forked from alterware/iw6-mod
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v0.0.1
Author | SHA1 | Date | |
---|---|---|---|
45907301ee
|
2
deps/GSL
vendored
2
deps/GSL
vendored
Submodule deps/GSL updated: f1a494cfd2...272463043e
2
deps/WinToast
vendored
2
deps/WinToast
vendored
Submodule deps/WinToast updated: 821c4818ad...a78ce469b4
2
deps/asmjit
vendored
2
deps/asmjit
vendored
Submodule deps/asmjit updated: bfa0bf690c...cfc9f813cc
2
deps/gsc-tool
vendored
2
deps/gsc-tool
vendored
Submodule deps/gsc-tool updated: b8e30e6334...9ff3b871ef
2
deps/libtomcrypt
vendored
2
deps/libtomcrypt
vendored
Submodule deps/libtomcrypt updated: 7e863d2142...c900951dab
2
deps/libtommath
vendored
2
deps/libtommath
vendored
Submodule deps/libtommath updated: 8314bde5e5...5809141a3a
2
deps/minhook
vendored
2
deps/minhook
vendored
Submodule deps/minhook updated: f5485b8454...c1a7c3843b
2
deps/rapidjson
vendored
2
deps/rapidjson
vendored
Submodule deps/rapidjson updated: 6089180ecb...d621dc9e9c
2
deps/zlib
vendored
2
deps/zlib
vendored
Submodule deps/zlib updated: 9f0f2d4f9f...ef24c4c750
35
src/client/component/asset_restrict.cpp
Normal file
35
src/client/component/asset_restrict.cpp
Normal file
@ -0,0 +1,35 @@
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#include <std_include.hpp>
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#include <loader/component_loader.hpp>
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#include "game/game.hpp"
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#include <utils/memory.hpp>
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namespace asset_restrict
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{
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namespace
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{
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void reallocate_asset_pool(game::XAssetType type, const int size)
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{
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const auto asset_size = game::DB_GetXAssetTypeSize(type);
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const auto new_size = size * game::g_poolSize[type];
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const auto new_allocation_size = static_cast<std::size_t>(new_size * asset_size);
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const game::XAssetHeader pool_entry = { .data = utils::memory::allocate(new_allocation_size) };
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game::DB_XAssetPool[type] = pool_entry.data;
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game::g_poolSize[type] = new_size;
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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reallocate_asset_pool(game::ASSET_TYPE_XANIMPARTS, 2);
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reallocate_asset_pool(game::ASSET_TYPE_ATTACHMENT, 2);
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}
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};
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}
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REGISTER_COMPONENT(asset_restrict::component)
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@ -8,11 +8,13 @@
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#include "console.hpp"
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#include "network.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/smbios.hpp>
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#include <utils/info_string.hpp>
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#include <utils/cryptography.hpp>
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#include <utils/hook.hpp>
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#include <utils/info_string.hpp>
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#include <utils/io.hpp>
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#include <utils/properties.hpp>
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#include <utils/smbios.hpp>
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#include <utils/string.hpp>
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namespace auth
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{
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@ -31,13 +33,26 @@ namespace auth
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std::string get_hw_profile_guid()
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{
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auto hw_profile_path = (utils::properties::get_appdata_path() / "iw6-guid.dat").generic_string();
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if (utils::io::file_exists(hw_profile_path))
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{
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std::string hw_profile_info;
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if (utils::io::read_file(hw_profile_path, &hw_profile_info) && !hw_profile_info.empty())
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{
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return hw_profile_info;
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}
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}
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HW_PROFILE_INFO info;
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if (!GetCurrentHwProfileA(&info))
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{
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return {};
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}
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return std::string{ info.szHwProfileGuid, sizeof(info.szHwProfileGuid) };
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auto hw_profile_info = std::string{ info.szHwProfileGuid, sizeof(info.szHwProfileGuid) };
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utils::io::write_file(hw_profile_path, hw_profile_info);
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return hw_profile_info;
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}
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std::string get_protected_data()
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@ -82,7 +97,7 @@ namespace auth
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return key;
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}
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int send_connect_data_stub(game::netsrc_t sock, game::netadr_t* adr, const char* format, const int len)
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int send_connect_data_stub(game::netsrc_t sock, game::netadr_s* adr, const char* format, const int len)
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{
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std::string connect_string(format, len);
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game::SV_Cmd_TokenizeString(connect_string.data());
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@ -116,7 +131,7 @@ namespace auth
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return true;
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}
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void direct_connect(game::netadr_t* from, game::msg_t* msg)
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void direct_connect(game::netadr_s* from, game::msg_t* msg)
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{
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const auto offset = sizeof("connect") + 4;
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|
@ -144,7 +144,7 @@ namespace bots
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{
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bot_names_received = false;
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game::netadr_t master{};
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game::netadr_s master{};
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if (server_list::get_master_server(master))
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{
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console::info("Getting bots...\n");
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@ -198,9 +198,9 @@ namespace bots
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parse_bot_names_from_file();
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}
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network::on("getbotsResponse", [](const game::netadr_t& target, const std::string& data)
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network::on("getbotsResponse", [](const game::netadr_s& target, const std::string& data)
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{
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game::netadr_t master{};
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game::netadr_s master{};
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if (server_list::get_master_server(master) && !bot_names_received && target == master)
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{
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bot_names = utils::string::split(data, '\n');
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|
@ -86,28 +86,18 @@ namespace colors
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return string;
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}
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size_t get_client_name_stub(const int local_client_num, const int index, char* name_buf,
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const int max_name_size, char* clan_buf, const int max_clan_size)
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size_t get_client_name_stub(const int local_client_num, const int index, char* buf, const int size,
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const size_t unk, const size_t unk2)
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{
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// CL_GetClientNameAndClanTag (wrapper for CL_GetClientNameAndClanTagColorize)
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const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, char*, int)>(0x1402CF790)(
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local_client_num, index, name_buf, max_name_size, clan_buf, max_clan_size);
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// CL_GetClientName (CL_GetClientNameAndClantag?)
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const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, size_t, size_t)>(0x1402CF790)(
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local_client_num, index, buf, size, unk, unk2);
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utils::string::strip(name_buf, name_buf, static_cast<size_t>(max_name_size));
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utils::string::strip(buf, buf, size);
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return result;
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}
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int clean_agent_name_stub(char* out, int max_size, const char* fmt, const char* in)
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{
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// format agent overhead name like [%s]
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const auto length = sprintf_s(out, max_size, fmt, in);
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utils::string::strip(in, out, std::min(static_cast<size_t>(length), static_cast<size_t>(max_size)));
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return length;
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}
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void rb_lookup_color_stub(const char index, DWORD* color)
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{
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*color = RGB(255, 255, 255);
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@ -153,9 +143,6 @@ namespace colors
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// don't apply colors to overhead names
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utils::hook::call(0x14025CE79, get_client_name_stub);
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// don't apply colors to overhead names of agents (like dogs or juggernauts)
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utils::hook::call(0x1402CF760, clean_agent_name_stub);
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// patch I_CleanStr
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utils::hook::jump(0x1404F63C0, i_clean_str_stub);
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}
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|
@ -194,7 +194,7 @@ namespace command
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void add_raw(const char* name, void (*callback)())
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{
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game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_t>());
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game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
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}
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void add(const char* name, const std::function<void(const params&)>& callback)
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@ -232,7 +232,10 @@ namespace command
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void execute(std::string command, const bool sync)
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{
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command += "\n";
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if (!command.ends_with('\n'))
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{
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command += "\n";
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}
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if (sync)
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{
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@ -318,7 +321,7 @@ namespace command
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}
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console::info("================================ COMMAND DUMP =====================================\n");
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game::cmd_function_t* cmd = *game::cmd_functions;
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game::cmd_function_s* cmd = *game::cmd_functions;
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auto i = 0;
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while (cmd)
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{
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@ -553,12 +556,12 @@ namespace command
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{
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if (!dvars::sv_cheats->current.enabled)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
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return;
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}
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game::mp::g_entities[client_num].flags ^= game::FL_GODMODE;
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game::SV_GameSendServerCommand(client_num, 1,
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
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utils::string::va("f \"godmode %s\"",
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game::mp::g_entities[client_num].flags & game::FL_GODMODE
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? "^2on"
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@ -569,12 +572,12 @@ namespace command
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{
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if (!dvars::sv_cheats->current.enabled)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
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return;
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}
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game::mp::g_entities[client_num].flags ^= game::FL_NOTARGET;
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game::SV_GameSendServerCommand(client_num, 1,
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
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utils::string::va("f \"notarget %s\"",
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game::mp::g_entities[client_num].flags & game::FL_NOTARGET
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? "^2on"
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@ -585,12 +588,12 @@ namespace command
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{
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if (!dvars::sv_cheats->current.enabled)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
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return;
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}
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game::mp::g_entities[client_num].client->flags ^= 1;
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game::SV_GameSendServerCommand(client_num, 1,
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
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utils::string::va("f \"noclip %s\"",
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game::mp::g_entities[client_num].client->flags & 1
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? "^2on"
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@ -601,12 +604,12 @@ namespace command
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{
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if (!dvars::sv_cheats->current.enabled)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
|
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return;
|
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}
|
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|
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game::mp::g_entities[client_num].client->flags ^= 2;
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game::SV_GameSendServerCommand(client_num, 1,
|
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
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utils::string::va("f \"ufo %s\"",
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game::mp::g_entities[client_num].client->flags & 2
|
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? "^2on"
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@ -617,13 +620,13 @@ namespace command
|
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{
|
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if (!dvars::sv_cheats->current.enabled)
|
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{
|
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
|
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 4)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1,
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"You did not specify the correct number of coordinates\"");
|
||||
return;
|
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}
|
||||
@ -637,13 +640,13 @@ namespace command
|
||||
{
|
||||
if (!dvars::sv_cheats->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 4)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1,
|
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"You did not specify the correct number of coordinates\"");
|
||||
return;
|
||||
}
|
||||
@ -657,13 +660,13 @@ namespace command
|
||||
{
|
||||
if (!dvars::sv_cheats->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"You did not specify a weapon name\"");
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"You did not specify a weapon name\"");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -680,13 +683,13 @@ namespace command
|
||||
{
|
||||
if (!dvars::sv_cheats->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"You did not specify a weapon name\"");
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"You did not specify a weapon name\"");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -110,7 +110,7 @@ namespace dedicated
|
||||
return;
|
||||
}
|
||||
|
||||
game::netadr_t target{};
|
||||
game::netadr_s target{};
|
||||
if (server_list::get_master_server(target))
|
||||
{
|
||||
network::send(target, "heartbeat", "IW6");
|
||||
|
@ -25,28 +25,28 @@ namespace dedicated_info
|
||||
|
||||
scheduler::loop([]()
|
||||
{
|
||||
auto* sv_running = game::Dvar_FindVar("sv_running");
|
||||
const auto* sv_running = game::Dvar_FindVar("sv_running");
|
||||
if (!sv_running || !sv_running->current.enabled)
|
||||
{
|
||||
console::set_title("iw6-mod Dedicated Server");
|
||||
return;
|
||||
}
|
||||
|
||||
auto* const sv_hostname = game::Dvar_FindVar("sv_hostname");
|
||||
auto* const sv_maxclients = game::Dvar_FindVar("sv_maxclients");
|
||||
auto* const mapname = game::Dvar_FindVar("mapname");
|
||||
const auto* sv_hostname = game::Dvar_FindVar("sv_hostname");
|
||||
const auto* sv_maxclients = game::Dvar_FindVar("sv_maxclients");
|
||||
const auto* mapname = game::Dvar_FindVar("mapname");
|
||||
|
||||
auto client_count = 0;
|
||||
auto bot_count = 0;
|
||||
|
||||
for (auto i = 0; i < sv_maxclients->current.integer; i++)
|
||||
for (auto i = 0; i < sv_maxclients->current.integer; ++i)
|
||||
{
|
||||
auto* client = &game::mp::svs_clients[i];
|
||||
auto* self = &game::mp::g_entities[i];
|
||||
|
||||
if (client->header.state > game::CS_FREE && self && self->client)
|
||||
{
|
||||
client_count++;
|
||||
++client_count;
|
||||
if (game::SV_BotIsBot(i))
|
||||
{
|
||||
++bot_count;
|
||||
|
@ -71,7 +71,7 @@ namespace discord
|
||||
discord_presence.state = host_name;
|
||||
discord_presence.partyMax = party::server_client_count();
|
||||
|
||||
std::hash<game::netadr_t> hash_fn;
|
||||
std::hash<game::netadr_s> hash_fn;
|
||||
static const auto nonce = utils::cryptography::random::get_integer();
|
||||
|
||||
const auto& address = party::get_target();
|
||||
|
@ -110,7 +110,7 @@ namespace dvar_cheats
|
||||
a.jmp(0x1404F0D74);
|
||||
});
|
||||
|
||||
void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_t* cg, const char* dvar_id, const char* value)
|
||||
void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_s* cg, const char* dvar_id, const char* value)
|
||||
{
|
||||
if (dvar_id == "cg_fov"s || dvar_id == "com_maxfps"s)
|
||||
{
|
||||
@ -136,7 +136,7 @@ namespace dvar_cheats
|
||||
const auto* dvar = game::Scr_GetString(0); // grab the original dvar again since it's never stored on stack
|
||||
const auto* command = utils::string::va("q %s \"%s\"", dvar, value);
|
||||
|
||||
game::SV_GameSendServerCommand(entity_num, 1, command);
|
||||
game::SV_GameSendServerCommand(entity_num, game::SV_CMD_RELIABLE, command);
|
||||
}
|
||||
|
||||
const auto player_cmd_set_client_dvar = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
|
@ -1,12 +1,12 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "fastfiles.hpp"
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "fastfiles.hpp"
|
||||
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/memory.hpp>
|
||||
@ -22,7 +22,7 @@ namespace fastfiles
|
||||
void db_try_load_x_file_internal(const char* zone_name, const int zone_flags, const int is_base_map)
|
||||
{
|
||||
console::info("Loading fastfile %s\n", zone_name);
|
||||
return db_try_load_x_file_internal_hook.invoke<void>(zone_name, zone_flags, is_base_map);
|
||||
db_try_load_x_file_internal_hook.invoke<void>(zone_name, zone_flags, is_base_map);
|
||||
}
|
||||
|
||||
void dump_gsc_script(const std::string& name, game::XAssetHeader header)
|
||||
@ -114,21 +114,9 @@ namespace fastfiles
|
||||
utils::hook::call(SELECT_VALUE(0x1402752DF, 0x140156350), p_mem_free_stub);
|
||||
utils::hook::call(SELECT_VALUE(0x140276004, 0x140324259), p_mem_free_stub);
|
||||
|
||||
command::add("loadzone", [](const command::params& params)
|
||||
{
|
||||
if (params.size() < 2)
|
||||
{
|
||||
console::info("usage: loadzone <zone>\n");
|
||||
return;
|
||||
}
|
||||
|
||||
game::XZoneInfo info;
|
||||
info.name = params.get(1);
|
||||
info.allocFlags = 1;
|
||||
info.freeFlags = 0;
|
||||
|
||||
game::DB_LoadXAssets(&info, 1, game::DBSyncMode::DB_LOAD_SYNC);
|
||||
});
|
||||
// Allow loading of unsigned fastfiles
|
||||
utils::hook::set<uint8_t>(0x1402FBF23, 0xEB); // DB_LoadXFile
|
||||
utils::hook::nop(0x1402FC445, 2); // DB_SetFileLoadCompressor
|
||||
|
||||
command::add("materiallist", [](const command::params& params)
|
||||
{
|
||||
|
@ -86,6 +86,11 @@ namespace filesystem
|
||||
register_path("iw6");
|
||||
register_path(get_binary_directory() + "\\data");
|
||||
|
||||
if (get_binary_directory() != std::filesystem::current_path())
|
||||
{
|
||||
register_path(std::filesystem::current_path() / "data");
|
||||
}
|
||||
|
||||
// game's search paths
|
||||
register_path("devraw");
|
||||
register_path("devraw_shared");
|
||||
|
@ -674,7 +674,7 @@ namespace game_console
|
||||
}
|
||||
}
|
||||
|
||||
game::cmd_function_t* cmd = (*game::cmd_functions);
|
||||
game::cmd_function_s* cmd = (*game::cmd_functions);
|
||||
while (cmd)
|
||||
{
|
||||
if (cmd->name)
|
||||
|
@ -102,9 +102,14 @@ namespace game_log
|
||||
g_log_printf("InitGame\n");
|
||||
});
|
||||
|
||||
scripting::on_shutdown([](int free_scripts)
|
||||
scripting::on_shutdown([](const int clear_scripts, const int post_shutdown) -> void
|
||||
{
|
||||
console::info("==== ShutdownGame (%d) ====\n", free_scripts);
|
||||
if (post_shutdown)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
console::info("==== ShutdownGame (%d) ====\n", clear_scripts);
|
||||
|
||||
g_log_printf("ShutdownGame:\n");
|
||||
g_log_printf("------------------------------------------------------------\n");
|
||||
|
@ -133,7 +133,7 @@ namespace gameplay
|
||||
return jump_height;
|
||||
}
|
||||
|
||||
void jump_apply_slowdown_stub(game::mp::playerState_t* ps)
|
||||
void jump_apply_slowdown_stub(game::mp::playerState_s* ps)
|
||||
{
|
||||
assert(ps->pm_flags & game::PMF_JUMPING);
|
||||
|
||||
@ -163,7 +163,7 @@ namespace gameplay
|
||||
}
|
||||
}
|
||||
|
||||
float jump_get_slowdown_friction(game::mp::playerState_t* ps)
|
||||
float jump_get_slowdown_friction(game::mp::playerState_s* ps)
|
||||
{
|
||||
assert(ps->pm_flags & game::PMF_JUMPING);
|
||||
assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME);
|
||||
@ -181,7 +181,7 @@ namespace gameplay
|
||||
return 2.5f;
|
||||
}
|
||||
|
||||
float jump_reduce_friction_stub(game::mp::playerState_t* ps)
|
||||
float jump_reduce_friction_stub(game::mp::playerState_s* ps)
|
||||
{
|
||||
float control;
|
||||
|
||||
@ -199,7 +199,7 @@ namespace gameplay
|
||||
return control;
|
||||
}
|
||||
|
||||
float jump_get_land_factor(game::mp::playerState_t* ps)
|
||||
float jump_get_land_factor(game::mp::playerState_s* ps)
|
||||
{
|
||||
assert(ps->pm_flags & game::PMF_JUMPING);
|
||||
assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME);
|
||||
@ -219,9 +219,9 @@ namespace gameplay
|
||||
|
||||
void jump_start_stub(game::pmove_t* pm, game::pml_t* pml, float height)
|
||||
{
|
||||
static_assert(offsetof(game::mp::playerState_t, groundEntityNum) == 0x70);
|
||||
static_assert(offsetof(game::mp::playerState_t, pm_time) == 0x8);
|
||||
static_assert(offsetof(game::mp::playerState_t, sprintState.sprintButtonUpRequired) == 0x240);
|
||||
static_assert(offsetof(game::mp::playerState_s, groundEntityNum) == 0x70);
|
||||
static_assert(offsetof(game::mp::playerState_s, pm_time) == 0x8);
|
||||
static_assert(offsetof(game::mp::playerState_s, sprintState.sprintButtonUpRequired) == 0x240);
|
||||
static_assert(offsetof(game::pml_t, frametime) == 0x24);
|
||||
static_assert(offsetof(game::pml_t, walking) == 0x2C);
|
||||
static_assert(offsetof(game::pml_t, groundPlane) == 0x30);
|
||||
@ -229,9 +229,9 @@ namespace gameplay
|
||||
|
||||
float factor;
|
||||
float velocity_sqrd;
|
||||
game::mp::playerState_t* ps;
|
||||
game::mp::playerState_s* ps;
|
||||
|
||||
ps = static_cast<game::mp::playerState_t*>(pm->ps);
|
||||
ps = static_cast<game::mp::playerState_s*>(pm->ps);
|
||||
|
||||
assert(ps);
|
||||
|
||||
@ -295,7 +295,7 @@ namespace gameplay
|
||||
}
|
||||
}
|
||||
|
||||
void pm_weapon_use_ammo_stub(game::playerState_t* ps, game::Weapon weapon,
|
||||
void pm_weapon_use_ammo_stub(game::playerState_s* ps, game::Weapon weapon,
|
||||
bool is_alternate, int amount, game::PlayerHandIndex hand)
|
||||
{
|
||||
if (!dvars::player_sustainAmmo->current.enabled)
|
||||
@ -304,10 +304,10 @@ namespace gameplay
|
||||
}
|
||||
}
|
||||
|
||||
game::mp::gentity_t* weapon_rocket_launcher_fire_stub(game::mp::gentity_t* ent, game::Weapon weapon, float spread, game::weaponParms* wp,
|
||||
game::mp::gentity_s* weapon_rocket_launcher_fire_stub(game::mp::gentity_s* ent, game::Weapon weapon, float spread, game::weaponParms* wp,
|
||||
const float* gun_vel, game::mp::missileFireParms* fire_parms, bool magic_bullet)
|
||||
{
|
||||
auto* result = utils::hook::invoke<game::mp::gentity_t*>(0x1403DB8A0, ent, weapon, spread, wp, gun_vel, fire_parms, magic_bullet);
|
||||
auto* result = utils::hook::invoke<game::mp::gentity_s*>(0x1403DB8A0, ent, weapon, spread, wp, gun_vel, fire_parms, magic_bullet);
|
||||
|
||||
if (ent->client != nullptr && wp->weapDef->inventoryType != game::WEAPINVENTORY_EXCLUSIVE)
|
||||
{
|
||||
|
@ -113,7 +113,6 @@ namespace gsc
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
unsigned int scr_get_object(unsigned int index)
|
||||
@ -284,28 +283,23 @@ namespace gsc
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
scr_emit_function_hook.create(SELECT_VALUE(0x1403D3350, 0x14042E150), &scr_emit_function_stub);
|
||||
|
||||
scr_emit_function_hook.create(0x14042E150, &scr_emit_function_stub);
|
||||
|
||||
utils::hook::call(0x14042E0E4, compile_error_stub); // LinkFile
|
||||
utils::hook::call(0x14042E138, compile_error_stub); // LinkFile
|
||||
utils::hook::call(0x14042E22B, find_variable_stub); // Scr_EmitFunction
|
||||
utils::hook::call(SELECT_VALUE(0x1403D32E4, 0x14042E0E4), compile_error_stub); // LinkFile
|
||||
utils::hook::call(SELECT_VALUE(0x1403D3338, 0x14042E138), compile_error_stub); // LinkFile
|
||||
utils::hook::call(SELECT_VALUE(0x1403D342A, 0x14042E22B), find_variable_stub); // Scr_EmitFunction
|
||||
|
||||
// Restore basic error messages to scr functions
|
||||
utils::hook::jump(0x140438ED0, scr_get_object);
|
||||
utils::hook::jump(0x140438AD0, scr_get_const_string);
|
||||
utils::hook::jump(0x1404388B0, scr_get_const_istring);
|
||||
utils::hook::jump(0x1404393D0, scr_get_vector);
|
||||
utils::hook::jump(0x140438E10, scr_get_int);
|
||||
utils::hook::jump(0x140438D60, scr_get_float);
|
||||
utils::hook::jump(game::Scr_GetObject, scr_get_object);
|
||||
utils::hook::jump(game::Scr_GetConstString, scr_get_const_string);
|
||||
utils::hook::jump(game::Scr_GetConstIString, scr_get_const_istring);
|
||||
utils::hook::jump(game::Scr_GetVector, scr_get_vector);
|
||||
utils::hook::jump(game::Scr_GetInt, scr_get_int);
|
||||
utils::hook::jump(game::Scr_GetFloat, scr_get_float);
|
||||
|
||||
utils::hook::jump(0x1404390B0, scr_get_pointer_type);
|
||||
utils::hook::jump(0x140439280, scr_get_type);
|
||||
utils::hook::jump(0x1404392F0, scr_get_type_name);
|
||||
utils::hook::jump(SELECT_VALUE(0x1403DE150, 0x1404390B0), scr_get_pointer_type);
|
||||
utils::hook::jump(SELECT_VALUE(0x1403DE320, 0x140439280), scr_get_type);
|
||||
utils::hook::jump(SELECT_VALUE(0x1403DE390, 0x1404392F0), scr_get_type_name);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
|
@ -37,9 +37,60 @@ namespace gsc
|
||||
bool force_error_print = false;
|
||||
std::optional<std::string> gsc_error_msg;
|
||||
|
||||
std::vector<devmap_entry> devmap_entries{};
|
||||
|
||||
std::optional<devmap_entry> get_devmap_entry(const std::uint8_t* codepos)
|
||||
{
|
||||
const auto itr = std::ranges::find_if(devmap_entries, [codepos](const devmap_entry& entry) -> bool
|
||||
{
|
||||
return codepos >= entry.bytecode && codepos < entry.bytecode + entry.size;
|
||||
});
|
||||
|
||||
if (itr != devmap_entries.end())
|
||||
{
|
||||
return *itr;
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<std::pair<std::uint16_t, std::uint16_t>> get_line_and_col_for_codepos(const std::uint8_t* codepos)
|
||||
{
|
||||
const auto entry = get_devmap_entry(codepos);
|
||||
|
||||
if (!entry.has_value())
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<std::pair<std::uint16_t, std::uint16_t>> best_line_info{};
|
||||
std::uint32_t best_codepos = 0;
|
||||
|
||||
assert(codepos >= entry->bytecode);
|
||||
const std::uint32_t codepos_offset = static_cast<std::uint32_t>(codepos - entry->bytecode);
|
||||
|
||||
for (const auto& instruction : entry->devmap)
|
||||
{
|
||||
if (instruction.codepos > codepos_offset)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (best_line_info.has_value() && codepos_offset - instruction.codepos > codepos_offset - best_codepos)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
best_line_info = { { instruction.line, instruction.col } };
|
||||
best_codepos = instruction.codepos;
|
||||
}
|
||||
|
||||
return best_line_info;
|
||||
}
|
||||
|
||||
unsigned int scr_get_function_stub(const char** p_name, int* type)
|
||||
{
|
||||
const auto result = utils::hook::invoke<unsigned int>(0x1403CD9F0, p_name, type);
|
||||
const auto result = game::Scr_GetFunction(p_name, type);
|
||||
|
||||
for (const auto& [name, func] : functions)
|
||||
{
|
||||
@ -120,27 +171,36 @@ namespace gsc
|
||||
const auto pos = frame == game::scr_VmPub->function_frame ? game::scr_function_stack->pos : frame->fs.pos;
|
||||
const auto function = find_function(frame->fs.pos);
|
||||
|
||||
const char* location;
|
||||
if (function.has_value())
|
||||
{
|
||||
console::warn("\tat function \"%s\" in file \"%s.gsc\"\n", function.value().first.data(), function.value().second.data());
|
||||
location = utils::string::va("function \"%s\" in file \"%s\"", function.value().first.data(), function.value().second.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
console::warn("\tat unknown location %p\n", pos);
|
||||
location = utils::string::va("unknown location %p", pos);
|
||||
}
|
||||
|
||||
const auto line_info = get_line_and_col_for_codepos(reinterpret_cast<const std::uint8_t*>(pos));
|
||||
if (line_info.has_value())
|
||||
{
|
||||
location = utils::string::va("%s line \"%d\" column \"%d\"", location, line_info->first, line_info->second);
|
||||
}
|
||||
|
||||
console::warn("\tat %s\n", location);
|
||||
}
|
||||
}
|
||||
|
||||
void vm_error_stub(int mark_pos)
|
||||
void vm_error_stub(const unsigned __int64 mark_pos)
|
||||
{
|
||||
if (!dvars::com_developer_script->current.enabled && !force_error_print)
|
||||
{
|
||||
utils::hook::invoke<void>(0x1404E4D00, mark_pos);
|
||||
game::LargeLocalResetToMark(mark_pos);
|
||||
return;
|
||||
}
|
||||
|
||||
console::warn("******* script runtime error ********\n");
|
||||
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x144D57840);
|
||||
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(SELECT_VALUE(0x1455BE740, 0x144D57840));
|
||||
|
||||
const std::string error = gsc_error_msg.has_value() ? std::format(": {}", gsc_error_msg.value()) : std::string();
|
||||
|
||||
@ -166,7 +226,7 @@ namespace gsc
|
||||
|
||||
print_callstack();
|
||||
console::warn("************************************\n");
|
||||
utils::hook::invoke<void>(0x1404E4D00, mark_pos);
|
||||
game::LargeLocalResetToMark(mark_pos);
|
||||
}
|
||||
|
||||
void inc_in_param()
|
||||
@ -228,6 +288,11 @@ namespace gsc
|
||||
scr_error(utils::string::va("Assert fail: %s", game::Scr_GetString(0)));
|
||||
}
|
||||
|
||||
void scr_cmd_is_dedicated_server()
|
||||
{
|
||||
game::Scr_AddInt(game::environment::is_dedi());
|
||||
}
|
||||
|
||||
const char* get_code_pos(const int index)
|
||||
{
|
||||
if (static_cast<unsigned int>(index) >= game::scr_VmPub->outparamcount)
|
||||
@ -248,6 +313,22 @@ namespace gsc
|
||||
}
|
||||
}
|
||||
|
||||
void add_devmap_entry(std::uint8_t* codepos, std::size_t size, const std::string& name, xsk::gsc::buffer devmap_buf)
|
||||
{
|
||||
std::vector<dev_map_instruction> devmap{};
|
||||
const auto* devmap_ptr = reinterpret_cast<const dev_map*>(devmap_buf.data);
|
||||
|
||||
devmap.resize(devmap_ptr->num_instructions);
|
||||
std::memcpy(devmap.data(), devmap_ptr->instructions, sizeof(dev_map_instruction) * devmap_ptr->num_instructions);
|
||||
|
||||
devmap_entries.emplace_back(codepos, size, name, std::move(devmap));
|
||||
}
|
||||
|
||||
void clear_devmap()
|
||||
{
|
||||
devmap_entries.clear();
|
||||
}
|
||||
|
||||
void add_function(const std::string& name, game::BuiltinFunction function)
|
||||
{
|
||||
++function_id_start;
|
||||
@ -271,27 +352,18 @@ namespace gsc
|
||||
utils::hook::set<game::BuiltinFunction>(SELECT_VALUE(0x14086F468, 0x1409E6CE8), scr_print);
|
||||
utils::hook::set<game::BuiltinFunction>(SELECT_VALUE(0x14086F480, 0x1409E6D00), scr_print_ln);
|
||||
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D353C, 0x14042E33C), 0x1000); // Scr_RegisterFunction
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D353B + 1, 0x14042E33B + 1), 0x1000); // Scr_RegisterFunction
|
||||
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D3542 + 4, 0x14042E342 + 4), RVA(&func_table)); // Scr_RegisterFunction
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403E0BDD + 3, 0x14043BBBE + 3), RVA(&func_table)); // VM_Execute_0
|
||||
// utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403E0BDD + 3, 0x14043BBBE + 3), RVA(&func_table)); // VM_Execute_0
|
||||
utils::hook::inject(SELECT_VALUE(0x1403D38E4 + 3, 0x14042E734 + 3), &func_table); // Scr_BeginLoadScripts
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
utils::hook::nop(SELECT_VALUE(0x1403E0BDD + 5, 0x14043BBBE + 5), 2);
|
||||
utils::hook::call(SELECT_VALUE(0x1403E0BDD, 0x14043BBBE), vm_call_builtin_function);
|
||||
|
||||
utils::hook::nop(0x14043BBBE + 5, 2);
|
||||
utils::hook::call(0x14043BBBE, vm_call_builtin_function);
|
||||
utils::hook::call(SELECT_VALUE(0x1403D391F, 0x14042E76F), scr_get_function_stub);
|
||||
|
||||
utils::hook::call(0x14043CEB1, vm_error_stub);
|
||||
|
||||
utils::hook::call(0x14042E76F, scr_get_function_stub);
|
||||
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E38, assert_ex_cmd);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E50, assert_msg_cmd);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E20, assert_cmd);
|
||||
utils::hook::call(SELECT_VALUE(0x1403E1ED0, 0x14043CEB1), vm_error_stub);
|
||||
|
||||
add_function("replacefunc", []
|
||||
{
|
||||
@ -309,10 +381,16 @@ namespace gsc
|
||||
command::execute(cmd);
|
||||
});
|
||||
|
||||
add_function("isdedicated", []
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
game::Scr_AddInt(game::environment::is_dedi());
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E38, assert_ex_cmd);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E50, assert_msg_cmd);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E20, assert_cmd);
|
||||
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E94D0, scr_cmd_is_dedicated_server);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -1,9 +1,36 @@
|
||||
#pragma once
|
||||
#include <xsk/gsc/engine/iw6_pc.hpp>
|
||||
|
||||
namespace gsc
|
||||
{
|
||||
extern void* func_table[0x1000];
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct dev_map_instruction
|
||||
{
|
||||
std::uint32_t codepos;
|
||||
std::uint16_t line;
|
||||
std::uint16_t col;
|
||||
};
|
||||
|
||||
struct dev_map
|
||||
{
|
||||
std::uint32_t num_instructions;
|
||||
dev_map_instruction instructions[1];
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
struct devmap_entry
|
||||
{
|
||||
const std::uint8_t* bytecode;
|
||||
std::size_t size;
|
||||
std::string script_name;
|
||||
std::vector<dev_map_instruction> devmap;
|
||||
};
|
||||
|
||||
void add_devmap_entry(std::uint8_t*, std::size_t, const std::string&, xsk::gsc::buffer);
|
||||
void clear_devmap();
|
||||
|
||||
void add_function(const std::string& name, game::BuiltinFunction function);
|
||||
|
||||
void scr_error(const char* error);
|
||||
|
@ -3,15 +3,16 @@
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include <utils/io.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/memory.hpp>
|
||||
#include <utils/compression.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/io.hpp>
|
||||
#include <utils/memory.hpp>
|
||||
|
||||
#include "component/filesystem.hpp"
|
||||
#include "component/console.hpp"
|
||||
#include "component/filesystem.hpp"
|
||||
#include "component/scripting.hpp"
|
||||
|
||||
#include "script_extension.hpp"
|
||||
#include "script_loading.hpp"
|
||||
|
||||
namespace gsc
|
||||
@ -32,6 +33,7 @@ namespace gsc
|
||||
init_handles.clear();
|
||||
loaded_scripts.clear();
|
||||
script_allocator.clear();
|
||||
clear_devmap();
|
||||
}
|
||||
|
||||
bool read_raw_script_file(const std::string& name, std::string* data)
|
||||
@ -114,6 +116,12 @@ namespace gsc
|
||||
|
||||
loaded_scripts[real_name] = script_file_ptr;
|
||||
|
||||
const auto devmap = std::get<2>(output_script);
|
||||
if (devmap.size > 0 && (gsc_ctx->build() & xsk::gsc::build::dev_maps) != xsk::gsc::build::prod)
|
||||
{
|
||||
add_devmap_entry(script_file_ptr->bytecode, byte_code_size, real_name, devmap);
|
||||
}
|
||||
|
||||
return script_file_ptr;
|
||||
}
|
||||
catch (const std::exception& ex)
|
||||
@ -180,13 +188,9 @@ namespace gsc
|
||||
}
|
||||
}
|
||||
|
||||
void load_scripts(const std::filesystem::path& root_dir)
|
||||
void load_scripts_from_folder(const std::filesystem::path& root_dir, const std::filesystem::path& script_dir)
|
||||
{
|
||||
const std::filesystem::path script_dir = root_dir / "scripts";
|
||||
if (!utils::io::directory_exists(script_dir.generic_string()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
console::info("Scanning directory '%s' for custom GSC scripts...\n", script_dir.generic_string().data());
|
||||
|
||||
const auto scripts = utils::io::list_files(script_dir.generic_string());
|
||||
for (const auto& script : scripts)
|
||||
@ -204,6 +208,44 @@ namespace gsc
|
||||
}
|
||||
}
|
||||
|
||||
void load_scripts(const std::filesystem::path& root_dir)
|
||||
{
|
||||
const auto load = [&root_dir](const std::filesystem::path& folder) -> void
|
||||
{
|
||||
const std::filesystem::path script_dir = root_dir / folder;
|
||||
if (utils::io::directory_exists(script_dir.generic_string()))
|
||||
{
|
||||
load_scripts_from_folder(root_dir, script_dir);
|
||||
}
|
||||
};
|
||||
|
||||
const std::filesystem::path base_dir = "scripts";
|
||||
|
||||
load(base_dir);
|
||||
|
||||
const auto* map_name = game::Dvar_FindVar("mapname");
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
const std::filesystem::path game_folder = "sp";
|
||||
|
||||
load(base_dir / game_folder);
|
||||
|
||||
load(base_dir / game_folder / map_name->current.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
const std::filesystem::path game_folder = "mp";
|
||||
|
||||
load(base_dir / game_folder);
|
||||
|
||||
load(base_dir / game_folder / map_name->current.string);
|
||||
|
||||
const auto* game_type = game::Dvar_FindVar("g_gametype");
|
||||
load(base_dir / game_folder / game_type->current.string);
|
||||
}
|
||||
}
|
||||
|
||||
int db_is_x_asset_default(game::XAssetType type, const char* name)
|
||||
{
|
||||
if (loaded_scripts.contains(name))
|
||||
@ -218,12 +260,22 @@ namespace gsc
|
||||
{
|
||||
utils::hook::invoke<void>(0x1403CCB10);
|
||||
|
||||
clear();
|
||||
for (const auto& path : filesystem::get_search_paths())
|
||||
{
|
||||
load_scripts(path);
|
||||
}
|
||||
}
|
||||
|
||||
int g_scr_load_script_and_label_stub(game::ScriptFunctions* functions)
|
||||
{
|
||||
const auto result = utils::hook::invoke<int>(0x140349790, functions);
|
||||
|
||||
for (const auto& path : filesystem::get_search_paths())
|
||||
{
|
||||
load_scripts(path);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void db_get_raw_buffer_stub(const game::RawFile* rawfile, char* buf, const int size)
|
||||
@ -250,7 +302,26 @@ namespace gsc
|
||||
utils::hook::invoke<void>(0x1403D2CA0);
|
||||
}
|
||||
|
||||
void scr_load_level_stub()
|
||||
void scr_load_level_singleplayer_stub()
|
||||
{
|
||||
for (auto& function_handle : main_handles)
|
||||
{
|
||||
console::info("Executing '%s::main'\n", function_handle.first.data());
|
||||
const auto thread = game::Scr_ExecThread(static_cast<int>(function_handle.second), 0);
|
||||
game::RemoveRefToObject(thread);
|
||||
}
|
||||
|
||||
utils::hook::invoke<void>(0x1403401B0);
|
||||
|
||||
for (auto& function_handle : init_handles)
|
||||
{
|
||||
console::info("Executing '%s::init'\n", function_handle.first.data());
|
||||
const auto thread = game::Scr_ExecThread(static_cast<int>(function_handle.second), 0);
|
||||
game::RemoveRefToObject(thread);
|
||||
}
|
||||
}
|
||||
|
||||
void scr_load_level_multiplayer_stub()
|
||||
{
|
||||
utils::hook::invoke<void>(0x1403CDC60);
|
||||
|
||||
@ -345,31 +416,35 @@ namespace gsc
|
||||
utils::hook::call(SELECT_VALUE(0x14032D1E0, 0x1403CCED9), scr_begin_load_scripts_stub); // GScr_LoadScripts
|
||||
utils::hook::call(SELECT_VALUE(0x14032D345, 0x1403CD08D), scr_end_load_scripts_stub); // GScr_LoadScripts
|
||||
|
||||
// ProcessScript
|
||||
utils::hook::call(SELECT_VALUE(0x1403DC887, 0x1404378D7), find_script);
|
||||
utils::hook::call(SELECT_VALUE(0x1403DC897, 0x1404378E7), db_is_x_asset_default);
|
||||
|
||||
dvars::com_developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
|
||||
|
||||
if (game::environment::is_sp())
|
||||
scripting::on_shutdown([](const int clear_scripts, const int post_shutdown) -> void
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// ProcessScript
|
||||
utils::hook::call(0x1404378D7, find_script);
|
||||
utils::hook::call(0x1404378E7, db_is_x_asset_default);
|
||||
|
||||
// GScr_LoadScripts
|
||||
utils::hook::call(0x1403CD009, gscr_load_game_type_script_stub);
|
||||
|
||||
// Exec script handles
|
||||
utils::hook::call(0x14039F64E, g_load_structs_stub);
|
||||
utils::hook::call(0x14039F653, scr_load_level_stub);
|
||||
|
||||
scripting::on_shutdown([](int free_scripts)
|
||||
{
|
||||
if (free_scripts)
|
||||
if (clear_scripts && post_shutdown)
|
||||
{
|
||||
clear();
|
||||
}
|
||||
});
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::call(0x14034996F, g_scr_load_script_and_label_stub);
|
||||
|
||||
utils::hook::call(0x140316591, scr_load_level_singleplayer_stub);
|
||||
}
|
||||
else
|
||||
{
|
||||
// GScr_LoadScripts
|
||||
utils::hook::call(0x1403CD009, gscr_load_game_type_script_stub);
|
||||
|
||||
// Exec script handles
|
||||
utils::hook::call(0x14039F64E, g_load_structs_stub);
|
||||
utils::hook::call(0x14039F653, scr_load_level_multiplayer_stub);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
157
src/client/component/mods.cpp
Normal file
157
src/client/component/mods.cpp
Normal file
@ -0,0 +1,157 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "mods.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace mods
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour sys_create_file_hook;
|
||||
|
||||
void db_build_os_path_from_source(const char* zone_name, game::FF_DIR source, unsigned int size, char* filename)
|
||||
{
|
||||
char user_map[MAX_PATH]{};
|
||||
|
||||
switch (source)
|
||||
{
|
||||
case game::FFD_DEFAULT:
|
||||
(void)sprintf_s(filename, size, "%s\\%s.ff", std::filesystem::current_path().string().c_str(), zone_name);
|
||||
break;
|
||||
case game::FFD_MOD_DIR:
|
||||
assert(mods::is_using_mods());
|
||||
|
||||
(void)sprintf_s(filename, size, "%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), (*dvars::fs_gameDirVar)->current.string, zone_name);
|
||||
break;
|
||||
case game::FFD_USER_MAP:
|
||||
strncpy_s(user_map, zone_name, _TRUNCATE);
|
||||
|
||||
(void)sprintf_s(filename, size, "%s\\%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), "usermaps", user_map, zone_name);
|
||||
break;
|
||||
default:
|
||||
assert(false && "inconceivable");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
game::Sys_File sys_create_file_stub(const char* dir, const char* filename)
|
||||
{
|
||||
auto result = sys_create_file_hook.invoke<game::Sys_File>(dir, filename);
|
||||
|
||||
if (result.handle != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
if (!is_using_mods())
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
// .ff extension was added previously
|
||||
if (!std::strcmp(filename, "mod.ff") && mods::db_mod_file_exists())
|
||||
{
|
||||
char file_path[MAX_PATH]{};
|
||||
db_build_os_path_from_source("mod", game::FFD_MOD_DIR, sizeof(file_path), file_path);
|
||||
result.handle = game::Sys_OpenFileReliable(file_path);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void db_load_x_assets_stub(game::XZoneInfo* zone_info, unsigned int zone_count, game::DBSyncMode sync_mode)
|
||||
{
|
||||
std::vector<game::XZoneInfo> zones(zone_info, zone_info + zone_count);
|
||||
|
||||
if (db_mod_file_exists())
|
||||
{
|
||||
zones.emplace_back("mod", game::DB_ZONE_COMMON | game::DB_ZONE_CUSTOM, 0);
|
||||
}
|
||||
|
||||
game::DB_LoadXAssets(zones.data(), static_cast<unsigned int>(zones.size()), sync_mode);
|
||||
}
|
||||
|
||||
const auto skip_extra_zones_stub = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
const auto skip = a.newLabel();
|
||||
const auto original = a.newLabel();
|
||||
|
||||
a.pushad64();
|
||||
a.test(ebp, game::DB_ZONE_CUSTOM); // allocFlags
|
||||
a.jnz(skip);
|
||||
|
||||
a.bind(original);
|
||||
a.popad64();
|
||||
a.mov(rdx, 0x140835F28);
|
||||
a.mov(rcx, rsi);
|
||||
a.call_aligned(strcmp);
|
||||
a.jmp(0x1403217C0);
|
||||
|
||||
a.bind(skip);
|
||||
a.popad64();
|
||||
a.mov(r15d, 0x80);
|
||||
a.not_(r15d);
|
||||
a.and_(ebp, r15d);
|
||||
a.jmp(0x1403217F6);
|
||||
});
|
||||
}
|
||||
|
||||
bool is_using_mods()
|
||||
{
|
||||
return (*dvars::fs_gameDirVar) && *(*dvars::fs_gameDirVar)->current.string;
|
||||
}
|
||||
|
||||
bool db_mod_file_exists()
|
||||
{
|
||||
if (!*(*dvars::fs_gameDirVar)->current.string)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
char filename[MAX_PATH]{};
|
||||
db_build_os_path_from_source("mod", game::FFD_MOD_DIR, sizeof(filename), filename);
|
||||
|
||||
if (auto zone_file = game::Sys_OpenFileReliable(filename); zone_file != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
::CloseHandle(zone_file);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
static_assert(sizeof(game::Sys_File) == 8);
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
dvars::fs_gameDirVar = reinterpret_cast<game::dvar_t**>(SELECT_VALUE(0x145856D38, 0x147876000));
|
||||
|
||||
// Remove DVAR_INIT from fs_game
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x14041C085 + 2, 0x1404DDA45 + 2), SELECT_VALUE(game::DVAR_FLAG_NONE, game::DVAR_FLAG_SERVERINFO));
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't load eng_ + patch_ with loadzone
|
||||
utils::hook::nop(0x1403217B1, 15);
|
||||
utils::hook::jump(0x1403217B1, skip_extra_zones_stub, true);
|
||||
|
||||
// Add custom zone paths
|
||||
sys_create_file_hook.create(game::Sys_CreateFile, sys_create_file_stub);
|
||||
|
||||
// Load mod.ff
|
||||
utils::hook::call(0x1405E7113, db_load_x_assets_stub); // R_LoadGraphicsAssets According to myself but I don't remember where I got it from
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(mods::component)
|
7
src/client/component/mods.hpp
Normal file
7
src/client/component/mods.hpp
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace mods
|
||||
{
|
||||
bool is_using_mods();
|
||||
bool db_mod_file_exists();
|
||||
}
|
@ -20,7 +20,7 @@ namespace network
|
||||
return callbacks;
|
||||
}
|
||||
|
||||
bool handle_command(game::netadr_t* address, const char* command, game::msg_t* message)
|
||||
bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message)
|
||||
{
|
||||
const auto cmd_string = utils::string::to_lower(command);
|
||||
auto& callbacks = get_callbacks();
|
||||
@ -61,7 +61,7 @@ namespace network
|
||||
a.jmp(0x1402C64EE);
|
||||
}
|
||||
|
||||
int net_compare_base_address(const game::netadr_t* a1, const game::netadr_t* a2)
|
||||
int net_compare_base_address(const game::netadr_s* a1, const game::netadr_s* a2)
|
||||
{
|
||||
if (a1->type == a2->type)
|
||||
{
|
||||
@ -83,12 +83,12 @@ namespace network
|
||||
return false;
|
||||
}
|
||||
|
||||
int net_compare_address(const game::netadr_t* a1, const game::netadr_t* a2)
|
||||
int net_compare_address(const game::netadr_s* a1, const game::netadr_s* a2)
|
||||
{
|
||||
return net_compare_base_address(a1, a2) && a1->port == a2->port;
|
||||
}
|
||||
|
||||
void reconnect_migrated_client(game::mp::client_t*, game::netadr_t* from, const int, const int, const char*, const char*, bool)
|
||||
void reconnect_migrated_client(game::mp::client_t*, game::netadr_s* from, const int, const int, const char*, const char*, bool)
|
||||
{
|
||||
// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
|
||||
// We don't want this to do anything. It decides to crash seemingly randomly
|
||||
@ -107,14 +107,14 @@ namespace network
|
||||
get_callbacks()[utils::string::to_lower(command)] = callback;
|
||||
}
|
||||
|
||||
int dw_send_to_stub(const int size, const char* src, game::netadr_t* addr)
|
||||
int dw_send_to_stub(const int size, const char* src, game::netadr_s* addr)
|
||||
{
|
||||
sockaddr s = {};
|
||||
game::NetadrToSockadr(addr, &s);
|
||||
return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0;
|
||||
}
|
||||
|
||||
void send(const game::netadr_t& address, const std::string& command, const std::string& data, const char separator)
|
||||
void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
|
||||
{
|
||||
std::string packet = "\xFF\xFF\xFF\xFF";
|
||||
packet.append(command);
|
||||
@ -124,7 +124,7 @@ namespace network
|
||||
send_data(address, packet);
|
||||
}
|
||||
|
||||
void send_data(const game::netadr_t& address, const std::string& data)
|
||||
void send_data(const game::netadr_s& address, const std::string& data)
|
||||
{
|
||||
if (address.type == game::NA_LOOPBACK)
|
||||
{
|
||||
@ -136,12 +136,12 @@ namespace network
|
||||
}
|
||||
}
|
||||
|
||||
bool are_addresses_equal(const game::netadr_t& a, const game::netadr_t& b)
|
||||
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b)
|
||||
{
|
||||
return net_compare_address(&a, &b);
|
||||
}
|
||||
|
||||
const char* net_adr_to_string(const game::netadr_t& a)
|
||||
const char* net_adr_to_string(const game::netadr_s& a)
|
||||
{
|
||||
if (a.type == game::NA_LOOPBACK)
|
||||
{
|
||||
@ -286,7 +286,7 @@ namespace network
|
||||
if (!game::environment::is_dedi())
|
||||
{
|
||||
// we need this on the client for RCon
|
||||
on("print", [](const game::netadr_t& address, const std::string& message)
|
||||
on("print", [](const game::netadr_s& address, const std::string& message)
|
||||
{
|
||||
if (address != party::get_target())
|
||||
{
|
||||
|
@ -2,23 +2,23 @@
|
||||
|
||||
namespace network
|
||||
{
|
||||
using callback = std::function<void(const game::netadr_t&, const std::string&)>;
|
||||
using callback = std::function<void(const game::netadr_s&, const std::string&)>;
|
||||
|
||||
void on(const std::string& command, const callback& callback);
|
||||
void send(const game::netadr_t& address, const std::string& command, const std::string& data = {}, char separator = ' ');
|
||||
void send_data(const game::netadr_t& address, const std::string& data);
|
||||
void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' ');
|
||||
void send_data(const game::netadr_s& address, const std::string& data);
|
||||
|
||||
bool are_addresses_equal(const game::netadr_t& a, const game::netadr_t& b);
|
||||
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b);
|
||||
|
||||
const char* net_adr_to_string(const game::netadr_t& a);
|
||||
const char* net_adr_to_string(const game::netadr_s& a);
|
||||
}
|
||||
|
||||
inline bool operator==(const game::netadr_t& a, const game::netadr_t& b)
|
||||
inline bool operator==(const game::netadr_s& a, const game::netadr_s& b)
|
||||
{
|
||||
return network::are_addresses_equal(a, b); //
|
||||
}
|
||||
|
||||
inline bool operator!=(const game::netadr_t& a, const game::netadr_t& b)
|
||||
inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
|
||||
{
|
||||
return !(a == b); //
|
||||
}
|
||||
@ -26,20 +26,20 @@ inline bool operator!=(const game::netadr_t& a, const game::netadr_t& b)
|
||||
namespace std
|
||||
{
|
||||
template <>
|
||||
struct equal_to<game::netadr_t>
|
||||
struct equal_to<game::netadr_s>
|
||||
{
|
||||
using result_type = bool;
|
||||
|
||||
bool operator()(const game::netadr_t& lhs, const game::netadr_t& rhs) const
|
||||
bool operator()(const game::netadr_s& lhs, const game::netadr_s& rhs) const
|
||||
{
|
||||
return network::are_addresses_equal(lhs, rhs);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<game::netadr_t>
|
||||
struct hash<game::netadr_s>
|
||||
{
|
||||
size_t operator()(const game::netadr_t& x) const noexcept
|
||||
size_t operator()(const game::netadr_s& x) const noexcept
|
||||
{
|
||||
return hash<uint32_t>()(*reinterpret_cast<const uint32_t*>(&x.ip[0])) ^ hash<uint16_t>()(x.port);
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ namespace notifies
|
||||
a.lea(eax, dword_ptr(r15, -0x17));
|
||||
a.mov(dword_ptr(rbp, 0x60), r15d);
|
||||
|
||||
a.jmp(0x14043A593);
|
||||
a.jmp(SELECT_VALUE(0x1403DF5B3, 0x14043A593));
|
||||
|
||||
a.bind(replace);
|
||||
|
||||
@ -174,22 +174,22 @@ namespace notifies
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
utils::hook::jump(SELECT_VALUE(0x1403DF5A4, 0x14043A584), utils::hook::assemble(vm_execute_stub), true);
|
||||
|
||||
scripting::on_shutdown([](const int clear_scripts, const int post_shutdown) -> void
|
||||
{
|
||||
if (clear_scripts && post_shutdown)
|
||||
{
|
||||
vm_execute_hooks.clear();
|
||||
}
|
||||
});
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::call(0x1404724DD, client_command_stub);
|
||||
|
||||
utils::hook::jump(0x14043A584, utils::hook::assemble(vm_execute_stub), true);
|
||||
|
||||
scripting::on_shutdown([](const bool free_scripts)
|
||||
{
|
||||
if (free_scripts)
|
||||
{
|
||||
vm_execute_hooks.clear();
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace party
|
||||
{
|
||||
struct
|
||||
{
|
||||
game::netadr_t host{};
|
||||
game::netadr_s host{};
|
||||
std::string challenge{};
|
||||
bool hostDefined{false};
|
||||
} connect_state;
|
||||
@ -37,7 +37,7 @@ namespace party
|
||||
|
||||
int sv_maxclients;
|
||||
|
||||
void connect_to_party(const game::netadr_t& target, const std::string& mapname, const std::string& gametype)
|
||||
void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype)
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
@ -58,7 +58,7 @@ namespace party
|
||||
|
||||
// CL_ConnectFromParty
|
||||
char session_info[0x100] = {};
|
||||
reinterpret_cast<void(*)(int, char*, const game::netadr_t*, const char*, const char*)>(0x1402C5700)(
|
||||
reinterpret_cast<void(*)(int, char*, const game::netadr_s*, const char*, const char*)>(0x1402C5700)(
|
||||
0, session_info, &target, mapname.data(), gametype.data());
|
||||
}
|
||||
|
||||
@ -81,6 +81,26 @@ namespace party
|
||||
a.mov(ecx, 2);
|
||||
a.jmp(0x1402C617D);
|
||||
});
|
||||
|
||||
utils::info_string get_info()
|
||||
{
|
||||
utils::info_string info;
|
||||
|
||||
info.set("gamename", "IW6");
|
||||
info.set("hostname", dvars::get_string("sv_hostname"));
|
||||
info.set("gametype", dvars::get_string("g_gametype"));
|
||||
info.set("sv_motd", dvars::get_string("sv_motd"));
|
||||
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
|
||||
info.set("mapname", dvars::get_string("mapname"));
|
||||
info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
|
||||
info.set("clients", std::to_string(get_client_count()));
|
||||
info.set("bots", std::to_string(get_bot_count()));
|
||||
info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
|
||||
info.set("protocol", std::to_string(PROTOCOL));
|
||||
info.set("shortversion", SHORTVERSION);
|
||||
|
||||
return info;
|
||||
}
|
||||
}
|
||||
|
||||
void switch_gamemode_if_necessary(const std::string& gametype)
|
||||
@ -146,7 +166,7 @@ namespace party
|
||||
return count;
|
||||
}
|
||||
|
||||
game::netadr_t& get_target()
|
||||
game::netadr_s& get_target()
|
||||
{
|
||||
return connect_state.host;
|
||||
}
|
||||
@ -175,7 +195,7 @@ namespace party
|
||||
return -1;
|
||||
}
|
||||
|
||||
void connect(const game::netadr_t& target)
|
||||
void connect(const game::netadr_s& target)
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
@ -252,7 +272,7 @@ namespace party
|
||||
return;
|
||||
}
|
||||
|
||||
game::netadr_t target{};
|
||||
game::netadr_s target{};
|
||||
if (game::NET_StringToAdr(params[1], &target))
|
||||
{
|
||||
connect(target);
|
||||
@ -360,7 +380,7 @@ namespace party
|
||||
const auto message = params.join(2);
|
||||
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
|
||||
|
||||
game::SV_GameSendServerCommand(client_num, 0, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
console::info("%s -> %i: %s\n", name, client_num, message.data());
|
||||
});
|
||||
|
||||
@ -374,7 +394,7 @@ namespace party
|
||||
const auto client_num = atoi(params.get(1));
|
||||
const auto message = params.join(2);
|
||||
|
||||
game::SV_GameSendServerCommand(client_num, 0, utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
console::info("%i: %s\n", client_num, message.data());
|
||||
});
|
||||
|
||||
@ -388,7 +408,7 @@ namespace party
|
||||
const auto message = params.join(1);
|
||||
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
|
||||
|
||||
game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
console::info("%s: %s\n", name, message.data());
|
||||
});
|
||||
|
||||
@ -401,36 +421,67 @@ namespace party
|
||||
|
||||
const auto message = params.join(1);
|
||||
|
||||
game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
console::info("%s\n", message.data());
|
||||
});
|
||||
|
||||
network::on("getInfo", [](const game::netadr_t& target, const std::string& data)
|
||||
network::on("getInfo", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
utils::info_string info;
|
||||
utils::info_string info = get_info();
|
||||
info.set("challenge", data);
|
||||
info.set("gamename", "IW6");
|
||||
info.set("hostname", dvars::get_string("sv_hostname"));
|
||||
info.set("gametype", dvars::get_string("g_gametype"));
|
||||
info.set("sv_motd", dvars::get_string("sv_motd"));
|
||||
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
|
||||
info.set("mapname", dvars::get_string("mapname"));
|
||||
info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
|
||||
info.set("clients", std::to_string(get_client_count()));
|
||||
info.set("bots", std::to_string(get_bot_count()));
|
||||
info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
|
||||
info.set("protocol", std::to_string(PROTOCOL));
|
||||
info.set("shortversion", SHORTVERSION);
|
||||
|
||||
network::send(target, "infoResponse", info.build(), '\n');
|
||||
});
|
||||
|
||||
network::on("getStatus", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
std::string player_list;
|
||||
|
||||
utils::info_string info = get_info();
|
||||
info.set("challenge", data);
|
||||
|
||||
const auto* sv_running = game::Dvar_FindVar("sv_running");
|
||||
if (!sv_running || !sv_running->current.enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; ++i)
|
||||
{
|
||||
auto* client = &game::mp::svs_clients[i];
|
||||
auto* self = &game::mp::g_entities[i];
|
||||
|
||||
if (client->header.state < game::CS_ACTIVE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!self || !self->client)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (game::SV_BotIsBot(i))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto score = game::G_GetClientScore(i);
|
||||
const auto ping = game::mp::svs_clients[i].ping;
|
||||
const std::string name = game::mp::svs_clients[i].name;
|
||||
|
||||
player_list.append(std::format("{} {} \"{}\"\n", score, ping, name));
|
||||
}
|
||||
|
||||
network::send(target, "statusResponse", info.build() + "\n"s + player_list + "\n"s, '\n');
|
||||
});
|
||||
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
network::on("infoResponse", [](const game::netadr_t& target, const std::string& data)
|
||||
network::on("infoResponse", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
const utils::info_string info(data);
|
||||
server_list::handle_info_response(target, info);
|
||||
|
@ -7,7 +7,7 @@ namespace party
|
||||
|
||||
void reset_connect_state();
|
||||
|
||||
void connect(const game::netadr_t& target);
|
||||
void connect(const game::netadr_s& target);
|
||||
void map_restart();
|
||||
|
||||
[[nodiscard]] int server_client_count();
|
||||
@ -15,5 +15,5 @@ namespace party
|
||||
[[nodiscard]] int get_client_count();
|
||||
[[nodiscard]] int get_bot_count();
|
||||
|
||||
[[nodiscard]] game::netadr_t& get_target();
|
||||
[[nodiscard]] game::netadr_s& get_target();
|
||||
}
|
||||
|
@ -150,7 +150,7 @@ namespace patches
|
||||
return 0;
|
||||
}
|
||||
|
||||
game::Font_t* get_chat_font_handle()
|
||||
game::Font_s* get_chat_font_handle()
|
||||
{
|
||||
return game::R_RegisterFont("fonts/bigFont");
|
||||
}
|
||||
@ -187,7 +187,7 @@ namespace patches
|
||||
}
|
||||
|
||||
utils::hook::detour cmd_lui_notify_server_hook;
|
||||
void cmd_lui_notify_server_stub(game::mp::gentity_t* ent)
|
||||
void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
|
||||
{
|
||||
command::params_sv params{};
|
||||
const auto menu_id = atoi(params.get(1));
|
||||
|
@ -14,11 +14,11 @@ namespace rcon
|
||||
namespace
|
||||
{
|
||||
bool is_redirecting_ = false;
|
||||
game::netadr_t redirect_target_ = {};
|
||||
game::netadr_s redirect_target_ = {};
|
||||
std::string redirect_buffer = {};
|
||||
std::recursive_mutex redirect_lock;
|
||||
|
||||
void setup_redirect(const game::netadr_t& target)
|
||||
void setup_redirect(const game::netadr_s& target)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> $(redirect_lock);
|
||||
|
||||
@ -92,7 +92,7 @@ namespace rcon
|
||||
|
||||
if (*reinterpret_cast<std::int32_t*>(0x1419E1AE0) >= 5) //clientUIActive.connectionState >= CA_CONNECTED
|
||||
{
|
||||
const auto target = *reinterpret_cast<game::netadr_t*>(0x141CB535C);
|
||||
const auto target = *reinterpret_cast<game::netadr_s*>(0x141CB535C);
|
||||
const auto buffer = password + " " + data;
|
||||
network::send(target, "rcon", buffer);
|
||||
}
|
||||
@ -170,7 +170,7 @@ namespace rcon
|
||||
}
|
||||
else
|
||||
{
|
||||
network::on("rcon", [](const game::netadr_t& addr, const std::string& data)
|
||||
network::on("rcon", [](const game::netadr_s& addr, const std::string& data)
|
||||
{
|
||||
const auto pos = data.find_first_of(" ");
|
||||
if (pos == std::string::npos)
|
||||
|
@ -34,7 +34,7 @@ namespace scripting
|
||||
|
||||
std::unordered_map<unsigned int, std::string> canonical_string_table;
|
||||
|
||||
std::vector<std::function<void(int)>> shutdown_callbacks;
|
||||
std::vector<std::function<void(int, int)>> shutdown_callbacks;
|
||||
std::vector<std::function<void()>> init_callbacks;
|
||||
|
||||
void scr_load_level_stub()
|
||||
@ -47,9 +47,9 @@ namespace scripting
|
||||
}
|
||||
}
|
||||
|
||||
void g_shutdown_game_stub(const int free_scripts)
|
||||
void g_shutdown_game_stub(const int clear_scripts)
|
||||
{
|
||||
if (free_scripts)
|
||||
if (clear_scripts)
|
||||
{
|
||||
script_function_table_sort.clear();
|
||||
script_function_table.clear();
|
||||
@ -59,10 +59,15 @@ namespace scripting
|
||||
|
||||
for (const auto& callback : shutdown_callbacks)
|
||||
{
|
||||
callback(free_scripts);
|
||||
callback(clear_scripts ,false);
|
||||
}
|
||||
|
||||
return g_shutdown_game_hook.invoke<void>(free_scripts);
|
||||
g_shutdown_game_hook.invoke<void>(clear_scripts);
|
||||
|
||||
for (const auto& callback : shutdown_callbacks)
|
||||
{
|
||||
callback(clear_scripts, true);
|
||||
}
|
||||
}
|
||||
|
||||
void process_script_stub(const char* filename)
|
||||
@ -165,7 +170,7 @@ namespace scripting
|
||||
return find_token(id);
|
||||
}
|
||||
|
||||
void on_shutdown(const std::function<void(int)>& callback)
|
||||
void on_shutdown(const std::function<void(int, int)>& callback)
|
||||
{
|
||||
shutdown_callbacks.push_back(callback);
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace scripting
|
||||
|
||||
extern std::string current_file;
|
||||
|
||||
void on_shutdown(const std::function<void(int)>& callback);
|
||||
void on_shutdown(const std::function<void(int, int)>& callback);
|
||||
void on_init(const std::function<void()>& callback);
|
||||
|
||||
std::optional<std::string> get_canonical_string(unsigned int id);
|
||||
|
@ -33,14 +33,14 @@ namespace server_list
|
||||
std::string map_name;
|
||||
std::string game_type;
|
||||
char in_game;
|
||||
game::netadr_t address;
|
||||
game::netadr_s address;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
game::netadr_t address{};
|
||||
game::netadr_s address{};
|
||||
volatile bool requesting = false;
|
||||
std::unordered_map<game::netadr_t, int> queued_servers{};
|
||||
std::unordered_map<game::netadr_s, int> queued_servers{};
|
||||
} master_state;
|
||||
|
||||
volatile bool update_server_list = false;
|
||||
@ -307,12 +307,12 @@ namespace server_list
|
||||
}
|
||||
}
|
||||
|
||||
bool get_master_server(game::netadr_t& address)
|
||||
bool get_master_server(game::netadr_s& address)
|
||||
{
|
||||
return game::NET_StringToAdr("server.alterware.dev:20810", &address);
|
||||
}
|
||||
|
||||
void handle_info_response(const game::netadr_t& address, const utils::info_string& info)
|
||||
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
|
||||
{
|
||||
int start_time{};
|
||||
const auto now = game::Sys_Milliseconds();
|
||||
@ -436,7 +436,7 @@ namespace server_list
|
||||
|
||||
scheduler::loop(do_frame_work, scheduler::pipeline::main);
|
||||
|
||||
network::on("getServersResponse", [](const game::netadr_t& target, const std::string& data)
|
||||
network::on("getServersResponse", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
@ -469,7 +469,7 @@ namespace server_list
|
||||
break;
|
||||
}
|
||||
|
||||
game::netadr_t address{};
|
||||
game::netadr_s address{};
|
||||
address.type = game::NA_IP;
|
||||
address.localNetID = game::NS_CLIENT1;
|
||||
std::memcpy(&address.ip[0], data.data() + i + 0, 4);
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
namespace server_list
|
||||
{
|
||||
bool get_master_server(game::netadr_t& address);
|
||||
void handle_info_response(const game::netadr_t& address, const utils::info_string& info);
|
||||
bool get_master_server(game::netadr_s& address);
|
||||
void handle_info_response(const game::netadr_s& address, const utils::info_string& info);
|
||||
|
||||
bool sl_key_event(int key, int down);
|
||||
}
|
||||
|
@ -46,7 +46,9 @@ namespace dvars
|
||||
game::dvar_t* cg_legacyCrashHandling = nullptr;
|
||||
|
||||
game::dvar_t* com_developer_script = nullptr;
|
||||
game::dvar_t** com_developer;
|
||||
game::dvar_t** com_developer = nullptr;
|
||||
|
||||
game::dvar_t** fs_gameDirVar = nullptr;
|
||||
|
||||
std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain)
|
||||
{
|
||||
|
@ -47,6 +47,8 @@ namespace dvars
|
||||
extern game::dvar_t* com_developer_script;
|
||||
extern game::dvar_t** com_developer;
|
||||
|
||||
extern game::dvar_t** fs_gameDirVar;
|
||||
|
||||
std::string dvar_get_vector_domain(int components, const game::dvar_limits& domain);
|
||||
std::string dvar_get_domain(game::dvar_type type, const game::dvar_limits& domain);
|
||||
}
|
||||
|
@ -25,6 +25,13 @@ namespace game
|
||||
return sv_cmd_args->argv[sv_cmd_args->nesting][index];
|
||||
}
|
||||
|
||||
HANDLE Sys_OpenFileReliable(const char* filename)
|
||||
{
|
||||
return ::CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, nullptr,
|
||||
OPEN_EXISTING,
|
||||
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
|
||||
}
|
||||
|
||||
namespace environment
|
||||
{
|
||||
launcher::mode mode = launcher::mode::none;
|
||||
|
@ -63,6 +63,8 @@ namespace game
|
||||
[[nodiscard]] int SV_Cmd_Argc();
|
||||
[[nodiscard]] const char* SV_Cmd_Argv(int index);
|
||||
|
||||
[[nodiscard]] HANDLE Sys_OpenFileReliable(const char* filename);
|
||||
|
||||
[[nodiscard]] bool is_headless();
|
||||
void show_error(const std::string& text, const std::string& title = "Error");
|
||||
|
||||
|
@ -47,6 +47,12 @@ namespace game
|
||||
PMF_UNK3 = 0x4000,
|
||||
};
|
||||
|
||||
enum svscmd_type
|
||||
{
|
||||
SV_CMD_CAN_IGNORE,
|
||||
SV_CMD_RELIABLE,
|
||||
};
|
||||
|
||||
enum XAssetType
|
||||
{
|
||||
ASSET_TYPE_PHYSPRESET = 0x0,
|
||||
@ -127,6 +133,19 @@ namespace game
|
||||
DB_LOAD_SYNC_SKIP_ALWAYS_LOADED = 0x5,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
DB_ZONE_COMMON = 0x1,
|
||||
DB_ZONE_UI = 0x2,
|
||||
DB_ZONE_GAME = 0x4,
|
||||
DB_ZONE_LOAD = 0x8,
|
||||
DB_ZONE_DEV = 0x10,
|
||||
DB_ZONE_BASEMAP = 0x20,
|
||||
DB_ZONE_TRANSIENT_POOL = 0x40,
|
||||
DB_ZONE_TRANSIENT_MASK = 0x40,
|
||||
DB_ZONE_CUSTOM = 0x80,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
THREAD_CONTEXT_MAIN = 0x0,
|
||||
@ -181,7 +200,7 @@ namespace game
|
||||
|
||||
static_assert(sizeof(db_internal_state) == 0x20);
|
||||
|
||||
struct db_z_stream_t
|
||||
struct db_z_stream_s
|
||||
{
|
||||
unsigned char* next_in;
|
||||
unsigned int avail_in;
|
||||
@ -216,7 +235,7 @@ namespace game
|
||||
unsigned char* start_in;
|
||||
_OVERLAPPED overlapped;
|
||||
unsigned int readError;
|
||||
db_z_stream_t stream;
|
||||
db_z_stream_s stream;
|
||||
int readingResident;
|
||||
};
|
||||
|
||||
@ -1064,7 +1083,7 @@ namespace game
|
||||
float t1;
|
||||
};
|
||||
|
||||
struct Font_t
|
||||
struct Font_s
|
||||
{
|
||||
const char* fontName;
|
||||
int pixelHeight;
|
||||
@ -1106,6 +1125,7 @@ namespace game
|
||||
DVAR_FLAG_LATCHED = 0x2,
|
||||
DVAR_FLAG_CHEAT = 0x4,
|
||||
DVAR_FLAG_REPLICATED = 0x8,
|
||||
DVAR_FLAG_SERVERINFO = 0x400,
|
||||
DVAR_FLAG_WRITE = 0x800,
|
||||
DVAR_FLAG_READ = 0x2000,
|
||||
};
|
||||
@ -1182,9 +1202,9 @@ namespace game
|
||||
const char** argv[8];
|
||||
};
|
||||
|
||||
struct cmd_function_t
|
||||
struct cmd_function_s
|
||||
{
|
||||
cmd_function_t* next;
|
||||
cmd_function_s* next;
|
||||
const char* name;
|
||||
void (__cdecl* function)();
|
||||
};
|
||||
@ -1235,7 +1255,7 @@ namespace game
|
||||
WEAPON_HAND_DEFAULT = 0x0,
|
||||
};
|
||||
|
||||
struct usercmd_t
|
||||
struct usercmd_s
|
||||
{
|
||||
int serverTime;
|
||||
unsigned int buttons;
|
||||
@ -1311,7 +1331,7 @@ namespace game
|
||||
bool hybridScope;
|
||||
};
|
||||
|
||||
struct compressedAnimData_t
|
||||
struct compressedAnimData_s
|
||||
{
|
||||
int flags;
|
||||
int animRate;
|
||||
@ -1330,7 +1350,7 @@ namespace game
|
||||
int flags;
|
||||
int startTime;
|
||||
float startPosition[3];
|
||||
compressedAnimData_t compressedAnimData;
|
||||
compressedAnimData_s compressedAnimData;
|
||||
};
|
||||
|
||||
struct SlideState
|
||||
@ -1339,7 +1359,7 @@ namespace game
|
||||
int noFricTime;
|
||||
};
|
||||
|
||||
struct SprintState_t
|
||||
struct SprintState_s
|
||||
{
|
||||
int sprintButtonUpRequired;
|
||||
int sprintDelay;
|
||||
@ -1398,7 +1418,7 @@ namespace game
|
||||
NS_INVALID_NETSRC = 0x4,
|
||||
};
|
||||
|
||||
struct netadr_t
|
||||
struct netadr_s
|
||||
{
|
||||
netadrtype_t type;
|
||||
unsigned char ip[4];
|
||||
@ -1463,7 +1483,7 @@ namespace game
|
||||
unsigned int rgba;
|
||||
};
|
||||
|
||||
struct hudelem_t
|
||||
struct hudelem_s
|
||||
{
|
||||
he_type_t type;
|
||||
float x;
|
||||
@ -1509,9 +1529,9 @@ namespace game
|
||||
int flags;
|
||||
};
|
||||
|
||||
struct game_hudelem_t
|
||||
struct game_hudelem_s
|
||||
{
|
||||
hudelem_t elem;
|
||||
hudelem_s elem;
|
||||
int clientNum;
|
||||
int team;
|
||||
int archived;
|
||||
@ -1553,6 +1573,13 @@ namespace game
|
||||
VAR_TOTAL_COUNT = 0x1B,
|
||||
};
|
||||
|
||||
struct ScriptFunctions
|
||||
{
|
||||
int maxSize;
|
||||
int count;
|
||||
int* address;
|
||||
};
|
||||
|
||||
struct VariableStackBuffer
|
||||
{
|
||||
const char* pos;
|
||||
@ -1939,7 +1966,7 @@ namespace game
|
||||
FxWorld *fxWorld;
|
||||
GfxWorld *gfxWorld;
|
||||
GfxLightDef *lightDef;*/
|
||||
Font_t* font;
|
||||
Font_s* font;
|
||||
/*MenuList *menuList;
|
||||
menuDef_t *menu;
|
||||
AnimationClass *animClass;
|
||||
@ -1952,8 +1979,8 @@ namespace game
|
||||
SurfaceFxTable *surfaceFx;*/
|
||||
RawFile* rawfile;
|
||||
ScriptFile* scriptfile;
|
||||
/*StringTable *stringTable;
|
||||
LeaderboardDef *leaderboardDef;
|
||||
StringTable* stringTable;
|
||||
/*LeaderboardDef *leaderboardDef;
|
||||
StructuredDataDefSet *structuredDataDefSet;
|
||||
TracerDef *tracerDef;
|
||||
VehicleDef *vehDef;
|
||||
@ -2015,24 +2042,36 @@ namespace game
|
||||
const void* weapCompleteDef;
|
||||
};
|
||||
|
||||
enum FF_DIR
|
||||
{
|
||||
FFD_DEFAULT = 0x0,
|
||||
FFD_MOD_DIR = 0x1,
|
||||
FFD_USER_MAP = 0x2,
|
||||
};
|
||||
|
||||
struct Sys_File
|
||||
{
|
||||
HANDLE handle;
|
||||
};
|
||||
|
||||
namespace sp
|
||||
{
|
||||
// very shit structures for the moment cuz i cba mapping the whole thing out right now...
|
||||
struct gclient_t
|
||||
struct gclient_s
|
||||
{
|
||||
char __0x00[0xB6DC];
|
||||
int flags;
|
||||
};
|
||||
|
||||
struct gentity_t
|
||||
struct gentity_s
|
||||
{
|
||||
char __0x00[0x110];
|
||||
gclient_t* client;
|
||||
gclient_s* client;
|
||||
char __0x118[0x4C];
|
||||
int flags;
|
||||
};
|
||||
|
||||
struct playerState_t
|
||||
struct playerState_s
|
||||
{
|
||||
};
|
||||
|
||||
@ -2049,7 +2088,7 @@ namespace game
|
||||
namespace mp
|
||||
{
|
||||
#pragma pack(push, 4)
|
||||
struct playerState_t
|
||||
struct playerState_s
|
||||
{
|
||||
int commandTime;
|
||||
int pm_type;
|
||||
@ -2101,7 +2140,7 @@ namespace game
|
||||
vec3_t viewangles;
|
||||
char _0x190[0xAC];
|
||||
int locationSelectionInfo;
|
||||
SprintState_t sprintState;
|
||||
SprintState_s sprintState;
|
||||
float holdBreathScale;
|
||||
int holdBreathTimer;
|
||||
float moveSpeedScaleMultiplier;
|
||||
@ -2179,7 +2218,7 @@ namespace game
|
||||
TEAM_NUM_TEAMS = 0x4,
|
||||
};
|
||||
|
||||
struct clientState_t
|
||||
struct clientState_s
|
||||
{
|
||||
int clientIndex;
|
||||
team_t team;
|
||||
@ -2203,21 +2242,21 @@ namespace game
|
||||
int killCamEntity;
|
||||
int isInKillcam;
|
||||
char __0x332C[0x14];
|
||||
usercmd_t cmd;
|
||||
usercmd_t oldcmd;
|
||||
usercmd_s cmd;
|
||||
usercmd_s oldcmd;
|
||||
int localClient;
|
||||
char __0x33C4[0x24];
|
||||
float moveSpeedScaleMultiplier;
|
||||
int viewmodelIndex;
|
||||
int noSpectate;
|
||||
clientState_t cs;
|
||||
clientState_s cs;
|
||||
ScoreInfo scores;
|
||||
char __pad[0x1B0];
|
||||
};
|
||||
|
||||
struct gclient_t
|
||||
struct gclient_s
|
||||
{
|
||||
playerState_t ps;
|
||||
playerState_s ps;
|
||||
clientSession_t sess;
|
||||
int flags;
|
||||
int spectatorClient;
|
||||
@ -2266,11 +2305,11 @@ namespace game
|
||||
char _0x14C[0xC];
|
||||
};
|
||||
|
||||
struct gentity_t
|
||||
struct gentity_s
|
||||
{
|
||||
EntityState s;
|
||||
EntityShared r;
|
||||
gclient_t* client;
|
||||
gclient_s* client;
|
||||
char _0x170[0x50];
|
||||
int flags;
|
||||
char _0x1C4[0x18];
|
||||
@ -2279,7 +2318,7 @@ namespace game
|
||||
char _0x1E4[0x10C];
|
||||
};
|
||||
|
||||
struct snapshot_t
|
||||
struct snapshot_s
|
||||
{
|
||||
char _0x0[0x3C78];
|
||||
int ping;
|
||||
@ -2288,12 +2327,12 @@ namespace game
|
||||
int numClients;
|
||||
};
|
||||
|
||||
struct cg_t
|
||||
struct cg_s
|
||||
{
|
||||
playerState_t ps;
|
||||
playerState_s ps;
|
||||
char _0x3324[0x64];
|
||||
snapshot_t* snap;
|
||||
snapshot_t* nextSnap; // theres alot after this cba rn
|
||||
snapshot_s* snap;
|
||||
snapshot_s* nextSnap; // theres alot after this cba rn
|
||||
};
|
||||
|
||||
struct netProfilePacket_t
|
||||
@ -2328,7 +2367,7 @@ namespace game
|
||||
netsrc_t sock;
|
||||
int dropped;
|
||||
int incomingSequence;
|
||||
netadr_t remoteAddress;
|
||||
netadr_s remoteAddress;
|
||||
int fragmentSequence;
|
||||
int fragmentLength;
|
||||
char* fragmentBuffer;
|
||||
@ -2378,7 +2417,7 @@ namespace game
|
||||
int reliableSent;
|
||||
int messageAcknowledge;
|
||||
char _0xC30[0x41238];
|
||||
gentity_t* gentity;
|
||||
gentity_s* gentity;
|
||||
char name[16];
|
||||
int lastPacketTime;
|
||||
int lastConnectTime;
|
||||
@ -2411,7 +2450,7 @@ namespace game
|
||||
|
||||
struct missileFireParms
|
||||
{
|
||||
gentity_t* target;
|
||||
gentity_s* target;
|
||||
float targetPosOrOffset[3];
|
||||
float autoDetonateTime;
|
||||
bool lockon;
|
||||
@ -2423,10 +2462,10 @@ namespace game
|
||||
|
||||
static_assert(sizeof(mp::client_t) == 0x83570);
|
||||
|
||||
union playerState_t
|
||||
union playerState_s
|
||||
{
|
||||
sp::playerState_t* sp;
|
||||
mp::playerState_t* mp;
|
||||
sp::playerState_s* sp;
|
||||
mp::playerState_s* mp;
|
||||
};
|
||||
|
||||
enum GfxDrawSceneMethod
|
||||
@ -2457,7 +2496,7 @@ namespace game
|
||||
TECHNIQUE_NONE = 0x137,
|
||||
};
|
||||
|
||||
struct GfxDrawMethod_t
|
||||
struct GfxDrawMethod_s
|
||||
{
|
||||
int drawScene;
|
||||
int baseTechType;
|
||||
@ -2509,8 +2548,8 @@ namespace game
|
||||
struct pmove_t
|
||||
{
|
||||
void* ps;
|
||||
usercmd_t cmd;
|
||||
usercmd_t oldcmd;
|
||||
usercmd_s cmd;
|
||||
usercmd_s oldcmd;
|
||||
int tracemask;
|
||||
int numtouch;
|
||||
int touchents[32];
|
||||
|
@ -8,12 +8,12 @@ namespace game
|
||||
* Functions
|
||||
**************************************************************/
|
||||
|
||||
WEAK symbol<void(unsigned int id)> AddRefToObject{0, 0x1404326D0};
|
||||
WEAK symbol<void(unsigned int id)> AddRefToObject{0x1403D7A10, 0x1404326D0};
|
||||
WEAK symbol<void(int type, VariableUnion u)> AddRefToValue{0x1403D7740, 0x1404326E0};
|
||||
WEAK symbol<unsigned int(unsigned int id)> AllocThread{0, 0x1404329B0};
|
||||
WEAK symbol<ObjectVariableValue*(unsigned int* index)> AllocVariable{0x1403D7A70, 0x140432A10};
|
||||
WEAK symbol<void(int type, VariableUnion u)> RemoveRefToValue{0x1403D90F0, 0x1404340C0};
|
||||
WEAK symbol<void(unsigned int id)> RemoveRefToObject{0, 0x140433FB0};
|
||||
WEAK symbol<void(unsigned int id)> RemoveRefToObject{0x1403D8FE0, 0x140433FB0};
|
||||
WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x1403D91C0, 0x140434190};
|
||||
|
||||
WEAK symbol<void(void*, void*)> AimAssist_AddToTargetList{0, 0x140139D80};
|
||||
@ -39,9 +39,9 @@ namespace game
|
||||
WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70};
|
||||
|
||||
WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x1401F2E20, 0x140271320};
|
||||
WEAK symbol<void(int localClientNum, mp::cg_t* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0x0, 0x14028A2C0};
|
||||
WEAK symbol<void(int localClientNum, mp::cg_s* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0x0, 0x14028A2C0};
|
||||
|
||||
WEAK symbol<void(const char* cmdName, void (), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070};
|
||||
WEAK symbol<void(const char* cmdName, void (), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070};
|
||||
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x1403B3B10, 0x1403F7680};
|
||||
|
||||
WEAK symbol<void (XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90};
|
||||
@ -54,11 +54,11 @@ namespace game
|
||||
WEAK symbol<XAssetHeader(XAssetType type, const char* name, int allowCreateDefault)> DB_FindXAssetHeader{0x140272300, 0x14031F3A0};
|
||||
WEAK symbol<int(XAssetType type, const char* name)> DB_XAssetExists{0x140276200, 0x1403245E0};
|
||||
WEAK symbol<int(XAssetType type, const char* name)> DB_IsXAssetDefault{0x140273480 , 0x1403204D0};
|
||||
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x0140272E80, 0x14031FF80};
|
||||
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x140272E80, 0x14031FF80};
|
||||
WEAK symbol<void(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x140272D50, 0x14031FE50};
|
||||
WEAK symbol<int(const char* zoneName)> DB_IsLocalized{0x140273210, 0x140320360};
|
||||
|
||||
WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, PMem_Source source)> PMem_AllocFromSource_NoDebug{0x0140430B80, 0x001404F46C0};
|
||||
WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, PMem_Source source)> PMem_AllocFromSource_NoDebug{0x140430B80, 0x1404F46C0};
|
||||
WEAK symbol<void(const char* name, PMem_Direction allocDir)> PMem_Free{0x140430EC0 , 0x1404F4A30};
|
||||
|
||||
WEAK symbol<void*(unsigned int size)> Hunk_AllocateTempMemoryHighInternal{0x140423C70, 0x1404E4E20};
|
||||
@ -94,17 +94,18 @@ namespace game
|
||||
WEAK symbol<void(const char *path, const char *dir)> FS_AddLocalizedGameDirectory{0x14041A2F0, 0x1404DC760};
|
||||
|
||||
WEAK symbol<Weapon(const char* pickupName, int model)> G_FindItem{0x140462490, 0x14021B7E0};
|
||||
WEAK symbol<int(playerState_t* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
|
||||
WEAK symbol<int(playerState_s* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
|
||||
WEAK symbol<Weapon(const char* name)> G_GetWeaponForName{0x140359890, 0x1403DA060};
|
||||
WEAK symbol<void()> G_Glass_Update{0x14030E680, 0x140397450};
|
||||
WEAK symbol<void (playerState_t* ps, Weapon weapon, int hadWeapon)> G_InitializeAmmo{0x140311F00, 0x14039AEA0};
|
||||
WEAK symbol<void (playerState_s* ps, Weapon weapon, int hadWeapon)> G_InitializeAmmo{0x140311F00, 0x14039AEA0};
|
||||
WEAK symbol<void(int clientNum, Weapon weapon)> G_SelectWeapon{0x14035A200, 0x1403DA880};
|
||||
WEAK symbol<int(playerState_t* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
|
||||
WEAK symbol<int(playerState_s* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
|
||||
WEAK symbol<unsigned int (const char* name, /*ConfigString*/ unsigned int start, unsigned int max, int create,
|
||||
const char* errormsg)> G_FindConfigstringIndex{0x0, 0x140161F90};
|
||||
WEAK symbol<int(int server_time)> G_RunFrame{0x0, 0x1403A05E0};
|
||||
WEAK symbol<int(int clientNun)> G_GetClientScore{0x0, 0x14039EF60};
|
||||
|
||||
WEAK symbol<game_hudelem_t*(int clientNum, int teamNum)> HudElem_Alloc{0x0, 0x1403997E0};
|
||||
WEAK symbol<game_hudelem_s*(int clientNum, int teamNum)> HudElem_Alloc{0x0, 0x1403997E0};
|
||||
|
||||
WEAK symbol<char*(char* string)> I_CleanStr{0x140432460, 0x1404F63C0};
|
||||
|
||||
@ -132,8 +133,9 @@ namespace game
|
||||
|
||||
WEAK symbol<StructuredDataDef*(const char* filename, unsigned int maxSize)>StructuredDataDef_GetAsset{0, 0x1404E6560};
|
||||
WEAK symbol<StringTable*(const char* fileName, const StringTable** tablePtr)>StringTable_GetAsset{0, 0x1404E6170};
|
||||
WEAK symbol<const char*(const StringTable* table, const int row, const int column)> StringTable_GetColumnValueForRow{0, 0x1404E61A0};
|
||||
WEAK symbol<int(const StringTable* table, const int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260};
|
||||
WEAK symbol<const char*(const StringTable* table, int row, int column)> StringTable_GetColumnValueForRow{0, 0x1404E61A0};
|
||||
WEAK symbol<int(const StringTable* table, int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260};
|
||||
WEAK symbol<int(const char* string)> StringTable_HashString{0x1404259A0, 0x1404E6320};
|
||||
|
||||
WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610};
|
||||
// Made up name, replaced by ScopedCriticalSection on Black Ops 3
|
||||
@ -144,18 +146,18 @@ namespace game
|
||||
|
||||
WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x140523D90, 0x1405F0E20};
|
||||
|
||||
WEAK symbol<void(netsrc_t, netadr_t*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0};
|
||||
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendLoopPacket{0, 0x14041D780};
|
||||
WEAK symbol<bool(const char* s, netadr_t* a)> NET_StringToAdr{0, 0x14041D870};
|
||||
WEAK symbol<void(netadr_t*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0};
|
||||
WEAK symbol<void(netsrc_t, netadr_s*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0};
|
||||
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_s* to)> NET_SendLoopPacket{0, 0x14041D780};
|
||||
WEAK symbol<bool(const char* s, netadr_s* a)> NET_StringToAdr{0, 0x14041D870};
|
||||
WEAK symbol<void(netadr_s*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0};
|
||||
|
||||
WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1,
|
||||
float* color, Material* material)> R_AddCmdDrawStretchPic{0x140234460, 0x140600BE0};
|
||||
WEAK symbol<void(const char*, int, Font_t*, float, float, float, float, float, float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070};
|
||||
WEAK symbol<void(const char*, int, Font_t*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0};
|
||||
WEAK symbol<Font_t*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0};
|
||||
WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070};
|
||||
WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0};
|
||||
WEAK symbol<Font_s*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0};
|
||||
WEAK symbol<void()> R_SyncRenderThread{0x140535AF0, 0x140602D30};
|
||||
WEAK symbol<int(const char* text, int maxChars, Font_t* font)> R_TextWidth{0x140513390, 0x1405DFDB0};
|
||||
WEAK symbol<int(const char* text, int maxChars, Font_s* font)> R_TextWidth{0x140513390, 0x1405DFDB0};
|
||||
|
||||
WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x14024D150, 0x1402F6D40};
|
||||
|
||||
@ -163,13 +165,17 @@ namespace game
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindVariable{0x1403D84F0, 0x1404334A0};
|
||||
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> FindEntityId{0, 0x1404333A0};
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int id)> GetVariableName{0x1403D8E90, 0x140433E60};
|
||||
WEAK symbol<void (VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{0x1403DC810, 0x140437860};
|
||||
WEAK symbol<void(VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{0x1403DC810, 0x140437860};
|
||||
WEAK symbol<const float*(const float* v)> Scr_AllocVector{0x1403D9AF0, 0x140434A10};
|
||||
WEAK symbol<const char*(unsigned int index)> Scr_GetString{0, 0x140439160};
|
||||
WEAK symbol<const char*(unsigned int index)> Scr_GetString{0x1403DE200, 0x140439160};
|
||||
WEAK symbol<unsigned int(unsigned int index)> Scr_GetConstString{0x1403DDAC0, 0x140438AD0};
|
||||
WEAK symbol<unsigned int(unsigned int index)> Scr_GetConstIString{0x1403DD8A0, 0x1404388B0};
|
||||
WEAK symbol<void(int value)> Scr_AddInt{0x0, 0x140437E70};
|
||||
WEAK symbol<void(const char* value)> Scr_AddString{0x0, 0x1404381D0};
|
||||
WEAK symbol<int(unsigned int index)> Scr_GetInt{0x0, 0x140438E10};
|
||||
WEAK symbol<float(unsigned int index)> Scr_GetFloat{0, 0x140438D60};
|
||||
WEAK symbol<int(unsigned int index)> Scr_GetInt{0x1403DDEB0, 0x140438E10};
|
||||
WEAK symbol<float(unsigned int index)> Scr_GetFloat{0x1403DDD50, 0x140438D60};
|
||||
WEAK symbol<void(unsigned int index, float* vectorValue)> Scr_GetVector{0x1403DE470, 0x1404393D0};
|
||||
WEAK symbol<unsigned int(unsigned int index)> Scr_GetObject{0x1403DDF70, 0x140438ED0};
|
||||
WEAK symbol<unsigned int()> Scr_GetNumParam{0x1403DDF60, 0x140438EC0};
|
||||
WEAK symbol<void()> Scr_ClearOutParams{0x1403DD500, 0x140438600};
|
||||
WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x1403DBDC0, 0x140436E10};
|
||||
@ -178,15 +184,16 @@ namespace game
|
||||
WEAK symbol<void(unsigned int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x1403DE730, 0x140439700};
|
||||
WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0x0, 0x1404397D0};
|
||||
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0x0, 0x140436D60};
|
||||
WEAK symbol<bool(VariableValue* value)> Scr_CastString{0x0, 0x140434AC0};
|
||||
WEAK symbol<bool(VariableValue* value)> Scr_CastString{0x1403D9BA0, 0x140434AC0};
|
||||
|
||||
WEAK symbol<unsigned __int16(int handle, unsigned int paramcount)> Scr_ExecThread{0x1403DD600, 0x1404386E0};
|
||||
WEAK symbol<unsigned int(const char* name)> Scr_LoadScript{0x1403D3C50, 0x14042EAA0};
|
||||
WEAK symbol<unsigned int(const char* script, unsigned int name)> Scr_GetFunctionHandle{0x1403D3AD0 , 0x14042E920};
|
||||
WEAK symbol<unsigned int(void* func, int type, unsigned int name)> Scr_RegisterFunction{0x1403D3530, 0x14042E330};
|
||||
WEAK symbol<void()> Scr_ErrorInternal{0x0, 0x140438660};
|
||||
WEAK symbol<unsigned int(const char** pName, int* type)> Scr_GetFunction{0x14034A950, 0x1403CD9F0};
|
||||
WEAK symbol<void()> Scr_ErrorInternal{0x1403DD580 , 0x140438660};
|
||||
|
||||
WEAK symbol<int(unsigned int)> GetObjectType{0x0, 0x140433CF0};
|
||||
WEAK symbol<int(unsigned int)> GetObjectType{0x1403D8D30, 0x140433CF0};
|
||||
|
||||
WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0, 0x14043A280};
|
||||
|
||||
@ -203,29 +210,29 @@ namespace game
|
||||
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0, 0x1403F8110};
|
||||
WEAK symbol<void()> SV_MatchEnd{0x0, 0x14047A090};
|
||||
|
||||
WEAK symbol<void(netadr_t* from)> SV_DirectConnect{0, 0x140471390};
|
||||
WEAK symbol<void(int, int, const char*)> SV_GameSendServerCommand{0x140490F40, 0x1404758C0};
|
||||
WEAK symbol<void(netadr_s* from)> SV_DirectConnect{0, 0x140471390};
|
||||
WEAK symbol<bool()> SV_Loaded{0x140491820, 0x1404770C0};
|
||||
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded)> SV_StartMap{0, 0x140470170};
|
||||
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded, bool migrate)> SV_StartMapForParty{0, 0x1404702F0};
|
||||
|
||||
WEAK symbol<mp::gentity_t*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920};
|
||||
WEAK symbol<mp::gentity_s*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920};
|
||||
WEAK symbol<bool(int clientNum)> SV_BotIsBot{0, 0x140461340};
|
||||
WEAK symbol<const char*()> SV_BotGetRandomName{0, 0x140460B80};
|
||||
WEAK symbol<void(mp::gentity_t*)> SV_SpawnTestClient{0, 0x1404740A0};
|
||||
WEAK symbol<void(mp::gentity_s*)> SV_SpawnTestClient{0, 0x1404740A0};
|
||||
|
||||
WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0, 0x140472430};
|
||||
WEAK symbol<void()> SV_FastRestart{0x14048B890, 0x14046F440};
|
||||
WEAK symbol<playerState_t*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10};
|
||||
WEAK symbol<playerState_s*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10};
|
||||
WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x140475990};
|
||||
WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0, 0x14046F730};
|
||||
WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140477450};
|
||||
WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{0x140490F40, 0x1404758C0};
|
||||
|
||||
WEAK symbol<void(const char* error, ...)> Sys_Error{0x14043AC20, 0x1404FF510};
|
||||
WEAK symbol<bool()> Sys_IsDatabaseReady2{0x1403C2D40, 0x140423920};
|
||||
WEAK symbol<int()> Sys_Milliseconds{0x14043D2A0, 0x140501CA0};
|
||||
WEAK symbol<void()> Sys_ShowConsole{0x14043E650, 0x140503130};
|
||||
WEAK symbol<bool(int, void const*, const netadr_t*)> Sys_SendPacket{0x14043D000, 0x140501A00};
|
||||
WEAK symbol<bool(int, void const*, const netadr_s*)> Sys_SendPacket{0x14043D000, 0x140501A00};
|
||||
WEAK symbol<void*(int valueIndex)> Sys_GetValue{0x1403C2C30, 0x1404237D0};
|
||||
WEAK symbol<bool()> Sys_IsMainThread{0x1478FC470, 0x140423950};
|
||||
WEAK symbol<HANDLE(Sys_Folder folder, const char* baseFilename)> Sys_CreateFile{0x140434B10, 0x1404F8FD0};
|
||||
@ -246,6 +253,8 @@ namespace game
|
||||
|
||||
WEAK symbol<void(void* ps)> Jump_ClearState{0x0, 0x140213120};
|
||||
|
||||
WEAK symbol<void(unsigned __int64 markPos)> LargeLocalResetToMark{0x140423B50, 0x1404E4D00};
|
||||
|
||||
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x14062E030, 0x140738060};
|
||||
WEAK symbol<int (jmp_buf* Buf)> _setjmp{0x14062F030, 0x140739060};
|
||||
|
||||
@ -257,7 +266,7 @@ namespace game
|
||||
|
||||
WEAK symbol<CmdArgs> cmd_args{0x144CE7F70, 0x144518480};
|
||||
WEAK symbol<CmdArgs> sv_cmd_args{0x144CE8020, 0x144518530};
|
||||
WEAK symbol<cmd_function_t*> cmd_functions{0x144CE80C8, 0x1445185D8};
|
||||
WEAK symbol<cmd_function_s*> cmd_functions{0x144CE80C8, 0x1445185D8};
|
||||
|
||||
WEAK symbol<int> dvarCount{0x1458CBA3C, 0x1478EADF4};
|
||||
WEAK symbol<dvar_t*> sortedDvars{0x1458CBA60, 0x1478EAE10};
|
||||
@ -300,20 +309,20 @@ namespace game
|
||||
|
||||
WEAK symbol<DWORD> threadIds{0x144DE6640, 0x1446B4960};
|
||||
|
||||
WEAK symbol<GfxDrawMethod_t> gfxDrawMethod{0x145F525A8, 0x1480350D8};
|
||||
WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{0x145F525A8, 0x1480350D8};
|
||||
|
||||
namespace sp
|
||||
{
|
||||
WEAK symbol<gentity_t> g_entities{0x143C91600, 0};
|
||||
WEAK symbol<gentity_s> g_entities{0x143C91600, 0};
|
||||
|
||||
WEAK symbol<XZone> g_zones_0{0x1434892D8, 0};
|
||||
}
|
||||
|
||||
namespace mp
|
||||
{
|
||||
WEAK symbol<cg_t> cgArray{0, 0x14176EC00};
|
||||
WEAK symbol<cg_s> cgArray{0, 0x14176EC00};
|
||||
|
||||
WEAK symbol<gentity_t> g_entities{0, 0x14427A0E0};
|
||||
WEAK symbol<gentity_s> g_entities{0, 0x14427A0E0};
|
||||
|
||||
WEAK symbol<int> svs_clientCount{0, 0x14647B28C};
|
||||
WEAK symbol<client_t> svs_clients{0, 0x14647B290};
|
||||
|
@ -5,7 +5,9 @@
|
||||
#define BINARY_PAYLOAD_SIZE 0x0B500000
|
||||
|
||||
// Decide whether to load the game as lib or to inject it
|
||||
#if 1
|
||||
#define INJECT_HOST_AS_LIB
|
||||
#endif
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 4100)
|
||||
|
25
src/common/utils/properties.cpp
Normal file
25
src/common/utils/properties.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
#include "properties.hpp"
|
||||
|
||||
#include <gsl/gsl>
|
||||
|
||||
#include <ShlObj.h>
|
||||
|
||||
namespace utils::properties
|
||||
{
|
||||
std::filesystem::path get_appdata_path()
|
||||
{
|
||||
PWSTR path;
|
||||
if (!SUCCEEDED(SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &path)))
|
||||
{
|
||||
throw std::runtime_error("Failed to read APPDATA path!");
|
||||
}
|
||||
|
||||
auto _ = gsl::finally([&path]
|
||||
{
|
||||
CoTaskMemFree(path);
|
||||
});
|
||||
|
||||
static auto appdata = std::filesystem::path(path) / "alterware";
|
||||
return appdata;
|
||||
}
|
||||
}
|
7
src/common/utils/properties.hpp
Normal file
7
src/common/utils/properties.hpp
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
#include <filesystem>
|
||||
|
||||
namespace utils::properties
|
||||
{
|
||||
std::filesystem::path get_appdata_path();
|
||||
}
|
@ -115,13 +115,13 @@ namespace utils::string
|
||||
|
||||
void strip(const char* in, char* out, size_t max)
|
||||
{
|
||||
if (!in || !out || !max) return;
|
||||
if (!in || !out) return;
|
||||
|
||||
max--;
|
||||
auto current = 0u;
|
||||
while (*in != 0 && current < max)
|
||||
{
|
||||
const auto color_index = (static_cast<size_t>(*(in + 1) - 48)) >= 0xC ? 7 : (*(in + 1) - 48);
|
||||
const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48);
|
||||
|
||||
if (*in == '^' && (color_index != 7 || *(in + 1) == '7'))
|
||||
{
|
||||
@ -140,32 +140,6 @@ namespace utils::string
|
||||
*out = '\0';
|
||||
}
|
||||
|
||||
std::string strip(std::string_view sv, bool strip_default_color)
|
||||
{
|
||||
std::string in(sv);
|
||||
|
||||
for (std::size_t i = 0; i + 1 < in.size();)
|
||||
{
|
||||
if (in[i] == '^' && static_cast<std::size_t>(in[i + 1] - '0') < 0xC)
|
||||
{
|
||||
if (in[i + 1] != '7' || strip_default_color)
|
||||
{
|
||||
in.erase(in.begin() + i, in.begin() + i + 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
i += 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
|
||||
return in;
|
||||
}
|
||||
|
||||
std::string convert(const std::wstring& wstr)
|
||||
{
|
||||
std::string result;
|
||||
|
@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
#include "memory.hpp"
|
||||
#include <cstdint>
|
||||
#include <span>
|
||||
|
||||
template <class Type, size_t n>
|
||||
constexpr auto ARRAY_COUNT(Type(&)[n]) { return n; }
|
||||
@ -92,7 +91,6 @@ namespace utils::string
|
||||
std::string get_clipboard_data();
|
||||
|
||||
void strip(const char* in, char* out, size_t max);
|
||||
std::string strip(std::string_view sv, bool strip_default_color = false);
|
||||
|
||||
std::string convert(const std::wstring& wstr);
|
||||
std::wstring convert(const std::string& str);
|
||||
|
Reference in New Issue
Block a user