#include #include "game.hpp" #include namespace game { int Cmd_Argc() { return cmd_args->argc[cmd_args->nesting]; } const char* Cmd_Argv(const int index) { return cmd_args->argv[cmd_args->nesting][index]; } int SV_Cmd_Argc() { return sv_cmd_args->argc[sv_cmd_args->nesting]; } const char* SV_Cmd_Argv(const int index) { return sv_cmd_args->argv[sv_cmd_args->nesting][index]; } namespace environment { launcher::mode mode = launcher::mode::none; launcher::mode get_mode() { if (mode == launcher::mode::none) { throw std::runtime_error("Launcher mode not valid. Something must be wrong."); } return mode; } bool is_dedi() { return get_mode() == launcher::mode::server; } bool is_mp() { return get_mode() == launcher::mode::multiplayer; } bool is_sp() { return get_mode() == launcher::mode::singleplayer; } void set_mode(const launcher::mode _mode) { mode = _mode; } std::string get_string() { const auto current_mode = get_mode(); switch (current_mode) { case launcher::mode::server: return "Dedicated Server"; case launcher::mode::multiplayer: return "Multiplayer"; case launcher::mode::singleplayer: return "Multiplayer"; case launcher::mode::none: return "None"; default: return "Unknown (" + std::to_string(static_cast(mode)) + ")"; } } } bool is_headless() { static const auto headless = utils::flags::has_flag("headless"); return headless; } void show_error(const std::string& text, const std::string& title) { if (is_headless()) { puts(text.data()); } else { MessageBoxA(nullptr, text.data(), title.data(), MB_ICONERROR | MB_SETFOREGROUND | MB_TOPMOST); } } }