gametype_setting timelimit 2.5 gametype_setting scorelimit 2 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit gametype_setting bombTimer 45 gametype_setting plantTime 5 gametype_setting defuseTime 5 gametype_setting extraTime 2 gametype_setting OvertimetimeLimit 2 gametype_setting maxObjectiveEventsPerMinute 5 gametype_setting maxPlayerDefensive 128 gametype_setting maxPlayerOffensive 128 gametype_setting maxPlayerEventsPerMinute 2.5 gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD gametype_setting roundlimit 0 gametype_setting cumulativeRoundScores 0 // Winning is round-based gametype_setting roundStartExplosiveDelay 2 gametype_setting roundStartKillstreakDelay 15 gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition gametype_setting scoreHeroPowerTimeFactor 0.679 gametype_setting spawntraptriggertime 10 gametype_setting gameAdvertisementRuleRound 3 gametype_setting gameAdvertisementRuleTimeLeft 1