Merged branch 'demo_system'.

# Conflicts:
#	src/client/component/party.cpp
#	src/client/game/symbols.hpp
This commit is contained in:
Caball 2024-12-31 01:40:39 +01:00
commit 3dddcb6f0a
44 changed files with 5166 additions and 228 deletions

View File

@ -97,7 +97,7 @@ namespace auth
return key;
}
int send_connect_data_stub(game::netsrc_t sock, game::netadr_s* adr, const char* format, const int len)
int send_connect_data_stub(game::netsrc_t sock, game::netadr_t* adr, const char* format, const int len)
{
std::string connect_string(format, len);
game::SV_Cmd_TokenizeString(connect_string.data());
@ -131,7 +131,7 @@ namespace auth
return true;
}
void direct_connect(game::netadr_s* from, game::msg_t* msg)
void direct_connect(game::netadr_t* from, game::msg_t* msg)
{
const auto offset = sizeof("connect") + 4;

View File

@ -21,7 +21,7 @@ namespace bots
bool can_add()
{
return party::get_client_count() < *game::mp::svs_clientCount;
return party::get_client_count() < game::mp::svs->clientCount;
}
void bot_team_join(const int entity_num)
@ -29,14 +29,14 @@ namespace bots
// schedule the select team call
scheduler::once([entity_num]()
{
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value),
false);
// scheduler the select class call
scheduler::once([entity_num]()
{
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
utils::string::va("lui 5 %i %i", (rand() % 5) + 10,
*game::mp::sv_serverId_value), false);
}, scheduler::pipeline::server, 1s);
@ -144,7 +144,7 @@ namespace bots
{
bot_names_received = false;
game::netadr_s master{};
game::netadr_t master{};
if (server_list::get_master_server(master))
{
console::info("Getting bots...\n");
@ -175,7 +175,7 @@ namespace bots
num_bots = std::strtoul(params.get(1), nullptr, 10);
}
num_bots = std::min(num_bots, static_cast<std::size_t>(*game::mp::svs_clientCount));
num_bots = std::min(num_bots, static_cast<std::size_t>(game::mp::svs->clientCount));
console::info("Spawning %zu %s\n", num_bots, (num_bots == 1 ? "bot" : "bots"));
@ -198,9 +198,9 @@ namespace bots
parse_bot_names_from_file();
}
network::on("getbotsResponse", [](const game::netadr_s& target, const std::string& data)
network::on("getbotsResponse", [](const game::netadr_t& target, const std::string& data)
{
game::netadr_s master{};
game::netadr_t master{};
if (server_list::get_master_server(master) && !bot_names_received && target == master)
{
bot_names = utils::string::split(data, '\n');

View File

@ -41,8 +41,7 @@ namespace branding
localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "iw6-mod: " VERSION " by AlterWare.\n");
utils::hook::call(SELECT_VALUE(0x1403BDABA, 0x140414424), dvar_set_string_stub);
ui_get_formatted_build_number_hook.create(
SELECT_VALUE(0x140415FD0, 0x1404D7C00), ui_get_formatted_build_number_stub);
ui_get_formatted_build_number_hook.create(game::LiveStorage_FetchFFotD, ui_get_formatted_build_number_stub);
scheduler::loop([]()
{

View File

@ -86,18 +86,28 @@ namespace colors
return string;
}
size_t get_client_name_stub(const int local_client_num, const int index, char* buf, const int size,
const size_t unk, const size_t unk2)
size_t get_client_name_stub(const int local_client_num, const int index, char* name_buf,
const int max_name_size, char* clan_buf, const int max_clan_size)
{
// CL_GetClientName (CL_GetClientNameAndClantag?)
const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, size_t, size_t)>(0x1402CF790)(
local_client_num, index, buf, size, unk, unk2);
// CL_GetClientNameAndClanTag (wrapper for CL_GetClientNameAndClanTagColorize)
const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, char*, int)>(0x1402CF790)(
local_client_num, index, name_buf, max_name_size, clan_buf, max_clan_size);
utils::string::strip(buf, buf, size);
utils::string::strip(name_buf, name_buf, static_cast<size_t>(max_name_size));
return result;
}
int clean_agent_name_stub(char* out, int max_size, const char* fmt, const char* in)
{
// format agent overhead name like [%s]
const auto length = sprintf_s(out, max_size, fmt, in);
utils::string::strip(in, out, std::min(static_cast<size_t>(length), static_cast<size_t>(max_size)));
return length;
}
void rb_lookup_color_stub(const char index, DWORD* color)
{
*color = RGB(255, 255, 255);
@ -143,6 +153,9 @@ namespace colors
// don't apply colors to overhead names
utils::hook::call(0x14025CE79, get_client_name_stub);
// don't apply colors to overhead names of agents (like dogs or juggernauts)
utils::hook::call(0x1402CF760, clean_agent_name_stub);
// patch I_CleanStr
utils::hook::jump(0x1404F63C0, i_clean_str_stub);
}

View File

@ -194,7 +194,7 @@ namespace command
void add_raw(const char* name, void (*callback)())
{
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_t>());
}
void add(const char* name, const std::function<void(const params&)>& callback)
@ -321,7 +321,7 @@ namespace command
}
console::info("================================ COMMAND DUMP =====================================\n");
game::cmd_function_s* cmd = *game::cmd_functions;
game::cmd_function_t* cmd = *game::cmd_functions;
auto i = 0;
while (cmd)
{

View File

@ -110,7 +110,7 @@ namespace dedicated
return;
}
game::netadr_s target{};
game::netadr_t target{};
if (server_list::get_master_server(target))
{
network::send(target, "heartbeat", "IW6");

View File

@ -41,7 +41,7 @@ namespace dedicated_info
for (auto i = 0; i < sv_maxclients->current.integer; ++i)
{
auto* client = &game::mp::svs_clients[i];
auto* client = &game::mp::svs->clients[i];
auto* self = &game::mp::g_entities[i];
if (client->header.state > game::CS_FREE && self && self->client)
@ -59,7 +59,7 @@ namespace dedicated_info
utils::string::strip(sv_hostname->current.string, cleaned_hostname.data(),
cleaned_hostname.size() + 1);
console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(),
console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.c_str(),
mapname->current.string, client_count,
sv_maxclients->current.integer, bot_count));
}, scheduler::pipeline::main, 1s);

View File

@ -0,0 +1,946 @@
#include "std_include.hpp"
#include "loader/component_loader.hpp"
#include "demo_playback.hpp"
#include "demo_utils.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "utils/command_line.hpp"
#include "utils/hook.hpp"
using namespace demo_utils;
namespace // demo class
{
class demo_playback_t
{
public:
demo_playback_t();
[[nodiscard]] bool is_demo_playing() const;
[[nodiscard]] bool is_demo_repeating() const;
[[nodiscard]] const std::optional<gamestate_t>& get_gamestate() const;
[[nodiscard]] bool rewind_demo(std::optional<std::uint32_t> msec);
[[nodiscard]] bool start(std::filesystem::path& path, bool repeat);
[[nodiscard]] std::optional<std::reference_wrapper<std::filesystem::path>> restart();
template <typename Func, typename... Args> auto use_predicted_data(Func func, Args&&... args);
template <typename Func, typename... Args> auto handle_fast_forward(Func func, Args&&... args);
void parse_demo_wrapper();
void stop();
private:
void repeat();
bool repeat_{};
bool skip_timeout_{};
bool retain_timescale_{};
std::size_t post_map_header_file_offset_{};
std::size_t pred_data_index_{};
std::array<predicted_data_t, 256> pred_data_{};
std::optional<std::int32_t> rewind_snap_svr_time_;
std::optional<gamestate_t> gs_;
std::vector<std::uint8_t> buffer_;
std::filesystem::path path_;
std::ifstream file_;
} demo;
demo_playback_t::demo_playback_t()
{
buffer_.reserve(MAX_SIZE);
}
bool demo_playback_t::is_demo_playing() const
{
return file_.good() && file_.is_open();
}
bool demo_playback_t::is_demo_repeating() const
{
return repeat_;
}
const std::optional<gamestate_t>& demo_playback_t::get_gamestate() const
{
return gs_;
}
template <typename Func, typename ...Args>
auto demo_playback_t::use_predicted_data(Func func, Args&& ...args)
{
return func(pred_data_, pred_data_index_, std::forward<Args>(args)...);
}
template <typename Func, typename ...Args>
auto demo_playback_t::handle_fast_forward(Func func, Args&& ...args)
{
return func(rewind_snap_svr_time_, skip_timeout_, std::forward<Args>(args)...);
}
bool demo_playback_t::rewind_demo(std::optional<std::uint32_t> msec)
{
if (!is_demo_playing())
{
return false;
}
// trigger demo end-of-file which will repeat the demo
repeat_ = true;
file_.seekg(0, std::ios::end);
if (msec)
{
retain_timescale_ = true;
const auto snap_svr_time = game::mp::cl->snap.serverTime;
if (const auto delta_time = snap_svr_time - static_cast<std::int32_t>(*msec) - 50; delta_time > 0)
{
rewind_snap_svr_time_ = delta_time;
}
}
// workaround to get rewinding working without delay at low timescales
fast_forward_demo(1000);
return true;
}
bool demo_playback_t::start(std::filesystem::path& path, bool repeat)
{
// check if the file can be opened before taking any action with the demo file stream
std::ifstream file(path, std::ios::binary);
const auto can_open = file.good() && file.is_open();
if (!can_open)
{
return false;
}
stop();
file_ = std::move(file);
assert(file_.good() && file_.is_open());
// (re)set data
repeat_ = repeat;
gs_.reset();
path_ = std::move(path);
get_persistent_data() = {};
if (auto* demo_timescale = game::Dvar_FindVar("demotimescale"); demo_timescale)
{
demo_timescale->current.value = 1.0f;
}
if (game::Live_SyncOnlineDataFlags(0))
{
console::info("the demo should start to load in a few seconds\n");
}
return true;
}
std::optional<std::reference_wrapper<std::filesystem::path>> demo_playback_t::restart()
{
if (!start(path_, repeat_))
{
return path_;
}
return std::nullopt;
}
void demo_playback_t::parse_demo_wrapper()
{
if (!parse_demo(file_, buffer_, post_map_header_file_offset_, pred_data_, pred_data_index_, gs_))
{
if (is_demo_repeating() && *game::mp::connstate != game::CA_DISCONNECTED)
{ // don't repeat demo if it was stopped manually
repeat();
}
else
{
stop();
}
}
assert(*game::mp::connstate != game::CA_DISCONNECTED || !is_demo_playing());
}
void demo_playback_t::stop()
{
skip_timeout_ = {};
retain_timescale_ = {};
post_map_header_file_offset_ = {};
pred_data_index_ = {};
pred_data_.fill({});
rewind_snap_svr_time_ = {};
gs_.reset();
buffer_.clear();
file_.clear();
file_.close();
// ensure that sv_cheats is always disabled after demo playback
if (auto* sv_cheats = game::Dvar_FindVar("sv_cheats"); sv_cheats)
{
sv_cheats->current.enabled = false;
}
}
void demo_playback_t::repeat()
{
assert(post_map_header_file_offset_ < 256);
if (auto& connstate = *game::mp::connstate; connstate == game::CA_ACTIVE)
{
// prevent old snapshots from being processed; would mess up the server command sequences
connstate = game::CA_PRIMED;
}
// reset game data
game::mp::clc->serverCommandSequence = {};
game::mp::clc->lastExecutedServerCommand = {};
game::mp::cgs->serverCommandSequence = {};
get_persistent_data() = {};
if (auto* demo_timescale = game::Dvar_FindVar("demotimescale"); demo_timescale)
{
if (!retain_timescale_)
{
demo_timescale->current.value = 1.0f;
}
}
// reset class data
skip_timeout_ = {};
retain_timescale_ = {};
pred_data_index_ = {};
file_.clear();
file_.seekg(post_map_header_file_offset_, std::ios::beg);
}
}
namespace // hooks
{
utils::hook::detour CG_UpdateOmnvars_hook;
utils::hook::detour CG_VisionSetStartLerp_To_hook;
utils::hook::detour CL_GetPredictedPlayerInformationForServerTime_hook;
utils::hook::detour CL_GetPredictedVehicleForServerTime_hook;
utils::hook::detour CL_SetCGameTime_hook;
utils::hook::detour CL_WritePacket_hook;
utils::hook::detour GetRemoteEyeValues_hook;
utils::hook::detour LUI_IntermissionBegan_hook;
utils::hook::detour VehicleCam_UpdatePlayerControlCam_hook;
game::dvar_t* demo_vision;
static constexpr std::array VISION_SETS{
"disabled", "no vision", "default",
"ac130", "ac130_enhanced_mp", "ac130_inverted", "aftermath", "aftermath_glow", "aftermath_post", "black_bw",
"cheat_bw", "coup_sunblind", "default_night", "default_night_mp", "end_game", "missilecam", "mpintro",
"mpnuke", "mpnuke_aftermath", "mpoutro", "near_death", "near_death_mp", "nuke_global_flash", "thermal_mp", "thermal_snowlevel_mp",
"aftermath_map", static_cast<const char*>(nullptr)
};
static_assert(
std::string_view(VISION_SETS[0]) == "disabled" &&
std::string_view(VISION_SETS[1]) == "no vision" &&
std::string_view(VISION_SETS[2]) == "default" &&
std::string_view(VISION_SETS[VISION_SETS.size() - 2]) == "aftermath_map" &&
VISION_SETS.back() == nullptr // enum dvars require a nullptr as last value
);
bool handle_vision_override(game::mp::ClientVisionSetData& cvs_data, std::int32_t index, const char* vision_name, std::int32_t duration, std::int32_t time)
{
if (demo.is_demo_playing())
{
const auto vision_set = static_cast<std::size_t>((demo_vision) ? demo_vision->current.integer : 0);
if (vision_set == 1)
{
// enable 'post apply' vision
cvs_data.visionSetLerpData[index].style = 1;
cvs_data.postApplyLerpDest = 1.0f;
return true;
}
else if (vision_set >= 2 && vision_set + 2 <= VISION_SETS.size())
{
// enable 'post apply' vision
cvs_data.visionSetLerpData[index].style = 0;
cvs_data.postApplyLerpDest = 1.0f;
if (vision_set + 2 == VISION_SETS.size())
{
if (const auto mapname = get_mapname(false); mapname.empty())
{
return CG_VisionSetStartLerp_To_hook.invoke<bool>(&cvs_data, index, "aftermath_post", duration, time);
}
else
{
// a small number of maps have a vision called 'aftermath_mp_mapname'
return CG_VisionSetStartLerp_To_hook.invoke<bool>(&cvs_data, index, std::format("aftermath_{}", mapname).c_str(), duration, time);
}
}
else
{
return CG_VisionSetStartLerp_To_hook.invoke<bool>(&cvs_data, index, VISION_SETS[vision_set], duration, time);
}
}
}
return CG_VisionSetStartLerp_To_hook.invoke<bool>(&cvs_data, index, vision_name, duration, time);
}
void handle_vision()
{
if (demo_vision && demo_vision->modified)
{
const auto vision_set = demo_vision->current.integer;
for (auto i = 0; i < game::CS_VISIONSET_COUNT; ++i)
{
const std::string_view vision_name = (!vision_set)
? game::mp::cg->cvsData.visionName[i]
: "";
handle_vision_override(game::mp::cg->cvsData, i, vision_name.data(), 1, game::mp::cl->serverTime);
}
if (!vision_set)
{
// disable 'post apply' vision if the game hasn't used it yet
if (game::mp::cg->cvsData.visionName[5][0] == '\0')
{
game::mp::cg->cvsData.postApplyLerpDest = 0.0f;
}
}
else if (vision_set == 1)
{
std::memset(&game::mp::cg->cvsData.visionSetCurrent, 0, sizeof(game::mp::cg->cvsData.visionSetCurrent));
}
// reset modified flag to avoid doing the same work each frame
demo_vision->modified = false;
}
}
void handle_fast_forward(auto old_connstate)
{
if (const auto new_connstate = *game::mp::connstate; new_connstate == game::CA_ACTIVE)
{
const auto server_time = game::mp::cl->serverTime;
const auto snap_svr_time = game::mp::cl->snap.serverTime;
demo.handle_fast_forward([old_connstate, server_time, snap_svr_time](
std::optional<std::int32_t>& rewind_snap_svr_time, bool& skip_timeout)
{
if (old_connstate == game::CA_PRIMED)
{
if (rewind_snap_svr_time)
{
// handle fast forward after rewinding
if (*rewind_snap_svr_time > snap_svr_time)
{
fast_forward_demo(*rewind_snap_svr_time - snap_svr_time);
}
rewind_snap_svr_time = {};
}
}
else if (old_connstate == game::CA_ACTIVE && !skip_timeout)
{
if (const auto delta_time = snap_svr_time - server_time; delta_time >= 1000)
{
// skip timeout between first and second snapshots (for user demos)
fast_forward_demo(delta_time);
skip_timeout = true;
}
}
});
}
}
void handle_demo_patches()
{
// set cg_t->demoType to DEMO_TYPE_CLIENT to disable mouse input and avoid frame interpolation issues
game::mp::cg->demoType = game::mp::DEMO_TYPE_CLIENT;
// ensure that sv_cheats is always enabled during demo playback
if (auto* sv_cheats = game::Dvar_FindVar("sv_cheats"); sv_cheats)
{
sv_cheats->current.enabled = true;
}
// sometimes the hud isn't updated after a weapon change; force update the weapon name and ammo (clip) when changing weapons
// various other Call of Duty games are also affected by this bug
if (game::mp::cg->weaponSelect.data != static_cast<std::size_t>(game::mp::cg->ps.weapon))
{
game::CG_SelectWeapon(0, game::mp::cg->ps.weapon, 0);
}
}
void handle_demo_reading(const std::int32_t client_num)
{
if (game::Live_SyncOnlineDataFlags(0) || !demo.is_demo_playing())
{
// set demoType to default value
// normally the game does this unconditionally, but that code has been removed
game::mp::cg->demoType = game::mp::DEMO_TYPE_NONE;
CL_SetCGameTime_hook.invoke<void>(client_num);
}
else
{
const auto old_connstate = *game::mp::connstate;
if (old_connstate == game::CA_ACTIVE)
{
// reset cl->newSnapshots to prevent CL_SetCGameTime from making a call to CL_AdjustTimeDelta,
// which interferes with the timescale
game::mp::cl->newSnapshots = 0;
}
CL_SetCGameTime_hook.invoke<void>(client_num);
handle_fast_forward(old_connstate);
handle_vision();
handle_demo_patches();
demo.parse_demo_wrapper();
}
}
void write_packet(const std::int32_t client_num)
{
if (!demo.is_demo_playing())
{
CL_WritePacket_hook.invoke<void>(client_num);
}
}
bool get_predicted_player_data(const game::mp::clientActive_t& cl, std::int32_t ps_time, game::mp::playerState_t& ps)
{
if (!demo.is_demo_playing())
{
return CL_GetPredictedPlayerInformationForServerTime_hook.invoke<bool>(&cl, ps_time, &ps);
}
// hide regular hud when showing special hud for killstreak reward
// must not unset this 15th bit when dead to avoid a crash in CG_SimulateBulletFire
ps.otherFlags = (ps.pm_type == 7 || ps.remoteControlEnt != 2047 || ps.vehicleState.entity != 2047)
? ps.otherFlags | 0x4000
: ps.otherFlags & ~0x4000;
demo.use_predicted_data([&ps, ps_time](const std::array<predicted_data_t, 256>& pred_data, std::size_t pred_data_index)
{
static constexpr auto pred_data_size = std::tuple_size_v<std::remove_reference_t<decltype(pred_data)>>;
// find most recent predicted player data
for (std::size_t count = 0, index = pred_data_index - 1; count < pred_data_size; ++count, --index)
{
const auto& p_data = pred_data[index % pred_data_size];
if (p_data.cad.serverTime <= ps_time && ps_time - p_data.cad.serverTime < 500)
{
std::memcpy(&ps.origin[0], &p_data.cad.origin[0], sizeof(ps.origin));
std::memcpy(&ps.velocity[0], &p_data.cad.velocity[0], sizeof(ps.velocity));
std::memcpy(&ps.viewangles[0], &p_data.viewangles[0], sizeof(ps.viewangles));
ps.bobCycle = p_data.cad.bobCycle;
ps.movementDir = p_data.cad.movementDir;
break;
}
}
});
// must return true otherwise branch is taken that undoes the work of this function
return true;
}
bool get_predicted_vehicle_data(const game::mp::clientActive_t& cl, std::int32_t ps_time, game::PlayerVehicleState& ps_vehicle)
{
if (!demo.is_demo_playing())
{
return CL_GetPredictedVehicleForServerTime_hook.invoke<bool>(&cl, ps_time, &ps_vehicle);
}
demo.use_predicted_data([&ps_vehicle, ps_time](const std::array<predicted_data_t, 256>& pred_data, std::size_t pred_data_index)
{
static constexpr auto pred_data_size = std::tuple_size_v<std::remove_reference_t<decltype(pred_data)>>;
// find most recent predicted vehicle data
for (std::size_t count = 0, index = pred_data_index - 1; count < pred_data_size; ++count, --index)
{
const auto& p_data = pred_data[index % pred_data_size];
if (p_data.cad.serverTime <= ps_time && ps_time - p_data.cad.serverTime < 500)
{
const auto org_entity = ps_vehicle.entity;
ps_vehicle = p_data.cad.playerVehStateClientArchive;
ps_vehicle.entity = org_entity;
break;
}
}
});
// must return true otherwise branch is taken that undoes the work of this function
return true;
}
bool show_intermission_menu(const std::int32_t client_num, void* lua_vm)
{
// it appeared easier to prevent the intermission menu from being shown instead of closing or hiding it
if (!demo.is_demo_playing() || !demo.is_demo_repeating())
{
return LUI_IntermissionBegan_hook.invoke<bool>(client_num, lua_vm);
}
// rewind demo and don't display intermission menu for repeated demos
static_cast<void>(demo.rewind_demo(std::nullopt));
return false;
}
void control_ui_element(const std::int32_t client_num, const game::mp::snapshot_t& old_snap, game::mp::snapshot_t& new_snap)
{
// it appeared easier to prevent these menus from being shown instead of closing or hiding them
if (demo.is_demo_playing())
{
// skip team selection menu (and loadout selection menu)
assert(std::string_view(*reinterpret_cast<const char**>(game::Omnvar_GetDef(103))) == "ui_options_menu");
new_snap.omnvars[103] = {};
if (demo.is_demo_repeating())
{
// skip extinction mode end-of-game score / stats menu
assert(std::string_view(*reinterpret_cast<const char**>(game::Omnvar_GetDef(194))) == "ui_alien_show_eog_score");
new_snap.omnvars[194] = {};
}
}
CG_UpdateOmnvars_hook.invoke<void>(client_num, &old_snap, &new_snap);
}
std::int32_t update_gamestate_config_strings(game::msg_t& msg)
{
if (demo.is_demo_playing())
{
// update command sequences and overwrite config strings if that data is available
if (const auto& gs = demo.get_gamestate(); gs)
{
game::mp::cls->gameState = gs->data;
game::mp::clc->serverCommandSequence = gs->svr_cmd_seq;
game::mp::clc->lastExecutedServerCommand = gs->svr_cmd_seq;
game::mp::cgs->serverCommandSequence = gs->svr_cmd_seq;
}
else
{
assert(is_gamestate_valid(game::mp::cls->gameState, false));
game::mp::clc->lastExecutedServerCommand = game::mp::clc->serverCommandSequence;
game::mp::cgs->serverCommandSequence = game::mp::clc->serverCommandSequence;
}
}
// call MSG_ReadLong that this hook replaces
return game::MSG_ReadLong(&msg);
}
void ignore_mouse_input_killstreak_reward_1(const std::int32_t client_num, game::mp::cg_t& cg, game::vec3_t& out_view_origin, game::vec3_t& out_view_angles)
{
auto& in_killcam = cg.inKillCam;
if (!demo.is_demo_playing() || in_killcam)
{
VehicleCam_UpdatePlayerControlCam_hook.invoke<void>(client_num, &cg, &out_view_origin, &out_view_angles);
}
else
{
// required for e.g. the Gryphon killstreak reward
in_killcam = 1;
VehicleCam_UpdatePlayerControlCam_hook.invoke<void>(client_num, &cg, &out_view_origin, &out_view_angles);
in_killcam = 0;
}
}
bool ignore_mouse_input_killstreak_reward_2(const std::int32_t client_num)
{
auto& other_flags = game::mp::cg->ps.otherFlags;
if (!demo.is_demo_playing() || !(other_flags & 0x4000))
{
return GetRemoteEyeValues_hook.invoke<bool>(client_num);
}
else
{
// required for e.g. the Trinity Rocket killstreak reward
other_flags &= ~0x4000;
const auto result = GetRemoteEyeValues_hook.invoke<bool>(client_num);
other_flags |= 0x4000;
return result;
}
}
}
namespace // command execution
{
bool execute_playback_command_internal(std::filesystem::path& file_path, bool repeat, bool print_error)
{
if (demo.start(file_path, repeat))
{
return true;
}
if (print_error)
{
console::error("could not play demo %s\n", file_path.string().c_str());
}
return false;
}
bool execute_playback_command_internal(std::string_view file_name, bool repeat)
{
const auto fs_basepath = get_base_path(false);
if (fs_basepath.empty())
{
console::error("could not find fs_basepath\n");
return false;
}
const auto mod = get_mod_directory();
auto file_path1 = std::filesystem::path(fs_basepath) / std::format("demos/client/{2}/user/{0}{1}", file_name, DEMO_EXTENSION, mod);
if (execute_playback_command_internal(file_path1, repeat, false))
{
return true;
}
auto file_path2 = std::filesystem::path(fs_basepath) / std::format("demos/client/{2}/auto/{0}{1}", file_name, DEMO_EXTENSION, mod);
if (execute_playback_command_internal(file_path2, repeat, false))
{
return true;
}
auto file_path3 = std::filesystem::path(fs_basepath) / std::format("demos/client/{0}{1}", file_name, DEMO_EXTENSION);
if (execute_playback_command_internal(file_path3, repeat, false))
{
return true;
}
auto file_path4 = std::filesystem::path(fs_basepath) / std::format("demos/server/{2}/{0}{1}", file_name, DEMO_EXTENSION, mod);
if (execute_playback_command_internal(file_path4, repeat, false))
{
return true;
}
auto file_path5 = std::filesystem::path(fs_basepath) / std::format("demos/server/{0}{1}", file_name, DEMO_EXTENSION);
if (execute_playback_command_internal(file_path5, repeat, false))
{
return true;
}
auto file_path6 = std::filesystem::path(fs_basepath) / std::format("demos/{0}{1}", file_name, DEMO_EXTENSION);
if (execute_playback_command_internal(file_path6, repeat, false))
{
return true;
}
console::error("could not play demo %s\n", file_path1.string().c_str());
console::error("could not play demo %s\n", file_path2.string().c_str());
console::error("could not play demo %s\n", file_path3.string().c_str());
console::error("could not play demo %s\n", file_path4.string().c_str());
console::error("could not play demo %s\n", file_path5.string().c_str());
console::error("could not play demo %s\n", file_path6.string().c_str());
return false;
}
template <bool force_playback>
bool execute_playback_command(const command::params& params)
{
struct args_t
{
bool fullpath{};
bool repeat{};
};
auto parsed_arguments = [&params]() -> std::optional<args_t>
{
if (params.size() == 3)
{
if (std::string_view(params.get(2)) == "fullpath")
{
return args_t{ true, false };
}
else if (std::string_view(params.get(2)) == "repeat")
{
return args_t{ false, true };
}
else
{
return {};
}
}
else if (params.size() == 4)
{
if (std::string_view(params.get(2)) == "fullpath" && std::string_view(params.get(3)) == "repeat")
{
return args_t{ true, true };
}
else
{
return {};
}
}
else
{
return args_t{ false, false };
}
}();
if (params.size() < 2 || params.size() > 4 || !parsed_arguments)
{
console::info("usage: demoplay <file_name>, fullpath(optional), repeat(optional)\n");
return false;
}
if constexpr (!force_playback)
{
if (!demo.is_demo_playing() && game::CL_IsCgameInitialized())
{
console::warn("could not play demo; please disconnect first\n");
return false;
}
}
if (!parsed_arguments->fullpath)
{
return execute_playback_command_internal(params.get(1), parsed_arguments->repeat);
}
else
{
auto file_path = std::filesystem::path(params.get(1));
return execute_playback_command_internal(file_path, parsed_arguments->repeat, true);
}
}
void execute_playback_instant_play_command(const command::params& params)
{
// the demo recording code (demo_recording_t::shutdown_watcher) should take care of properly closing any recording demo files!
const auto demo_playing = demo.is_demo_playing();
if (execute_playback_command<true>(params))
{
if (auto* sv_running = game::Dvar_FindVar("sv_running"); sv_running && sv_running->current.enabled)
{
// demo cannot play if local server is still considered to be running
sv_running->current.enabled = false;
}
if (!demo_playing)
{
if (auto& connstate = *game::mp::connstate; connstate == game::CA_ACTIVE)
{
// prevent old snapshots from being processed,
// would mess up the server command sequences and server times
connstate = game::CA_PRIMED;
}
}
}
}
void execute_playback_replay_command(const command::params& params)
{
if (params.size() != 1)
{
console::info("usage: demoreplay\n");
return;
}
if (const auto path = demo.restart(); path)
{
console::error("could not play demo %s\n", path->get().string().c_str());
}
}
void execute_playback_rewind_command(const command::params& params)
{
if (params.size() < 1 || params.size() > 2)
{
console::info("usage: demorewind <milliseconds>(optional)\n");
return;
}
if (params.size() == 2)
{
const auto msec = std::atoi(params.get(1));
if (msec <= 0)
{
console::error("demorewind invalid value %s\n", params.get(1));
return;
}
if (!demo.rewind_demo(msec))
{
console::error("demo must be playing to rewind\n");
}
}
else if (!demo.rewind_demo(std::nullopt))
{
console::error("demo must be playing to rewind\n");
}
}
void execute_playback_fast_forward_command(const command::params& params)
{
if (params.size() != 2)
{
console::info("usage: demoforward <milliseconds>\n");
return;
}
const auto msec = std::atoi(params.get(1));
if (msec <= 0)
{
console::error("demoforward invalid value %s\n", params.get(1));
return;
}
if (demo.is_demo_playing())
{
fast_forward_demo(static_cast<std::uint32_t>(msec));
}
else
{
console::error("demo must be playing to fast forward\n");
}
}
}
namespace demo_playback
{
bool playing()
{
return demo.is_demo_playing();
}
bool startplay(std::string_view file_name, bool repeat)
{
return execute_playback_command_internal(file_name, repeat);
}
bool startplay(std::filesystem::path& file_name, bool repeat)
{
return execute_playback_command_internal(file_name, repeat, true);
}
void stopplay()
{
demo.stop();
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
// check run-time address assertions
check_address_assertions();
// primary hook for demo playback; read demo data after server time has been updated
CL_SetCGameTime_hook.create(game::CL_SetCGameTime, handle_demo_reading);
// don't write packets when playing a demo
CL_WritePacket_hook.create(game::CL_WritePacket, write_packet);
// replace functions to get predicted data, because they skip the viewangles
CL_GetPredictedPlayerInformationForServerTime_hook.create(
game::CL_GetPredictedPlayerInformationForServerTime, get_predicted_player_data);
CL_GetPredictedVehicleForServerTime_hook.create(
game::CL_GetPredictedVehicleForServerTime, get_predicted_vehicle_data);
// ignore mouse input when updating the camera for certain killstreak rewards
VehicleCam_UpdatePlayerControlCam_hook.create(
game::VehicleCam_UpdatePlayerControlCam, ignore_mouse_input_killstreak_reward_1);
GetRemoteEyeValues_hook.create(
game::GetRemoteEyeValues, ignore_mouse_input_killstreak_reward_2);
// optional skip of intermission menu
LUI_IntermissionBegan_hook.create(game::LUI_IntermissionBegan, show_intermission_menu);
// don't open any menu when demo playback has started
CG_UpdateOmnvars_hook.create(game::CG_UpdateOmnvars, control_ui_element);
// allow user to override visual settings
CG_VisionSetStartLerp_To_hook.create(0x1402A3200, handle_vision_override);
demo_vision = game::Dvar_RegisterEnum(
"demovision", const_cast<const char**>(VISION_SETS.data()), 0, game::DVAR_FLAG_NONE, "Override vision set for demos");
// update the gamestate configs strings with 'live' data from the demo (in CL_ParseGamestate)
utils::hook::call(0x1402CCD56, update_gamestate_config_strings);
// don't let the game set cg_t->demoType in CG_DrawActiveFrame,
// otherwise demo playback will have mouse input and suffer from frame interpolation issues
utils::hook::nop(0x14029981C, 6);
// replace thread local storage lookup for cg.bgs in function CG_EmissiveBlendCommand with hardcoded address
// when CG_ExecuteNewServerCommands is called manually (e.g. from demo_utils::process_server_commands),
// this address in tls may be a nullptr and the game could crash here (in extinction mode at least)
static constexpr auto patch_address = 0x14028844B;
static constexpr std::array<std::uint8_t, 7> patch{ 0x48, 0x8D, 0x1D, 0x68, 0xBC, 0x59, 0x01 };
utils::hook::nop(patch_address, 0xE);
utils::hook::nop(patch_address + 0x1C, 4);
utils::hook::nop(patch_address + 0x22, 4);
utils::hook::copy(patch_address + 0xE, patch.data(), patch.size()); // lea rbx, [0x1418240C8] (point RBX to cg.bgs)
assert(std::bit_cast<std::size_t>(&game::mp::cg->bgs) ==
patch_address + 0xE + patch.size() + *reinterpret_cast<const std::uint32_t*>(patch_address + 0x11));
// add console command support to play demos
command::add("demoplay", execute_playback_command<false>);
// add experimental command console support to play demos,
// skip disconnecting from local or online server and skip map (re)loading
command::add("demoinstantplay", execute_playback_instant_play_command);
// replay most recent demo (if any)
command::add("demoreplay", execute_playback_replay_command);
// rewind demo (by N msec)
command::add("demorewind", execute_playback_rewind_command);
// fast forward demo by N msec
command::add("demoforward", execute_playback_fast_forward_command);
// add command line support to play demos; this makes it possible to double click on a demo file to play it
const auto& args = utils::command_line::get_args();
for (const auto& arg : args)
{
if (arg.extension() == DEMO_EXTENSION)
{
scheduler::on_game_initialized([cmd = std::format(R"(demoplay "{}" fullpath repeat)", arg.string())]() mutable
{
command::execute(std::move(cmd), true);
}, scheduler::main);
console::info("the demo should start to load in a few seconds\n");
break;
}
}
}
};
}
REGISTER_COMPONENT(demo_playback::component)

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@ -0,0 +1,9 @@
#pragma once
namespace demo_playback
{
[[nodiscard]] bool playing();
[[nodiscard]] bool startplay(std::string_view file_name, bool repeat = true);
[[nodiscard]] bool startplay(std::filesystem::path& file_path, bool repeat = true);
[[nodiscard]] void stopplay();
}

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@ -0,0 +1,746 @@
#include "std_include.hpp"
#include "loader/component_loader.hpp"
#include "demo_playback.hpp"
#include "demo_recording.hpp"
#include "demo_utils.hpp"
#include "command.hpp"
#include "console.hpp"
#include "game/game.hpp"
#include "scheduler.hpp"
#include "utils/hook.hpp"
using namespace demo_utils;
namespace // demo class
{
game::dvar_t* demo_autorecord;
class demo_recording_t
{
static constexpr auto NON_DELTA_SNAPSHOT_COUNT = 4;
struct stored_times_t
{
std::int32_t flush_time{};
std::int32_t predicted_data_time{};
std::int32_t cur_svr_time{};
std::int32_t first_svr_time_user_file{};
std::int32_t first_svr_time_auto_file{};
};
public:
demo_recording_t() = default;
~demo_recording_t();
demo_recording_t(const demo_recording_t&) = delete;
demo_recording_t(demo_recording_t&&) noexcept = delete;
demo_recording_t& operator=(const demo_recording_t&) = delete;
demo_recording_t& operator=(demo_recording_t&&) noexcept = delete;
[[nodiscard]] std::uint32_t get_demo_count() const;
[[nodiscard]] std::int32_t get_demo_length() const;
[[nodiscard]] bool is_recording() const;
[[nodiscard]] bool non_delta_data_requested() const;
[[nodiscard]] bool start(const std::filesystem::path& user_path, const std::filesystem::path& auto_path);
[[nodiscard]] bool stop();
void shutdown_watcher();
void process_network_data(auto old_connstate, auto new_connstate, std::span<const std::uint8_t> network_data);
void process_predicted_data();
private:
[[nodiscard]] bool is_auto_recording() const;
[[nodiscard]] bool non_delta_data_request_acknowledged();
[[nodiscard]] bool start_user_file(const std::filesystem::path& path);
[[nodiscard]] bool start_auto_file(const std::filesystem::path& path);
[[nodiscard]] static bool stop_internal(std::ofstream& file, std::int32_t first_svr_time, std::int32_t last_svr_time);
void flush_filestreams();
void check_auto_recording();
void process_old_data();
void process_new_gamestate(std::span<const std::uint8_t> network_data);
void process_first_snapshot(std::span<const std::uint8_t> network_data);
void process_special_network_data(auto old_connstate, auto new_connstate, std::span<const std::uint8_t> network_data);
void process_helo_pilot_turret_fire();
std::uint32_t demo_count_{};
std::uint32_t non_delta_count_{};
stored_times_t times_;
buffer_t crit_data_;
std::ofstream user_file_;
buffer_t auto_buffer_;
std::ofstream auto_file_;
} demo;
demo_recording_t::~demo_recording_t()
{
process_old_data();
}
std::uint32_t demo_recording_t::get_demo_count() const
{
return demo_count_;
}
std::int32_t demo_recording_t::get_demo_length() const
{
return (times_.cur_svr_time - times_.first_svr_time_user_file) / 1000;
}
bool demo_recording_t::is_recording() const
{
return user_file_.good() && user_file_.is_open();
}
bool demo_recording_t::is_auto_recording() const
{
return auto_file_.good() && auto_file_.is_open();
}
bool demo_recording_t::non_delta_data_requested() const
{
return non_delta_count_ > 0;
}
bool demo_recording_t::non_delta_data_request_acknowledged()
{
if (non_delta_data_requested())
{
const auto delta_num = game::mp::cl->snap.deltaNum;
if (static constexpr auto no_delta = -1; delta_num == no_delta)
{
--non_delta_count_;
return true;
}
}
return false;
}
bool demo_recording_t::start_user_file(const std::filesystem::path& path)
{
const auto crit_data = crit_data_.get();
if (!crit_data.size())
{
return false;
}
std::ofstream file(path, std::ios::binary);
if (!file.good() || !file.is_open())
{
return false;
}
write_general_header(file);
// store mod name so if there's mod support the mod can be loaded
write_mod_header(file);
// store map name and game type so that the map can be preloaded
if (!write_map_header(file))
{
return false;
}
// store the current gamestate config strings so that the original strings are overwritten if they were modified
if (!write_gamestate_data(file))
{
return false;
}
// required for demos (and live matches) to function at all
file.write(reinterpret_cast<const char*>(crit_data.data()), crit_data.size());
// set the non-delta snapshot count, the demo won't be valid otherwise
non_delta_count_ = NON_DELTA_SNAPSHOT_COUNT;
// store first server time so that demo length can be tracked
times_.first_svr_time_user_file = game::mp::cl->snap.serverTime;
// increase demo count for the text render function to work properly
++demo_count_;
user_file_ = std::move(file);
return true;
}
bool demo_recording_t::start_auto_file(const std::filesystem::path& path)
{
std::ofstream file(path, std::ios::binary);
if (!file.good() || !file.is_open())
{
return false;
}
const auto buffer = auto_buffer_.get();
file.write(reinterpret_cast<const char*>(buffer.data()), buffer.size());
auto_file_ = std::move(file);
auto_buffer_.clear();
return true;
}
bool demo_recording_t::start(const std::filesystem::path& user_path, const std::filesystem::path& auto_path)
{
if (!is_recording())
{
if (!is_auto_recording() && !start_auto_file(auto_path))
{
return false;
}
if (!start_user_file(user_path))
{
return false;
}
return true;
}
return false;
}
bool demo_recording_t::stop_internal(std::ofstream& file, std::int32_t first_svr_time, std::int32_t last_svr_time)
{
write_general_footer(file, first_svr_time, last_svr_time);
write_end_of_file(file);
file.flush();
file.close();
return file.good() && !file.is_open();
}
bool demo_recording_t::stop()
{
return is_recording() && stop_internal(user_file_, times_.first_svr_time_user_file, times_.cur_svr_time);
}
void demo_recording_t::process_old_data()
{
if (is_recording() && !stop())
{
console::error("could not stop user demo\n");
}
if (is_auto_recording() && !stop_internal(auto_file_, times_.first_svr_time_auto_file, times_.cur_svr_time))
{
console::error("could not close auto demo\n");
}
demo_count_ = {};
non_delta_count_ = {};
times_ = {};
crit_data_.clear();
auto_buffer_.clear();
assert(!is_recording());
assert(!is_auto_recording());
}
void demo_recording_t::shutdown_watcher()
{
auto execute_on_disconnect = [this, cgame_init = false]() mutable
{
if (demo_playback::playing())
{
if (is_recording() || is_auto_recording())
{
// this is only relevant when playing back demos without disconnecting from the server (instant play)
cgame_init = false;
process_old_data();
}
return;
}
if (!cgame_init && game::CL_IsCgameInitialized())
{
cgame_init = true;
}
if (cgame_init && !game::CL_IsCgameInitialized())
{
cgame_init = false;
process_old_data();
}
};
scheduler::loop(execute_on_disconnect, scheduler::main);
}
void demo_recording_t::flush_filestreams()
{
const auto real_time = game::mp::cls->realtime;
if (real_time >= times_.flush_time + 15'000)
{
times_.flush_time = real_time;
if (is_recording())
{
user_file_.flush();
}
if (is_auto_recording())
{
auto_file_.flush();
}
}
}
void demo_recording_t::check_auto_recording()
{
if (!is_auto_recording() && times_.first_svr_time_auto_file && demo_autorecord && demo_autorecord->current.enabled)
{
assert(!game::Live_SyncOnlineDataFlags(0) && game::CL_IsCgameInitialized());
const auto opt_auto_dir = create_directory_auto_demo();
if (!opt_auto_dir)
{
console::error("could not create demo auto directory\n");
return;
}
const auto opt_auto_path = create_path_auto_demo(*opt_auto_dir);
if (!opt_auto_path)
{
console::error("could not create demo auto file\n");
return;
}
if (!start_auto_file(*opt_auto_path))
{
// turn auto recording off to prevent spamming the console with errors
demo_autorecord->current.enabled = false;
console::error("could not create demo auto file %s\n", opt_auto_path->string().c_str());
return;
}
}
}
void demo_recording_t::process_new_gamestate(std::span<const std::uint8_t> network_data)
{
process_old_data();
// store gamestate for user file
write_network_data(crit_data_, network_data);
// reserve memory (low size if auto recording is enabled, because then the demo writes almost directly to disk)
const auto reserve_size = (demo_autorecord && demo_autorecord->current.enabled) ? 8192 : 1024 * 1024;
auto_buffer_.reserve_memory(reserve_size);
// write headers to auto buffer (ahead of the gamestate itself)
write_general_header(auto_buffer_);
write_mod_header(auto_buffer_);
write_map_header(auto_buffer_);
}
void demo_recording_t::process_first_snapshot(std::span<const std::uint8_t> network_data)
{
assert(!is_recording() && crit_data_.size()
&& !times_.cur_svr_time && !times_.first_svr_time_user_file && !times_.first_svr_time_auto_file);
// store first snapshot for user file
write_network_data(crit_data_, network_data);
times_.first_svr_time_auto_file = game::mp::cl->snap.serverTime;
}
void demo_recording_t::process_special_network_data(auto old_connstate, auto new_connstate, std::span<const std::uint8_t> network_data)
{
assert(new_connstate >= game::CA_PRIMED);
if (old_connstate < game::CA_LOADING)
{
assert(!game::mp::cl->snap.valid && !game::mp::cl->snap.serverTime);
process_new_gamestate(network_data);
}
else if (old_connstate >= game::CA_PRIMED)
{
if (game::mp::cl->snap.valid && game::mp::cl->snap.serverTime && !times_.cur_svr_time)
{
process_first_snapshot(network_data);
}
times_.cur_svr_time = game::mp::cl->snap.serverTime;
}
}
void demo_recording_t::process_network_data(auto old_connstate, auto new_connstate, std::span<const std::uint8_t> network_data)
{
if (new_connstate < game::CA_PRIMED)
{
return;
}
process_special_network_data(old_connstate, new_connstate, network_data);
check_auto_recording();
if (is_recording())
{
if (!non_delta_data_requested() || non_delta_data_request_acknowledged())
{
write_network_data(user_file_, network_data);
}
}
if (is_auto_recording())
{
write_network_data(auto_file_, network_data);
}
else
{
write_network_data(auto_buffer_, network_data);
}
flush_filestreams();
}
void demo_recording_t::process_helo_pilot_turret_fire()
{
const auto turret_fire = cpy_cast<std::uint8_t>(reinterpret_cast<const std::uint8_t*>(0x1419A9394));
if (turret_fire > 0)
{
if (is_recording())
{
write_helo_pilot_turret_fire(user_file_, turret_fire);
}
if (is_auto_recording())
{
write_helo_pilot_turret_fire(auto_file_, turret_fire);
}
else
{
write_helo_pilot_turret_fire(auto_buffer_, turret_fire);
}
}
}
void demo_recording_t::process_predicted_data()
{
process_helo_pilot_turret_fire();
if (is_recording())
{
// only one predicted data packet is needed per (1000 / sv_fps) msec
// the best way to limit the amount of predicted data is to attempt to predict the next playerState_t::commandTime
// because during demo playback the playerState_t::commandTime determines which predicted data is used
const auto& cl = *game::mp::cl;
const auto cmd_number = static_cast<std::size_t>(cl.cmdNumber);
const auto pred_svr_time_delta = cl.cmds[cmd_number % std::size(cl.cmds)].serverTime
- cl.cmds[(cmd_number - 1) % std::size(cl.cmds)].serverTime;
const auto pred_svr_time = cl.cgamePredictedDataServerTime;
const auto svr_time_delta = std::clamp(cl.snap.serverTime - cl.oldSnapServerTime, 50, 100);
const auto cur_cmd_time = cl.snap.ps.commandTime;
const auto next_cmd_time = cur_cmd_time + svr_time_delta;
const auto threshold = (3 * pred_svr_time_delta) / 2;
if (pred_svr_time + threshold >= next_cmd_time && next_cmd_time + threshold >= pred_svr_time)
{
times_.predicted_data_time = cl.serverTime;
write_predicted_data(user_file_);
}
else if (cl.serverTime >= times_.predicted_data_time + svr_time_delta - 5)
{
times_.predicted_data_time = cl.serverTime;
write_predicted_data(user_file_);
}
}
if (is_auto_recording())
{
write_predicted_data(auto_file_);
}
else
{
write_predicted_data(auto_buffer_);
}
}
}
namespace // hooks
{
utils::hook::detour CL_ParseServerMessage_hook;
void capture_data(const std::int32_t client_num, game::msg_t& msg)
{
const auto old_connstate = *game::mp::connstate;
CL_ParseServerMessage_hook.invoke(client_num, &msg);
const auto new_connstate = *game::mp::connstate;
if (demo_playback::playing())
{
return;
}
if (new_connstate < game::CA_DISCONNECTED || new_connstate > game::CA_ACTIVE)
{
console::warn("invalid connection state after processing data in CL_PacketEvent\n");
return;
}
if (!msg.data || msg.overflowed || static_cast<std::size_t>(msg.cursize) > MAX_SIZE)
{
if (demo.is_recording())
{
console::warn("invalid data in CL_PacketEvent\n");
}
return;
}
demo.process_network_data(old_connstate, new_connstate,
std::span<const std::uint8_t>(reinterpret_cast<const std::uint8_t*>(msg.data), msg.cursize));
}
void capture_predicted_data(game::msg_t& msg, std::int32_t value, std::uint32_t bits)
{
if (!demo_playback::playing())
{
demo.process_predicted_data();
}
// call MSG_WriteBits that this hook replaces
game::MSG_WriteBits(&msg, value, bits);
}
void request_non_delta_data(game::msg_t& msg, std::int32_t value, std::uint32_t bits)
{
if (!demo_playback::playing() && demo.non_delta_data_requested())
{
// request a non-delta snapshot from the server
// to have a valid start for a new (user) demo
value = 1;
}
// call MSG_WriteBits that this hook replaces
game::MSG_WriteBits(&msg, value, bits);
}
}
namespace // command execution
{
void add_recording_text_to_hud(const std::filesystem::path& path)
{
const auto* font = game::R_RegisterFont("fonts/normalfont");
if (!font)
{
console::error("could not register font\n");
return;
}
const auto* view_placement = game::ScrPlace_GetViewPlacement();
if (!view_placement)
{
console::error("could not find view placement\n");
return;
}
auto create_resources = [&path, font, view_placement]()
{
struct resources_t
{
const game::Font_t* font{};
float y{};
std::int32_t demo_length{};
std::uint32_t demo_count{};
std::uint32_t org_text_size{};
std::string text;
};
resources_t res{
.font = font,
.y = view_placement->realViewportSize[1],
.demo_length = demo.get_demo_length(),
.demo_count = demo.get_demo_count(),
.text = "recording: " + path.stem().string()
};
res.org_text_size = static_cast<std::uint32_t>(res.text.size());
res.text.reserve(res.text.size() + 12);
return res;
};
scheduler::schedule([res = create_resources()]() mutable
{
if (!demo.is_recording() || res.demo_count != demo.get_demo_count() || !game::CL_IsCgameInitialized())
{
return scheduler::cond_end;
}
if (res.demo_length != demo.get_demo_length())
{
res.demo_length = demo.get_demo_length();
// resize to original size and append demo length in seconds
res.text.resize(res.org_text_size);
res.text += std::format(" ({} sec)", res.demo_length);
}
static constexpr std::array<float, 4> color_red{ 178.0f / 255.0f, 34.0f / 255.0f, 34.0f / 255.0f, 1.0f };
// draw in bottom left corner
game::R_AddCmdDrawText(res.text.c_str(), std::numeric_limits<std::int32_t>::max(),
res.font, 10.0f, res.y - 5.0f, 0.75f, 0.75f, 0.0f, color_red.data(), 0);
return scheduler::cond_continue;
}, scheduler::renderer);
}
bool execute_demo_start_command_internal(std::string_view file_name, bool overwrite)
{
if (game::Live_SyncOnlineDataFlags(0) || !game::CL_IsCgameInitialized() || *game::mp::connstate != game::CA_ACTIVE)
{
console::warn("must be in a match to record a demo\n");
return false;
}
if (demo.is_recording())
{
console::warn("must stop demo recording before starting to record\n");
return false;
}
if (demo_playback::playing())
{
console::warn("cannot record a demo during demo playback\n");
return false;
}
const auto opt_user_dir = create_directory_user_demo();
if (!opt_user_dir)
{
console::error("could not create demo user directory\n");
return false;
}
const auto opt_auto_dir = create_directory_auto_demo();
if (!opt_auto_dir)
{
console::error("could not create demo auto directory\n");
return false;
}
const auto opt_user_path = (file_name.empty())
? create_path_user_demo(*opt_user_dir)
: create_path_user_demo(*opt_user_dir, file_name, overwrite);
if (!opt_user_path)
{
console::error("could not create demo user file\n");
return false;
}
const auto opt_auto_path = create_path_auto_demo(*opt_auto_dir);
if (!opt_auto_path)
{
console::error("could not create demo auto file\n");
return false;
}
if (!demo.start(*opt_user_path, *opt_auto_path))
{
console::error("could not create demo user file %s\n", opt_user_path->string().c_str());
console::error("could not create demo auto file %s\n", opt_auto_path->string().c_str());
return false;
}
add_recording_text_to_hud(*opt_user_path);
return true;
}
void execute_demo_start_command(const command::params& params)
{
if (params.size() < 1 || params.size() > 3 || (params.size() == 3 && std::string_view(params.get(2)) != "overwrite"))
{
console::info("usage: demostart <file_name>(optional), overwrite(optional)\n");
return;
}
assert(params.size() != 3 || (params.size() == 3 && std::string_view(params.get(2)) == "overwrite"));
execute_demo_start_command_internal((params.size() >= 2) ? params.get(1) : std::string_view{}, (params.size() == 3));
}
void execute_demo_stop_command(const command::params& params)
{
if (params.size() != 1)
{
console::info("usage: demostop\n");
return;
}
if (demo.is_recording() && !demo.stop())
{
console::error("could not stop demo\n");
}
}
}
namespace demo_recording
{
bool recording()
{
return demo.is_recording();
}
bool startrecord(std::string_view file_name, bool overwrite)
{
return execute_demo_start_command_internal(file_name, overwrite);
}
bool demo_recording::stoprecord()
{
return demo.stop();
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
// check run-time address assertions
check_address_assertions();
// capture incoming packets
CL_ParseServerMessage_hook.create(game::CL_ParseServerMessage, capture_data);
// capture client predicted data (in CL_WritePacket)
utils::hook::call(0x1402C21B9, capture_predicted_data);
// request the server for no delta data (in CL_WritePacket)
utils::hook::call(0x1402C2026, request_non_delta_data);
// add support to auto record
demo_autorecord = game::Dvar_RegisterBool(
"demoautorecord", false, game::DVAR_FLAG_NONE, "Automatically start recording a demo.");
// add console command support to record demos
command::add("demostart", execute_demo_start_command);
command::add("demostop", execute_demo_stop_command);
scheduler::on_game_initialized([]()
{
demo.shutdown_watcher();
// check if demo directories exist / could be created
if (!can_create_demo_directories())
{
console::error("could not create demo directories\n");
}
}, scheduler::main);
}
};
}
REGISTER_COMPONENT(demo_recording::component)

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@ -0,0 +1,8 @@
#pragma once
namespace demo_recording
{
[[nodiscard]] bool recording();
[[nodiscard]] bool startrecord(std::string_view file_name = {}, bool overwrite = {});
[[nodiscard]] bool stoprecord();
}

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@ -0,0 +1,664 @@
#include "std_include.hpp"
#include "loader/component_loader.hpp"
#include "demo_sv_recording.hpp"
#include "demo_utils.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "utils/hook.hpp"
#include "utils/string.hpp"
using namespace demo_utils;
namespace // checked client num class
{
inline constexpr std::size_t SV_MAX_CLIENTS =
sizeof(game::mp::serverStatic_t::clients) / sizeof(game::mp::serverStatic_t::clients[0]);
class sv_client_num_t
{
public:
explicit sv_client_num_t(std::size_t client_num);
explicit sv_client_num_t(std::string_view client_id);
[[nodiscard]] bool valid() const;
[[nodiscard]] std::uint8_t value() const;
private:
[[nodiscard]] static std::optional<std::uint8_t> check_client_num(std::size_t client_num);
[[nodiscard]] static std::optional<std::uint8_t> parse_client_id(std::string_view str);
const std::optional<std::uint8_t> client_num_;
};
sv_client_num_t::sv_client_num_t(std::size_t client_num)
: client_num_(check_client_num(client_num))
{
assert(valid());
}
sv_client_num_t::sv_client_num_t(std::string_view client_id)
: client_num_(parse_client_id(client_id))
{}
bool sv_client_num_t::valid() const
{
return client_num_.has_value();
}
std::uint8_t sv_client_num_t::value() const
{
assert(valid());
return client_num_.value();
}
std::optional<std::uint8_t> sv_client_num_t::check_client_num(std::size_t client_num)
{
if (client_num >= SV_MAX_CLIENTS)
{
return {};
}
if (client_num >= static_cast<std::size_t>(game::mp::svs->clientCount))
{
return {};
}
assert(game::mp::svs->clientCount == game::Dvar_FindVar("sv_maxclients")->current.integer);
assert(client_num == static_cast<std::size_t>(game::mp::svs->clients[client_num].gentity->s.number));
return static_cast<std::uint8_t>(client_num);
}
std::optional<std::uint8_t> sv_client_num_t::parse_client_id(std::string_view str)
{
if (str.starts_with("pid"))
{
const auto pid = std::string_view(str.begin() + 3, str.end());
const auto all_digits = std::all_of(pid.begin(), pid.end(), [](unsigned char c)
{
return std::isdigit(c);
});
auto value = std::numeric_limits<std::size_t>::max();
const auto ec = std::from_chars(pid.data(), pid.data() + pid.size(), value).ec;
if (all_digits && ec == std::errc{})
{
const auto client_num = check_client_num(value);
if (client_num)
{
return client_num;
}
}
}
for (const auto& cl : game::mp::svs->clients)
{
if (cl.header.state != game::CS_ACTIVE || str != utils::string::strip(cl.name, true))
{
continue;
}
const auto client_num = check_client_num(cl.gentity->s.number);
if (client_num)
{
return client_num;
}
}
return {};
}
}
namespace // server demos class
{
game::dvar_t* sv_demos;
game::dvar_t* sv_demo_autorecord;
bool sv_execute_demo_start_command_internal(sv_client_num_t client_num, std::string_view file_name, bool overwrite);
class server_rotation_t
{
struct data_t
{
bool svr_restart_bit{};
std::size_t map_hash{};
std::size_t gametype_hash{};
};
public:
[[nodiscard]] bool has_changed()
{
const auto svr_restart_bit = static_cast<bool>(game::mp::svs->snapFlagServerBit & 4);
const auto has_value = data_.has_value();
if (!has_value || data_->svr_restart_bit != svr_restart_bit)
{
const auto dvar_mapname = get_mapname(false);
const auto dvar_gametype = get_gametype(false);
if (dvar_mapname.empty() || dvar_gametype.empty())
{
console::error("the server demo recording code may not function properly if dvars mapname or g_gametype are not available\n");
}
const auto map_hash = std::hash<std::string_view>()(dvar_mapname);
const auto gametype_hash = std::hash<std::string_view>()(dvar_gametype);
if (!has_value || (data_->map_hash != map_hash || data_->gametype_hash != gametype_hash))
{
data_.emplace(data_t{
.svr_restart_bit = svr_restart_bit,
.map_hash = map_hash,
.gametype_hash = gametype_hash
});
return has_value;
}
// server has not rotated despite restart bit change
data_->svr_restart_bit = svr_restart_bit;
}
return false;
}
private:
std::optional<data_t> data_;
};
struct client_data_t
{
private:
struct stored_times_t
{
std::int32_t first_svr_time{};
std::int32_t cur_svr_time{};
std::optional<std::int32_t> last_conn_time;
};
public:
[[nodiscard]] bool is_buffer_active() const
{
return buffer_active;
}
[[nodiscard]] bool is_recording() const
{
return file_active;
}
bool buffer_active{};
bool file_active{};
stored_times_t times;
buffer_t buffer;
std::ofstream file;
};
struct sv_demo_recordings_t
{
public:
sv_demo_recordings_t() = default;
~sv_demo_recordings_t();
sv_demo_recordings_t(const sv_demo_recordings_t&) = delete;
sv_demo_recordings_t(sv_demo_recordings_t&&) noexcept = delete;
sv_demo_recordings_t& operator=(const sv_demo_recordings_t&) = delete;
sv_demo_recordings_t& operator=(sv_demo_recordings_t&&) noexcept = delete;
[[nodiscard]] bool is_recording(sv_client_num_t client_num) const;
[[nodiscard]] bool start(sv_client_num_t client_num, const std::filesystem::path& path);
[[nodiscard]] bool stop(sv_client_num_t client_num);
void write_data(sv_client_num_t client_num, const game::mp::client_t& cl,
std::span<const std::uint8_t> network_data, bool client_loading);
void shutdown_watcher();
private:
[[nodiscard]] const client_data_t& get_client(sv_client_num_t client_num) const;
[[nodiscard]] client_data_t& get_client(sv_client_num_t client_num);
bool stop_internal(client_data_t& client, bool reset_client);
bool update_state(sv_client_num_t client_num, std::int32_t last_conn_time, bool client_loading);
void process_old_data();
server_rotation_t svr_rotation_data_;
std::array<client_data_t, SV_MAX_CLIENTS> client_data_{};
} demos;
sv_demo_recordings_t::~sv_demo_recordings_t()
{
process_old_data();
}
const client_data_t& sv_demo_recordings_t::get_client(sv_client_num_t client_num) const
{
assert(client_num.valid());
return client_data_[client_num.value()];
}
client_data_t& sv_demo_recordings_t::get_client(sv_client_num_t client_num)
{
assert(client_num.valid());
return client_data_[client_num.value()];
}
bool sv_demo_recordings_t::is_recording(sv_client_num_t client_num) const
{
return client_num.valid() && get_client(client_num).is_recording();
}
bool sv_demo_recordings_t::start(sv_client_num_t client_num, const std::filesystem::path& path)
{
if (!client_num.valid())
{
return false;
}
auto& client = get_client(client_num);
if (client.is_buffer_active())
{
if (!client.is_recording())
{
std::ofstream file(path, std::ios::binary);
if (file.good() && file.is_open())
{
const auto buffer = client.buffer.get();
client.file = std::move(file);
client.file.write(reinterpret_cast<const char*>(buffer.data()), buffer.size());
client.file.flush();
client.file_active = true;
return true;
}
}
}
else
{
console::error("client pid %d cannot be recorded at this time; sv_demos was possibly enabled too late!\n", client_num.value());
}
return false;
}
bool sv_demo_recordings_t::stop_internal(client_data_t& client, bool reset_client)
{
if (client.is_recording())
{
write_general_footer(client.file, client.times.first_svr_time, client.times.cur_svr_time);
write_end_of_file(client.file);
client.file.flush();
client.file.close();
client.file_active = {};
}
if (reset_client)
{
client.buffer_active = {};
client.times = {};
client.buffer.clear();
}
return client.file.good() && !client.file.is_open();
}
bool sv_demo_recordings_t::stop(sv_client_num_t client_num)
{
return client_num.valid() && stop_internal(get_client(client_num), false);
}
void sv_demo_recordings_t::process_old_data()
{
for (auto& client : client_data_)
{
stop_internal(client, true);
}
svr_rotation_data_ = {};
}
void sv_demo_recordings_t::shutdown_watcher()
{
auto execute_on_shutdown = [this, sv_loaded = false]() mutable
{
if (!sv_loaded && game::SV_Loaded())
{
sv_loaded = true;
}
if (sv_loaded && !game::SV_Loaded())
{
sv_loaded = false;
process_old_data();
}
};
scheduler::loop(execute_on_shutdown, scheduler::main);
}
bool sv_demo_recordings_t::update_state(sv_client_num_t client_num, std::int32_t last_conn_time, bool client_loading)
{
// handle server map change: close files and reset data for all clients; should ignore fast restarts
if (svr_rotation_data_.has_changed())
{
process_old_data();
}
auto& client = get_client(client_num);
if (!client_loading && !client.is_buffer_active())
{
// sv_demos was possibly enabled too late for this player for this match!
return false;
}
// handle client last connect time change: close file and reset data
if (!client.times.last_conn_time || *client.times.last_conn_time != last_conn_time)
{
if (client.times.last_conn_time)
{
stop_internal(client, true);
}
client.times.last_conn_time = last_conn_time;
}
// write general, mod and map headers to the buffer once
if (!client.is_buffer_active())
{
// reserve memory (low size if auto recording is enabled, because then the demo writes almost directly to disk)
const auto reserve_size = (sv_demo_autorecord && sv_demo_autorecord->current.enabled) ? 8192 : 512 * 1024;
client.buffer.reserve_memory(reserve_size);
sv_write_general_header(client.buffer, game::mp::svs->clients[client_num.value()].name);
write_mod_header(client.buffer);
if (write_map_header(client.buffer))
{
client.buffer_active = true;
}
}
// store first and current server times to keep track of demo length
client.times.cur_svr_time = game::mp::svs->time;
if (!client_loading && !client.times.first_svr_time && client.times.cur_svr_time)
{
client.times.first_svr_time = client.times.cur_svr_time;
}
// if not already recording, start demo for client when auto recording is enabled
if (!client.is_recording() && sv_demo_autorecord && sv_demo_autorecord->current.enabled)
{
if (!sv_execute_demo_start_command_internal(client_num, std::string_view{}, false))
{
console::error("failed to start demo automatically for client num %d\n", client_num.value());
}
}
return true;
}
void sv_demo_recordings_t::write_data(sv_client_num_t client_num,
const game::mp::client_t& cl, std::span<const std::uint8_t> network_data, bool client_loading)
{
if (!client_num.valid() || !update_state(client_num, cl.lastConnectTime, client_loading))
{
return;
}
auto write_data_internal = [&cl, network_data, client_loading](auto& output)
{
const auto send_msg_count = static_cast<std::size_t>(cl.header.sendMessageCount);
const auto svr_msg_sequence = static_cast<std::size_t>(cl.header.netchan.outgoingSequence);
if (!client_loading)
{
sv_write_predicted_data(output, cl.gentity->client->ps, send_msg_count);
}
write_id_and_size(output, 4 + network_data.size(), demo_data_id::network_data);
output.write(reinterpret_cast<const char*>(&svr_msg_sequence), 4);
output.write(reinterpret_cast<const char*>(network_data.data()), network_data.size());
};
auto& client = get_client(client_num);
if (client.is_buffer_active())
{
write_data_internal(client.buffer);
}
if (client.is_recording())
{
write_data_internal(client.file);
if (static_cast<std::size_t>(cl.header.sendMessageCount) % 512 == 0)
{
client.file.flush();
}
}
}
}
namespace // hooks
{
utils::hook::detour SV_Netchan_Transmit_hook;
bool sv_capture_data(game::mp::client_t& cl, const char* data, std::int32_t length)
{
const auto valid_player = cl.gentity && cl.gentity->client && cl.testClient == game::TC_NONE
&& (cl.header.state == game::CS_CLIENTLOADING || cl.header.state == game::CS_ACTIVE);
if (sv_demos && sv_demos->current.enabled && valid_player)
{
const auto client_num = sv_client_num_t(static_cast<std::size_t>(cl.gentity->s.number));
if (!client_num.valid())
{
console::error("invalid client num %d\n", cl.gentity->s.number);
}
else
{
const auto client_loading = (cl.header.state == game::CS_CLIENTLOADING);
const auto size = static_cast<std::size_t>(length);
if ((!client_loading || cl.gamestateMessageNum == cl.header.netchan.outgoingSequence) && size < MAX_SIZE)
{
const std::span<const std::uint8_t> network_data(reinterpret_cast<const std::uint8_t*>(data), size);
demos.write_data(client_num, cl, network_data, client_loading);
}
else
{
console::warn("invalid data for client num %d, message count %d, message size %zu\n",
client_num.value(), cl.header.sendMessageCount, size);
}
}
}
return SV_Netchan_Transmit_hook.invoke<bool>(&cl, data, length);
}
}
namespace // command execution
{
bool sv_execute_demo_start_command_internal(sv_client_num_t client_num, std::string_view file_name, bool overwrite)
{
if (game::Live_SyncOnlineDataFlags(0))
{
console::error("server must be initialized to record a demo\n");
return false;
}
if (const auto* sv_running = game::Dvar_FindVar("sv_running"); !sv_running || !sv_running->current.enabled)
{
console::error("server must be online to record a demo\n");
return false;
}
if (!sv_demos || !sv_demos->current.enabled)
{
console::error("cannot record a demo with sv_demos disabled\n");
return false;
}
if (!client_num.valid())
{
console::error("invalid client num\n");
return false;
}
const auto state = game::mp::svs->clients[client_num.value()].header.state;
if (state != game::CS_CLIENTLOADING && state != game::CS_ACTIVE)
{
console::error("client needs to be fully connected\n");
return false;
}
const auto client_type = game::mp::svs->clients[client_num.value()].testClient;
if (client_type != game::TC_NONE)
{
console::error("can only record actual players\n");
return false;
}
if (demos.is_recording(client_num))
{
console::error("already recording client\n");
return false;
}
const auto opt_dir_path = sv_create_demo_directory();
if (!opt_dir_path)
{
console::error("could not create demo directory\n");
return false;
}
const auto& cl = game::mp::svs->clients[client_num.value()];
const auto empty_guid = (cl.playerGuid[0] == '\0');
if (empty_guid)
{
console::warn("player guid appears empty\n");
}
const auto opt_server_path = (file_name.empty())
? sv_create_path_server_demo(*opt_dir_path, (!empty_guid) ? cl.playerGuid : utils::string::strip(cl.name, true))
: sv_create_path_server_demo(*opt_dir_path, file_name, overwrite);
if (!opt_server_path)
{
console::error("could not create demo file\n");
return false;
}
if (!demos.start(client_num, *opt_server_path))
{
console::error("could not create demo file %s\n", opt_server_path->string().c_str());
return false;
}
return true;
}
void sv_execute_demo_start_command(const command::params& params)
{
if (params.size() < 2 || params.size() > 4 || (params.size() == 4 && std::string_view(params.get(3)) != "overwrite"))
{
console::info("usage: sv_demostart <client_num | player_name>, <file_name>(optional), overwrite(optional)\n");
return;
}
assert(params.size() != 4 || (params.size() == 4 && std::string_view(params.get(3)) == "overwrite"));
sv_execute_demo_start_command_internal(
sv_client_num_t(params.get(1)), (params.size() >= 3) ? params.get(2) : std::string_view{}, (params.size() == 4));
}
void sv_execute_demo_stop_command(const command::params& params)
{
if (params.size() != 2)
{
console::info("usage: sv_demostop <client_num | player_name>\n");
return;
}
const sv_client_num_t client_num(params.get(1));
if (!client_num.valid())
{
console::error("invalid client num %s\n", params.get(1));
}
else if (!demos.stop(client_num))
{
console::error("could not stop demo\n");
}
}
}
namespace demo_sv_recording
{
bool sv_recording(std::size_t client_num)
{
return demos.is_recording(sv_client_num_t(client_num));
}
bool sv_startrecord(std::size_t client_num, std::string_view file_name, bool overwrite)
{
return sv_execute_demo_start_command_internal(sv_client_num_t(client_num), file_name, overwrite);
}
bool sv_stoprecord(std::size_t client_num)
{
return demos.stop(sv_client_num_t(client_num));
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
// check run-time address assertions
check_address_assertions();
// capture outgoing packets to client
SV_Netchan_Transmit_hook.create(game::SV_Netchan_Transmit, sv_capture_data);
// execute server demo code based on this value; if it's is enabled mid-match,
// then the demos recorded during that match (if any) are likely corrupt!
sv_demos = game::Dvar_RegisterBool(
"sv_demos", false, game::DVAR_FLAG_NONE, "Enable server demos");
// add support to auto record all players
sv_demo_autorecord = game::Dvar_RegisterBool(
"sv_demoautorecord", false, game::DVAR_FLAG_NONE,
"Automatically start recording a demo for each connected client.");
// add console command support to record server demos
command::add("sv_demostart", sv_execute_demo_start_command);
command::add("sv_demostop", sv_execute_demo_stop_command);
scheduler::on_game_initialized([]()
{
demos.shutdown_watcher();
// check if demo directory exists / could be created
if (!sv_can_create_demo_directory())
{
console::error("could not create demo directory\n");
}
}, scheduler::main);
}
};
}
REGISTER_COMPONENT(demo_sv_recording::component)

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@ -0,0 +1,8 @@
#pragma once
namespace demo_sv_recording
{
[[nodiscard]] bool sv_recording(std::size_t client_num);
[[nodiscard]] bool sv_startrecord(std::size_t client_num, std::string_view file_name = {}, bool overwrite = {});
[[nodiscard]] bool sv_stoprecord(std::size_t client_num);
}

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@ -0,0 +1,139 @@
#include "std_include.hpp"
#include "loader/component_loader.hpp"
#include "demo_playback.hpp"
#include "fps.hpp"
#include "game/game.hpp"
#include "utils/hook.hpp"
#include "utils/string.hpp"
namespace demo_timescale
{
namespace
{
utils::hook::detour Com_TimeScaleMsec_hook;
game::dvar_t* demo_timescale;
void generate_pattern(std::array<std::uint8_t, 1000>& pattern, std::size_t ones_count, std::size_t zeros_count)
{
assert(ones_count + zeros_count == pattern.size());
for (std::size_t i = 0, zeros = 1, ones = 1; i < pattern.size(); ++i)
{
if (ones * zeros_count < zeros * ones_count)
{
++ones;
pattern[i] = 1;
}
else
{
++zeros;
pattern[i] = 0;
}
}
assert(std::accumulate(pattern.begin(), pattern.end(), 0) > 0);
}
void calculate_pattern(std::array<std::uint8_t, 1000>& pattern, float fps, float timescale)
{
// Com_TimeScaleMsec is called once per frame, so the number of calls it takes to advance 1000 ms
// can be calculated by using the following formula: fps / timescale
// example: 500 fps and 0.01 timescale -> 500 / 0.01 = 50'000
// a pattern needs to be generated where 1000 * 1ms and 49'000 * 0ms are interleaved,
// and fit in an array of size 1000
const auto call_count_per_sec = static_cast<std::size_t>(std::clamp(fps / timescale, 1000.0f, 1'000'000.0f));
const auto ones_count = static_cast<std::size_t>(pattern.size() / (call_count_per_sec / static_cast<float>(pattern.size())));
const auto zeros_count = pattern.size() - ones_count;
generate_pattern(pattern, ones_count, zeros_count);
}
std::int32_t Com_TimeScaleMsec_stub(std::int32_t msec)
{
if (!demo_playback::playing() || !demo_timescale || demo_timescale->current.value == 1.0f)
{
return Com_TimeScaleMsec_hook.invoke<std::int32_t>(msec);
}
if (demo_timescale->current.value == 0.0f)
{
return 0; // pause game
}
// the code below generates a pattern of interleaved 0s and 1s based on calculated avg fps
// a new pattern is generated every 1000 frames, or after timescale or maxfps changes
// the pattern determines the speed at which the game advances
const auto timescale = demo_timescale->current.value;
const auto avg_fps = fps::get_avg_fps();
const auto frame_time = timescale * 1000.0f / avg_fps;
const auto* com_maxfps = game::Dvar_FindVar("com_maxfps");
const auto maxfps = (com_maxfps) ? com_maxfps->current.integer : static_cast<std::int32_t>(avg_fps);
static auto last_timescale = timescale;
static auto last_maxfps = maxfps;
static std::size_t pattern_index;
static std::array<std::uint8_t, 1000> pattern;
if (last_timescale != timescale || last_maxfps != maxfps)
{
last_timescale = timescale;
last_maxfps = maxfps;
// update pattern using the maxfps instead of avg fps for now
calculate_pattern(pattern, static_cast<float>(maxfps), timescale);
// update the pattern again in the near future when the average fps is more accurate
pattern_index = 95 * pattern.size() / 100;
}
if (frame_time > 1.0f)
{
const auto i_frame_time = static_cast<std::int32_t>(frame_time);
const auto ones_count = static_cast<std::size_t>(frame_time * 1000 - i_frame_time * 1000);
if (ones_count <= 1)
{
return i_frame_time;
}
if (pattern_index % pattern.size() == 0)
{
const auto zeros_count = pattern.size() - ones_count;
generate_pattern(pattern, ones_count, zeros_count);
}
return i_frame_time + pattern[pattern_index++ % pattern.size()];
}
else if (pattern_index % pattern.size() == 0)
{
calculate_pattern(pattern, avg_fps, timescale);
}
// advance (1ms) or pause (0ms) based on the pattern
return pattern[pattern_index++ % pattern.size()];
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
// add timescale support for demo playback
Com_TimeScaleMsec_hook.create(game::Com_TimeScaleMsec, Com_TimeScaleMsec_stub);
demo_timescale = game::Dvar_RegisterFloat(
"demotimescale", 1.0f, 0.0f, 1000.0f, game::DVAR_FLAG_NONE, "Set playback speed for demos");
}
};
}
REGISTER_COMPONENT(demo_timescale::component)

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@ -0,0 +1,217 @@
#pragma once
#include "game/game.hpp"
namespace demo_utils
{
namespace globals
{
inline constexpr std::string_view DEMO_CODE_VERSION = "v0.0.1";
inline constexpr std::string_view DEMO_EXTENSION = ".dm_iw6";
inline constexpr std::size_t MAX_SIZE = 131'072;
}
using namespace globals;
namespace types
{
enum struct demo_data_id : std::uint8_t
{
mod_header = 0,
map_header = 1,
network_data = 2,
predicted_data = 3,
update_gamestate_data = 4,
gen_header = 5,
gen_footer = 6,
eof = 31,
unused_flag_1 = 0b0010'0000,
unused_flag_2 = 0b0100'0000,
one_byte_flag = 0b1000'0000,
flags = (unused_flag_1 | unused_flag_2 | one_byte_flag)
};
demo_data_id operator|(demo_data_id lhs, demo_data_id rhs);
demo_data_id operator&(demo_data_id lhs, demo_data_id rhs);
demo_data_id operator~(demo_data_id value);
enum struct predicted_data_id : std::uint8_t
{
player = 0,
vehicle_gryphon = 1,
vehicle_helo_pilot = 2,
vehicle_odin = 3,
vehicle_unknown = 4,
vehicle_helo_pilot_turret_fire = 5
};
struct persistent_data_t
{
// ksr -> killstreak reward
std::int32_t cur_kill_count{};
std::int32_t req_kill_count_next_ksr{};
std::int32_t unknown1{ 1 };
std::int32_t active_ksr_count{};
std::int32_t unknown2{ -1 };
std::int32_t active_ksr_flags{};
std::int32_t unknown3{};
std::int32_t first_ksr_icon{};
std::int32_t second_ksr_icon{};
std::int32_t third_ksr_icon{};
};
struct packed_gamestate_sizes
{
std::uint64_t string_data : 20{};
std::uint64_t string_offsets : 16{};
std::uint64_t unused : 27{};
std::uint64_t compressed : 1{};
};
static_assert(sizeof(packed_gamestate_sizes) == 8);
struct predicted_data_t
{
game::vec3_t viewangles{};
game::ClientArchiveData cad{};
};
struct gamestate_t
{
std::uint32_t svr_cmd_seq{};
game::gameState_t data{};
};
class buffer_t
{
public:
[[nodiscard]] std::size_t size() const;
[[nodiscard]] std::span<const std::uint8_t> get() const;
void reserve_memory(std::size_t size);
void write(const char* src, std::size_t size);
void clear();
private:
std::vector<std::uint8_t> buffer_;
};
}
using namespace types;
namespace gen_utilities
{
std::string_view get_dvar_string(std::string_view dvar_name, bool valid_string);
std::string_view get_mod_directory();
std::string_view get_base_path(bool default_string);
std::string_view get_mapname(bool default_string);
std::string get_shortened_mapname_lowercase(bool default_string);
std::string get_mapname_lowercase(bool default_string);
std::string_view get_gametype(bool default_string);
std::string get_gametype_lowercase(bool default_string);
//std::string get_datetime();
}
using namespace gen_utilities;
namespace file_directory
{
std::optional<std::filesystem::path> create_directory_user_demo();
std::optional<std::filesystem::path> create_directory_auto_demo();
bool can_create_demo_directories();
std::optional<std::filesystem::path> create_path_user_demo(const std::filesystem::path& dir_path);
std::optional<std::filesystem::path> create_path_user_demo(
const std::filesystem::path& dir_path, std::string_view demo_name, bool overwrite);
std::optional<std::filesystem::path> create_path_auto_demo(const std::filesystem::path& dir_path);
}
using namespace file_directory;
namespace file_directory_server
{
std::optional<std::filesystem::path> sv_create_demo_directory();
bool sv_can_create_demo_directory();
std::optional<std::filesystem::path> sv_create_path_server_demo(
const std::filesystem::path& dir_path, std::string_view client_id);
std::optional<std::filesystem::path> sv_create_path_server_demo(
const std::filesystem::path& dir_path, std::string_view demo_name, bool overwrite);
}
using namespace file_directory_server;
namespace serialization
{
void write_id_and_size(buffer_t& output, std::size_t size, demo_data_id id);
void write_id_and_size(std::ofstream& output, std::size_t size, demo_data_id id);
void write_network_data(buffer_t& output, std::span<const std::uint8_t> network_data);
void write_network_data(std::ofstream& output, std::span<const std::uint8_t> network_data);
//void write_predicted_player_data(buffer_t& output, const game::ClientArchiveData& cad,
//const game::vec3_t& viewangles, std::uint8_t cad_index, predicted_data_id id);
//void write_predicted_player_data(std::ofstream& output, const game::ClientArchiveData& cad,
//const game::vec3_t& viewangles, std::uint8_t cad_index, predicted_data_id id);
//void write_predicted_vehicle_data(buffer_t& output, const game::ClientArchiveData& cad,
//const game::vec3_t& viewangles, std::uint8_t cad_index, predicted_data_id id);
//void write_predicted_vehicle_data(std::ofstream& output, const game::ClientArchiveData& cad,
//const game::vec3_t& viewangles, std::uint8_t cad_index, predicted_data_id id);
void write_helo_pilot_turret_fire(buffer_t& output, std::uint8_t fire_count);
void write_helo_pilot_turret_fire(std::ofstream& output, std::uint8_t fire_count);
void write_mod_header(buffer_t& output);
void write_mod_header(std::ofstream& output);
bool write_map_header(buffer_t& output);
bool write_map_header(std::ofstream& output);
bool write_gamestate_data(buffer_t& output);
bool write_gamestate_data(std::ofstream& output);
void write_predicted_data(buffer_t& output);
void write_predicted_data(std::ofstream& output);
void write_general_header(buffer_t& output);
void write_general_header(std::ofstream& output);
//void write_general_footer(buffer_t& output, std::int32_t first_svr_time, std::int32_t last_svr_time);
void write_general_footer(std::ofstream& output, std::int32_t first_svr_time, std::int32_t last_svr_time);
//void write_end_of_file(buffer_t& output);
void write_end_of_file(std::ofstream& output);
}
using namespace serialization;
namespace serialization_server
{
void sv_write_predicted_data(buffer_t& output, const game::mp::playerState_t& ps, std::size_t send_msg_count);
void sv_write_predicted_data(std::ofstream& output, const game::mp::playerState_t& ps, std::size_t send_msg_count);
void sv_write_general_header(buffer_t& output, std::string_view player_name);
void sv_write_general_header(std::ofstream& output, std::string_view player_name);
}
using namespace serialization_server;
namespace deserialization
{
bool is_gamestate_valid(game::gameState_t& gs, bool sanitize);
bool parse_demo(std::ifstream& file, std::vector<std::uint8_t>& buffer,
std::size_t& post_map_header_file_offset, std::array<predicted_data_t, 256>& pred_data,
std::size_t& pred_data_index, std::optional<gamestate_t>& gs);
}
using namespace deserialization;
namespace misc
{
template <typename To, typename From>
requires (std::is_trivially_copyable_v<From>&& std::is_trivially_copyable_v<To>)
[[nodiscard]] To cpy_cast(const From* src)
{
To dst;
std::memcpy(&dst, src, sizeof(To));
return dst;
}
persistent_data_t& get_persistent_data();
void fast_forward_demo(std::uint32_t msec);
void check_address_assertions();
}
using namespace misc;
}

View File

@ -54,8 +54,8 @@ namespace discord
discord_presence.details = utils::string::va("%s on %s", gametype, map);
discord_presence.partySize = game::mp::cgArray->snap != nullptr
? game::mp::cgArray->snap->numClients
discord_presence.partySize = game::mp::cg->snap != nullptr
? game::mp::cg->snap->numClients
: 1;
if (game::Dvar_GetBool("xblive_privatematch"))
@ -65,13 +65,13 @@ namespace discord
}
else
{
auto* host_name = reinterpret_cast<char*>(0x14187EBC4);
auto* host_name = game::mp::cgs->szHostName;
utils::string::strip(host_name, host_name, std::strlen(host_name) + 1);
discord_presence.state = host_name;
discord_presence.partyMax = party::server_client_count();
std::hash<game::netadr_s> hash_fn;
std::hash<game::netadr_t> hash_fn;
static const auto nonce = utils::cryptography::random::get_integer();
const auto& address = party::get_target();

View File

@ -5,6 +5,7 @@
#include "game/dvars.hpp"
#include "console.hpp"
#include "demo_playback.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
@ -13,6 +14,12 @@ namespace dvar_cheats
{
void apply_sv_cheats(const game::dvar_t* dvar, const game::DvarSetSource source, game::dvar_value* value)
{
// return early because sv_cheats is enabled when playing back demos
if (demo_playback::playing())
{
return;
}
if (dvar && dvar->name == "sv_cheats"s)
{
// if dedi, do not allow internal to change value so servers can allow cheats if they want to
@ -110,7 +117,7 @@ namespace dvar_cheats
a.jmp(0x1404F0D74);
});
void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_s* cg, const char* dvar_id, const char* value)
void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_t* cg, const char* dvar_id, const char* value)
{
if (dvar_id == "cg_fov"s || dvar_id == "com_maxfps"s)
{

View File

@ -1,5 +1,6 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "fps.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
@ -74,6 +75,23 @@ namespace fps
++data->index;
}
void enforce_fps_limit()
{
const auto* maxfps = game::Dvar_FindVar("com_maxfps");
const auto max = (maxfps) ? std::min(2 * maxfps->current.integer, maxfps->domain.integer.max + 250) : 1250;
const auto fps = static_cast<std::int32_t>(static_cast<float>(1000.0f /
static_cast<float>(cg_perf.average)) + 9.313225746154785e-10);
if (fps > max)
{
// workaround to limit fps
scheduler::once([]()
{
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}, scheduler::pipeline::renderer);
}
}
void perf_update()
{
cg_perf.count = 32;
@ -84,6 +102,7 @@ namespace fps
cg_perf.previous_ms = cg_perf.current_ms;
perf_calc_fps(&cg_perf, cg_perf.frame_ms);
enforce_fps_limit();
utils::hook::invoke<void>(SELECT_VALUE(0x1405806E0, 0x140658E30));
}
@ -155,6 +174,11 @@ namespace fps
}
}
float get_avg_fps()
{
return 1000.0f / (cg_perf.average + std::numeric_limits<float>::epsilon());
}
class component final : public component_interface
{
public:

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@ -0,0 +1,6 @@
#pragma once
namespace fps
{
[[nodiscard]] float get_avg_fps();
}

View File

@ -505,7 +505,7 @@ namespace game_console
{
if (key == game::keyNum_t::K_F10)
{
if(game::mp::svs_clients[localClientNum].header.state > game::CS_FREE)
if(game::mp::svs->clients[localClientNum].header.state > game::CS_FREE)
{
return false;
}
@ -674,7 +674,7 @@ namespace game_console
}
}
game::cmd_function_s* cmd = (*game::cmd_functions);
game::cmd_function_t* cmd = (*game::cmd_functions);
while (cmd)
{
if (cmd->name)

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@ -133,7 +133,7 @@ namespace gameplay
return jump_height;
}
void jump_apply_slowdown_stub(game::mp::playerState_s* ps)
void jump_apply_slowdown_stub(game::mp::playerState_t* ps)
{
assert(ps->pm_flags & game::PMF_JUMPING);
@ -163,7 +163,7 @@ namespace gameplay
}
}
float jump_get_slowdown_friction(game::mp::playerState_s* ps)
float jump_get_slowdown_friction(game::mp::playerState_t* ps)
{
assert(ps->pm_flags & game::PMF_JUMPING);
assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME);
@ -181,7 +181,7 @@ namespace gameplay
return 2.5f;
}
float jump_reduce_friction_stub(game::mp::playerState_s* ps)
float jump_reduce_friction_stub(game::mp::playerState_t* ps)
{
float control;
@ -199,7 +199,7 @@ namespace gameplay
return control;
}
float jump_get_land_factor(game::mp::playerState_s* ps)
float jump_get_land_factor(game::mp::playerState_t* ps)
{
assert(ps->pm_flags & game::PMF_JUMPING);
assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME);
@ -219,9 +219,9 @@ namespace gameplay
void jump_start_stub(game::pmove_t* pm, game::pml_t* pml, float height)
{
static_assert(offsetof(game::mp::playerState_s, groundEntityNum) == 0x70);
static_assert(offsetof(game::mp::playerState_s, pm_time) == 0x8);
static_assert(offsetof(game::mp::playerState_s, sprintState.sprintButtonUpRequired) == 0x240);
static_assert(offsetof(game::mp::playerState_t, groundEntityNum) == 0x70);
static_assert(offsetof(game::mp::playerState_t, pm_time) == 0x8);
static_assert(offsetof(game::mp::playerState_t, sprintState.sprintButtonUpRequired) == 0x240);
static_assert(offsetof(game::pml_t, frametime) == 0x24);
static_assert(offsetof(game::pml_t, walking) == 0x2C);
static_assert(offsetof(game::pml_t, groundPlane) == 0x30);
@ -229,9 +229,9 @@ namespace gameplay
float factor;
float velocity_sqrd;
game::mp::playerState_s* ps;
game::mp::playerState_t* ps;
ps = static_cast<game::mp::playerState_s*>(pm->ps);
ps = static_cast<game::mp::playerState_t*>(pm->ps);
assert(ps);
@ -295,7 +295,7 @@ namespace gameplay
}
}
void pm_weapon_use_ammo_stub(game::playerState_s* ps, game::Weapon weapon,
void pm_weapon_use_ammo_stub(game::playerState_t* ps, game::Weapon weapon,
bool is_alternate, int amount, game::PlayerHandIndex hand)
{
if (!dvars::player_sustainAmmo->current.enabled)
@ -304,10 +304,10 @@ namespace gameplay
}
}
game::mp::gentity_s* weapon_rocket_launcher_fire_stub(game::mp::gentity_s* ent, game::Weapon weapon, float spread, game::weaponParms* wp,
game::mp::gentity_t* weapon_rocket_launcher_fire_stub(game::mp::gentity_t* ent, game::Weapon weapon, float spread, game::weaponParms* wp,
const float* gun_vel, game::mp::missileFireParms* fire_parms, bool magic_bullet)
{
auto* result = utils::hook::invoke<game::mp::gentity_s*>(0x1403DB8A0, ent, weapon, spread, wp, gun_vel, fire_parms, magic_bullet);
auto* result = utils::hook::invoke<game::mp::gentity_t*>(0x1403DB8A0, ent, weapon, spread, wp, gun_vel, fire_parms, magic_bullet);
if (ent->client != nullptr && wp->weapDef->inventoryType != game::WEAPINVENTORY_EXCLUSIVE)
{

View File

@ -50,8 +50,8 @@ namespace input
return;
}
cl_char_event_hook.create(SELECT_VALUE(0x14023CE50, 0x1402C2AE0), cl_char_event_stub);
cl_key_event_hook.create(SELECT_VALUE(0x14023D070, 0x1402C2CE0), cl_key_event_stub);
cl_char_event_hook.create(game::CL_CharEvent, cl_char_event_stub);
cl_key_event_hook.create(game::CL_KeyEvent, cl_key_event_stub);
}
};
}

View File

@ -20,7 +20,7 @@ namespace network
return callbacks;
}
bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message)
bool handle_command(game::netadr_t* address, const char* command, game::msg_t* message)
{
const auto cmd_string = utils::string::to_lower(command);
auto& callbacks = get_callbacks();
@ -61,7 +61,7 @@ namespace network
a.jmp(0x1402C64EE);
}
int net_compare_base_address(const game::netadr_s* a1, const game::netadr_s* a2)
int net_compare_base_address(const game::netadr_t* a1, const game::netadr_t* a2)
{
if (a1->type == a2->type)
{
@ -83,12 +83,12 @@ namespace network
return false;
}
int net_compare_address(const game::netadr_s* a1, const game::netadr_s* a2)
int net_compare_address(const game::netadr_t* a1, const game::netadr_t* a2)
{
return net_compare_base_address(a1, a2) && a1->port == a2->port;
}
void reconnect_migrated_client(game::mp::client_t*, game::netadr_s* from, const int, const int, const char*, const char*, bool)
void reconnect_migrated_client(game::mp::client_t*, game::netadr_t* from, const int, const int, const char*, const char*, bool)
{
// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
// We don't want this to do anything. It decides to crash seemingly randomly
@ -107,14 +107,14 @@ namespace network
get_callbacks()[utils::string::to_lower(command)] = callback;
}
int dw_send_to_stub(const int size, const char* src, game::netadr_s* addr)
int dw_send_to_stub(const int size, const char* src, game::netadr_t* addr)
{
sockaddr s = {};
game::NetadrToSockadr(addr, &s);
return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0;
}
void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
void send(const game::netadr_t& address, const std::string& command, const std::string& data, const char separator)
{
std::string packet = "\xFF\xFF\xFF\xFF";
packet.append(command);
@ -124,7 +124,7 @@ namespace network
send_data(address, packet);
}
void send_data(const game::netadr_s& address, const std::string& data)
void send_data(const game::netadr_t& address, const std::string& data)
{
if (address.type == game::NA_LOOPBACK)
{
@ -136,12 +136,12 @@ namespace network
}
}
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b)
bool are_addresses_equal(const game::netadr_t& a, const game::netadr_t& b)
{
return net_compare_address(&a, &b);
}
const char* net_adr_to_string(const game::netadr_s& a)
const char* net_adr_to_string(const game::netadr_t& a)
{
if (a.type == game::NA_LOOPBACK)
{
@ -286,7 +286,7 @@ namespace network
if (!game::environment::is_dedi())
{
// we need this on the client for RCon
on("print", [](const game::netadr_s& address, const std::string& message)
on("print", [](const game::netadr_t& address, const std::string& message)
{
if (address != party::get_target())
{

View File

@ -2,23 +2,23 @@
namespace network
{
using callback = std::function<void(const game::netadr_s&, const std::string&)>;
using callback = std::function<void(const game::netadr_t&, const std::string&)>;
void on(const std::string& command, const callback& callback);
void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' ');
void send_data(const game::netadr_s& address, const std::string& data);
void send(const game::netadr_t& address, const std::string& command, const std::string& data = {}, char separator = ' ');
void send_data(const game::netadr_t& address, const std::string& data);
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b);
bool are_addresses_equal(const game::netadr_t& a, const game::netadr_t& b);
const char* net_adr_to_string(const game::netadr_s& a);
const char* net_adr_to_string(const game::netadr_t& a);
}
inline bool operator==(const game::netadr_s& a, const game::netadr_s& b)
inline bool operator==(const game::netadr_t& a, const game::netadr_t& b)
{
return network::are_addresses_equal(a, b); //
}
inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
inline bool operator!=(const game::netadr_t& a, const game::netadr_t& b)
{
return !(a == b); //
}
@ -26,20 +26,20 @@ inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
namespace std
{
template <>
struct equal_to<game::netadr_s>
struct equal_to<game::netadr_t>
{
using result_type = bool;
bool operator()(const game::netadr_s& lhs, const game::netadr_s& rhs) const
bool operator()(const game::netadr_t& lhs, const game::netadr_t& rhs) const
{
return network::are_addresses_equal(lhs, rhs);
}
};
template <>
struct hash<game::netadr_s>
struct hash<game::netadr_t>
{
size_t operator()(const game::netadr_s& x) const noexcept
size_t operator()(const game::netadr_t& x) const noexcept
{
return hash<uint32_t>()(*reinterpret_cast<const uint32_t*>(&x.ip[0])) ^ hash<uint16_t>()(x.port);
}

View File

@ -61,7 +61,7 @@ namespace notifies
scheduler::once([params, message, client_num]
{
const auto* guid = game::SV_GetGuid(client_num);
const auto* name = game::mp::svs_clients[client_num].name;
const auto* name = game::mp::svs->clients[client_num].name;
game_log::g_log_printf("%s;%s;%i;%s;%s\n",
params.get(0),

View File

@ -26,7 +26,7 @@ namespace party
{
struct
{
game::netadr_s host{};
game::netadr_t host{};
std::string challenge{};
bool hostDefined{false};
} connect_state;
@ -37,7 +37,7 @@ namespace party
int sv_maxclients;
void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype)
void connect_to_party(const game::netadr_t& target, const std::string& mapname, const std::string& gametype)
{
if (game::environment::is_sp())
{
@ -58,7 +58,7 @@ namespace party
// CL_ConnectFromParty
char session_info[0x100] = {};
reinterpret_cast<void(*)(int, char*, const game::netadr_s*, const char*, const char*)>(0x1402C5700)(
reinterpret_cast<void(*)(int, char*, const game::netadr_t*, const char*, const char*)>(0x1402C5700)(
0, session_info, &target, mapname.data(), gametype.data());
}
@ -95,7 +95,7 @@ namespace party
info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
info.set("clients", std::to_string(get_client_count()));
info.set("bots", std::to_string(get_bot_count()));
info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
info.set("sv_maxclients", std::to_string(game::mp::svs->clientCount));
info.set("protocol", std::to_string(PROTOCOL));
info.set("shortversion", SHORTVERSION);
@ -103,6 +103,12 @@ namespace party
}
}
void connect_to_dummy_party(const std::string& mapname, const std::string& gametype)
{
const game::netadr_t dummy_target{};
connect_to_party(dummy_target, mapname, gametype);
}
void switch_gamemode_if_necessary(const std::string& gametype)
{
const auto target_mode = gametype == "aliens" ? game::CODPLAYMODE_ALIENS : game::CODPLAYMODE_CORE;
@ -140,9 +146,9 @@ namespace party
int get_client_count()
{
auto count = 0;
for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
for (auto i = 0; i < game::mp::svs->clientCount; ++i)
{
if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED)
if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED)
{
++count;
}
@ -154,10 +160,10 @@ namespace party
int get_bot_count()
{
auto count = 0;
for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
for (auto i = 0; i < game::mp::svs->clientCount; ++i)
{
if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED &&
game::mp::svs_clients[i].testClient != game::TC_NONE)
if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED &&
game::mp::svs->clients[i].testClient != game::TC_NONE)
{
++count;
}
@ -166,7 +172,7 @@ namespace party
return count;
}
game::netadr_s& get_target()
game::netadr_t& get_target()
{
return connect_state.host;
}
@ -178,7 +184,7 @@ namespace party
int get_client_num_from_name(const std::string& name)
{
for (auto i = 0; !name.empty() && i < *game::mp::svs_clientCount; ++i)
for (auto i = 0; !name.empty() && i < game::mp::svs->clientCount; ++i)
{
if (game::mp::g_entities[i].client)
{
@ -195,7 +201,7 @@ namespace party
return -1;
}
void connect(const game::netadr_s& target)
void connect(const game::netadr_t& target)
{
if (game::environment::is_sp())
{
@ -272,7 +278,7 @@ namespace party
return;
}
game::netadr_s target{};
game::netadr_t target{};
if (game::NET_StringToAdr(params[1], &target))
{
connect(target);
@ -303,7 +309,7 @@ namespace party
}
const auto client_num = atoi(params.get(1));
if (client_num < 0 || client_num >= *game::mp::svs_clientCount)
if (client_num < 0 || client_num >= game::mp::svs->clientCount)
{
return;
}
@ -340,7 +346,7 @@ namespace party
const std::string name = params.get(1);
if (name == "all"s)
{
for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
for (auto i = 0; i < game::mp::svs->clientCount; ++i)
{
scheduler::once([i, reason]
{
@ -351,7 +357,7 @@ namespace party
}
const auto client_num = get_client_num_from_name(name);
if (client_num < 0 || client_num >= *game::mp::svs_clientCount)
if (client_num < 0 || client_num >= game::mp::svs->clientCount)
{
return;
}
@ -425,7 +431,7 @@ namespace party
console::info("%s\n", message.data());
});
network::on("getInfo", [](const game::netadr_s& target, const std::string& data)
network::on("getInfo", [](const game::netadr_t& target, const std::string& data)
{
utils::info_string info = get_info();
info.set("challenge", data);
@ -433,7 +439,7 @@ namespace party
network::send(target, "infoResponse", info.build(), '\n');
});
network::on("getStatus", [](const game::netadr_s& target, const std::string& data)
network::on("getStatus", [](const game::netadr_t& target, const std::string& data)
{
std::string player_list;
@ -448,7 +454,7 @@ namespace party
for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; ++i)
{
auto* client = &game::mp::svs_clients[i];
auto* client = &game::mp::svs->clients[i];
auto* self = &game::mp::g_entities[i];
if (client->header.state < game::CS_ACTIVE)
@ -467,8 +473,8 @@ namespace party
}
const auto score = game::G_GetClientScore(i);
const auto ping = game::mp::svs_clients[i].ping;
const std::string name = game::mp::svs_clients[i].name;
const auto ping = game::mp::svs->clients[i].ping;
const std::string name = game::mp::svs->clients[i].name;
player_list.append(std::format("{} {} \"{}\"\n", score, ping, name));
}
@ -481,7 +487,7 @@ namespace party
return;
}
network::on("infoResponse", [](const game::netadr_s& target, const std::string& data)
network::on("infoResponse", [](const game::netadr_t& target, const std::string& data)
{
const utils::info_string info(data);
server_list::handle_info_response(target, info);

View File

@ -2,12 +2,14 @@
namespace party
{
void connect_to_dummy_party(const std::string& mapname, const std::string& gametype);
void switch_gamemode_if_necessary(const std::string& gametype);
void perform_game_initialization();
void reset_connect_state();
void connect(const game::netadr_s& target);
void connect(const game::netadr_t& target);
void map_restart();
[[nodiscard]] int server_client_count();
@ -15,5 +17,5 @@ namespace party
[[nodiscard]] int get_client_count();
[[nodiscard]] int get_bot_count();
[[nodiscard]] game::netadr_s& get_target();
[[nodiscard]] game::netadr_t& get_target();
}

View File

@ -150,7 +150,7 @@ namespace patches
return 0;
}
game::Font_s* get_chat_font_handle()
game::Font_t* get_chat_font_handle()
{
return game::R_RegisterFont("fonts/bigFont");
}
@ -187,11 +187,11 @@ namespace patches
}
utils::hook::detour cmd_lui_notify_server_hook;
void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
void cmd_lui_notify_server_stub(game::mp::gentity_t* ent)
{
command::params_sv params{};
const auto menu_id = atoi(params.get(1));
const auto client = &game::mp::svs_clients[ent->s.clientNum];
const auto client = &game::mp::svs->clients[ent->s.clientNum];
// 9 => "end_game"
if (menu_id == 9 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK)

View File

@ -14,11 +14,11 @@ namespace rcon
namespace
{
bool is_redirecting_ = false;
game::netadr_s redirect_target_ = {};
game::netadr_t redirect_target_ = {};
std::string redirect_buffer = {};
std::recursive_mutex redirect_lock;
void setup_redirect(const game::netadr_s& target)
void setup_redirect(const game::netadr_t& target)
{
std::lock_guard<std::recursive_mutex> $(redirect_lock);
@ -50,7 +50,7 @@ namespace rcon
for (int i = 0; i < sv_maxclients->current.integer; i++)
{
const auto client = &game::mp::svs_clients[i];
const auto client = &game::mp::svs->clients[i];
auto self = &game::mp::g_entities[i];
char clean_name[32]{};
@ -92,7 +92,7 @@ namespace rcon
if (*reinterpret_cast<std::int32_t*>(0x1419E1AE0) >= 5) //clientUIActive.connectionState >= CA_CONNECTED
{
const auto target = *reinterpret_cast<game::netadr_s*>(0x141CB535C);
const auto target = *reinterpret_cast<game::netadr_t*>(0x141CB535C);
const auto buffer = password + " " + data;
network::send(target, "rcon", buffer);
}
@ -170,7 +170,7 @@ namespace rcon
}
else
{
network::on("rcon", [](const game::netadr_s& addr, const std::string& data)
network::on("rcon", [](const game::netadr_t& addr, const std::string& data)
{
const auto pos = data.find_first_of(" ");
if (pos == std::string::npos)

View File

@ -33,14 +33,14 @@ namespace server_list
std::string map_name;
std::string game_type;
char in_game;
game::netadr_s address;
game::netadr_t address;
};
struct
{
game::netadr_s address{};
game::netadr_t address{};
volatile bool requesting = false;
std::unordered_map<game::netadr_s, int> queued_servers{};
std::unordered_map<game::netadr_t, int> queued_servers{};
} master_state;
volatile bool update_server_list = false;
@ -307,12 +307,12 @@ namespace server_list
}
}
bool get_master_server(game::netadr_s& address)
bool get_master_server(game::netadr_t& address)
{
return game::NET_StringToAdr("server.alterware.dev:20810", &address);
}
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
void handle_info_response(const game::netadr_t& address, const utils::info_string& info)
{
int start_time{};
const auto now = game::Sys_Milliseconds();
@ -436,7 +436,7 @@ namespace server_list
scheduler::loop(do_frame_work, scheduler::pipeline::main);
network::on("getServersResponse", [](const game::netadr_s& target, const std::string& data)
network::on("getServersResponse", [](const game::netadr_t& target, const std::string& data)
{
{
std::lock_guard<std::mutex> _(mutex);
@ -469,7 +469,7 @@ namespace server_list
break;
}
game::netadr_s address{};
game::netadr_t address{};
address.type = game::NA_IP;
address.localNetID = game::NS_CLIENT1;
std::memcpy(&address.ip[0], data.data() + i + 0, 4);

View File

@ -3,8 +3,8 @@
namespace server_list
{
bool get_master_server(game::netadr_s& address);
void handle_info_response(const game::netadr_s& address, const utils::info_string& info);
bool get_master_server(game::netadr_t& address);
void handle_info_response(const game::netadr_t& address, const utils::info_string& info);
bool sl_key_event(int key, int down);
}

View File

@ -50,8 +50,8 @@ namespace slowmotion
for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; i++)
{
auto* client = &game::mp::svs_clients[i];
client->nextSnapshotTime = *game::mp::serverTime - 1;
auto* client = &game::mp::svs->clients[i];
client->nextSnapshotTime = game::mp::svs->time - 1;
}
}
}
@ -66,7 +66,7 @@ namespace slowmotion
utils::hook::jump(0x1403B4A10, scr_cmd_set_slow_motion);
// Detour used here instead of call hook because Com_TimeScaleMsec is called from arxan encrypted function
com_timescale_msec_hook.create(0x140415D50, com_timescale_msec);
com_timescale_msec_hook.create(game::Com_TimeScaleMsec, com_timescale_msec);
}
};
}

View File

@ -200,7 +200,7 @@ namespace game
static_assert(sizeof(db_internal_state) == 0x20);
struct db_z_stream_s
struct db_z_stream_t
{
unsigned char* next_in;
unsigned int avail_in;
@ -235,7 +235,7 @@ namespace game
unsigned char* start_in;
_OVERLAPPED overlapped;
unsigned int readError;
db_z_stream_s stream;
db_z_stream_t stream;
int readingResident;
};
@ -811,6 +811,22 @@ namespace game
enum ConfigString
{
CS_TIMESCALE = 0xA,
CS_VISIONSET_NORMAL = 0x49C,
CS_VISIONSET_NIGHT = 0x49D,
CS_VISIONSET_MISSILECAM = 0x49E,
CS_VISIONSET_THERMAL = 0x49F,
CS_VISIONSET_PAIN = 0x4A0,
CS_VISIONSET_POST_APPLY = 0x4A1,
CS_VISIONSET_FIRST = CS_VISIONSET_NORMAL,
CS_VISIONSET_LAST = CS_VISIONSET_POST_APPLY,
CS_VISIONSET_COUNT = CS_VISIONSET_POST_APPLY - CS_VISIONSET_NORMAL + 1
// many of the indices below are incorrect
/*
CS_FIRST = 0x0,
CS_SERVERINFO = 0x0,
CS_SYSTEMINFO = 0x1,
@ -882,7 +898,8 @@ namespace game
CS_MP_ANIMS_LAST = 0xD21,
CS_ITEMS = 0xD22,
CS_LEADERBOARDS = 0xD23,
MAX_CONFIGSTRINGS = 0xD24,
MAX_CONFIGSTRINGS = 0xD24
*/
};
enum LiveClientDropType
@ -1083,7 +1100,7 @@ namespace game
float t1;
};
struct Font_s
struct Font_t
{
const char* fontName;
int pixelHeight;
@ -1202,9 +1219,9 @@ namespace game
const char** argv[8];
};
struct cmd_function_s
struct cmd_function_t
{
cmd_function_s* next;
cmd_function_t* next;
const char* name;
void (__cdecl* function)();
};
@ -1255,7 +1272,7 @@ namespace game
WEAPON_HAND_DEFAULT = 0x0,
};
struct usercmd_s
struct usercmd_t
{
int serverTime;
unsigned int buttons;
@ -1309,6 +1326,16 @@ namespace game
vec2_t corridorSpeeds;
};
struct ClientArchiveData
{
int serverTime;
vec3_t origin;
vec3_t velocity;
int bobCycle;
int movementDir;
PlayerVehicleState playerVehStateClientArchive;
};
struct PlayerActiveWeaponState
{
int weapAnim;
@ -1331,7 +1358,7 @@ namespace game
bool hybridScope;
};
struct compressedAnimData_s
struct compressedAnimData_t
{
int flags;
int animRate;
@ -1350,7 +1377,7 @@ namespace game
int flags;
int startTime;
float startPosition[3];
compressedAnimData_s compressedAnimData;
compressedAnimData_t compressedAnimData;
};
struct SlideState
@ -1359,7 +1386,7 @@ namespace game
int noFricTime;
};
struct SprintState_s
struct SprintState_t
{
int sprintButtonUpRequired;
int sprintDelay;
@ -1418,7 +1445,7 @@ namespace game
NS_INVALID_NETSRC = 0x4,
};
struct netadr_s
struct netadr_t
{
netadrtype_t type;
unsigned char ip[4];
@ -1431,18 +1458,26 @@ namespace game
{
int overflowed;
int readOnly;
char* data;
char* splitData;
const char* data;
const char* splitData;
int maxsize;
int cursize;
int splitSize;
int readcount;
int bit;
int lastEntityRef;
netsrc_t targetLocalNetID;
int useZlib;
};
struct gameState_t
{
int stringOffsets[3524];
char stringData[131'072];
int dataCount;
};
static_assert(sizeof(game::gameState_t) == 145'172);
struct HsvColor
{
unsigned char h;
@ -1483,7 +1518,7 @@ namespace game
unsigned int rgba;
};
struct hudelem_s
struct hudelem_t
{
he_type_t type;
float x;
@ -1529,9 +1564,9 @@ namespace game
int flags;
};
struct game_hudelem_s
struct game_hudelem_t
{
hudelem_s elem;
hudelem_t elem;
int clientNum;
int team;
int archived;
@ -1966,7 +2001,7 @@ namespace game
FxWorld *fxWorld;
GfxWorld *gfxWorld;
GfxLightDef *lightDef;*/
Font_s* font;
Font_t* font;
/*MenuList *menuList;
menuDef_t *menu;
AnimationClass *animClass;
@ -2057,21 +2092,21 @@ namespace game
namespace sp
{
// very shit structures for the moment cuz i cba mapping the whole thing out right now...
struct gclient_s
struct gclient_t
{
char __0x00[0xB6DC];
int flags;
};
struct gentity_s
struct gentity_t
{
char __0x00[0x110];
gclient_s* client;
gclient_t* client;
char __0x118[0x4C];
int flags;
};
struct playerState_s
struct playerState_t
{
};
@ -2088,7 +2123,7 @@ namespace game
namespace mp
{
#pragma pack(push, 4)
struct playerState_s
struct playerState_t
{
int commandTime;
int pm_type;
@ -2138,9 +2173,11 @@ namespace game
int clientNum;
int viewmodelIndex;
vec3_t viewangles;
char _0x190[0xAC];
char _0x190[0x58];
int viewlocked_entNum;
char _0x1EC[0x50];
int locationSelectionInfo;
SprintState_s sprintState;
SprintState_t sprintState;
float holdBreathScale;
int holdBreathTimer;
float moveSpeedScaleMultiplier;
@ -2170,14 +2207,11 @@ namespace game
vec3_t weapLockedPos;
int weaponIdleTime;
int lastStowedWeapon;
char __0x638[0x2CE8];
char __0x638[0x2CEC];
};
#pragma pack(pop)
struct ClientCustomizationInfo
{
unsigned int modelIndex[3];
};
static_assert(sizeof(playerState_t) == 0x3328);
#pragma pack(pop)
struct ScoreInfo
{
@ -2193,6 +2227,140 @@ namespace game
unsigned short adrenaline;
};
struct ScoreboardInfo
{
int teamScores[2];
ScoreInfo clientScores[18];
};
struct clSnapshot_t
{
mp::playerState_t ps;
ScoreboardInfo scores;
int valid;
int snapFlags;
int serverTime;
int messageNum;
int deltaNum;
int ping;
int cmdNum;
int numEntities;
int numClients;
int parseEntitiesIndex;
int parseClientsIndex;
int parseOmnvarsIdx;
int numAgents;
int parseAgentsIndex;
int scriptablesParseCount;
int scriptablesParseIndex;
int serverCommandNum;
};
static_assert(sizeof(clSnapshot_t) == 0x34B8);
struct clientActive_t
{
char usingAds;
char padding1[3];
int timeoutcount;
clSnapshot_t snap;
int oldSnapServerTime;
int oldServerTime;
int extrapolatedSnapshot;
char alwaysFalse;
char padding2[3];
int serverTime;
int oldFrameServerTime;
int serverTimeDelta;
int newSnapshots;
int serverId;
char mapname[64];
int mapcrc;
int parseEntitiesIndex;
int parseClientsIndex;
int parseOmnvarsIdx;
int mouseDx[2];
int mouseDy[2];
int mouseIndex;
char stanceHeld;
char padding3[3];
int stance;
int stancePosition;
int stanceTime;
char wasSprinting;
char padding4[3];
int cgameUserCmdWeapon;
int cgameUserCmdOffHand;
int cgameUserCmdAlternate;
float cgameFOVSensitivityScale;
float cgameMaxPitchSpeed;
float cgameMaxYawSpeed;
vec3_t cgameKickAngles;
vec3_t cgameOrigin;
vec3_t cgameVelocity;
PlayerVehicleState cgamePlayerVehState;
int cgameBobCycle;
int cgameMovementDir;
int cgameExtraButtons;
int cgamePredictedDataServerTime;
vec3_t clViewangles;
char _361C[12];
usercmd_t cmds[128];
int cmdNumber;
ClientArchiveData clientArchive[256];
int clientArchiveIndex;
int packetBackupCount;
int packetBackupMask;
int parseEntitiesCount;
int parseClientsCount;
int parseOmnvarsCount;
// missing fields
};
struct clientStatic_t
{
int quit;
int hunkUsersStarted;
char servername[256];
int rendererStarted;
int soundStarted;
int inUpdateSound;
int uiStarted;
int frametime;
int frametime_base;
int realtime;
char _0x124[0x80DBC];
gameState_t gameState;
// missing fields
};
struct clientConnection_t
{
int qport;
int clientNum;
netadr_t serverAddress;
int connectLastSendTime;
int connectPacketCount;
char serverMessage[256];
int challenge;
int checksumFeed;
int reliableSequence;
int reliableAcknowledge;
char reliableCommands[128][1024];
int serverMessageSequence;
int serverCommandSequence;
int lastExecutedServerCommand;
char serverCommands[128][1024];
char isServerRestarting;
char padding[3];
// missing fields
};
struct ClientCustomizationInfo
{
unsigned int modelIndex[3];
};
union OmnvarValue
{
bool enabled;
@ -2218,51 +2386,58 @@ namespace game
TEAM_NUM_TEAMS = 0x4,
};
struct clientState_s
struct clientState_t
{
int clientIndex;
team_t team;
int modelindex;
int dualWielding;
char _0x10[0x30];
char name[0x10];
char name[16];
int rank;
int prestige;
char _0x00[0x10];
int nameplateFriendlyIndex;
int nameplateEnemyIndex;
unsigned int perks[2];
char _0x78[0x80];
char _0x68[0x40];
char clanAbbrev[8];
char _0xB0[0x28];
};
static_assert(sizeof(clientState_t) == 0xD8);
struct clientSession_t
{
int sessionState;
int forceSpectatorClient;
int killCamEntity;
int isInKillcam;
char __0x332C[0x14];
usercmd_s cmd;
usercmd_s oldcmd;
char _0x10[0x10];
usercmd_t cmd;
usercmd_t oldcmd;
int localClient;
char __0x33C4[0x24];
char _0x9C[0x34];
float moveSpeedScaleMultiplier;
int viewmodelIndex;
int noSpectate;
clientState_s cs;
clientState_t cs;
ScoreInfo scores;
char __pad[0x1B0];
char _0x1E6[0x1C0];
};
struct gclient_s
static_assert(sizeof(clientSession_t) == 0x388);
struct gclient_t
{
playerState_s ps;
playerState_t ps;
clientSession_t sess;
int flags;
int spectatorClient;
char __0x36B4[0x3B0];
char _0x36B8[0x3B0];
};
static_assert(sizeof(gclient_t) == 0x3A68);
struct LerpEntityState
{
int entFlags;
@ -2297,6 +2472,8 @@ namespace game
char _0xD8[0x30];
};
static_assert(sizeof(EntityState) == 0x108);
struct EntityShared
{
char _0x108[0x38];
@ -2305,11 +2482,18 @@ namespace game
char _0x14C[0xC];
};
struct gentity_s
struct centity_t
{
char _0x0[0x238];
};
static_assert(sizeof(centity_t) == 0x238);
struct gentity_t
{
EntityState s;
EntityShared r;
gclient_s* client;
gclient_t* client;
char _0x170[0x50];
int flags;
char _0x1C4[0x18];
@ -2318,21 +2502,232 @@ namespace game
char _0x1E4[0x10C];
};
struct snapshot_s
struct snapshot_t
{
char _0x0[0x3C78];
playerState_t ps;
ScoreboardInfo scores;
OmnvarData omnvars[256];
int snapFlags;
int ping;
int serverTime;
int numEntities;
int numClients;
// missing fields
};
struct cg_s
enum DemoType
{
playerState_s ps;
char _0x3324[0x64];
snapshot_s* snap;
snapshot_s* nextSnap; // theres alot after this cba rn
DEMO_TYPE_NONE = 0x0,
DEMO_TYPE_CLIENT = 0x1,
DEMO_TYPE_SERVER = 0x2
};
struct characterInfo_t
{
char _0x0[0x5D8];
};
static_assert(sizeof(characterInfo_t) == 0x5D8);
struct clientInfo_t
{
char _0x0[0x70];
};
static_assert(sizeof(clientInfo_t) == 0x70);
struct bgs_t
{
char _0x0[0x459F0];
characterInfo_t characterinfo[42];
clientInfo_t clientinfo[18];
};
static_assert(sizeof(bgs_t) == 0x55740);
struct visionSetVarsBase_t
{
int filmEnable;
float filmBrightness;
float filmContrast;
float filmDesaturation;
float filmDesaturationDark;
float filmInvert;
vec3_t filmLightTint;
vec3_t filmMediumTint;
vec3_t filmDarkTint;
int charPrimaryUseTweaks;
float charPrimaryDiffuseScale;
float charPrimarySpecularScale;
vec3_t charLightAmbient;
int viewModelPrimaryUseTweaks;
float viewModelPrimaryDiffuseScale;
float viewModelPrimarySpecularScale;
vec3_t viewModelLightAmbient;
float primaryLightOverride;
int materialBloomHQEnable;
float materialBloomHQHaziness;
float materialBloomHQGamma;
float materialBloomHQDesaturation;
float materialBloomIntensity;
float materialBloomRadius;
float materialBloomPinch;
float materialBloomLuminanceCutoff;
float materialBloomDesaturation;
int volumeLightScatter;
float volumeLightScatterLinearAtten;
float volumeLightScatterQuadraticAtten;
float volumeLightScatterAngularAtten;
float volumeLightScatterDepthAttenNear;
float volumeLightScatterDepthAttenFar;
float volumeLightScatterBackgroundDistance;
vec3_t volumeLightScatterColor;
float ssaoStrength;
float ssaoPower;
float ssaoBlurRadius;
int glareEnable;
float glareNormalStart;
float glareNormalEnd;
float glareNormalPower;
float glareNormalAmount;
float glareMirrorStart;
float glareMirrorEnd;
float glareMirrorPower;
float glareMirrorAmount;
float rimLightPitch;
float rimLightHeading;
float rimLightDiffuseIntensity;
float rimLightSpecIntensity;
float rimLightBias;
float rimLightPower;
vec3_t rimLightColor;
int overrideExistingMask;
float unlitSurfaceHDRScalar;
float litSurfaceHDRScalar;
float hdrSkyIntensity;
vec3_t hdrSkyColorTint;
};
static_assert(sizeof(visionSetVarsBase_t) == 0x12C);
struct visionSetVars_t
{
visionSetVarsBase_t baseclass_0;
void* _0x12C[3];
};
static_assert(sizeof(visionSetVars_t) == 0x148);
struct interpolationVisionSetVars_t
{
visionSetVarsBase_t baseclass_0;
void* _0x12C[0x2F];
};
static_assert(sizeof(interpolationVisionSetVars_t) == 0x2A8);
struct visionSetLerpData_t
{
int timeStart;
int timeDuration;
int style;
};
struct GfxFog
{
char _0x0[0x38];
int startTime;
int finishTime;
int color;
float density;
int sunColor;
};
struct ClientVisionSetData
{
visionSetVars_t visionSetPreLoaded[4];
char visionSetPreLoadedName[4][64];
int visionSetPreLoadedUsedTime[4];
interpolationVisionSetVars_t visionSetFrom[6];
interpolationVisionSetVars_t visionSetTo[6];
interpolationVisionSetVars_t visionSetCurrent[6];
interpolationVisionSetVars_t visionSetPrevious;
visionSetLerpData_t visionSetLerpData[6];
char visionName[6][64];
char visionBlendActive[6];
char thermalVisionActive;
char remoteMissileCam;
char painVisionActive;
float painVisionLerp;
int postApplyLerpTimeStart;
int postApplyLerpTimeDuration;
float postApplyLerpStart;
float postApplyLerpDest;
float postApplyLerpCurrent;
GfxFog lastClientFog;
int scriptFogActive;
int scriptFogLerpStartTime;
int scriptFogLerpEndTime;
};
static_assert(sizeof(ClientVisionSetData) == 0x3AF0);
struct cpose_t
{
char _0x0[0x90];
};
static_assert(sizeof(cpose_t) == 0x90);
struct cg_t
{
playerState_t ps;
char _0x3324[0x38];
int clientNum;
int localClientNum;
DemoType demoType;
char _0x336C[0x1C];
snapshot_t* snap;
snapshot_t* nextSnap;
char _0x3398[0xA66F8];
vec3_t refdefViewAngles;
char _0xA9A9C[0x8CC4];
int clientSideVisionSetsEnabled;
int voiceTime;
Weapon weaponSelect;
char _0xB276C[0x2C10];
int inKillCam;
char _0xB5380[0x148];
bgs_t bgs;
cpose_t viewModelPose;
cpose_t viewModelPoseLeftHand;
ClientVisionSetData cvsData;
int stagedVisionStateTo;
int stagedVisionStateFrom;
int stagedVisionStateEndTime;
int stagedVisionStateStartTime;
// missing fields
};
struct cgs_t
{
int viewX;
int viewY;
int viewWidth;
int viewHeight;
float viewAspect;
float _0x14;
int serverCommandSequence;
int processedSnapshotNum;
int localServer;
char gametype[32];
char szHostName[256];
int hardcore;
int maxclients;
int privateClients;
char mapname[64];
int gameEndTime;
// missing fields
};
struct netProfilePacket_t
@ -2367,7 +2762,7 @@ namespace game
netsrc_t sock;
int dropped;
int incomingSequence;
netadr_s remoteAddress;
netadr_t remoteAddress;
int fragmentSequence;
int fragmentLength;
char* fragmentBuffer;
@ -2382,7 +2777,7 @@ namespace game
struct __declspec(align(8)) clientHeader_t
{
int state;
clientstate_t state;
int sendAsActive;
int deltaMessage;
int rateDelayed;
@ -2416,8 +2811,11 @@ namespace game
int reliableAcknowledge;
int reliableSent;
int messageAcknowledge;
char _0xC30[0x41238];
gentity_s* gentity;
int largeCommandSequence;
int gamestateMessageNum;
int challenge;
char _0xC3C[0x4122C];
gentity_t* gentity;
char name[16];
int lastPacketTime;
int lastConnectTime;
@ -2439,6 +2837,8 @@ namespace game
char _0x41E94[0x416A0];
};
static_assert(sizeof(client_t) == 0x83570);
struct XZone
{
char name[64];
@ -2450,7 +2850,7 @@ namespace game
struct missileFireParms
{
gentity_s* target;
gentity_t* target;
float targetPosOrOffset[3];
float autoDetonateTime;
bool lockon;
@ -2458,14 +2858,23 @@ namespace game
};
static_assert(sizeof(missileFireParms) == 0x20);
struct serverStatic_t
{
char _0x0[0x1681D00];
int time;
int loopbackProcessStopTime;
int snapFlagServerBit;
int clientCount;
client_t clients[18];
// missing fields
};
}
static_assert(sizeof(mp::client_t) == 0x83570);
union playerState_s
union playerState_t
{
sp::playerState_s* sp;
mp::playerState_s* mp;
sp::playerState_t* sp;
mp::playerState_t* mp;
};
enum GfxDrawSceneMethod
@ -2496,7 +2905,7 @@ namespace game
TECHNIQUE_NONE = 0x137,
};
struct GfxDrawMethod_s
struct GfxDrawMethod_t
{
int drawScene;
int baseTechType;
@ -2548,8 +2957,8 @@ namespace game
struct pmove_t
{
void* ps;
usercmd_s cmd;
usercmd_s oldcmd;
usercmd_t cmd;
usercmd_t oldcmd;
int tracemask;
int numtouch;
int touchents[32];

View File

@ -36,15 +36,31 @@ namespace game
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1403B3050, 0x1403F6B50};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer, void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x1403B3160, 0x1403F6C60};
WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70};
WEAK symbol<void(int localClientNum, int latestSequence)> CG_ExecuteNewServerCommands{0, 0x140288500};
WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x1401F2E20, 0x140271320};
WEAK symbol<void(int localClientNum, mp::cg_s* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0x0, 0x14028A2C0};
WEAK symbol<void*(const mp::playerState_t* ps)> CG_GetVehicleDef{0, 0x140229760};
WEAK symbol<void(int localClientNum, const mp::centity_t* cent, unsigned int event, unsigned int eventParm, bool isPlayerView)> CG_HandleTurretFire{0, 0x140269DF0};
WEAK symbol<void(int localClientNum, mp::cg_t* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0, 0x14028A2C0};
WEAK symbol<void(int localClientNum, const mp::snapshot_t* oldSnap, const mp::snapshot_t* newSnap)> CG_UpdateOmnvars{0, 0x14028E770};
WEAK symbol<void(const char* cmdName, void (), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070};
WEAK symbol<void(int localClientNum, int key)> CL_CharEvent{0x14023CE50, 0x1402C2AE0};
WEAK symbol<bool(int localClientNum, int clientNum, char* buffer, int length)> CL_GetClientNameColorize{0, 0x1402CFA60};
WEAK symbol<bool(const mp::clientActive_t* cl, const int serverTime,
mp::playerState_t* to)> CL_GetPredictedPlayerInformationForServerTime{0, 0x1402CC710};
WEAK symbol<bool(const mp::clientActive_t* cl, const int serverTime,
PlayerVehicleState* predictedPlayerVehState)> CL_GetPredictedVehicleForServerTime{0, 0x1402CC7F0};
WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70};
WEAK symbol<void(int localClientNum, int key, int down, unsigned int time)> CL_KeyEvent{0x14023D070, 0x1402C2CE0};
WEAK symbol<void(int localClientNum, msg_t*)> CL_ParseServerMessage{0, 0x1402CDFC0};
WEAK symbol<bool(int localClientNum, int weapon, int useAltMode)> CG_SelectWeapon{0, 0x1402AB310};
WEAK symbol<void(int localClientNum)> CL_SetCGameTime{0, 0x1402B9D80};
WEAK symbol<void(int localClientNum)> CL_WritePacket{0, 0x1402C1E70};
WEAK symbol<void(const char* cmdName, void (), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x1403B3B10, 0x1403F7680};
WEAK symbol<int(int msec)> Com_TimeScaleMsec{0, 0x140415D50};
WEAK symbol<void (XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90};
WEAK symbol<void(XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90};
WEAK symbol<void(XAssetType type, void(__cdecl* func)(XAssetHeader, void*), const void* inData, bool includeOverride)> DB_EnumXAssets_Internal{0x140271FC0, 0x14031F000};
WEAK symbol<XAssetEntry*(XAssetType type, const char* name)> DB_FindXAssetEntry{0x140272230, 0x14031F2D0};
WEAK symbol<const char* (const XAsset* asset)> DB_GetXAssetName{0x14024FB10, 0x1402FB160};
@ -93,19 +109,21 @@ namespace game
WEAK symbol<void(const char *path, const char *dir, int bLanguageDirectory, int iLanguage)> FS_AddGameDirectory{0x14041A120, 0x1404DC570};
WEAK symbol<void(const char *path, const char *dir)> FS_AddLocalizedGameDirectory{0x14041A2F0, 0x1404DC760};
WEAK symbol<bool(int localClientNum)> GetRemoteEyeValues{0, 0x1402A0190};
WEAK symbol<Weapon(const char* pickupName, int model)> G_FindItem{0x140462490, 0x14021B7E0};
WEAK symbol<int(playerState_s* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
WEAK symbol<int(playerState_t* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
WEAK symbol<Weapon(const char* name)> G_GetWeaponForName{0x140359890, 0x1403DA060};
WEAK symbol<void()> G_Glass_Update{0x14030E680, 0x140397450};
WEAK symbol<void (playerState_s* ps, Weapon weapon, int hadWeapon)> G_InitializeAmmo{0x140311F00, 0x14039AEA0};
WEAK symbol<void (playerState_t* ps, Weapon weapon, int hadWeapon)> G_InitializeAmmo{0x140311F00, 0x14039AEA0};
WEAK symbol<void(int clientNum, Weapon weapon)> G_SelectWeapon{0x14035A200, 0x1403DA880};
WEAK symbol<int(playerState_s* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
WEAK symbol<int(playerState_t* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
WEAK symbol<unsigned int (const char* name, /*ConfigString*/ unsigned int start, unsigned int max, int create,
const char* errormsg)> G_FindConfigstringIndex{0x0, 0x140161F90};
WEAK symbol<int(int server_time)> G_RunFrame{0x0, 0x1403A05E0};
WEAK symbol<int(int clientNun)> G_GetClientScore{0x0, 0x14039EF60};
const char* errormsg)> G_FindConfigstringIndex{0, 0x140161F90};
WEAK symbol<int(int server_time)> G_RunFrame{0, 0x1403A05E0};
WEAK symbol<int(int clientNun)> G_GetClientScore{0, 0x14039EF60};
WEAK symbol<game_hudelem_s*(int clientNum, int teamNum)> HudElem_Alloc{0x0, 0x1403997E0};
WEAK symbol<game_hudelem_t*(int clientNum, int teamNum)> HudElem_Alloc{0, 0x1403997E0};
WEAK symbol<char*(char* string)> I_CleanStr{0x140432460, 0x1404F63C0};
@ -117,6 +135,7 @@ namespace game
WEAK symbol<unsigned int (int)> Live_SyncOnlineDataFlags{0, 0x1405ABF70};
WEAK symbol<const char*()> LiveStorage_FetchFFotD{0x140415FD0, 0x1404D7C00}; // get build number
WEAK symbol<bool(int controllerIndex, unsigned int name, int value, StatsGroup statsGroup)> LiveStorage_PlayerDataSetIntByName{0x1403B8C20, 0x140404730};
WEAK symbol<bool(std::uint8_t* persistentData, const char* lookupString, int value, std::uint8_t* modifiedFlags, StatsGroup statsGroup)> LiveStorage_PlayerDataSetReservedInt{0x1403B8D00, 0x140404820};
WEAK symbol<std::int64_t(std::uint8_t* persistentData, const char* lookupString, const StatsGroup statsGroup)> LiveStorage_PlayerDataGetReservedInt{0x1403B84F0, 0x140403CF0};
@ -137,27 +156,33 @@ namespace game
WEAK symbol<int(const StringTable* table, int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260};
WEAK symbol<int(const char* string)> StringTable_HashString{0x1404259A0, 0x1404E6320};
WEAK symbol<bool(int localClientNum, void* lua_vm)> LUI_IntermissionBegan{0, 0x1401CEB40};
WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610};
// Made up name, replaced by ScopedCriticalSection on Black Ops 3
WEAK symbol<void()> LUI_EnterCriticalSection{0x1401AE940, 0x1401CD040};
WEAK symbol<void()> LUI_LeaveCriticalSection{0x1401B0AA0, 0x1401CF1A0};
WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0x0, 0x1404B38A0};
WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0, 0x1404B38A0};
WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x140523D90, 0x1405F0E20};
WEAK symbol<void(netsrc_t, netadr_s*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0};
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_s* to)> NET_SendLoopPacket{0, 0x14041D780};
WEAK symbol<bool(const char* s, netadr_s* a)> NET_StringToAdr{0, 0x14041D870};
WEAK symbol<void(netadr_s*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0};
WEAK symbol<int(msg_t*)> MSG_ReadLong{0, 0x1404181C0};
WEAK symbol<void(msg_t*, int, unsigned int)> MSG_WriteBits{0, 0x140418740};
WEAK symbol<void(netsrc_t, netadr_t*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0};
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendLoopPacket{0, 0x14041D780};
WEAK symbol<bool(const char* s, netadr_t* a)> NET_StringToAdr{0, 0x14041D870};
WEAK symbol<void(netadr_t*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0};
WEAK symbol<void*(int)> Omnvar_GetDef{0, 0x1404F3E80};
WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1,
float* color, Material* material)> R_AddCmdDrawStretchPic{0x140234460, 0x140600BE0};
WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070};
WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0};
WEAK symbol<Font_s*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0};
WEAK symbol<void(const char*, int, const Font_t*, float, float, float, float, float, const float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070};
WEAK symbol<void(const char*, int, const Font_t*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0};
WEAK symbol<Font_t*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0};
WEAK symbol<void()> R_SyncRenderThread{0x140535AF0, 0x140602D30};
WEAK symbol<int(const char* text, int maxChars, Font_s* font)> R_TextWidth{0x140513390, 0x1405DFDB0};
WEAK symbol<int(const char* text, int maxChars, Font_t* font)> R_TextWidth{0x140513390, 0x1405DFDB0};
WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x14024D150, 0x1402F6D40};
@ -170,8 +195,8 @@ namespace game
WEAK symbol<const char*(unsigned int index)> Scr_GetString{0x1403DE200, 0x140439160};
WEAK symbol<unsigned int(unsigned int index)> Scr_GetConstString{0x1403DDAC0, 0x140438AD0};
WEAK symbol<unsigned int(unsigned int index)> Scr_GetConstIString{0x1403DD8A0, 0x1404388B0};
WEAK symbol<void(int value)> Scr_AddInt{0x0, 0x140437E70};
WEAK symbol<void(const char* value)> Scr_AddString{0x0, 0x1404381D0};
WEAK symbol<void(int value)> Scr_AddInt{0, 0x140437E70};
WEAK symbol<void(const char* value)> Scr_AddString{0, 0x1404381D0};
WEAK symbol<int(unsigned int index)> Scr_GetInt{0x1403DDEB0, 0x140438E10};
WEAK symbol<float(unsigned int index)> Scr_GetFloat{0x1403DDD50, 0x140438D60};
WEAK symbol<void(unsigned int index, float* vectorValue)> Scr_GetVector{0x1403DE470, 0x1404393D0};
@ -179,11 +204,11 @@ namespace game
WEAK symbol<unsigned int()> Scr_GetNumParam{0x1403DDF60, 0x140438EC0};
WEAK symbol<void()> Scr_ClearOutParams{0x1403DD500, 0x140438600};
WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x1403DBDC0, 0x140436E10};
WEAK symbol<void(int entnum, unsigned int classnum)> Scr_AddEntityNum{0x0, 0x140437F60};
WEAK symbol<void(int entnum, unsigned int classnum)> Scr_AddEntityNum{0, 0x140437F60};
WEAK symbol<int(unsigned int classnum, int entnum, int offset)> Scr_SetObjectField{0x140350E70, 0x1403D3FE0};
WEAK symbol<void(unsigned int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x1403DE730, 0x140439700};
WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0x0, 0x1404397D0};
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0x0, 0x140436D60};
WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0, 0x1404397D0};
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0, 0x140436D60};
WEAK symbol<bool(VariableValue* value)> Scr_CastString{0x1403D9BA0, 0x140434AC0};
WEAK symbol<unsigned __int16(int handle, unsigned int paramcount)> Scr_ExecThread{0x1403DD600, 0x1404386E0};
@ -208,23 +233,24 @@ namespace game
WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{0x1403B4560, 0x1403F80D0};
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0, 0x1403F8150};
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0, 0x1403F8110};
WEAK symbol<void()> SV_MatchEnd{0x0, 0x14047A090};
WEAK symbol<void()> SV_MatchEnd{0, 0x14047A090};
WEAK symbol<void(netadr_s* from)> SV_DirectConnect{0, 0x140471390};
WEAK symbol<void(netadr_t* from)> SV_DirectConnect{0, 0x140471390};
WEAK symbol<bool()> SV_Loaded{0x140491820, 0x1404770C0};
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded)> SV_StartMap{0, 0x140470170};
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded, bool migrate)> SV_StartMapForParty{0, 0x1404702F0};
WEAK symbol<mp::gentity_s*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920};
WEAK symbol<mp::gentity_t*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920};
WEAK symbol<bool(int clientNum)> SV_BotIsBot{0, 0x140461340};
WEAK symbol<const char*()> SV_BotGetRandomName{0, 0x140460B80};
WEAK symbol<void(mp::gentity_s*)> SV_SpawnTestClient{0, 0x1404740A0};
WEAK symbol<void(mp::gentity_t*)> SV_SpawnTestClient{0, 0x1404740A0};
WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0, 0x140472430};
WEAK symbol<void()> SV_FastRestart{0x14048B890, 0x14046F440};
WEAK symbol<playerState_s*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10};
WEAK symbol<playerState_t*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10};
WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x140475990};
WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0, 0x14046F730};
WEAK symbol<bool(mp::client_t*, const char*, int)> SV_Netchan_Transmit{0, 0x14047CC60};
WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140477450};
WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{0x140490F40, 0x1404758C0};
@ -232,7 +258,7 @@ namespace game
WEAK symbol<bool()> Sys_IsDatabaseReady2{0x1403C2D40, 0x140423920};
WEAK symbol<int()> Sys_Milliseconds{0x14043D2A0, 0x140501CA0};
WEAK symbol<void()> Sys_ShowConsole{0x14043E650, 0x140503130};
WEAK symbol<bool(int, void const*, const netadr_s*)> Sys_SendPacket{0x14043D000, 0x140501A00};
WEAK symbol<bool(int, void const*, const netadr_t*)> Sys_SendPacket{0x14043D000, 0x140501A00};
WEAK symbol<void*(int valueIndex)> Sys_GetValue{0x1403C2C30, 0x1404237D0};
WEAK symbol<bool()> Sys_IsMainThread{0x1478FC470, 0x140423950};
WEAK symbol<HANDLE(Sys_Folder folder, const char* baseFilename)> Sys_CreateFile{0x140434B10, 0x1404F8FD0};
@ -244,6 +270,9 @@ namespace game
WEAK symbol<const char*(const char*)> UI_LocalizeMapname{0, 0x1404B96D0};
WEAK symbol<const char*(const char*)> UI_LocalizeGametype{0, 0x1404B90F0};
WEAK symbol<void(int localClientNum, mp::cg_t* cg, vec3_t* outViewOrigin,
vec3_t* outViewAngles)> VehicleCam_UpdatePlayerControlCam{0, 0x140568CA0};
WEAK symbol<DWOnlineStatus(int)> dwGetLogOnStatus{0, 0x140589490};
WEAK symbol<void(pmove_t* move, trace_t*, const float*, const float*,
@ -251,7 +280,7 @@ namespace game
WEAK symbol<void(const pmove_t* move, trace_t* trace, const float*,
const float*, const Bounds*, int, int)> PM_trace{0, 0x140225DB0};
WEAK symbol<void(void* ps)> Jump_ClearState{0x0, 0x140213120};
WEAK symbol<void(void* ps)> Jump_ClearState{0, 0x140213120};
WEAK symbol<void(unsigned __int64 markPos)> LargeLocalResetToMark{0x140423B50, 0x1404E4D00};
@ -266,7 +295,7 @@ namespace game
WEAK symbol<CmdArgs> cmd_args{0x144CE7F70, 0x144518480};
WEAK symbol<CmdArgs> sv_cmd_args{0x144CE8020, 0x144518530};
WEAK symbol<cmd_function_s*> cmd_functions{0x144CE80C8, 0x1445185D8};
WEAK symbol<cmd_function_t*> cmd_functions{0x144CE80C8, 0x1445185D8};
WEAK symbol<int> dvarCount{0x1458CBA3C, 0x1478EADF4};
WEAK symbol<dvar_t*> sortedDvars{0x1458CBA60, 0x1478EAE10};
@ -303,36 +332,37 @@ namespace game
WEAK symbol<function_stack_t> scr_function_stack{0x1455BE708, 0x144D57808};
WEAK symbol<unsigned int> scr_levelEntityId{0x1452A9F30, 0x144A43020};
WEAK symbol<int> level_time{0x0, 0x1443F4B6C};
WEAK symbol<int> level_finished{0x0, 0x1443F6FAC};
WEAK symbol<int> level_savepersist{0x0, 0x1443F5710};
WEAK symbol<int> level_time{0, 0x1443F4B6C};
WEAK symbol<int> level_finished{0, 0x1443F6FAC};
WEAK symbol<int> level_savepersist{0, 0x1443F5710};
WEAK symbol<DWORD> threadIds{0x144DE6640, 0x1446B4960};
WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{0x145F525A8, 0x1480350D8};
WEAK symbol<GfxDrawMethod_t> gfxDrawMethod{0x145F525A8, 0x1480350D8};
namespace sp
{
WEAK symbol<gentity_s> g_entities{0x143C91600, 0};
WEAK symbol<gentity_t> g_entities{0x143C91600, 0};
WEAK symbol<XZone> g_zones_0{0x1434892D8, 0};
}
namespace mp
{
WEAK symbol<cg_s> cgArray{0, 0x14176EC00};
WEAK symbol<cg_t> cg{0, 0x14176EC00};
WEAK symbol<cgs_t> cgs{0, 0x14187EB80};
WEAK symbol<clientActive_t> cl{0, 0x1419E1C70};
WEAK symbol<clientConnection_t> clc{0, 0x141CB5350};
WEAK symbol<clientStatic_t> cls{0, 0x141D1AB60};
WEAK symbol<serverStatic_t> svs{0, 0x144DF9580};
WEAK symbol<gentity_s> g_entities{0, 0x14427A0E0};
WEAK symbol<int> svs_clientCount{0, 0x14647B28C};
WEAK symbol<client_t> svs_clients{0, 0x14647B290};
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
WEAK symbol<int> serverTime{0, 0x14647B280};
WEAK symbol<gentity_t> g_entities{0, 0x14427A0E0};
WEAK symbol<centity_t> centities{0, 0x141887350};
WEAK symbol<XZone> g_zones_0{0, 0x143A46498};
WEAK symbol<connstate_t> connstate{0, 0x1419E1AE0};
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
}
namespace hks

View File

@ -4,6 +4,7 @@
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "utils/command_line.hpp"
#include <utils/flags.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
@ -167,8 +168,23 @@ FARPROC load_binary(const launcher::mode mode)
std::string data;
if (!utils::io::read_file(binary, &data))
{
throw std::runtime_error(
"Failed to read game binary! Please select the correct path in the launcher settings.");
// Check the first argument to see if the current directory needs to changed
// Required when the game is used to open a file (like a demo file)
const auto& args = utils::command_line::get_args();
if (!args.empty())
{
const auto& binary_dir = args.front();
if (binary_dir.filename().string().ends_with("iw6-mod.exe"))
{
std::filesystem::current_path(binary_dir.parent_path());
}
}
if (!utils::io::read_file(binary, &data))
{
throw std::runtime_error(
"Failed to read game binary! Please select the correct path in the launcher settings.");
}
}
#ifdef INJECT_HOST_AS_LIB

View File

@ -48,7 +48,10 @@
#undef min
#endif
#include <algorithm>
#include <array>
#include <atomic>
#include <cassert>
#include <chrono>
#include <filesystem>
#include <format>
@ -56,6 +59,7 @@
#include <functional>
#include <map>
#include <mutex>
#include <numeric>
#include <optional>
#include <queue>
#include <random>

View File

@ -0,0 +1,35 @@
#include "command_line.hpp"
#include "nt.hpp"
#include <shellapi.h>
#include <winrt/Windows.Foundation.h>
namespace utils::command_line
{
template <typename type, typename deleter>
constexpr std::unique_ptr<type, deleter> make_unique_ptr(type* ptr, deleter&& del)
{
return std::unique_ptr<type, deleter&&>(ptr, std::forward<deleter>(del));
}
const std::vector<std::filesystem::path>& get_args()
{
static const auto args = []()
{
auto argc = 0;
const auto cmd_line = winrt::check_pointer(::GetCommandLineW());
const auto up = make_unique_ptr(winrt::check_pointer(::CommandLineToArgvW(cmd_line, &argc)), ::LocalFree);
const auto argv = up.get();
std::vector<std::filesystem::path> vec(argc);
std::transform(argv, argv + argc, vec.begin(), [](const auto* path)
{
return std::filesystem::path(path);
});
return vec;
}();
return args;
}
}

View File

@ -0,0 +1,9 @@
#pragma once
#include <filesystem>
#include <vector>
namespace utils::command_line
{
[[nodiscard]] const std::vector<std::filesystem::path>& get_args();
}

View File

@ -109,6 +109,86 @@ namespace utils::compression
result.resize(length);
return result;
}
std::vector<std::uint8_t> decompress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate)
{
auto decompress_internal = [](std::uint8_t* output, uLong* output_size, const std::uint8_t* input, uLong* input_size)
{
return uncompress2(
reinterpret_cast<Bytef*>(output), output_size,
reinterpret_cast<const Bytef*>(input), input_size
);
};
auto output_size = static_cast<uLong>(std::max(exp_output_size, std::size_t(256)));
std::vector<std::uint8_t> output(output_size);
auto input_size = static_cast<uLong>(input.size());
auto status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
if (status == Z_BUF_ERROR)
{
const auto decompression_ratio = (input_size / static_cast<double>(output.size())) - 0.04;
output_size = static_cast<uLong>(std::max(input.size() / decompression_ratio, static_cast<double>(output_size)));
output.resize(output_size);
input_size = static_cast<uLong>(input.size());
status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
}
for (growth_rate = std::max(growth_rate, 1.0); status == Z_BUF_ERROR;)
{
output_size = 4 + static_cast<uLong>(growth_rate * output.size());
output.resize(output_size);
input_size = static_cast<uLong>(input.size());
status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
}
if (status != Z_OK)
{
output.clear();
return output;
}
output.resize(output_size);
return output;
}
std::vector<std::uint8_t> compress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate)
{
auto compress_internal = [](std::uint8_t* output, uLong* output_size, const std::uint8_t* input, uLong input_size)
{
return compress2(
reinterpret_cast<Bytef*>(output), output_size,
reinterpret_cast<const Bytef*>(input), input_size,
Z_BEST_COMPRESSION
);
};
auto output_size = static_cast<uLong>(std::max(exp_output_size, std::size_t(256)));
std::vector<std::uint8_t> output(output_size);
const auto input_size = static_cast<uLong>(input.size());
auto status = compress_internal(output.data(), &output_size, input.data(), input_size);
for (growth_rate = std::max(growth_rate, 1.0); status == Z_BUF_ERROR;)
{
output_size = 4 + static_cast<uLong>(growth_rate * output.size());
output.resize(output_size);
status = compress_internal(output.data(), &output_size, input.data(), input_size);
}
if (status != Z_OK)
{
output.clear();
return output;
}
output.resize(output_size);
return output;
}
}
namespace zip

View File

@ -1,7 +1,9 @@
#pragma once
#include <span>
#include <string>
#include <unordered_map>
#include <vector>
#define CHUNK 16384u
@ -11,6 +13,9 @@ namespace utils::compression
{
std::string compress(const std::string& data);
std::string decompress(const std::string& data);
std::vector<std::uint8_t> compress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate = 2.0);
std::vector<std::uint8_t> decompress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate = 2.0);
}
namespace zip

View File

@ -2,6 +2,7 @@
#include "string.hpp"
#include <MinHook.h>
#include <cassert>
namespace utils::hook
{
@ -279,6 +280,7 @@ namespace utils::hook
void* result = nullptr;
runtime.add(&result, &code);
assert(result);
return result;
}

View File

@ -115,13 +115,13 @@ namespace utils::string
void strip(const char* in, char* out, size_t max)
{
if (!in || !out) return;
if (!in || !out || !max) return;
max--;
auto current = 0u;
while (*in != 0 && current < max)
{
const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48);
const auto color_index = (static_cast<size_t>(*(in + 1) - 48)) >= 0xC ? 7 : (*(in + 1) - 48);
if (*in == '^' && (color_index != 7 || *(in + 1) == '7'))
{
@ -140,6 +140,32 @@ namespace utils::string
*out = '\0';
}
std::string strip(std::string_view sv, bool strip_default_color)
{
std::string in(sv);
for (std::size_t i = 0; i + 1 < in.size();)
{
if (in[i] == '^' && static_cast<std::size_t>(in[i + 1] - '0') < 0xC)
{
if (in[i + 1] != '7' || strip_default_color)
{
in.erase(in.begin() + i, in.begin() + i + 2);
}
else
{
i += 2;
}
}
else
{
i += 1;
}
}
return in;
}
std::string convert(const std::wstring& wstr)
{
std::string result;

View File

@ -1,6 +1,7 @@
#pragma once
#include "memory.hpp"
#include <cstdint>
#include <span>
template <class Type, size_t n>
constexpr auto ARRAY_COUNT(Type(&)[n]) { return n; }
@ -91,6 +92,7 @@ namespace utils::string
std::string get_clipboard_data();
void strip(const char* in, char* out, size_t max);
std::string strip(std::string_view sv, bool strip_default_color = false);
std::string convert(const std::wstring& wstr);
std::wstring convert(const std::string& str);