forked from alterware/iw6-mod
Renamed LUI_IntermissionBegan function parameter.
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@@ -156,7 +156,7 @@ namespace game
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WEAK symbol<int(const StringTable* table, int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260};
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WEAK symbol<int(const char* string)> StringTable_HashString{0x1404259A0, 0x1404E6320};
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WEAK symbol<bool(int localClientNum, void* lua_vm)> LUI_IntermissionBegan{0, 0x1401CEB40};
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WEAK symbol<bool(int localClientNum, void* luaVM)> LUI_IntermissionBegan{0, 0x1401CEB40};
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WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610};
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// Made up name, replaced by ScopedCriticalSection on Black Ops 3
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WEAK symbol<void()> LUI_EnterCriticalSection{0x1401AE940, 0x1401CD040};
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