//Don't touch the first 2 lines below here.
exec "gamedata/gamesettings/mp/gamesettings_default.cfg" 
exec "gamedata/configs/common/default_xboxlive.cfg"

// Below this line you may uncomment the " // " commands and edit to your liking. 
// If you unsure the default command. you can always " // " them back for later custom gameplay.

gts prematchrequirement "0"                     // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0"                 // (0-60) The amount of time before the match will start.
gts prematchperiod "15"                         // The amount of time before the game starts.
gts preroundperiod "5"                          // The amount of time before the round start.
gts allowSpectating "1"                         // Allow players to spectate other players or CODcasting.
gts spectateType "1"                            // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts inactivityKick "120"                        // Kick players that's AFK
gts allowInGameTeamChange "1"                   // Allow players to switch teams?
gts allowFinalKillcam "1"                       // Controls whether the final killcam is played

gts timelimit "5"                               // Time limit of the game.
gts scorelimit "3"                              // The number of flags needed to win the round.
gts roundLimit "2"                              // The number of rounds that will be played before the game ends.
gts roundwinlimit "2"                           // Round Win Limit. The number of rounds a team needs to win before the game ends.
gts enemyCarrierVisible "2"                     // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
gts idleFlagResetTime "30"                      // The time before a flag is automatically returned to base. (0-60 seconds)
gts captureTime "0"                             // Pickup Time. The amount of time it takes to pickup the enemy flag.
gts defuseTime "0"                              // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.)
gts playerRespawnDelay "5"                      // The amount of time a player has to wait before respawning.

//gts loadoutKillstreaksEnabled "1"             // Disable Killstreaks by setting this to 0
//gts perksEnabled "1"                          // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0"                // This should disable robots from the DLC map Rupture by setting this to 1 
//gts disableweapondrop "0"                     // No weapons on the ground.
//gts disallowprone "0"                         // Don't allow players to lay down.
//gts allowHitMarkers "2"                       // Rather or not to show hitmakers?
//gts allowAnnouncer "1"                        // Annouce enemy team actions

//Hardcore Mode
//gts hardcoreMode "1"                          // Enable hardcore mode. 
//gts friendlyfiretype "1"                      // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. 
//gts playerHealthRegenTime "0"                 // Time it takes you to recover damage.
//gts playerMaxHealth "30"                      // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0"                         // Headshots only
//gts allowKillcam "0"                          // Allow Killcam.
//gts allowbattlechatter "0"                    // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1"                     // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3"                   // Kick constant Team killers out of your server. 

gts scoreHeroPowerGainFactor  "0.835"           //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
gts scoreHeroPowerTimeFactor  "0.835"
gts gameAdvertisementRuleTimeLeft "4"
gts gameAdvertisementRuleRound "3"