Added timescale support for lua ui elements during demo playback.

This commit is contained in:
Caball009
2026-07-20 01:02:14 +02:00
parent 0885049ed0
commit 157092c56d
2 changed files with 27 additions and 2 deletions
+1
View File
@@ -158,6 +158,7 @@ namespace game
WEAK symbol<bool(int localClientNum, void* luaVM)> LUI_IntermissionBegan{0, 0x1401CEB40};
WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610};
WEAK symbol<void(int localClientNum, const char* rootName, int deltaTime, void* luaVM)> LUI_Layout{ 0, 0x1401CF060 };
// Made up name, replaced by ScopedCriticalSection on Black Ops 3
WEAK symbol<void()> LUI_EnterCriticalSection{0x1401AE940, 0x1401CD040};
WEAK symbol<void()> LUI_LeaveCriticalSection{0x1401B0AA0, 0x1401CF1A0};