gametype_setting captureTime 0 gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures gametype_setting timelimit 5 gametype_setting scorelimit 3 gametype_setting roundlimit 2 gametype_setting roundwinlimit 2 gametype_setting enemyCarrierVisible 2 // delayed gametype_setting idleFlagResetTime 30 gametype_setting flagCaptureCondition 1 gametype_setting playerrespawndelay 5 gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF gametype_setting scoreHeroPowerTimeFactor 0.835 gametype_setting gameAdvertisementRuleTimeLeft 4 gametype_setting gameAdvertisementRuleRound 3