Renamed LUI_IntermissionBegan function parameter.

This commit is contained in:
Caball009
2026-07-19 23:31:22 +02:00
parent b1e467d511
commit 0885049ed0
+1 -1
View File
@@ -156,7 +156,7 @@ namespace game
WEAK symbol<int(const StringTable* table, int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260};
WEAK symbol<int(const char* string)> StringTable_HashString{0x1404259A0, 0x1404E6320};
WEAK symbol<bool(int localClientNum, void* lua_vm)> LUI_IntermissionBegan{0, 0x1401CEB40};
WEAK symbol<bool(int localClientNum, void* luaVM)> LUI_IntermissionBegan{0, 0x1401CEB40};
WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610};
// Made up name, replaced by ScopedCriticalSection on Black Ops 3
WEAK symbol<void()> LUI_EnterCriticalSection{0x1401AE940, 0x1401CD040};