gametype_setting timelimit 5 gametype_setting roundScoreLimit 10 gametype_setting scorelimit 0 gametype_setting roundlimit 2 gametype_setting ballCount 1 gametype_setting carryScore 2 gametype_setting throwScore 1 gametype_setting carrierArmor 100 gametype_setting idleFlagResetTime 15 gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL gametype_setting scoreHeroPowerTimeFactor 0.684 gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map gametype_setting captureTime 0 gametype_setting defuseTime 0 gametype_setting spawntraptriggertime 10 gametype_setting gameAdvertisementRuleTimeLeft 4 gametype_setting gameAdvertisementRuleRound 3