From c8f39d0b02dc37592665eb963db793952d0cbfff Mon Sep 17 00:00:00 2001 From: FryTechTips Date: Thu, 13 Apr 2023 23:13:08 -0400 Subject: [PATCH] Rework the gamesettings folder to be more like PlutoT6 --- boiii/gamesettings/mp/gamesettings_ball.cfg | 69 +++- boiii/gamesettings/mp/gamesettings_clean.cfg | 39 +- boiii/gamesettings/mp/gamesettings_conf.cfg | 60 ++- boiii/gamesettings/mp/gamesettings_ctf.cfg | 60 ++- boiii/gamesettings/mp/gamesettings_dem.cfg | 71 ++-- boiii/gamesettings/mp/gamesettings_dm.cfg | 59 ++- boiii/gamesettings/mp/gamesettings_dom.cfg | 64 +++- boiii/gamesettings/mp/gamesettings_escort.cfg | 78 +++- boiii/gamesettings/mp/gamesettings_fr.cfg | 44 ++- boiii/gamesettings/mp/gamesettings_gun.cfg | 54 ++- boiii/gamesettings/mp/gamesettings_infect.cfg | 41 ++- boiii/gamesettings/mp/gamesettings_koth.cfg | 67 +++- boiii/gamesettings/mp/gamesettings_prop.cfg | 43 ++- boiii/gamesettings/mp/gamesettings_sas.cfg | 71 ++-- boiii/gamesettings/mp/gamesettings_sd.cfg | 73 ++-- .../mp/gamesettings_sniperonly.cfg | 345 ++++++++++-------- boiii/gamesettings/mp/gamesettings_tdm.cfg | 56 ++- 17 files changed, 903 insertions(+), 391 deletions(-) diff --git a/boiii/gamesettings/mp/gamesettings_ball.cfg b/boiii/gamesettings/mp/gamesettings_ball.cfg index 8f36611..9eae389 100644 --- a/boiii/gamesettings/mp/gamesettings_ball.cfg +++ b/boiii/gamesettings/mp/gamesettings_ball.cfg @@ -1,24 +1,59 @@ -gametype_setting timelimit 5 -gametype_setting roundScoreLimit 10 -gametype_setting scorelimit 0 -gametype_setting roundlimit 2 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" -gametype_setting ballCount 1 -gametype_setting carryScore 2 -gametype_setting throwScore 1 -gametype_setting carrierArmor 100 -gametype_setting idleFlagResetTime 15 +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. -gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL -gametype_setting scoreHeroPowerTimeFactor 0.684 +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "5" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowSpectating "1" // Allow players to spectate other players or CODcasting. +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts autoTeamBalance "1" // Automatically assign players to teams +gts allowFinalKillcam "1" // Controls whether the final killcam is played. -gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map +gts timelimit "5" // Time limit of the game. +gts roundScoreLimit "10" // Round score limit reach +gts scorelimit "0" // Score limit. +gts roundlimit "2" // The number of rounds that will be played before the game ends. + +gts ballCount "1" // How many balls you can handle? +gts carryScore "2" +gts throwScore "1" +gts carrierArmor "100" +gts idleFlagResetTime "15" // The time before a ball is automatically returned to base. (0-60 seconds) + +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. + +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. -gametype_setting captureTime 0 -gametype_setting defuseTime 0 +gts scoreHeroPowerGainFactor "0.684" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL +gts scoreHeroPowerTimeFactor "0.684" -gametype_setting spawntraptriggertime 10 +gts enemyCarrierVisible "2" // delayed can see person with ball on map -gametype_setting gameAdvertisementRuleTimeLeft 4 -gametype_setting gameAdvertisementRuleRound 3 +gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the ball. +gts defuseTime "0" // Return Time. How long it takes to return ball. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.) + +gts spawntraptriggertime "10" + +gts gameAdvertisementRuleTimeLeft "4" +gts gameAdvertisementRuleRound "3" diff --git a/boiii/gamesettings/mp/gamesettings_clean.cfg b/boiii/gamesettings/mp/gamesettings_clean.cfg index 182a02a..0c93de9 100644 --- a/boiii/gamesettings/mp/gamesettings_clean.cfg +++ b/boiii/gamesettings/mp/gamesettings_clean.cfg @@ -1,12 +1,29 @@ -gametype_setting scorelimit 60 -gametype_setting timelimit 10 -gametype_setting teamCount 2 -gametype_setting teamScorePerKill 0 -gametype_setting teamScorePerCleanDeposit 1 -gametype_setting cleanDepositOfflineTime 0 -gametype_setting cleanDepositOnlineTime 60 -gametype_setting cleanDepositRotation 1 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" -// Copied from KOTH -gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor -gametype_setting scoreHeroPowerTimeFactor 0.646 +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "5" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowSpectating "1" // Allow players to spectate other players or CODcasting. +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts autoTeamBalance "1" // Automatically assign players to teams +gts allowFinalKillcam "1" // Controls whether the final killcam is played. + +gts timelimit "10" // Time limit of the game. +gts scorelimit "60" // Score limit reach to end the game. +gts teamCount "2" +gts teamScorePerKill "0" +gts teamScorePerCleanDeposit "1" // Points awarded to the team when depositing a fragment. +gts cleanDepositOfflineTime "0" +gts cleanDepositOnlineTime "60" // The amount of team each fracture site is active. +gts cleanDepositRotation "1" + +gts scoreHeroPowerGainFactor "0.646" // Score earned towards Hero Weapons and Abilities are multiplied by this factor +gts scoreHeroPowerTimeFactor "0.646" diff --git a/boiii/gamesettings/mp/gamesettings_conf.cfg b/boiii/gamesettings/mp/gamesettings_conf.cfg index 14d163d..0c7d897 100644 --- a/boiii/gamesettings/mp/gamesettings_conf.cfg +++ b/boiii/gamesettings/mp/gamesettings_conf.cfg @@ -1,11 +1,53 @@ -gametype_setting antiBoostDistance 100 -gametype_setting scorelimit 100 -gametype_setting timelimit 10 -gametype_setting teamCount 2 -gametype_setting teamScorePerKill 0 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" -gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor -gametype_setting scoreHeroPowerTimeFactor 0.646 +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. -gametype_setting gameAdvertisementRuleScorePercent 15 -gametype_setting gameAdvertisementRuleTimeLeft 2 +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "5" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts allowFinalKillcam "1" // Controls whether the final killcam is played. + + +gts timelimit "10" // Time limit of the game. +gts scorelimit "100" // Score limit reach to end the game. +gts teamCount "2" // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6) +//gts roundLimit "1" // The number of rounds that will be played before the game ends. +gts teamScorePerKill "0" // Points per Kill - The number of points for each kill. (0-25) +//gts teamScorePerKillConfirmed "1" // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25) +//gts teamScorePerKillDenied "0" // Points per Kill Denied - The number of points for each kill denied. (0-25) +//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25) +//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) + +gts antiBoostDistance "100" +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +//gts allowAnnouncer "1" // Annouce enemy team actions + +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. + + +gts scoreHeroPowerGainFactor "0.646" //Score earned towards Hero Weapons and Abilities are multiplied by this factor +gts scoreHeroPowerTimeFactor "0.646" + +gts gameAdvertisementRuleScorePercent "15" +gts gameAdvertisementRuleTimeLeft "2" \ No newline at end of file diff --git a/boiii/gamesettings/mp/gamesettings_ctf.cfg b/boiii/gamesettings/mp/gamesettings_ctf.cfg index 2564e0e..5a77bab 100644 --- a/boiii/gamesettings/mp/gamesettings_ctf.cfg +++ b/boiii/gamesettings/mp/gamesettings_ctf.cfg @@ -1,20 +1,50 @@ -gametype_setting captureTime 0 -gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant -gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures -gametype_setting timelimit 5 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" -gametype_setting scorelimit 3 -gametype_setting roundlimit 2 -gametype_setting roundwinlimit 2 +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. -gametype_setting enemyCarrierVisible 2 // delayed -gametype_setting idleFlagResetTime 30 -gametype_setting flagCaptureCondition 1 +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "5" // The amount of time before the round start. +gts allowSpectating "1" // Allow players to spectate other players or CODcasting. +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts inactivityKick "120" // Kick players that's AFK +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts allowFinalKillcam "1" // Controls whether the final killcam is played -gametype_setting playerrespawndelay 5 +gts timelimit "5" // Time limit of the game. +gts scorelimit "3" // The number of flags needed to win the round. +gts roundLimit "2" // The number of rounds that will be played before the game ends. +gts roundwinlimit "2" // Round Win Limit. The number of rounds a team needs to win before the game ends. +gts enemyCarrierVisible "2" // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed) +gts idleFlagResetTime "30" // The time before a flag is automatically returned to base. (0-60 seconds) +gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the enemy flag. +gts defuseTime "0" // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.) +gts playerRespawnDelay "5" // The amount of time a player has to wait before respawning. -gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF -gametype_setting scoreHeroPowerTimeFactor 0.835 +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +//gts allowAnnouncer "1" // Annouce enemy team actions -gametype_setting gameAdvertisementRuleTimeLeft 4 -gametype_setting gameAdvertisementRuleRound 3 +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. + +gts scoreHeroPowerGainFactor "0.835" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF +gts scoreHeroPowerTimeFactor "0.835" +gts gameAdvertisementRuleTimeLeft "4" +gts gameAdvertisementRuleRound "3" \ No newline at end of file diff --git a/boiii/gamesettings/mp/gamesettings_dem.cfg b/boiii/gamesettings/mp/gamesettings_dem.cfg index 8bf14c8..b57cc7e 100644 --- a/boiii/gamesettings/mp/gamesettings_dem.cfg +++ b/boiii/gamesettings/mp/gamesettings_dem.cfg @@ -1,27 +1,56 @@ -gametype_setting timelimit 2.5 -gametype_setting scorelimit 2 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "5" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts allowFinalKillcam "1" // Controls whether the final killcam is played -gametype_setting bombTimer 45 -gametype_setting plantTime 5 -gametype_setting defuseTime 5 -gametype_setting extraTime 2 -gametype_setting OvertimetimeLimit 2 +gts timelimit "2.5" // Time limit of the game. +gts scorelimit "2" // Score limit reach to end the game. +gts roundlimit "0" // The number of rounds that will be played before the game ends. +gts bombTimer "45" // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds) +gts plantTime "5" // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds) +gts defuseTime "5" // Defuse Time. The amount of time it takes to defuse the bomb.(1-10 seconds) +gts extraTime "2" // Extra Time. The amount of time added on to the current time when a bomb site is destroyed. +gts OvertimetimeLimit "2" // Overtime. The amount of time the Overtime round will last before it ends. +gts silentPlant "0" // Silent Plant. Players can hear the bomb being planted. +gts roundStartExplosiveDelay "2" // Delay explosive weapon use at the start of the round. +gts roundStartKillstreakDelay "15" // Delay scorestreaks start of the round. -gametype_setting maxObjectiveEventsPerMinute 5 -gametype_setting maxPlayerDefensive 128 -gametype_setting maxPlayerOffensive 128 -gametype_setting maxPlayerEventsPerMinute 2.5 -gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD -gametype_setting roundlimit 0 -gametype_setting cumulativeRoundScores 0 // Winning is round-based -gametype_setting roundStartExplosiveDelay 2 -gametype_setting roundStartKillstreakDelay 15 +gts maxObjectiveEventsPerMinute "5" // Used to determine whether a player is scoreboosting. +gts maxPlayerDefensive "128" // Used to determine whether a player is scoreboosting. +gts maxPlayerEventsPerMinute "2.5" // Used to determine whether a player is scoreboosting. -gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition -gametype_setting scoreHeroPowerTimeFactor 0.679 +gts spawntraptriggertime "10" +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +//gts allowAnnouncer "1" // Annouce enemy team actions -gametype_setting spawntraptriggertime 10 -gametype_setting gameAdvertisementRuleRound 3 -gametype_setting gameAdvertisementRuleTimeLeft 1 +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. + +gts scoreHeroPowerGainFactor "0.679" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition +gts scoreHeroPowerTimeFactor "0.679" + +gts gameAdvertisementRuleRound "3" +gts gameAdvertisementRuleTimeLeft "1" \ No newline at end of file diff --git a/boiii/gamesettings/mp/gamesettings_dm.cfg b/boiii/gamesettings/mp/gamesettings_dm.cfg index c9300b1..41cf603 100644 --- a/boiii/gamesettings/mp/gamesettings_dm.cfg +++ b/boiii/gamesettings/mp/gamesettings_dm.cfg @@ -1,11 +1,50 @@ -gametype_setting disableTacInsert 1 -gametype_setting roundStartExplosiveDelay 2 -gametype_setting roundStartKillstreakDelay 0 -gametype_setting teamCount 1 -gametype_setting timelimit 10 -gametype_setting scorelimit 30 -gametype_setting useEmblemInsteadOfFactionIcon 1 -gametype_setting voipEveryoneHearsEveryone 1 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" -gametype_setting gameAdvertisementRuleScorePercent 50 -gametype_setting gameAdvertisementRuleTimeLeft 2 +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "5" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts allowFinalKillcam "1" // Controls whether the final killcam is played. + +gts timelimit "10" // Time limit of the game. +gts scorelimit "30" // Score limit reach to end the game. +gts disableTacInsert "1" // Disable Tactical Insertion. 3arc have this set 1 by default to keep players for boosting. +//gts roundLimit "1" // The number of rounds that will be played before the game ends. +//gts teamScorePerKill "1" // Points per Kill - The number of points for each kill. (0-25) +//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25) +//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25) +//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) +//gts roundStartExplosiveDelay "2" // Delay explosive weapon use at the start of the round. +//gts roundStartKillstreakDelay "0" // Delay killstreaks at the start of the round. + +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. + +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. + +gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard +gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you. + + +gts gameAdvertisementRuleScorePercent 50 +gts gameAdvertisementRuleTimeLeft 2 diff --git a/boiii/gamesettings/mp/gamesettings_dom.cfg b/boiii/gamesettings/mp/gamesettings_dom.cfg index abf3989..ad235cd 100644 --- a/boiii/gamesettings/mp/gamesettings_dom.cfg +++ b/boiii/gamesettings/mp/gamesettings_dom.cfg @@ -1,19 +1,55 @@ -gametype_setting timelimit 0 -gametype_setting scorelimit 0 -gametype_setting roundScoreLimit 100 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" -gametype_setting captureTime 10 -gametype_setting roundlimit 2 +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. -gametype_setting maxObjectiveEventsPerMinute 3 -gametype_setting maxPlayerDefensive 128 -gametype_setting maxPlayerOffensive 128 -gametype_setting maxPlayerEventsPerMinute 3 +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "5" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowSpectating "1" // Allow players to spectate other players or CODcasting. +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts autoTeamBalance "1" // Automatically assign players to teams +gts allowFinalKillcam "1" // Controls whether the final killcam is played. -gametype_setting flagCanBeNeutralized 0 +gts timelimit "10" // Time limit of the game. +gts scorelimit "100" // Score limit. +gts roundScoreLimit "100" // Round score limit reach -gametype_setting scoreHeroPowerGainFactor 0.616 //Score earned towards Hero Weapons and Abilities are multiplied by this factor -gametype_setting scoreHeroPowerTimeFactor 0.616 +gts captureTime "10" // Capture Time. The amount of time it takes to capture an objective. +gts roundlimit "2" // The number of rounds that will be played before the game ends. +gts maxObjectiveEventsPerMinute "3" +gts maxPlayerDefensive "128" +gts maxPlayerOffensive "128" +gts maxPlayerEventsPerMinute "3" -gametype_setting gameAdvertisementRuleScorePercent 10 -gametype_setting gameAdvertisementRuleRound 3 +gts flagCanBeNeutralized "0" + +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +//gts allowAnnouncer "1" // Annouce enemy team actions + +gts scoreHeroPowerGainFactor "0.616" //Score earned towards Hero Weapons and Abilities are multiplied by this factor +gts scoreHeroPowerTimeFactor "0.616" + +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. + +gts gameAdvertisementRuleScorePercent 10 +gts gameAdvertisementRuleRound 3 \ No newline at end of file diff --git a/boiii/gamesettings/mp/gamesettings_escort.cfg b/boiii/gamesettings/mp/gamesettings_escort.cfg index 8f1d292..b98cd20 100644 --- a/boiii/gamesettings/mp/gamesettings_escort.cfg +++ b/boiii/gamesettings/mp/gamesettings_escort.cfg @@ -1,26 +1,64 @@ -gametype_setting timelimit 5 -gametype_setting scorelimit 0 -gametype_setting roundscorelimit 1 -gametype_setting roundwinlimit 2 -gametype_setting roundlimit 2 -gametype_setting preroundperiod 10 -gametype_setting teamCount 2 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" -gametype_setting shutdownDamage 3 -gametype_setting bootTime 5 -gametype_setting rebootTime 15 -gametype_setting rebootPlayers 0 -gametype_setting movePlayers 1 -gametype_setting robotSpeed 1 -gametype_setting robotShield 0 +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "5" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowSpectating "1" // Allow players to spectate other players or CODcasting. +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts autoTeamBalance "1" // Automatically assign players to teams +gts allowFinalKillcam "1" // Controls whether the final killcam is played. -gametype_setting scoreHeroPowerGainFactor 0.788 //Score earned towards Hero Weapons and Abilities are multiplied by this factor -gametype_setting scoreHeroPowerTimeFactor 0.788 +gts timelimit "5" // Time limit of the game. +gts scorelimit "0" // Score limit. +gts roundscorelimit "1" // Round score limit reach +gts roundwinlimit "2" +gts roundlimit "2" // The number of rounds that will be played before the game ends. +gts teamCount "2" -gametype_setting spawntraptriggertime 5 +gts shutdownDamage "3" +gts bootTime "5" +gts rebootTime "15" // How long it takes the robot to reboot after being shut down +gts rebootPlayers "0" +gts movePlayers "1" +gts robotSpeed "1" // Movment speed of the robot +gts robotShield "0" -gametype_setting disableVehicleSpawners 1 +//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25) +//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25) +//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +//gts allowAnnouncer "1" // Annouce enemy team actions -gametype_setting gameAdvertisementRuleTimeLeft 3.5 -gametype_setting gameAdvertisementRuleRound 3 +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. + + +gts scoreHeroPowerGainFactor "0.788" // Score earned towards Hero Weapons and Abilities are multiplied by this factor +gts scoreHeroPowerTimeFactor "0.788" + +gts spawntraptriggertime "5" + +gts gameAdvertisementRuleTimeLeft "3.5" +gts gameAdvertisementRuleRound "3" diff --git a/boiii/gamesettings/mp/gamesettings_fr.cfg b/boiii/gamesettings/mp/gamesettings_fr.cfg index cb951b3..db02371 100644 --- a/boiii/gamesettings/mp/gamesettings_fr.cfg +++ b/boiii/gamesettings/mp/gamesettings_fr.cfg @@ -1,11 +1,33 @@ -gametype_setting allowFinalKillcam 0 -gametype_setting disableTacInsert 1 -gametype_setting disableCAC 0 -gametype_setting disableClassSelection 1 -gametype_setting loadoutKillstreaksEnabled 0 -gametype_setting prematchperiod 0 -gametype_setting roundswitch 0 -gametype_setting scorelimit 0 -gametype_setting teamCount 1 -gametype_setting timelimit 0 -gametype_setting allowInGameTeamChange 0 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "0" // The amount of time before the game starts. +gts preroundperiod "10" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating) +//gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts allowInGameTeamChange "0" // Allow players to switch teams? +gts autoTeamBalance "1" // Automatically assign players to teams +gts allowFinalKillcam "0" // Controls whether the final killcam is played. +gts disableCAC "0" +gts disableClassSelection "1" +gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. +gts disableTacInsert "1" // Disable Tactical Insertion. + + + +gts timelimit "15" // Time limit of the game. +gts scorelimit "0" // Score limit reach to end the game. +gts roundswitch "0" +gts teamCount "1" + diff --git a/boiii/gamesettings/mp/gamesettings_gun.cfg b/boiii/gamesettings/mp/gamesettings_gun.cfg index d0ba5a7..d3bd898 100644 --- a/boiii/gamesettings/mp/gamesettings_gun.cfg +++ b/boiii/gamesettings/mp/gamesettings_gun.cfg @@ -1,17 +1,37 @@ -gametype_setting disableClassSelection 1 -gametype_setting disableVehicleSpawners 1 -gametype_setting disableweapondrop 1 -gametype_setting loadoutKillStreaksEnabled 0 -gametype_setting playerNumlives 0 -gametype_setting perksEnabled 0 -gametype_setting playerrespawndelay 0 -gametype_setting roundlimit 1 -gametype_setting scorelimit 200 -gametype_setting setbacks 1 -gametype_setting spectateType 3 -gametype_setting timelimit 0 -gametype_setting wagermatchhud 1 -gametype_setting waverespawndelay 0 -gametype_setting teamCount 1 -gametype_setting forceRadar 1 -gametype_setting voipEveryoneHearsEveryone 1 +//Don't touch the first 3 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" +gts wagermatchhud "1" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + + +gts gunSelection 3 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.) +set black_market_gun_game "0" // Toggle 1 if you want Blackjack's GunGame. leave it 0 for regular. (This might conflect with gunselection set) +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod 20 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.) +gts preroundperiod "10" // The amount of time before a round starts. +gts disableClassSelection "1" // Disable CAC for GunGame. +gts allowSpectating "1" // Allow players to spectate other players or CODcasting. +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only + +gts timelimit "10" // Time limit of the game. +gts scorelimit "30" // Score limit reach to end the game. + + +gts setbacks 1 // Setbacks. How much weapon progression a player loses when knifed. (1-10) +gts forceRadar "1" // Enable UAV all the time +gts loadoutKillstreaksEnabled "0" // Disable Killstreaks for GunGame. +gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1 +gts disableweapondrop "1" // No weapons on the ground for GunGame. +gts perksEnabled "0" // Disable Perks on GunGame +//gts disallowprone "0" // Don't allow players to lay down. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) +//gts playerMaxHealth "100" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only + +gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard +gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you. diff --git a/boiii/gamesettings/mp/gamesettings_infect.cfg b/boiii/gamesettings/mp/gamesettings_infect.cfg index b53acd6..0eecd2d 100644 --- a/boiii/gamesettings/mp/gamesettings_infect.cfg +++ b/boiii/gamesettings/mp/gamesettings_infect.cfg @@ -1,11 +1,32 @@ -gametype_setting timelimit 2 -gametype_setting scorelimit 0 -gametype_setting preroundperiod 10 -gametype_setting teamCount 2 -gametype_setting loadoutKillstreaksEnabled 0 -gametype_setting disableVehicleSpawners 1 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" -gametype_setting gameAdvertisementRuleScorePercent 15 -gametype_setting gameAdvertisementRuleTimeLeft 2 -gametype_setting gameAdvertisementRuleRound 0 -gametype_setting gameAdvertisementRuleRoundsWon 0 +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "10" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating) +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts autoTeamBalance "1" // Automatically assign players to teams +gts allowFinalKillcam "1" // Controls whether the final killcam is played. + +gts timelimit "2" // Time limit of the game. +gts scorelimit "0" // Score limit reach to end the game. +gts teamCount "2" + +gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0. +gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1. +//gts disallowprone "0" // Don't allow players to lay down. +//gts disableTacInsert "1" // Disable Tactical Insertion. Now that would be a dick move for the infected players. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +//gts allowAnnouncer "1" // Annouce enemy team actions + +gts gameAdvertisementRuleScorePercent "15" +gts gameAdvertisementRuleTimeLeft "2" +gts gameAdvertisementRuleRound "0" +gts gameAdvertisementRuleRoundsWon "0" \ No newline at end of file diff --git a/boiii/gamesettings/mp/gamesettings_koth.cfg b/boiii/gamesettings/mp/gamesettings_koth.cfg index 335361f..01d258b 100644 --- a/boiii/gamesettings/mp/gamesettings_koth.cfg +++ b/boiii/gamesettings/mp/gamesettings_koth.cfg @@ -1,18 +1,55 @@ -gametype_setting timelimit 5 -gametype_setting scorelimit 250 -gametype_setting teamCount 2 -gametype_setting maxPlayerEventsPerMinute 8 -gametype_setting autoDestroyTime 60 // Lifetime -gametype_setting captureTime 0 -gametype_setting objectiveSpawnTime 0 // Activation Delay -gametype_setting randomObjectiveLocations 0 // 2 = Linear -gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player) -gametype_setting timePausesWhenInZone 1 +//Don't touch the first 3 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" +gts kothMode "1" -gametype_setting kothMode 1 +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. -gametype_setting scoreHeroPowerGainFactor 0.45 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint -gametype_setting scoreHeroPowerTimeFactor 0.45 +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "5" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowSpectating "1" // Allow players to spectate other players or CODcasting. +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts autoTeamBalance "1" // Automatically assign players to teams +gts allowFinalKillcam "1" // Controls whether the final killcam is played. -gametype_setting gameAdvertisementRuleScorePercent 20 -gametype_setting gameAdvertisementRuleTimeLeft 1.5 +gts timelimit "5" // Time limit of the game. +gts scorelimit "250" // Score limit reach to end the game. +gts teamCount "2" + +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. + +gts maxPlayerEventsPerMinute "8" + +gts autoDestroyTime "60" // Lifetime. The amount of time hardpoint is active. +gts captureTime "0" // Capture Time. The amount of time it takes to capture hardpoint. +gts objectiveSpawnTime "0" // Activation Delay Time. The amount of time before the next objective becomes active. +gts randomObjectiveLocations "0" // Hardpoint Locations. The order in which the hardpoint will appear. (0 = Liner 2 = Random After First) +gts scorePerPlayer "0" // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint. +gts timePausesWhenInZone "1" // timelimit pauses when you capture the hardpoint. + + +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. + +gts scoreHeroPowerGainFactor "0.45" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint +gts scoreHeroPowerTimeFactor "0.45" + +gts gameAdvertisementRuleScorePercent "20" +gts gameAdvertisementRuleTimeLeft "1.5" diff --git a/boiii/gamesettings/mp/gamesettings_prop.cfg b/boiii/gamesettings/mp/gamesettings_prop.cfg index 9058ae3..472d396 100644 --- a/boiii/gamesettings/mp/gamesettings_prop.cfg +++ b/boiii/gamesettings/mp/gamesettings_prop.cfg @@ -1,15 +1,30 @@ -gametype_setting timeLimit 4 -gametype_setting scoreLimit 0 -gametype_setting teamCount 2 -gametype_setting roundLimit 4 -gametype_setting roundWinLimit 3 -gametype_setting roundSwitch 1 -gametype_setting playerNumlives 1 -gametype_setting spectateType 3 -gametype_setting disableClassSelection 1 -gametype_setting disableVehicleSpawners 1 -gametype_setting preroundperiod 3 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" -gametype_setting voipDeadChatWithDead 1 -gametype_setting voipDeadChatWithTeam 0 -gametype_setting voipDeadHearTeamLiving 0 + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "10" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowFinalKillcam "1" // Controls whether the final killcam is played. +gts spectateType "3" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts disableClassSelection "1" // Disable CAC for prop hunt. + +gts timelimit "4" // Time limit of the game. +gts scorelimit "0" // Score limit reach to end the game. +gts teamCount "2" +gts roundLimit "4" // The number of rounds that will be played before the game ends. +gts roundwinlimit "3" +gts roundSwitch "1" +gts playerNumLives "1" // Number of Lives - Keep it 1! + +gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1 - keep it 1! + +gts voipDeadChatWithDead "1" +gts voipDeadChatWithTeam "0" +gts voipDeadHearTeamLiving "0" diff --git a/boiii/gamesettings/mp/gamesettings_sas.cfg b/boiii/gamesettings/mp/gamesettings_sas.cfg index 8db2449..a0caaa2 100644 --- a/boiii/gamesettings/mp/gamesettings_sas.cfg +++ b/boiii/gamesettings/mp/gamesettings_sas.cfg @@ -1,28 +1,47 @@ -// from dm -gametype_setting useEmblemInsteadOfFactionIcon 1 -gametype_setting voipEveryoneHearsEveryone 1 +//Don't touch the first 3 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" +gts wagermatchhud "1" -// sas -gametype_setting allowInGameTeamChange 0 -gametype_setting disableClassSelection 1 -gametype_setting disableweapondrop 1 -gametype_setting gunSelection 1 -gametype_setting loadoutKillStreaksEnabled 0 -gametype_setting playerNumlives 0 -gametype_setting pointsPerPrimaryKill 10 -gametype_setting pointsPerSecondaryKill 10 -gametype_setting pointsPerPrimaryGrenadeKill 5 -gametype_setting pointsPerMeleeKill 5 -gametype_setting roundlimit 1 -gametype_setting spectateType 3 -gametype_setting scorelimit 0 -gametype_setting roundStartExplosiveDelay 0 -gametype_setting timelimit 5 -gametype_setting wagermatchhud 1 -gametype_setting teamCount 1 -gametype_setting forceRadar 1 -gametype_setting roundStartExplosiveDelay 0 -gametype_setting disableVehicleSpawners 1 +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. -gametype_setting gameAdvertisementRuleScorePercent 35 -gametype_setting gameAdvertisementRuleTimeLeft 1.5 +gts gunSelection "1" // Setback Weapon. The weapon that will set players back in points. (0 = None 1 = Combat Axe 2 = Crossbow 3 = Ballistic Knife) +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod 20 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.) +gts preroundperiod "10" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowInGameTeamChange "0" // Allow team change..not sure why this is on SAS +gts disableClassSelection "1" // Disable CAC for GunGame. +gts allowSpectating "1" // Allow players to spectate other players or CODcasting. +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only + +gts timelimit "5" // Time limit of the game. +gts scorelimit "0" // Score limit reach to end the game. +gts roundlimit "1" + + +gts forceRadar "1" // Enable UAV all the time +gts timecount "1" +gts loadoutKillstreaksEnabled "0" // Disable Killstreaks for SAS. +gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1 +gts disableweapondrop "1" // No weapons on the ground for SAS. +gts perksEnabled "0" // Disable Perks on SAS +//gts disallowprone "0" // Don't allow players to lay down. +gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) +//gts playerMaxHealth "100" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only + +gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard +gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you. + + +gts pointsPerPrimaryKill "10" +gts pointsPerSecondaryKill "10" +gts pointsPerPrimaryGrenadeKill "5" +gts pointsPerMeleeKill "5" +gts roundStartExplosiveDelay "0" + +gts gameAdvertisementRuleScorePercent "35" +gts gameAdvertisementRuleTimeLeft "1.5" diff --git a/boiii/gamesettings/mp/gamesettings_sd.cfg b/boiii/gamesettings/mp/gamesettings_sd.cfg index fbee2b5..29d49fd 100644 --- a/boiii/gamesettings/mp/gamesettings_sd.cfg +++ b/boiii/gamesettings/mp/gamesettings_sd.cfg @@ -1,30 +1,61 @@ -gametype_setting timelimit 2 -gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit -gametype_setting preroundperiod 3 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" -gametype_setting bombTimer 45 -gametype_setting plantTime 5 -gametype_setting defuseTime 5 -gametype_setting multiBomb 0 -gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1. +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. -gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games. +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "3" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating) +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts autoTeamBalance "1" // Automatically assign players to teams +gts allowFinalKillcam "1" // Controls whether the final killcam is played. +gts spectateType "3" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only -gametype_setting playerKillsMax 6 -gametype_setting totalKillsMax 11 -gametype_setting teamKillScore 4 +gts timelimit "2 // Time limit of the game. +gts scorelimit "4" // Score limit reach to end the game. -gametype_setting spectateType 3 +gts bombTimer 45 // Bomb Timer. The amount of time before the bomb detonates. +gts plantTime 5 // Plant Time. The amount of time it takes to plant the bomb. +gts defuseTime 5 // Defuse Time. The amount of time it takes to defuse the bomb. +gts multiBomb 0 // Multi Bomb. Every attacking player gets a bomb. +gts roundswitch 1 // The number of rounds to play before teams switch sides. +gts roundlimit 0 +//gts silentPlant 0 // Players can hear the bomb being planted. -gametype_setting voipDeadChatWithDead 1 -gametype_setting voipDeadChatWithTeam 0 -gametype_setting voipDeadHearTeamLiving 0 +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +//gts allowAnnouncer "1" // Annouce enemy team actions -gametype_setting roundlimit 0 -gametype_setting scoreHeroPowerGainFactor 0.8 -gametype_setting scoreHeroPowerTimeFactor 0.3 +gts playerKillsMax "6" +gts totalKillsMax "11" +gts teamKillScore "4" -gametype_setting disableVehicleSpawners 1 +gts voipDeadChatWithDead "1" +gts voipDeadChatWithTeam "0" +gts voipDeadHearTeamLiving "0" -gametype_setting gameAdvertisementRuleRoundsWon 3 +gts scoreHeroPowerGainFactor "0.8" +gts scoreHeroPowerTimeFactor "0.3" + +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. + +gts gameAdvertisementRuleRoundsWon 3 diff --git a/boiii/gamesettings/mp/gamesettings_sniperonly.cfg b/boiii/gamesettings/mp/gamesettings_sniperonly.cfg index c986920..f82941d 100644 --- a/boiii/gamesettings/mp/gamesettings_sniperonly.cfg +++ b/boiii/gamesettings/mp/gamesettings_sniperonly.cfg @@ -1,158 +1,197 @@ -// from tdm -gametype_setting timelimit 10 -gametype_setting scorelimit 75 -gametype_setting teamCount 2 -gametype_setting gameAdvertisementRuleScorePercent 15 -gametype_setting gameAdvertisementRuleTimeLeft 2 -gametype_setting gameAdvertisementRuleRound 0 -gametype_setting gameAdvertisementRuleRoundsWon 0 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" -// from gun -gametype_setting disableVehicleSpawners 1 -gametype_setting loadoutKillStreaksEnabled 0 -gametype_setting playerNumlives 0 -gametype_setting disableVehicleSpawners 1 + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay + +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "5" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowSpectating "1" // Allow players to spectate other players or CODcasting +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts autoTeamBalance "1" // Automatically assign players to teams +gts allowFinalKillcam "1" // Controls whether the final killcam is played. + +gts timelimit "10" // Time limit of the game. +gts scorelimit "75" // Score limit reach to end the game. +gts teamCount "2" + +//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25) +//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25) +gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) +gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +//gts allowAnnouncer "1" // Annouce enemy team actions + + +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. + +gts gameAdvertisementRuleScorePercent "15" +gts gameAdvertisementRuleTimeLeft "2" +gts gameAdvertisementRuleRound "0" +gts gameAdvertisementRuleRoundsWon "0" + +//Unsure about this. Maybe someone figure out what restricted items of each weapon is..Would be useful for other game modes.. +//Please PR on Github if you have a list! // sniper only -gametype_setting restrictedItems 0 1 -gametype_setting restrictedItems 1 1 -gametype_setting restrictedItems 2 1 -gametype_setting restrictedItems 3 1 -gametype_setting restrictedItems 4 1 -gametype_setting restrictedItems 5 1 -gametype_setting restrictedItems 6 1 -gametype_setting restrictedItems 7 1 -gametype_setting restrictedItems 8 1 -gametype_setting restrictedItems 9 1 -gametype_setting restrictedItems 10 1 -gametype_setting restrictedItems 11 1 -gametype_setting restrictedItems 12 1 -gametype_setting restrictedItems 13 1 -gametype_setting restrictedItems 14 1 -gametype_setting restrictedItems 15 1 -gametype_setting restrictedItems 16 1 -gametype_setting restrictedItems 17 1 -gametype_setting restrictedItems 18 1 -gametype_setting restrictedItems 19 1 -gametype_setting restrictedItems 20 1 -gametype_setting restrictedItems 21 1 -gametype_setting restrictedItems 22 1 -gametype_setting restrictedItems 23 1 -gametype_setting restrictedItems 24 1 -gametype_setting restrictedItems 25 1 -gametype_setting restrictedItems 26 1 -gametype_setting restrictedItems 27 1 -gametype_setting restrictedItems 28 1 -gametype_setting restrictedItems 29 1 -gametype_setting restrictedItems 30 1 -gametype_setting restrictedItems 31 1 -gametype_setting restrictedItems 32 1 -gametype_setting restrictedItems 33 1 -gametype_setting restrictedItems 34 1 -gametype_setting restrictedItems 35 1 -gametype_setting restrictedItems 36 1 -gametype_setting restrictedItems 37 1 -gametype_setting restrictedItems 38 1 -gametype_setting restrictedItems 39 1 -gametype_setting restrictedItems 44 1 -gametype_setting restrictedItems 47 1 -gametype_setting restrictedItems 48 1 -gametype_setting restrictedItems 49 1 -gametype_setting restrictedItems 50 1 -gametype_setting restrictedItems 51 1 -gametype_setting restrictedItems 52 1 -gametype_setting restrictedItems 53 1 -gametype_setting restrictedItems 54 1 -gametype_setting restrictedItems 55 1 -gametype_setting restrictedItems 56 1 -gametype_setting restrictedItems 57 1 -gametype_setting restrictedItems 58 1 -gametype_setting restrictedItems 59 1 -gametype_setting restrictedItems 60 1 -gametype_setting restrictedItems 61 1 -gametype_setting restrictedItems 62 1 -gametype_setting restrictedItems 63 1 -gametype_setting restrictedItems 64 1 -gametype_setting restrictedItems 65 1 -gametype_setting restrictedItems 66 1 -gametype_setting restrictedItems 67 1 -gametype_setting restrictedItems 68 1 -gametype_setting restrictedItems 69 1 -gametype_setting restrictedItems 70 1 -gametype_setting restrictedItems 71 1 -gametype_setting restrictedItems 72 1 -gametype_setting restrictedItems 73 1 -gametype_setting restrictedItems 74 1 -gametype_setting restrictedItems 75 1 -gametype_setting restrictedItems 76 1 -gametype_setting restrictedItems 77 1 -gametype_setting 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restrictedItems 114 1 -gametype_setting restrictedItems 115 1 -gametype_setting restrictedItems 116 1 -gametype_setting restrictedItems 117 1 -gametype_setting restrictedItems 118 1 -gametype_setting restrictedItems 119 1 -gametype_setting restrictedItems 120 1 -gametype_setting restrictedItems 121 1 -gametype_setting restrictedItems 122 1 -gametype_setting restrictedItems 123 1 -gametype_setting restrictedItems 124 1 -gametype_setting restrictedItems 125 1 -gametype_setting restrictedItems 126 1 -gametype_setting restrictedItems 127 1 -gametype_setting restrictedItems 128 1 -gametype_setting restrictedItems 129 1 -gametype_setting restrictedItems 131 1 -gametype_setting restrictedItems 132 1 -gametype_setting restrictedItems 133 1 -gametype_setting restrictedItems 134 1 -gametype_setting restrictedItems 135 1 -gametype_setting restrictedItems 136 1 -gametype_setting restrictedItems 137 1 -gametype_setting restrictedItems 138 1 -gametype_setting restrictedItems 139 1 -gametype_setting restrictedItems 140 1 -gametype_setting restrictedItems 141 1 -gametype_setting restrictedItems 142 1 -gametype_setting restrictedItems 143 1 -gametype_setting restrictedItems 144 1 -gametype_setting restrictedItems 145 1 -gametype_setting restrictedItems 146 1 -gametype_setting restrictedItems 147 1 +gts restrictedItems 0 1 +gts restrictedItems 1 1 +gts restrictedItems 2 1 +gts restrictedItems 3 1 +gts restrictedItems 4 1 +gts restrictedItems 5 1 +gts restrictedItems 6 1 +gts restrictedItems 7 1 +gts restrictedItems 8 1 +gts restrictedItems 9 1 +gts restrictedItems 10 1 +gts restrictedItems 11 1 +gts restrictedItems 12 1 +gts restrictedItems 13 1 +gts restrictedItems 14 1 +gts restrictedItems 15 1 +gts restrictedItems 16 1 +gts restrictedItems 17 1 +gts restrictedItems 18 1 +gts restrictedItems 19 1 +gts restrictedItems 20 1 +gts restrictedItems 21 1 +gts restrictedItems 22 1 +gts restrictedItems 23 1 +gts restrictedItems 24 1 +gts restrictedItems 25 1 +gts restrictedItems 26 1 +gts restrictedItems 27 1 +gts restrictedItems 28 1 +gts restrictedItems 29 1 +gts restrictedItems 30 1 +gts restrictedItems 31 1 +gts restrictedItems 32 1 +gts restrictedItems 33 1 +gts restrictedItems 34 1 +gts restrictedItems 35 1 +gts restrictedItems 36 1 +gts restrictedItems 37 1 +gts restrictedItems 38 1 +gts restrictedItems 39 1 +gts restrictedItems 44 1 +gts restrictedItems 47 1 +gts restrictedItems 48 1 +gts restrictedItems 49 1 +gts restrictedItems 50 1 +gts restrictedItems 51 1 +gts restrictedItems 52 1 +gts restrictedItems 53 1 +gts restrictedItems 54 1 +gts restrictedItems 55 1 +gts restrictedItems 56 1 +gts restrictedItems 57 1 +gts restrictedItems 58 1 +gts restrictedItems 59 1 +gts restrictedItems 60 1 +gts restrictedItems 61 1 +gts restrictedItems 62 1 +gts restrictedItems 63 1 +gts restrictedItems 64 1 +gts restrictedItems 65 1 +gts restrictedItems 66 1 +gts restrictedItems 67 1 +gts restrictedItems 68 1 +gts restrictedItems 69 1 +gts restrictedItems 70 1 +gts restrictedItems 71 1 +gts restrictedItems 72 1 +gts restrictedItems 73 1 +gts restrictedItems 74 1 +gts restrictedItems 75 1 +gts restrictedItems 76 1 +gts restrictedItems 77 1 +gts restrictedItems 78 1 +gts restrictedItems 79 1 +gts restrictedItems 83 1 +gts restrictedItems 84 1 +gts restrictedItems 85 1 +gts restrictedItems 93 1 +gts restrictedItems 94 1 +gts restrictedItems 95 1 +gts restrictedItems 96 1 +gts restrictedItems 97 1 +gts restrictedItems 99 1 +gts restrictedItems 100 1 +gts restrictedItems 101 1 +gts restrictedItems 102 1 +gts restrictedItems 103 1 +gts restrictedItems 104 1 +gts restrictedItems 105 1 +gts restrictedItems 106 1 +gts restrictedItems 107 1 +gts restrictedItems 108 1 +gts restrictedItems 109 1 +gts restrictedItems 110 1 +gts restrictedItems 111 1 +gts restrictedItems 112 1 +gts restrictedItems 113 1 +gts restrictedItems 114 1 +gts restrictedItems 115 1 +gts restrictedItems 116 1 +gts restrictedItems 117 1 +gts restrictedItems 118 1 +gts restrictedItems 119 1 +gts restrictedItems 120 1 +gts restrictedItems 121 1 +gts restrictedItems 122 1 +gts restrictedItems 123 1 +gts restrictedItems 124 1 +gts restrictedItems 125 1 +gts restrictedItems 126 1 +gts restrictedItems 127 1 +gts restrictedItems 128 1 +gts restrictedItems 129 1 +gts restrictedItems 131 1 +gts restrictedItems 132 1 +gts restrictedItems 133 1 +gts restrictedItems 134 1 +gts restrictedItems 135 1 +gts restrictedItems 136 1 +gts restrictedItems 137 1 +gts restrictedItems 138 1 +gts restrictedItems 139 1 +gts restrictedItems 140 1 +gts restrictedItems 141 1 +gts restrictedItems 142 1 +gts restrictedItems 143 1 +gts restrictedItems 144 1 +gts restrictedItems 145 1 +gts restrictedItems 146 1 +gts restrictedItems 147 1 // Restrict Red Dot -gametype_setting restrictedattachments 32 weaponindex 40 1 -gametype_setting restrictedattachments 32 weaponindex 41 1 -gametype_setting restrictedattachments 32 weaponindex 42 1 -gametype_setting restrictedattachments 32 weaponindex 43 1 -gametype_setting restrictedattachments 32 weaponindex 45 1 -gametype_setting restrictedattachments 22 weaponindex 46 1 -gametype_setting restrictedattachments 32 weaponindex 46 1 -gametype_setting restrictedattachments 33 weaponindex 46 1 -gametype_setting restrictedattachments 32 weaponindex 98 1 -gametype_setting restrictedattachments 32 weaponindex 130 1 +gts restrictedattachments 32 weaponindex 40 1 +gts restrictedattachments 32 weaponindex 41 1 +gts restrictedattachments 32 weaponindex 42 1 +gts restrictedattachments 32 weaponindex 43 1 +gts restrictedattachments 32 weaponindex 45 1 +gts restrictedattachments 22 weaponindex 46 1 +gts restrictedattachments 32 weaponindex 46 1 +gts restrictedattachments 33 weaponindex 46 1 +gts restrictedattachments 32 weaponindex 98 1 +gts restrictedattachments 32 weaponindex 130 1 diff --git a/boiii/gamesettings/mp/gamesettings_tdm.cfg b/boiii/gamesettings/mp/gamesettings_tdm.cfg index 11890bd..5da80d2 100644 --- a/boiii/gamesettings/mp/gamesettings_tdm.cfg +++ b/boiii/gamesettings/mp/gamesettings_tdm.cfg @@ -1,8 +1,50 @@ -gametype_setting timelimit 10 -gametype_setting scorelimit 100 -gametype_setting teamCount 2 +//Don't touch the first 2 lines below here. +exec "gamedata/gamesettings/mp/gamesettings_default.cfg" +exec "gamedata/configs/common/default_xboxlive.cfg" -gametype_setting gameAdvertisementRuleScorePercent 15 -gametype_setting gameAdvertisementRuleTimeLeft 2 -gametype_setting gameAdvertisementRuleRound 0 -gametype_setting gameAdvertisementRuleRoundsWon 0 + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. +gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. +gts prematchperiod "15" // The amount of time before the game starts. +gts preroundperiod "5" // The amount of time before a round starts. +gts inactivityKick "120" // Kick players that's AFK +gts allowSpectating "1" // Allow players to spectate other players or CODcasting. +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts allowInGameTeamChange "1" // Allow players to switch teams? +gts autoTeamBalance "1" // Automatically assign players to teams +gts allowFinalKillcam "1" // Controls whether the final killcam is played. + +gts timelimit "10" // Time limit of the game. +gts scorelimit "100" // Score limit reach to end the game. +gts teamCount "2" +gts roundLimit "1" // The number of rounds that will be played before the game ends. + +//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25) +//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25) +//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +//gts allowAnnouncer "1" // Annouce enemy team actions + +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. + +gts gameAdvertisementRuleScorePercent "15" +gts gameAdvertisementRuleTimeLeft "2" +gts gameAdvertisementRuleRound "0" +gts gameAdvertisementRuleRoundsWon "0" \ No newline at end of file