forked from alterware/iw6-mod
Merged branch 'demo_system'.
# Conflicts: # src/client/component/party.cpp # src/client/game/symbols.hpp
This commit is contained in:
+79
-49
@@ -36,15 +36,31 @@ namespace game
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1403B3050, 0x1403F6B50};
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer, void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x1403B3160, 0x1403F6C60};
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WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70};
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WEAK symbol<void(int localClientNum, int latestSequence)> CG_ExecuteNewServerCommands{0, 0x140288500};
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WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x1401F2E20, 0x140271320};
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WEAK symbol<void(int localClientNum, mp::cg_s* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0x0, 0x14028A2C0};
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WEAK symbol<void*(const mp::playerState_t* ps)> CG_GetVehicleDef{0, 0x140229760};
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WEAK symbol<void(int localClientNum, const mp::centity_t* cent, unsigned int event, unsigned int eventParm, bool isPlayerView)> CG_HandleTurretFire{0, 0x140269DF0};
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WEAK symbol<void(int localClientNum, mp::cg_t* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0, 0x14028A2C0};
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WEAK symbol<void(int localClientNum, const mp::snapshot_t* oldSnap, const mp::snapshot_t* newSnap)> CG_UpdateOmnvars{0, 0x14028E770};
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WEAK symbol<void(const char* cmdName, void (), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070};
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WEAK symbol<void(int localClientNum, int key)> CL_CharEvent{0x14023CE50, 0x1402C2AE0};
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WEAK symbol<bool(int localClientNum, int clientNum, char* buffer, int length)> CL_GetClientNameColorize{0, 0x1402CFA60};
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WEAK symbol<bool(const mp::clientActive_t* cl, const int serverTime,
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mp::playerState_t* to)> CL_GetPredictedPlayerInformationForServerTime{0, 0x1402CC710};
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WEAK symbol<bool(const mp::clientActive_t* cl, const int serverTime,
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PlayerVehicleState* predictedPlayerVehState)> CL_GetPredictedVehicleForServerTime{0, 0x1402CC7F0};
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WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70};
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WEAK symbol<void(int localClientNum, int key, int down, unsigned int time)> CL_KeyEvent{0x14023D070, 0x1402C2CE0};
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WEAK symbol<void(int localClientNum, msg_t*)> CL_ParseServerMessage{0, 0x1402CDFC0};
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WEAK symbol<bool(int localClientNum, int weapon, int useAltMode)> CG_SelectWeapon{0, 0x1402AB310};
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WEAK symbol<void(int localClientNum)> CL_SetCGameTime{0, 0x1402B9D80};
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WEAK symbol<void(int localClientNum)> CL_WritePacket{0, 0x1402C1E70};
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WEAK symbol<void(const char* cmdName, void (), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070};
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x1403B3B10, 0x1403F7680};
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WEAK symbol<int(int msec)> Com_TimeScaleMsec{0, 0x140415D50};
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WEAK symbol<void (XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90};
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WEAK symbol<void(XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90};
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WEAK symbol<void(XAssetType type, void(__cdecl* func)(XAssetHeader, void*), const void* inData, bool includeOverride)> DB_EnumXAssets_Internal{0x140271FC0, 0x14031F000};
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WEAK symbol<XAssetEntry*(XAssetType type, const char* name)> DB_FindXAssetEntry{0x140272230, 0x14031F2D0};
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WEAK symbol<const char* (const XAsset* asset)> DB_GetXAssetName{0x14024FB10, 0x1402FB160};
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@@ -93,19 +109,21 @@ namespace game
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WEAK symbol<void(const char *path, const char *dir, int bLanguageDirectory, int iLanguage)> FS_AddGameDirectory{0x14041A120, 0x1404DC570};
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WEAK symbol<void(const char *path, const char *dir)> FS_AddLocalizedGameDirectory{0x14041A2F0, 0x1404DC760};
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WEAK symbol<bool(int localClientNum)> GetRemoteEyeValues{0, 0x1402A0190};
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WEAK symbol<Weapon(const char* pickupName, int model)> G_FindItem{0x140462490, 0x14021B7E0};
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WEAK symbol<int(playerState_s* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
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WEAK symbol<int(playerState_t* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
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WEAK symbol<Weapon(const char* name)> G_GetWeaponForName{0x140359890, 0x1403DA060};
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WEAK symbol<void()> G_Glass_Update{0x14030E680, 0x140397450};
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WEAK symbol<void (playerState_s* ps, Weapon weapon, int hadWeapon)> G_InitializeAmmo{0x140311F00, 0x14039AEA0};
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WEAK symbol<void (playerState_t* ps, Weapon weapon, int hadWeapon)> G_InitializeAmmo{0x140311F00, 0x14039AEA0};
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WEAK symbol<void(int clientNum, Weapon weapon)> G_SelectWeapon{0x14035A200, 0x1403DA880};
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WEAK symbol<int(playerState_s* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
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WEAK symbol<int(playerState_t* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
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WEAK symbol<unsigned int (const char* name, /*ConfigString*/ unsigned int start, unsigned int max, int create,
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const char* errormsg)> G_FindConfigstringIndex{0x0, 0x140161F90};
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WEAK symbol<int(int server_time)> G_RunFrame{0x0, 0x1403A05E0};
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WEAK symbol<int(int clientNun)> G_GetClientScore{0x0, 0x14039EF60};
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const char* errormsg)> G_FindConfigstringIndex{0, 0x140161F90};
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WEAK symbol<int(int server_time)> G_RunFrame{0, 0x1403A05E0};
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WEAK symbol<int(int clientNun)> G_GetClientScore{0, 0x14039EF60};
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WEAK symbol<game_hudelem_s*(int clientNum, int teamNum)> HudElem_Alloc{0x0, 0x1403997E0};
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WEAK symbol<game_hudelem_t*(int clientNum, int teamNum)> HudElem_Alloc{0, 0x1403997E0};
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WEAK symbol<char*(char* string)> I_CleanStr{0x140432460, 0x1404F63C0};
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@@ -117,6 +135,7 @@ namespace game
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WEAK symbol<unsigned int (int)> Live_SyncOnlineDataFlags{0, 0x1405ABF70};
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WEAK symbol<const char*()> LiveStorage_FetchFFotD{0x140415FD0, 0x1404D7C00}; // get build number
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WEAK symbol<bool(int controllerIndex, unsigned int name, int value, StatsGroup statsGroup)> LiveStorage_PlayerDataSetIntByName{0x1403B8C20, 0x140404730};
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WEAK symbol<bool(std::uint8_t* persistentData, const char* lookupString, int value, std::uint8_t* modifiedFlags, StatsGroup statsGroup)> LiveStorage_PlayerDataSetReservedInt{0x1403B8D00, 0x140404820};
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WEAK symbol<std::int64_t(std::uint8_t* persistentData, const char* lookupString, const StatsGroup statsGroup)> LiveStorage_PlayerDataGetReservedInt{0x1403B84F0, 0x140403CF0};
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@@ -137,27 +156,33 @@ namespace game
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WEAK symbol<int(const StringTable* table, int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260};
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WEAK symbol<int(const char* string)> StringTable_HashString{0x1404259A0, 0x1404E6320};
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WEAK symbol<bool(int localClientNum, void* lua_vm)> LUI_IntermissionBegan{0, 0x1401CEB40};
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WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610};
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// Made up name, replaced by ScopedCriticalSection on Black Ops 3
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WEAK symbol<void()> LUI_EnterCriticalSection{0x1401AE940, 0x1401CD040};
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WEAK symbol<void()> LUI_LeaveCriticalSection{0x1401B0AA0, 0x1401CF1A0};
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WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0x0, 0x1404B38A0};
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WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0, 0x1404B38A0};
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WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x140523D90, 0x1405F0E20};
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WEAK symbol<void(netsrc_t, netadr_s*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0};
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WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_s* to)> NET_SendLoopPacket{0, 0x14041D780};
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WEAK symbol<bool(const char* s, netadr_s* a)> NET_StringToAdr{0, 0x14041D870};
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WEAK symbol<void(netadr_s*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0};
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WEAK symbol<int(msg_t*)> MSG_ReadLong{0, 0x1404181C0};
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WEAK symbol<void(msg_t*, int, unsigned int)> MSG_WriteBits{0, 0x140418740};
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WEAK symbol<void(netsrc_t, netadr_t*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0};
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WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendLoopPacket{0, 0x14041D780};
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WEAK symbol<bool(const char* s, netadr_t* a)> NET_StringToAdr{0, 0x14041D870};
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WEAK symbol<void(netadr_t*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0};
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WEAK symbol<void*(int)> Omnvar_GetDef{0, 0x1404F3E80};
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WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1,
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float* color, Material* material)> R_AddCmdDrawStretchPic{0x140234460, 0x140600BE0};
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WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070};
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WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0};
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WEAK symbol<Font_s*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0};
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WEAK symbol<void(const char*, int, const Font_t*, float, float, float, float, float, const float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070};
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WEAK symbol<void(const char*, int, const Font_t*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0};
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WEAK symbol<Font_t*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0};
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WEAK symbol<void()> R_SyncRenderThread{0x140535AF0, 0x140602D30};
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WEAK symbol<int(const char* text, int maxChars, Font_s* font)> R_TextWidth{0x140513390, 0x1405DFDB0};
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WEAK symbol<int(const char* text, int maxChars, Font_t* font)> R_TextWidth{0x140513390, 0x1405DFDB0};
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WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x14024D150, 0x1402F6D40};
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@@ -170,8 +195,8 @@ namespace game
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WEAK symbol<const char*(unsigned int index)> Scr_GetString{0x1403DE200, 0x140439160};
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WEAK symbol<unsigned int(unsigned int index)> Scr_GetConstString{0x1403DDAC0, 0x140438AD0};
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WEAK symbol<unsigned int(unsigned int index)> Scr_GetConstIString{0x1403DD8A0, 0x1404388B0};
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WEAK symbol<void(int value)> Scr_AddInt{0x0, 0x140437E70};
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WEAK symbol<void(const char* value)> Scr_AddString{0x0, 0x1404381D0};
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WEAK symbol<void(int value)> Scr_AddInt{0, 0x140437E70};
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WEAK symbol<void(const char* value)> Scr_AddString{0, 0x1404381D0};
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WEAK symbol<int(unsigned int index)> Scr_GetInt{0x1403DDEB0, 0x140438E10};
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WEAK symbol<float(unsigned int index)> Scr_GetFloat{0x1403DDD50, 0x140438D60};
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WEAK symbol<void(unsigned int index, float* vectorValue)> Scr_GetVector{0x1403DE470, 0x1404393D0};
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@@ -179,11 +204,11 @@ namespace game
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WEAK symbol<unsigned int()> Scr_GetNumParam{0x1403DDF60, 0x140438EC0};
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WEAK symbol<void()> Scr_ClearOutParams{0x1403DD500, 0x140438600};
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WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x1403DBDC0, 0x140436E10};
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WEAK symbol<void(int entnum, unsigned int classnum)> Scr_AddEntityNum{0x0, 0x140437F60};
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WEAK symbol<void(int entnum, unsigned int classnum)> Scr_AddEntityNum{0, 0x140437F60};
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WEAK symbol<int(unsigned int classnum, int entnum, int offset)> Scr_SetObjectField{0x140350E70, 0x1403D3FE0};
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WEAK symbol<void(unsigned int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x1403DE730, 0x140439700};
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WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0x0, 0x1404397D0};
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WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0x0, 0x140436D60};
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WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0, 0x1404397D0};
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WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0, 0x140436D60};
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WEAK symbol<bool(VariableValue* value)> Scr_CastString{0x1403D9BA0, 0x140434AC0};
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WEAK symbol<unsigned __int16(int handle, unsigned int paramcount)> Scr_ExecThread{0x1403DD600, 0x1404386E0};
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@@ -208,23 +233,24 @@ namespace game
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WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{0x1403B4560, 0x1403F80D0};
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WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0, 0x1403F8150};
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WEAK symbol<void()> SV_Cmd_EndTokenizedString{0, 0x1403F8110};
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WEAK symbol<void()> SV_MatchEnd{0x0, 0x14047A090};
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WEAK symbol<void()> SV_MatchEnd{0, 0x14047A090};
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WEAK symbol<void(netadr_s* from)> SV_DirectConnect{0, 0x140471390};
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WEAK symbol<void(netadr_t* from)> SV_DirectConnect{0, 0x140471390};
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WEAK symbol<bool()> SV_Loaded{0x140491820, 0x1404770C0};
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WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded)> SV_StartMap{0, 0x140470170};
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WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded, bool migrate)> SV_StartMapForParty{0, 0x1404702F0};
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WEAK symbol<mp::gentity_s*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920};
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WEAK symbol<mp::gentity_t*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920};
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WEAK symbol<bool(int clientNum)> SV_BotIsBot{0, 0x140461340};
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WEAK symbol<const char*()> SV_BotGetRandomName{0, 0x140460B80};
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WEAK symbol<void(mp::gentity_s*)> SV_SpawnTestClient{0, 0x1404740A0};
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WEAK symbol<void(mp::gentity_t*)> SV_SpawnTestClient{0, 0x1404740A0};
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WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0, 0x140472430};
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WEAK symbol<void()> SV_FastRestart{0x14048B890, 0x14046F440};
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WEAK symbol<playerState_s*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10};
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WEAK symbol<playerState_t*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10};
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WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x140475990};
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WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0, 0x14046F730};
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WEAK symbol<bool(mp::client_t*, const char*, int)> SV_Netchan_Transmit{0, 0x14047CC60};
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WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140477450};
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WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{0x140490F40, 0x1404758C0};
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@@ -232,7 +258,7 @@ namespace game
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WEAK symbol<bool()> Sys_IsDatabaseReady2{0x1403C2D40, 0x140423920};
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WEAK symbol<int()> Sys_Milliseconds{0x14043D2A0, 0x140501CA0};
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WEAK symbol<void()> Sys_ShowConsole{0x14043E650, 0x140503130};
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WEAK symbol<bool(int, void const*, const netadr_s*)> Sys_SendPacket{0x14043D000, 0x140501A00};
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WEAK symbol<bool(int, void const*, const netadr_t*)> Sys_SendPacket{0x14043D000, 0x140501A00};
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WEAK symbol<void*(int valueIndex)> Sys_GetValue{0x1403C2C30, 0x1404237D0};
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WEAK symbol<bool()> Sys_IsMainThread{0x1478FC470, 0x140423950};
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WEAK symbol<HANDLE(Sys_Folder folder, const char* baseFilename)> Sys_CreateFile{0x140434B10, 0x1404F8FD0};
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@@ -244,6 +270,9 @@ namespace game
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WEAK symbol<const char*(const char*)> UI_LocalizeMapname{0, 0x1404B96D0};
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WEAK symbol<const char*(const char*)> UI_LocalizeGametype{0, 0x1404B90F0};
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WEAK symbol<void(int localClientNum, mp::cg_t* cg, vec3_t* outViewOrigin,
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vec3_t* outViewAngles)> VehicleCam_UpdatePlayerControlCam{0, 0x140568CA0};
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WEAK symbol<DWOnlineStatus(int)> dwGetLogOnStatus{0, 0x140589490};
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WEAK symbol<void(pmove_t* move, trace_t*, const float*, const float*,
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@@ -251,7 +280,7 @@ namespace game
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WEAK symbol<void(const pmove_t* move, trace_t* trace, const float*,
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const float*, const Bounds*, int, int)> PM_trace{0, 0x140225DB0};
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WEAK symbol<void(void* ps)> Jump_ClearState{0x0, 0x140213120};
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WEAK symbol<void(void* ps)> Jump_ClearState{0, 0x140213120};
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WEAK symbol<void(unsigned __int64 markPos)> LargeLocalResetToMark{0x140423B50, 0x1404E4D00};
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@@ -266,7 +295,7 @@ namespace game
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WEAK symbol<CmdArgs> cmd_args{0x144CE7F70, 0x144518480};
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WEAK symbol<CmdArgs> sv_cmd_args{0x144CE8020, 0x144518530};
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WEAK symbol<cmd_function_s*> cmd_functions{0x144CE80C8, 0x1445185D8};
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WEAK symbol<cmd_function_t*> cmd_functions{0x144CE80C8, 0x1445185D8};
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WEAK symbol<int> dvarCount{0x1458CBA3C, 0x1478EADF4};
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WEAK symbol<dvar_t*> sortedDvars{0x1458CBA60, 0x1478EAE10};
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@@ -303,36 +332,37 @@ namespace game
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WEAK symbol<function_stack_t> scr_function_stack{0x1455BE708, 0x144D57808};
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WEAK symbol<unsigned int> scr_levelEntityId{0x1452A9F30, 0x144A43020};
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WEAK symbol<int> level_time{0x0, 0x1443F4B6C};
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WEAK symbol<int> level_finished{0x0, 0x1443F6FAC};
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WEAK symbol<int> level_savepersist{0x0, 0x1443F5710};
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WEAK symbol<int> level_time{0, 0x1443F4B6C};
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WEAK symbol<int> level_finished{0, 0x1443F6FAC};
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WEAK symbol<int> level_savepersist{0, 0x1443F5710};
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WEAK symbol<DWORD> threadIds{0x144DE6640, 0x1446B4960};
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WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{0x145F525A8, 0x1480350D8};
|
||||
WEAK symbol<GfxDrawMethod_t> gfxDrawMethod{0x145F525A8, 0x1480350D8};
|
||||
|
||||
namespace sp
|
||||
{
|
||||
WEAK symbol<gentity_s> g_entities{0x143C91600, 0};
|
||||
WEAK symbol<gentity_t> g_entities{0x143C91600, 0};
|
||||
|
||||
WEAK symbol<XZone> g_zones_0{0x1434892D8, 0};
|
||||
}
|
||||
|
||||
namespace mp
|
||||
{
|
||||
WEAK symbol<cg_s> cgArray{0, 0x14176EC00};
|
||||
WEAK symbol<cg_t> cg{0, 0x14176EC00};
|
||||
WEAK symbol<cgs_t> cgs{0, 0x14187EB80};
|
||||
WEAK symbol<clientActive_t> cl{0, 0x1419E1C70};
|
||||
WEAK symbol<clientConnection_t> clc{0, 0x141CB5350};
|
||||
WEAK symbol<clientStatic_t> cls{0, 0x141D1AB60};
|
||||
WEAK symbol<serverStatic_t> svs{0, 0x144DF9580};
|
||||
|
||||
WEAK symbol<gentity_s> g_entities{0, 0x14427A0E0};
|
||||
|
||||
WEAK symbol<int> svs_clientCount{0, 0x14647B28C};
|
||||
WEAK symbol<client_t> svs_clients{0, 0x14647B290};
|
||||
|
||||
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
|
||||
|
||||
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
|
||||
WEAK symbol<int> serverTime{0, 0x14647B280};
|
||||
WEAK symbol<gentity_t> g_entities{0, 0x14427A0E0};
|
||||
WEAK symbol<centity_t> centities{0, 0x141887350};
|
||||
|
||||
WEAK symbol<XZone> g_zones_0{0, 0x143A46498};
|
||||
WEAK symbol<connstate_t> connstate{0, 0x1419E1AE0};
|
||||
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
|
||||
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
|
||||
}
|
||||
|
||||
namespace hks
|
||||
|
||||
Reference in New Issue
Block a user