diff --git a/boiii/gamesettings/cp/gamesettings_coop.cfg b/boiii/gamesettings/cp/gamesettings_coop.cfg new file mode 100644 index 0000000..2744acb --- /dev/null +++ b/boiii/gamesettings/cp/gamesettings_coop.cfg @@ -0,0 +1,16 @@ +gametype_setting scorelimit 7500 +gametype_setting timelimit 10 +gametype_setting prematchperiod 0 +gametype_setting roundlimit 1 +gametype_setting playerNumlives 0 +gametype_setting playerrespawndelay 0 +gametype_setting waverespawndelay 0 +gametype_setting disableweapondrop 1 +gametype_setting allowAnnouncer 0 +gametype_setting startRound 1 +gametype_setting magic 1 +gametype_setting headshotsonly 0 +gametype_setting allowdogs 0 +gametype_setting disableClassSelection 0 +gametype_setting disableCompass 1 +gametype_setting characterCustomization 0 diff --git a/boiii/gamesettings/cp/gamesettings_cpzm.cfg b/boiii/gamesettings/cp/gamesettings_cpzm.cfg new file mode 100644 index 0000000..9793822 --- /dev/null +++ b/boiii/gamesettings/cp/gamesettings_cpzm.cfg @@ -0,0 +1,16 @@ +gametype_setting scorelimit 7500 +gametype_setting timelimit 10 +gametype_setting prematchperiod 0 +gametype_setting roundlimit 1 +gametype_setting playerNumlives 0 +gametype_setting playerrespawndelay 0 +gametype_setting waverespawndelay 0 +gametype_setting disableweapondrop 1 +gametype_setting allowAnnouncer 0 +gametype_setting startRound 1 +gametype_setting magic 1 +gametype_setting headshotsonly 0 +gametype_setting allowdogs 0 +gametype_setting disableClassSelection 1 +gametype_setting disableCompass 1 +gametype_setting characterCustomization 0 diff --git a/boiii/gamesettings/cp/gamesettings_default.cfg b/boiii/gamesettings/cp/gamesettings_default.cfg new file mode 100644 index 0000000..39d5109 --- /dev/null +++ b/boiii/gamesettings/cp/gamesettings_default.cfg @@ -0,0 +1,108 @@ +gametype_setting allowAnnouncer 1 +gametype_setting allowBattleChatter 1 +gametype_setting allowFinalKillcam 1 +gametype_setting allowHitMarkers 2 +gametype_setting allowInGameTeamChange 0 +gametype_setting allowKillcam 1 +gametype_setting allowSpectating 0 +gametype_setting autoDestroyTime 0 +gametype_setting autoTeamBalance 0 +gametype_setting bombTimer 0 +gametype_setting bulletDamageScalar 1.0 +gametype_setting captureTime 10 +gametype_setting crateCaptureTime 3 +gametype_setting cumulativeRoundScores 0 +gametype_setting deathPointLoss 0 +gametype_setting defuseTime 0 +gametype_setting delayPlayer 0 +gametype_setting destroyTime 0 +gametype_setting disableAmbientFx 0 +gametype_setting disableAttachments 0 +gametype_setting disableCAC 0 +gametype_setting disableContracts 0 +gametype_setting disableTacInsert 0 +gametype_setting disableweapondrop 1 +gametype_setting disallowaimslowdown 0 +gametype_setting disallowprone 0 +gametype_setting enemyCarrierVisible 0 +gametype_setting extraTime 0 +gametype_setting flagCaptureGracePeriod 0 +gametype_setting flagDecayTime 0 +gametype_setting flagRespawnTime 0 +gametype_setting forceRadar 0 +gametype_setting friendlyfiretype 0 +gametype_setting hardcoremode 0 +gametype_setting hotPotato 0 +gametype_setting idleFlagDecay 0 +gametype_setting idleFlagResetTime 0 +gametype_setting inactivityKick 0 +gametype_setting kothMode 0 +gametype_setting leaderBonus 0 +gametype_setting loadoutKillstreaksEnabled 0 +gametype_setting maxAllocation 10 +gametype_setting maxObjectiveEventsPerMinute 0 +gametype_setting maxPlayerDefensive 0 +gametype_setting maxPlayerEventsPerMinute 0 +gametype_setting maxPlayerOffensive 0 +gametype_setting multiBomb 0 +gametype_setting objectivePingTime 6 +gametype_setting objectiveSpawnTime 0 +gametype_setting onlyHeadshots 0 +gametype_setting perksEnabled 0 +gametype_setting plantTime 0 +gametype_setting playerForceRespawn 1 +gametype_setting playerHealthRegenTime 5 +gametype_setting playerKillsMax 0 +gametype_setting playerMaxHealth 100 +gametype_setting playerNumlives 0 +gametype_setting playerObjectiveHeldRespawnDelay 0 +gametype_setting playerQueuedRespawn 0 +gametype_setting playerRespawnDelay 0 +gametype_setting playerSprintTime 4 +gametype_setting pregameAlwaysShowCACEdit 1 +gametype_setting pregameAlwaysShowStreakEdit 1 +gametype_setting pregameCACModifyTime 0 +gametype_setting pregameDraftEnabled 0 +gametype_setting pregameDraftRoundTime 0 +gametype_setting pregameItemMaxVotes 0 +gametype_setting pregameItemVoteEnabled 0 +gametype_setting pregameItemVoteRoundTime 0 +gametype_setting pregamePositionShuffleMethod 0 +gametype_setting pregamePositionSortType 0 +gametype_setting pregamePostRoundTime 0 +gametype_setting pregamePostStageTime 0 +gametype_setting pregamePreStageTime 0 +gametype_setting pregameScorestreakModifyTime 0 +gametype_setting randomObjectiveLocations 0 +gametype_setting roundlimit 1 +gametype_setting roundStartExplosiveDelay 5 +gametype_setting roundStartKillstreakDelay 0 +gametype_setting roundswitch 1 // rounds between switching teams +gametype_setting roundwinlimit 0 +gametype_setting scoreHeroPowerGainFactor 1.0 +gametype_setting scoreHeroPowerTimeFactor 1.0 +gametype_setting scorelimit 100 +gametype_setting spectateType 1 +gametype_setting teamCount 1 +gametype_setting teamKillPenalty 2 +gametype_setting teamKillPointLoss 0 +gametype_setting teamKillPunishCount 3 +gametype_setting teamKillReducedPenalty 0.25 +gametype_setting teamKillScore 4 +gametype_setting teamKillSpawnDelay 20 +gametype_setting timelimit 10 +gametype_setting totalKillsMax 0 +gametype_setting vehiclesEnabled 1 +gametype_setting vehiclesTimed 1 +gametype_setting voipDeadChatWithDead 0 +gametype_setting voipDeadChatWithTeam 1 +gametype_setting voipDeadHearAllLiving 0 +gametype_setting voipDeadHearKiller 0 +gametype_setting voipDeadHearTeamLiving 1 +gametype_setting voipEveryoneHearsEveryone 0 +gametype_setting voipKillersHearVictim 1 +gametype_setting waverespawndelay 0 +gametype_setting zmDifficulty 1 + +// player movement +gametype_setting trm_maxHeight 144.0 diff --git a/boiii/gamesettings/cp/gamesettings_doa.cfg b/boiii/gamesettings/cp/gamesettings_doa.cfg new file mode 100644 index 0000000..ffeae29 --- /dev/null +++ b/boiii/gamesettings/cp/gamesettings_doa.cfg @@ -0,0 +1,4 @@ +gametype_setting disableClassSelection 1 +gametype_setting disableCompass 1 +gametype_setting characterCustomization 1 +gametype_setting spectateType 0 diff --git a/boiii/gamesettings/mp/gamesettings_ball.cfg b/boiii/gamesettings/mp/gamesettings_ball.cfg new file mode 100644 index 0000000..8f36611 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_ball.cfg @@ -0,0 +1,24 @@ +gametype_setting timelimit 5 +gametype_setting roundScoreLimit 10 +gametype_setting scorelimit 0 +gametype_setting roundlimit 2 + +gametype_setting ballCount 1 +gametype_setting carryScore 2 +gametype_setting throwScore 1 +gametype_setting carrierArmor 100 +gametype_setting idleFlagResetTime 15 + +gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL +gametype_setting scoreHeroPowerTimeFactor 0.684 + +gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map + + +gametype_setting captureTime 0 +gametype_setting defuseTime 0 + +gametype_setting spawntraptriggertime 10 + +gametype_setting gameAdvertisementRuleTimeLeft 4 +gametype_setting gameAdvertisementRuleRound 3 diff --git a/boiii/gamesettings/mp/gamesettings_clean.cfg b/boiii/gamesettings/mp/gamesettings_clean.cfg new file mode 100644 index 0000000..182a02a --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_clean.cfg @@ -0,0 +1,12 @@ +gametype_setting scorelimit 60 +gametype_setting timelimit 10 +gametype_setting teamCount 2 +gametype_setting teamScorePerKill 0 +gametype_setting teamScorePerCleanDeposit 1 +gametype_setting cleanDepositOfflineTime 0 +gametype_setting cleanDepositOnlineTime 60 +gametype_setting cleanDepositRotation 1 + +// Copied from KOTH +gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor +gametype_setting scoreHeroPowerTimeFactor 0.646 diff --git a/boiii/gamesettings/mp/gamesettings_conf.cfg b/boiii/gamesettings/mp/gamesettings_conf.cfg new file mode 100644 index 0000000..14d163d --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_conf.cfg @@ -0,0 +1,11 @@ +gametype_setting antiBoostDistance 100 +gametype_setting scorelimit 100 +gametype_setting timelimit 10 +gametype_setting teamCount 2 +gametype_setting teamScorePerKill 0 + +gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor +gametype_setting scoreHeroPowerTimeFactor 0.646 + +gametype_setting gameAdvertisementRuleScorePercent 15 +gametype_setting gameAdvertisementRuleTimeLeft 2 diff --git a/boiii/gamesettings/mp/gamesettings_ctf.cfg b/boiii/gamesettings/mp/gamesettings_ctf.cfg new file mode 100644 index 0000000..2564e0e --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_ctf.cfg @@ -0,0 +1,20 @@ +gametype_setting captureTime 0 +gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant +gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures +gametype_setting timelimit 5 + +gametype_setting scorelimit 3 +gametype_setting roundlimit 2 +gametype_setting roundwinlimit 2 + +gametype_setting enemyCarrierVisible 2 // delayed +gametype_setting idleFlagResetTime 30 +gametype_setting flagCaptureCondition 1 + +gametype_setting playerrespawndelay 5 + +gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF +gametype_setting scoreHeroPowerTimeFactor 0.835 + +gametype_setting gameAdvertisementRuleTimeLeft 4 +gametype_setting gameAdvertisementRuleRound 3 diff --git a/boiii/gamesettings/mp/gamesettings_default.cfg b/boiii/gamesettings/mp/gamesettings_default.cfg new file mode 100644 index 0000000..da999e6 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_default.cfg @@ -0,0 +1,175 @@ + +gametype_setting allowAnnouncer 1 +gametype_setting allowBattleChatter 1 +gametype_setting allowFinalKillcam 1 +gametype_setting allowHitMarkers 2 +gametype_setting allowInGameTeamChange 1 +gametype_setting allowKillcam 1 +gametype_setting allowMapScripting 1 +gametype_setting allowSpectating 1 +gametype_setting antiBoostDistance 100 +gametype_setting autoDestroyTime 0 +gametype_setting autoTeamBalance 0 +gametype_setting ballCount 1 +gametype_setting bombTimer 0 +gametype_setting bootTime 5 +gametype_setting bulletDamageScalar 1.0 +gametype_setting captureTime 10 +gametype_setting carryScore 0 +gametype_setting carrierArmor 100 +gametype_setting crateCaptureTime 3 +gametype_setting cumulativeRoundScores 1 +gametype_setting deathPointLoss 0 +gametype_setting defuseTime 0 +gametype_setting delayPlayer 0 +gametype_setting destroyTime 0 +gametype_setting disableAmbientFx 0 +gametype_setting disableAttachments 0 +gametype_setting disableCAC 0 +gametype_setting disableClassSelection 0 +gametype_setting disableContracts 0 +gametype_setting disableTacInsert 0 +gametype_setting disableThirdPersonSpectating 0 +gametype_setting disableVehicleSpawners 0 +gametype_setting disableweapondrop 0 +gametype_setting disallowaimslowdown 0 +gametype_setting disallowprone 0 +gametype_setting droppedTagRespawn 0 +gametype_setting enemyCarrierVisible 2 +gametype_setting extraTime 0 +gametype_setting flagCanBeNeutralized 0 +gametype_setting flagCaptureCondition 1 +gametype_setting flagCaptureGracePeriod 0 +gametype_setting flagDecayTime 0 +gametype_setting flagRespawnTime 0 +gametype_setting forceRadar 0 +gametype_setting friendlyfiretype 0 +gametype_setting gameAdvertisementRuleScorePercent 0 +gametype_setting gameAdvertisementRuleTimeLeft 0 +gametype_setting gameAdvertisementRuleRound 0 +gametype_setting gameAdvertisementRuleRoundsWon 0 +gametype_setting gunSelection 0 +gametype_setting hardcoremode 0 +gametype_setting hotPotato 0 +gametype_setting idleFlagDecay 0 +gametype_setting idleFlagResetTime 0 +gametype_setting inactivityKick 0 +gametype_setting incrementalSpawnDelay 0 +gametype_setting infectionMode 0 +gametype_setting killEventScoreMultiplier 1 +gametype_setting kothMode 0 +gametype_setting leaderBonus 0 +gametype_setting loadoutKillstreaksEnabled 1 +gametype_setting killstreaksGiveGameScore 1 +gametype_setting maxAllocation 10 +gametype_setting maxObjectiveEventsPerMinute 0 +gametype_setting maxPlayerDefensive 0 +gametype_setting maxPlayerEventsPerMinute 0 +gametype_setting maxPlayerOffensive 0 +gametype_setting maxSuicidesBeforeKick 0 +gametype_setting movePlayers 1 +gametype_setting multiBomb 0 +gametype_setting objectivePingTime 4 +gametype_setting objectiveSpawnTime 0 +gametype_setting oldschoolMode 0 +gametype_setting classicMode 0 +gametype_setting onlyHeadshots 0 +gametype_setting OvertimetimeLimit 2 +gametype_setting perksEnabled 1 +gametype_setting plantTime 0 +gametype_setting playerForceRespawn 1 +gametype_setting playerHealthRegenTime 5 +gametype_setting playerKillsMax 0 +gametype_setting playerMaxHealth 100 +gametype_setting playerNumlives 0 +gametype_setting playerObjectiveHeldRespawnDelay 0 +gametype_setting playerQueuedRespawn 0 +gametype_setting playerRespawnDelay 0 +gametype_setting playerSprintTime 4 +gametype_setting pointsForSurvivalBonus 0 +gametype_setting pointsPerMeleeKill 0 +gametype_setting pointsPerPrimaryGrenadeKill 0 +gametype_setting pointsPerPrimaryKill 0 +gametype_setting pointsPerSecondaryKill 0 +gametype_setting pointsPerWeaponKill 0 +gametype_setting pregameAlwaysShowCACEdit 1 +gametype_setting pregameAlwaysShowStreakEdit 1 +gametype_setting pregameCACModifyTime 90 +gametype_setting pregameDraftEnabled 0 +gametype_setting pregameDraftRoundTime 30 +gametype_setting pregameDraftType 0 +gametype_setting pregameItemMaxVotes 1 +gametype_setting pregameItemVoteEnabled 0 +gametype_setting pregameItemVoteRoundTime 30 +gametype_setting pregamePositionShuffleMethod 0 +gametype_setting pregamePositionSortType 0 +gametype_setting pregamePostRoundTime 3 +gametype_setting pregamePostStageTime 3 +gametype_setting pregamePreStageTime 5 +gametype_setting pregameScorestreakModifyTime 30 +gametype_setting prematchperiod 15 +gametype_setting preroundperiod 5 +gametype_setting prematchrequirement 0 +gametype_setting prematchrequirementtime 0 +gametype_setting randomObjectiveLocations 0 +gametype_setting rebootPlayers 0 +gametype_setting rebootTime 15 +gametype_setting robotSpeed 1 +gametype_setting robotShield 0 +gametype_setting roundlimit 1 +gametype_setting roundScoreLimit 0 +gametype_setting roundStartExplosiveDelay 10 +gametype_setting roundStartKillstreakDelay 15 +gametype_setting roundswitch 1 // rounds between switching teams +gametype_setting roundwinlimit 0 +gametype_setting scoreHeroPowerGainFactor 1.0 +gametype_setting scoreHeroPowerTimeFactor 1.0 +gametype_setting scoreThiefPowerGainFactor 1.0 +gametype_setting scorelimit 100 +gametype_setting scorePerPlayer 0 +gametype_setting scoreResetOnDeath 1 +gametype_setting setbacks 0 +gametype_setting shutdownDamage 2 +gametype_setting silentPlant 0 +gametype_setting spawnprotectiontime 3 +gametype_setting spawnsuicidepenalty 0 +gametype_setting spawnteamkilledpenalty 0 +gametype_setting spawntraptriggertime 5 +gametype_setting spectateType 1 +gametype_setting cleanDepositOnlineTime 60 +gametype_setting cleanDepositRotation 1 +gametype_setting teamAssignment 2 +gametype_setting teamCount 2 +gametype_setting teamKillPenalty 2 +gametype_setting teamKillPointLoss 1 +gametype_setting teamKillPunishCount 0 +gametype_setting teamKillReducedPenalty 1 +gametype_setting teamKillScore 4 +gametype_setting teamKillSpawnDelay 20 +gametype_setting teamNumLives 0 +gametype_setting teamScorePerCleanDeposit 1 +gametype_setting teamScorePerDeath 0 +gametype_setting teamScorePerHeadshot 0 +gametype_setting teamScorePerKill 1 +gametype_setting teamScorePerKillConfirmed 1 +gametype_setting teamScorePerKillDenied 0 +gametype_setting throwScore 0 +gametype_setting timelimit 10 +gametype_setting timelimit 10 +gametype_setting timePausesWhenInZone 0 +gametype_setting useEmblemInsteadOfFactionIcon 0 +gametype_setting vehiclesEnabled 1 +gametype_setting vehiclesTimed 1 +gametype_setting voipDeadChatWithDead 0 +gametype_setting voipDeadChatWithTeam 1 +gametype_setting voipDeadHearAllLiving 0 +gametype_setting voipDeadHearKiller 0 +gametype_setting voipDeadHearTeamLiving 1 +gametype_setting voipEveryoneHearsEveryone 0 +gametype_setting voipKillersHearVictim 1 +gametype_setting waverespawndelay 0 +gametype_setting weaponCount 0 +gametype_setting weaponTimer 0 + +// player movement +gametype_setting trm_maxHeight 95.0 diff --git a/boiii/gamesettings/mp/gamesettings_dem.cfg b/boiii/gamesettings/mp/gamesettings_dem.cfg new file mode 100644 index 0000000..8bf14c8 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_dem.cfg @@ -0,0 +1,27 @@ +gametype_setting timelimit 2.5 +gametype_setting scorelimit 2 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit + + +gametype_setting bombTimer 45 +gametype_setting plantTime 5 +gametype_setting defuseTime 5 +gametype_setting extraTime 2 +gametype_setting OvertimetimeLimit 2 + +gametype_setting maxObjectiveEventsPerMinute 5 +gametype_setting maxPlayerDefensive 128 +gametype_setting maxPlayerOffensive 128 +gametype_setting maxPlayerEventsPerMinute 2.5 +gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD +gametype_setting roundlimit 0 +gametype_setting cumulativeRoundScores 0 // Winning is round-based +gametype_setting roundStartExplosiveDelay 2 +gametype_setting roundStartKillstreakDelay 15 + +gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition +gametype_setting scoreHeroPowerTimeFactor 0.679 + +gametype_setting spawntraptriggertime 10 + +gametype_setting gameAdvertisementRuleRound 3 +gametype_setting gameAdvertisementRuleTimeLeft 1 diff --git a/boiii/gamesettings/mp/gamesettings_dm.cfg b/boiii/gamesettings/mp/gamesettings_dm.cfg new file mode 100644 index 0000000..c9300b1 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_dm.cfg @@ -0,0 +1,11 @@ +gametype_setting disableTacInsert 1 +gametype_setting roundStartExplosiveDelay 2 +gametype_setting roundStartKillstreakDelay 0 +gametype_setting teamCount 1 +gametype_setting timelimit 10 +gametype_setting scorelimit 30 +gametype_setting useEmblemInsteadOfFactionIcon 1 +gametype_setting voipEveryoneHearsEveryone 1 + +gametype_setting gameAdvertisementRuleScorePercent 50 +gametype_setting gameAdvertisementRuleTimeLeft 2 diff --git a/boiii/gamesettings/mp/gamesettings_dom.cfg b/boiii/gamesettings/mp/gamesettings_dom.cfg new file mode 100644 index 0000000..abf3989 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_dom.cfg @@ -0,0 +1,19 @@ +gametype_setting timelimit 0 +gametype_setting scorelimit 0 +gametype_setting roundScoreLimit 100 + +gametype_setting captureTime 10 +gametype_setting roundlimit 2 + +gametype_setting maxObjectiveEventsPerMinute 3 +gametype_setting maxPlayerDefensive 128 +gametype_setting maxPlayerOffensive 128 +gametype_setting maxPlayerEventsPerMinute 3 + +gametype_setting flagCanBeNeutralized 0 + +gametype_setting scoreHeroPowerGainFactor 0.616 //Score earned towards Hero Weapons and Abilities are multiplied by this factor +gametype_setting scoreHeroPowerTimeFactor 0.616 + +gametype_setting gameAdvertisementRuleScorePercent 10 +gametype_setting gameAdvertisementRuleRound 3 diff --git a/boiii/gamesettings/mp/gamesettings_escort.cfg b/boiii/gamesettings/mp/gamesettings_escort.cfg new file mode 100644 index 0000000..8f1d292 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_escort.cfg @@ -0,0 +1,26 @@ +gametype_setting timelimit 5 +gametype_setting scorelimit 0 +gametype_setting roundscorelimit 1 +gametype_setting roundwinlimit 2 +gametype_setting roundlimit 2 +gametype_setting preroundperiod 10 +gametype_setting teamCount 2 + +gametype_setting shutdownDamage 3 +gametype_setting bootTime 5 +gametype_setting rebootTime 15 +gametype_setting rebootPlayers 0 +gametype_setting movePlayers 1 +gametype_setting robotSpeed 1 +gametype_setting robotShield 0 + + +gametype_setting scoreHeroPowerGainFactor 0.788 //Score earned towards Hero Weapons and Abilities are multiplied by this factor +gametype_setting scoreHeroPowerTimeFactor 0.788 + +gametype_setting spawntraptriggertime 5 + +gametype_setting disableVehicleSpawners 1 + +gametype_setting gameAdvertisementRuleTimeLeft 3.5 +gametype_setting gameAdvertisementRuleRound 3 diff --git a/boiii/gamesettings/mp/gamesettings_fr.cfg b/boiii/gamesettings/mp/gamesettings_fr.cfg new file mode 100644 index 0000000..cb951b3 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_fr.cfg @@ -0,0 +1,11 @@ +gametype_setting allowFinalKillcam 0 +gametype_setting disableTacInsert 1 +gametype_setting disableCAC 0 +gametype_setting disableClassSelection 1 +gametype_setting loadoutKillstreaksEnabled 0 +gametype_setting prematchperiod 0 +gametype_setting roundswitch 0 +gametype_setting scorelimit 0 +gametype_setting teamCount 1 +gametype_setting timelimit 0 +gametype_setting allowInGameTeamChange 0 diff --git a/boiii/gamesettings/mp/gamesettings_gun.cfg b/boiii/gamesettings/mp/gamesettings_gun.cfg new file mode 100644 index 0000000..d0ba5a7 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_gun.cfg @@ -0,0 +1,17 @@ +gametype_setting disableClassSelection 1 +gametype_setting disableVehicleSpawners 1 +gametype_setting disableweapondrop 1 +gametype_setting loadoutKillStreaksEnabled 0 +gametype_setting playerNumlives 0 +gametype_setting perksEnabled 0 +gametype_setting playerrespawndelay 0 +gametype_setting roundlimit 1 +gametype_setting scorelimit 200 +gametype_setting setbacks 1 +gametype_setting spectateType 3 +gametype_setting timelimit 0 +gametype_setting wagermatchhud 1 +gametype_setting waverespawndelay 0 +gametype_setting teamCount 1 +gametype_setting forceRadar 1 +gametype_setting voipEveryoneHearsEveryone 1 diff --git a/boiii/gamesettings/mp/gamesettings_infect.cfg b/boiii/gamesettings/mp/gamesettings_infect.cfg new file mode 100644 index 0000000..b53acd6 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_infect.cfg @@ -0,0 +1,11 @@ +gametype_setting timelimit 2 +gametype_setting scorelimit 0 +gametype_setting preroundperiod 10 +gametype_setting teamCount 2 +gametype_setting loadoutKillstreaksEnabled 0 +gametype_setting disableVehicleSpawners 1 + +gametype_setting gameAdvertisementRuleScorePercent 15 +gametype_setting gameAdvertisementRuleTimeLeft 2 +gametype_setting gameAdvertisementRuleRound 0 +gametype_setting gameAdvertisementRuleRoundsWon 0 diff --git a/boiii/gamesettings/mp/gamesettings_koth.cfg b/boiii/gamesettings/mp/gamesettings_koth.cfg new file mode 100644 index 0000000..335361f --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_koth.cfg @@ -0,0 +1,18 @@ +gametype_setting timelimit 5 +gametype_setting scorelimit 250 +gametype_setting teamCount 2 +gametype_setting maxPlayerEventsPerMinute 8 +gametype_setting autoDestroyTime 60 // Lifetime +gametype_setting captureTime 0 +gametype_setting objectiveSpawnTime 0 // Activation Delay +gametype_setting randomObjectiveLocations 0 // 2 = Linear +gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player) +gametype_setting timePausesWhenInZone 1 + +gametype_setting kothMode 1 + +gametype_setting scoreHeroPowerGainFactor 0.45 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint +gametype_setting scoreHeroPowerTimeFactor 0.45 + +gametype_setting gameAdvertisementRuleScorePercent 20 +gametype_setting gameAdvertisementRuleTimeLeft 1.5 diff --git a/boiii/gamesettings/mp/gamesettings_prop.cfg b/boiii/gamesettings/mp/gamesettings_prop.cfg new file mode 100644 index 0000000..9058ae3 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_prop.cfg @@ -0,0 +1,15 @@ +gametype_setting timeLimit 4 +gametype_setting scoreLimit 0 +gametype_setting teamCount 2 +gametype_setting roundLimit 4 +gametype_setting roundWinLimit 3 +gametype_setting roundSwitch 1 +gametype_setting playerNumlives 1 +gametype_setting spectateType 3 +gametype_setting disableClassSelection 1 +gametype_setting disableVehicleSpawners 1 +gametype_setting preroundperiod 3 + +gametype_setting voipDeadChatWithDead 1 +gametype_setting voipDeadChatWithTeam 0 +gametype_setting voipDeadHearTeamLiving 0 diff --git a/boiii/gamesettings/mp/gamesettings_sas.cfg b/boiii/gamesettings/mp/gamesettings_sas.cfg new file mode 100644 index 0000000..8db2449 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_sas.cfg @@ -0,0 +1,28 @@ +// from dm +gametype_setting useEmblemInsteadOfFactionIcon 1 +gametype_setting voipEveryoneHearsEveryone 1 + +// sas +gametype_setting allowInGameTeamChange 0 +gametype_setting disableClassSelection 1 +gametype_setting disableweapondrop 1 +gametype_setting gunSelection 1 +gametype_setting loadoutKillStreaksEnabled 0 +gametype_setting playerNumlives 0 +gametype_setting pointsPerPrimaryKill 10 +gametype_setting pointsPerSecondaryKill 10 +gametype_setting pointsPerPrimaryGrenadeKill 5 +gametype_setting pointsPerMeleeKill 5 +gametype_setting roundlimit 1 +gametype_setting spectateType 3 +gametype_setting scorelimit 0 +gametype_setting roundStartExplosiveDelay 0 +gametype_setting timelimit 5 +gametype_setting wagermatchhud 1 +gametype_setting teamCount 1 +gametype_setting forceRadar 1 +gametype_setting roundStartExplosiveDelay 0 +gametype_setting disableVehicleSpawners 1 + +gametype_setting gameAdvertisementRuleScorePercent 35 +gametype_setting gameAdvertisementRuleTimeLeft 1.5 diff --git a/boiii/gamesettings/mp/gamesettings_sd.cfg b/boiii/gamesettings/mp/gamesettings_sd.cfg new file mode 100644 index 0000000..fbee2b5 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_sd.cfg @@ -0,0 +1,30 @@ +gametype_setting timelimit 2 +gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit +gametype_setting preroundperiod 3 + +gametype_setting bombTimer 45 +gametype_setting plantTime 5 +gametype_setting defuseTime 5 +gametype_setting multiBomb 0 +gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1. + +gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games. + +gametype_setting playerKillsMax 6 +gametype_setting totalKillsMax 11 +gametype_setting teamKillScore 4 + +gametype_setting spectateType 3 + +gametype_setting voipDeadChatWithDead 1 +gametype_setting voipDeadChatWithTeam 0 +gametype_setting voipDeadHearTeamLiving 0 + +gametype_setting roundlimit 0 + +gametype_setting scoreHeroPowerGainFactor 0.8 +gametype_setting scoreHeroPowerTimeFactor 0.3 + +gametype_setting disableVehicleSpawners 1 + +gametype_setting gameAdvertisementRuleRoundsWon 3 diff --git a/boiii/gamesettings/mp/gamesettings_sniperonly.cfg b/boiii/gamesettings/mp/gamesettings_sniperonly.cfg new file mode 100644 index 0000000..c986920 --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_sniperonly.cfg @@ -0,0 +1,158 @@ +// from tdm +gametype_setting timelimit 10 +gametype_setting scorelimit 75 +gametype_setting teamCount 2 +gametype_setting gameAdvertisementRuleScorePercent 15 +gametype_setting gameAdvertisementRuleTimeLeft 2 +gametype_setting gameAdvertisementRuleRound 0 +gametype_setting gameAdvertisementRuleRoundsWon 0 + +// from gun +gametype_setting disableVehicleSpawners 1 +gametype_setting loadoutKillStreaksEnabled 0 +gametype_setting playerNumlives 0 +gametype_setting disableVehicleSpawners 1 + +// sniper only +gametype_setting restrictedItems 0 1 +gametype_setting restrictedItems 1 1 +gametype_setting restrictedItems 2 1 +gametype_setting restrictedItems 3 1 +gametype_setting restrictedItems 4 1 +gametype_setting restrictedItems 5 1 +gametype_setting restrictedItems 6 1 +gametype_setting restrictedItems 7 1 +gametype_setting restrictedItems 8 1 +gametype_setting restrictedItems 9 1 +gametype_setting restrictedItems 10 1 +gametype_setting restrictedItems 11 1 +gametype_setting restrictedItems 12 1 +gametype_setting restrictedItems 13 1 +gametype_setting restrictedItems 14 1 +gametype_setting restrictedItems 15 1 +gametype_setting restrictedItems 16 1 +gametype_setting restrictedItems 17 1 +gametype_setting restrictedItems 18 1 +gametype_setting restrictedItems 19 1 +gametype_setting restrictedItems 20 1 +gametype_setting restrictedItems 21 1 +gametype_setting restrictedItems 22 1 +gametype_setting restrictedItems 23 1 +gametype_setting restrictedItems 24 1 +gametype_setting restrictedItems 25 1 +gametype_setting restrictedItems 26 1 +gametype_setting restrictedItems 27 1 +gametype_setting restrictedItems 28 1 +gametype_setting restrictedItems 29 1 +gametype_setting restrictedItems 30 1 +gametype_setting restrictedItems 31 1 +gametype_setting restrictedItems 32 1 +gametype_setting restrictedItems 33 1 +gametype_setting restrictedItems 34 1 +gametype_setting restrictedItems 35 1 +gametype_setting restrictedItems 36 1 +gametype_setting restrictedItems 37 1 +gametype_setting restrictedItems 38 1 +gametype_setting restrictedItems 39 1 +gametype_setting restrictedItems 44 1 +gametype_setting restrictedItems 47 1 +gametype_setting restrictedItems 48 1 +gametype_setting restrictedItems 49 1 +gametype_setting restrictedItems 50 1 +gametype_setting restrictedItems 51 1 +gametype_setting restrictedItems 52 1 +gametype_setting restrictedItems 53 1 +gametype_setting restrictedItems 54 1 +gametype_setting restrictedItems 55 1 +gametype_setting restrictedItems 56 1 +gametype_setting restrictedItems 57 1 +gametype_setting restrictedItems 58 1 +gametype_setting restrictedItems 59 1 +gametype_setting restrictedItems 60 1 +gametype_setting restrictedItems 61 1 +gametype_setting restrictedItems 62 1 +gametype_setting restrictedItems 63 1 +gametype_setting restrictedItems 64 1 +gametype_setting restrictedItems 65 1 +gametype_setting restrictedItems 66 1 +gametype_setting restrictedItems 67 1 +gametype_setting restrictedItems 68 1 +gametype_setting restrictedItems 69 1 +gametype_setting restrictedItems 70 1 +gametype_setting restrictedItems 71 1 +gametype_setting restrictedItems 72 1 +gametype_setting restrictedItems 73 1 +gametype_setting restrictedItems 74 1 +gametype_setting restrictedItems 75 1 +gametype_setting restrictedItems 76 1 +gametype_setting restrictedItems 77 1 +gametype_setting restrictedItems 78 1 +gametype_setting restrictedItems 79 1 +gametype_setting restrictedItems 83 1 +gametype_setting restrictedItems 84 1 +gametype_setting restrictedItems 85 1 +gametype_setting restrictedItems 93 1 +gametype_setting restrictedItems 94 1 +gametype_setting restrictedItems 95 1 +gametype_setting restrictedItems 96 1 +gametype_setting restrictedItems 97 1 +gametype_setting restrictedItems 99 1 +gametype_setting restrictedItems 100 1 +gametype_setting restrictedItems 101 1 +gametype_setting restrictedItems 102 1 +gametype_setting restrictedItems 103 1 +gametype_setting restrictedItems 104 1 +gametype_setting restrictedItems 105 1 +gametype_setting restrictedItems 106 1 +gametype_setting restrictedItems 107 1 +gametype_setting restrictedItems 108 1 +gametype_setting restrictedItems 109 1 +gametype_setting restrictedItems 110 1 +gametype_setting restrictedItems 111 1 +gametype_setting restrictedItems 112 1 +gametype_setting restrictedItems 113 1 +gametype_setting restrictedItems 114 1 +gametype_setting restrictedItems 115 1 +gametype_setting restrictedItems 116 1 +gametype_setting restrictedItems 117 1 +gametype_setting restrictedItems 118 1 +gametype_setting restrictedItems 119 1 +gametype_setting restrictedItems 120 1 +gametype_setting restrictedItems 121 1 +gametype_setting restrictedItems 122 1 +gametype_setting restrictedItems 123 1 +gametype_setting restrictedItems 124 1 +gametype_setting restrictedItems 125 1 +gametype_setting restrictedItems 126 1 +gametype_setting restrictedItems 127 1 +gametype_setting restrictedItems 128 1 +gametype_setting restrictedItems 129 1 +gametype_setting restrictedItems 131 1 +gametype_setting restrictedItems 132 1 +gametype_setting restrictedItems 133 1 +gametype_setting restrictedItems 134 1 +gametype_setting restrictedItems 135 1 +gametype_setting restrictedItems 136 1 +gametype_setting restrictedItems 137 1 +gametype_setting restrictedItems 138 1 +gametype_setting restrictedItems 139 1 +gametype_setting restrictedItems 140 1 +gametype_setting restrictedItems 141 1 +gametype_setting restrictedItems 142 1 +gametype_setting restrictedItems 143 1 +gametype_setting restrictedItems 144 1 +gametype_setting restrictedItems 145 1 +gametype_setting restrictedItems 146 1 +gametype_setting restrictedItems 147 1 + +// Restrict Red Dot +gametype_setting restrictedattachments 32 weaponindex 40 1 +gametype_setting restrictedattachments 32 weaponindex 41 1 +gametype_setting restrictedattachments 32 weaponindex 42 1 +gametype_setting restrictedattachments 32 weaponindex 43 1 +gametype_setting restrictedattachments 32 weaponindex 45 1 +gametype_setting restrictedattachments 22 weaponindex 46 1 +gametype_setting restrictedattachments 32 weaponindex 46 1 +gametype_setting restrictedattachments 33 weaponindex 46 1 +gametype_setting restrictedattachments 32 weaponindex 98 1 +gametype_setting restrictedattachments 32 weaponindex 130 1 diff --git a/boiii/gamesettings/mp/gamesettings_tdm.cfg b/boiii/gamesettings/mp/gamesettings_tdm.cfg new file mode 100644 index 0000000..11890bd --- /dev/null +++ b/boiii/gamesettings/mp/gamesettings_tdm.cfg @@ -0,0 +1,8 @@ +gametype_setting timelimit 10 +gametype_setting scorelimit 100 +gametype_setting teamCount 2 + +gametype_setting gameAdvertisementRuleScorePercent 15 +gametype_setting gameAdvertisementRuleTimeLeft 2 +gametype_setting gameAdvertisementRuleRound 0 +gametype_setting gameAdvertisementRuleRoundsWon 0 diff --git a/boiii/gamesettings/zm/gamesettings_default.cfg b/boiii/gamesettings/zm/gamesettings_default.cfg new file mode 100644 index 0000000..40a92de --- /dev/null +++ b/boiii/gamesettings/zm/gamesettings_default.cfg @@ -0,0 +1,104 @@ + +gametype_setting allowAnnouncer 1 +gametype_setting allowBattleChatter 1 +gametype_setting allowFinalKillcam 1 +gametype_setting allowHitMarkers 2 +gametype_setting allowInGameTeamChange 0 +gametype_setting allowKillcam 1 +gametype_setting allowSpectating 0 +gametype_setting autoDestroyTime 0 +gametype_setting autoTeamBalance 0 +gametype_setting bombTimer 0 +gametype_setting bulletDamageScalar 1.0 +gametype_setting captureTime 10 +gametype_setting crateCaptureTime 3 +gametype_setting cumulativeRoundScores 0 +gametype_setting deathPointLoss 0 +gametype_setting defuseTime 0 +gametype_setting delayPlayer 0 +gametype_setting destroyTime 0 +gametype_setting disableAmbientFx 0 +gametype_setting disableAttachments 0 +gametype_setting disableCAC 1 +gametype_setting disableContracts 0 +gametype_setting disableTacInsert 0 +gametype_setting disableweapondrop 1 +gametype_setting disallowaimslowdown 0 +gametype_setting disallowprone 0 +gametype_setting enemyCarrierVisible 0 +gametype_setting extraTime 0 +gametype_setting flagCaptureGracePeriod 0 +gametype_setting flagDecayTime 0 +gametype_setting flagRespawnTime 0 +gametype_setting forceRadar 0 +gametype_setting friendlyfiretype 0 +gametype_setting hardcoremode 0 +gametype_setting hotPotato 0 +gametype_setting idleFlagDecay 0 +gametype_setting idleFlagResetTime 0 +gametype_setting inactivityKick 0 +gametype_setting kothMode 0 +gametype_setting leaderBonus 0 +gametype_setting loadoutKillstreaksEnabled 1 +gametype_setting maxObjectiveEventsPerMinute 0 +gametype_setting maxPlayerDefensive 0 +gametype_setting maxPlayerEventsPerMinute 0 +gametype_setting maxPlayerOffensive 0 +gametype_setting multiBomb 0 +gametype_setting objectiveSpawnTime 0 +gametype_setting onlyHeadshots 0 +gametype_setting perksEnabled 0 +gametype_setting plantTime 0 +gametype_setting playerForceRespawn 1 +gametype_setting playerHealthRegenTime 5 +gametype_setting playerKillsMax 0 +gametype_setting playerMaxHealth 100 +gametype_setting playerNumlives 0 +gametype_setting playerObjectiveHeldRespawnDelay 0 +gametype_setting playerQueuedRespawn 0 +gametype_setting playerRespawnDelay 0 +gametype_setting playerSprintTime 4 +gametype_setting pregameAlwaysShowCACEdit 1 +gametype_setting pregameAlwaysShowStreakEdit 1 +gametype_setting pregameCACModifyTime 0 +gametype_setting pregameDraftEnabled 0 +gametype_setting pregameDraftRoundTime 0 +gametype_setting pregameItemMaxVotes 0 +gametype_setting pregameItemVoteEnabled 0 +gametype_setting pregameItemVoteRoundTime 0 +gametype_setting pregamePositionShuffleMethod 0 +gametype_setting pregamePositionSortType 0 +gametype_setting pregamePostRoundTime 0 +gametype_setting pregamePostStageTime 0 +gametype_setting pregamePreStageTime 0 +gametype_setting pregameScorestreakModifyTime 0 +gametype_setting randomObjectiveLocations 0 +gametype_setting roundlimit 1 +gametype_setting roundStartExplosiveDelay 5 +gametype_setting roundStartKillstreakDelay 0 +gametype_setting roundswitch 1 // rounds between switching teams +gametype_setting roundwinlimit 0 +gametype_setting scoreHeroPowerGainFactor 1.0 +gametype_setting scoreHeroPowerTimeFactor 1.0 +gametype_setting scorelimit 100 +gametype_setting spectateType 1 +gametype_setting teamCount 1 +gametype_setting teamKillPenalty 2 +gametype_setting teamKillPointLoss 0 +gametype_setting teamKillPunishCount 3 +gametype_setting teamKillReducedPenalty 0.25 +gametype_setting teamKillScore 4 +gametype_setting teamKillSpawnDelay 20 +gametype_setting timelimit 10 +gametype_setting totalKillsMax 0 +gametype_setting vehiclesEnabled 1 +gametype_setting vehiclesTimed 1 +gametype_setting voipDeadChatWithDead 0 +gametype_setting voipDeadChatWithTeam 1 +gametype_setting voipDeadHearAllLiving 0 +gametype_setting voipDeadHearKiller 0 +gametype_setting voipDeadHearTeamLiving 1 +gametype_setting voipEveryoneHearsEveryone 0 +gametype_setting voipKillersHearVictim 1 +gametype_setting waverespawndelay 0 +gametype_setting zmDifficulty 1 diff --git a/boiii/gamesettings/zm/gamesettings_zclassic.cfg b/boiii/gamesettings/zm/gamesettings_zclassic.cfg new file mode 100644 index 0000000..8b3d86d --- /dev/null +++ b/boiii/gamesettings/zm/gamesettings_zclassic.cfg @@ -0,0 +1,12 @@ +gametype_setting scorelimit 7500 +gametype_setting timelimit 10 +gametype_setting roundlimit 1 +gametype_setting playerNumlives 0 +gametype_setting playerrespawndelay 0 +gametype_setting waverespawndelay 0 +gametype_setting disableweapondrop 1 +gametype_setting allowAnnouncer 0 +gametype_setting startRound 1 +gametype_setting magic 1 +gametype_setting headshotsonly 0 +gametype_setting allowdogs 1