From bf125f5671e0cab8acc4684d3b448e07c1841883 Mon Sep 17 00:00:00 2001 From: Caball009 <82909616+Caball009@users.noreply.github.com> Date: Thu, 23 Jul 2026 13:33:52 +0200 Subject: [PATCH] Tweaked comments. --- src/client/component/demo_playback.cpp | 2 +- src/client/component/demo_timescale.cpp | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/client/component/demo_playback.cpp b/src/client/component/demo_playback.cpp index 4c2e9c7..0d5ed59 100644 --- a/src/client/component/demo_playback.cpp +++ b/src/client/component/demo_playback.cpp @@ -357,7 +357,7 @@ namespace // hooks { if (const auto delta_time = snap_svr_time - server_time; delta_time >= 1000) { - // skip timeout between first and second snapshots (for user demos) + // skip timeout between first and second snapshot (for user demos) fast_forward_demo(delta_time); skip_timeout = true; } diff --git a/src/client/component/demo_timescale.cpp b/src/client/component/demo_timescale.cpp index 7feb83f..e22c2a7 100644 --- a/src/client/component/demo_timescale.cpp +++ b/src/client/component/demo_timescale.cpp @@ -154,6 +154,7 @@ namespace demo_timescale // add timescale support for lua ui elements during demo playback LUI_Layout_hook.create(game::LUI_Layout, set_delta_time_ui_elements); + // allow the user to control the timescale during demo playback demo_timescale = game::Dvar_RegisterFloat( "demotimescale", 1.0f, 0.0f, 1000.0f, game::DVAR_FLAG_NONE, "Set playback speed for demos"); }