Options:setLeftRight(true, false, 26, 741)
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Options:setTopBottom(true, false, 135, 720)
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Options.Title.DescTitle:setText(Engine.Localize("Stats"))
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Options.ButtonList:setVerticalCount(15)
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Options.ButtonList:setDataSource("MPStatsSettings")
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self:addElement(Options)
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self.Options = Options
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self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, nil,
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function(element, menu, controller, model)
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GoBack(self, controller)
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SetPerControllerTableProperty(controller, "disableGameSettingsOptions", nil)
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return true
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end, function(element, menu, controller)
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CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, "MENU_BACK")
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return true
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end, false)
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GameSettingsBackground.MenuFrame:setModel(self.buttonModel, controller)
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Options.id = "Options"
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self:processEvent({
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name = "menu_loaded",
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controller = controller
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})
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self:processEvent({
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name = "update_state",
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menu = self
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})
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if not self:restoreState() then
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self.Options:processEvent({
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name = "gain_focus",
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controller = controller
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})
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end
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LUI.OverrideFunction_CallOriginalSecond(self, "close", function(element)
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element.GameSettingsBackground:close()
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element.Options:close()
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Engine.UnsubscribeAndFreeModel(Engine.GetModel(Engine.GetModelForController(controller),
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"T7xStatsMenu.buttonPrompts"))
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end)
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if PostLoadFunc then
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PostLoadFunc(self, controller)
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end
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return self
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end
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Reference in New Issue
Block a user