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iw6-mod/src/client/component/demo_playback.cpp
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#include "std_include.hpp"
#include "loader/component_loader.hpp"
#include "demo_playback.hpp"
#include "demo_utils.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "utils/command_line.hpp"
#include "utils/hook.hpp"
using namespace demo_utils;
namespace // demo class
{
class demo_playback_t
{
public:
demo_playback_t();
[[nodiscard]] bool is_demo_playing() const;
[[nodiscard]] bool is_demo_repeating() const;
[[nodiscard]] const std::optional<gamestate_t>& get_gamestate() const;
[[nodiscard]] bool rewind_demo(std::optional<std::uint32_t> msec);
[[nodiscard]] bool start(std::filesystem::path& path, bool repeat);
[[nodiscard]] std::optional<std::reference_wrapper<std::filesystem::path>> restart();
template <typename Func, typename... Args> [[nodiscard]] auto use_predicted_data(Func func, Args&&... args);
template <typename Func, typename... Args> [[nodiscard]] auto handle_fast_forward(Func func, Args&&... args);
void parse_demo_wrapper();
void stop();
private:
void repeat();
bool repeat_{};
bool skip_timeout_{};
bool retain_timescale_{};
std::size_t post_map_header_file_offset_{};
std::size_t pred_data_index_{};
std::array<predicted_data_t, 256> pred_data_{};
std::optional<std::int32_t> rewind_snap_svr_time_;
std::optional<gamestate_t> gs_;
std::vector<std::uint8_t> buffer_;
std::filesystem::path path_;
std::ifstream file_;
} demo;
demo_playback_t::demo_playback_t()
{
buffer_.reserve(MAX_SIZE);
}
bool demo_playback_t::is_demo_playing() const
{
return file_.good() && file_.is_open();
}
bool demo_playback_t::is_demo_repeating() const
{
return repeat_;
}
const std::optional<gamestate_t>& demo_playback_t::get_gamestate() const
{
return gs_;
}
template <typename Func, typename ...Args>
auto demo_playback_t::use_predicted_data(Func func, Args&& ...args)
{
return func(pred_data_, pred_data_index_, std::forward<Args>(args)...);
}
template <typename Func, typename ...Args>
auto demo_playback_t::handle_fast_forward(Func func, Args&& ...args)
{
return func(rewind_snap_svr_time_, skip_timeout_, std::forward<Args>(args)...);
}
bool demo_playback_t::rewind_demo(std::optional<std::uint32_t> msec)
{
if (!is_demo_playing())
{
return false;
}
// set demo end-of-file which will repeat the demo
repeat_ = true;
file_.seekg(0, std::ios::end);
if (msec)
{
retain_timescale_ = true;
const auto snap_svr_time = game::mp::cl->snap.serverTime;
if (const auto delta_time = snap_svr_time - static_cast<std::int32_t>(*msec) - 50; delta_time > 0)
{
rewind_snap_svr_time_ = delta_time;
}
}
// workaround to get rewinding working without delay at low timescales
fast_forward_demo(1000);
return true;
}
bool demo_playback_t::start(std::filesystem::path& path, bool repeat)
{
// check if the file can be opened before taking any action with the demo file stream
std::ifstream file(path, std::ios::binary);
const auto can_open = file.good() && file.is_open();
if (!can_open)
{
return false;
}
stop();
file_ = std::move(file);
assert(file_.good() && file_.is_open());
// (re)set data
repeat_ = repeat;
gs_.reset();
path_ = std::move(path);
get_persistent_data() = {};
if (auto* demo_timescale = game::Dvar_FindVar("demotimescale"); demo_timescale)
{
demo_timescale->current.value = 1.0f;
}
if (game::Live_SyncOnlineDataFlags(0))
{
console::info("the demo should start to load in a few seconds\n");
}
return true;
}
std::optional<std::reference_wrapper<std::filesystem::path>> demo_playback_t::restart()
{
if (!start(path_, repeat_))
{
return path_;
}
return std::nullopt;
}
void demo_playback_t::parse_demo_wrapper()
{
if (!parse_demo(file_, buffer_, post_map_header_file_offset_, pred_data_, pred_data_index_, gs_))
{
if (is_demo_repeating() && *game::mp::connstate != game::CA_DISCONNECTED)
{
repeat();
}
else
{
// don't repeat demo if it was stopped manually
stop();
}
}
assert(*game::mp::connstate != game::CA_DISCONNECTED || !is_demo_playing());
}
void demo_playback_t::stop()
{
skip_timeout_ = {};
retain_timescale_ = {};
post_map_header_file_offset_ = {};
pred_data_index_ = {};
pred_data_.fill({});
rewind_snap_svr_time_ = {};
gs_.reset();
buffer_.clear();
file_.clear();
file_.close();
// ensure that sv_cheats is always disabled after demo playback
if (auto* sv_cheats = game::Dvar_FindVar("sv_cheats"); sv_cheats)
{
sv_cheats->current.enabled = false;
}
}
void demo_playback_t::repeat()
{
assert(post_map_header_file_offset_ < 256);
if (auto& connstate = *game::mp::connstate; connstate == game::CA_ACTIVE)
{
// prevent old snapshots from being processed; would mess up the server command sequences
connstate = game::CA_PRIMED;
}
// reset game data
game::mp::clc->serverCommandSequence = {};
game::mp::clc->lastExecutedServerCommand = {};
game::mp::cgs->serverCommandSequence = {};
get_persistent_data() = {};
if (auto* demo_timescale = game::Dvar_FindVar("demotimescale"); demo_timescale)
{
if (!retain_timescale_)
{
demo_timescale->current.value = 1.0f;
}
}
// reset class data
skip_timeout_ = {};
retain_timescale_ = {};
pred_data_index_ = {};
file_.clear();
file_.seekg(post_map_header_file_offset_, std::ios::beg);
}
}
namespace // hooks
{
utils::hook::detour CG_UpdateOmnvars_hook;
utils::hook::detour CG_VisionSetStartLerp_To_hook;
utils::hook::detour CL_GetPredictedPlayerInformationForServerTime_hook;
utils::hook::detour CL_GetPredictedVehicleForServerTime_hook;
utils::hook::detour CL_SetCGameTime_hook;
utils::hook::detour CL_WritePacket_hook;
utils::hook::detour GetRemoteEyeValues_hook;
utils::hook::detour LUI_IntermissionBegan_hook;
utils::hook::detour VehicleCam_UpdatePlayerControlCam_hook;
game::dvar_t* demo_vision;
static constexpr std::array VISION_SETS{
"disabled", "no vision", "default",
"ac130", "ac130_enhanced_mp", "ac130_inverted", "aftermath", "aftermath_glow", "aftermath_post", "black_bw",
"cheat_bw", "coup_sunblind", "default_night", "default_night_mp", "end_game", "missilecam", "mpintro",
"mpnuke", "mpnuke_aftermath", "mpoutro", "near_death", "near_death_mp", "nuke_global_flash", "thermal_mp", "thermal_snowlevel_mp",
"aftermath_map", static_cast<const char*>(nullptr)
};
static_assert(
std::string_view(VISION_SETS[0]) == "disabled" &&
std::string_view(VISION_SETS[1]) == "no vision" &&
std::string_view(VISION_SETS[2]) == "default" &&
std::string_view(VISION_SETS[VISION_SETS.size() - 2]) == "aftermath_map" &&
VISION_SETS.back() == nullptr // enum dvars require a nullptr as last value
);
bool handle_vision_override(game::mp::ClientVisionSetData& cvs_data, std::int32_t index, const char* vision_name, std::int32_t duration, std::int32_t time)
{
if (demo.is_demo_playing())
{
const auto vision_set = static_cast<std::size_t>((demo_vision) ? demo_vision->current.integer : 0);
if (vision_set == 1)
{
// enable 'post apply' vision
cvs_data.visionSetLerpData[index].style = 1;
cvs_data.postApplyLerpDest = 1.0f;
return true;
}
else if (vision_set >= 2 && vision_set + 2 <= VISION_SETS.size())
{
// enable 'post apply' vision
cvs_data.visionSetLerpData[index].style = 0;
cvs_data.postApplyLerpDest = 1.0f;
if (vision_set + 2 == VISION_SETS.size())
{
if (const auto mapname = get_mapname(false); mapname.empty())
{
return CG_VisionSetStartLerp_To_hook.invoke<bool>(&cvs_data, index, "aftermath_post", duration, time);
}
else
{
// a small number of maps have a vision called 'aftermath_mp_mapname'
return CG_VisionSetStartLerp_To_hook.invoke<bool>(&cvs_data, index, std::format("aftermath_{}", mapname).c_str(), duration, time);
}
}
else
{
return CG_VisionSetStartLerp_To_hook.invoke<bool>(&cvs_data, index, VISION_SETS[vision_set], duration, time);
}
}
}
return CG_VisionSetStartLerp_To_hook.invoke<bool>(&cvs_data, index, vision_name, duration, time);
}
void handle_vision()
{
if (demo_vision && demo_vision->modified)
{
const auto vision_set = demo_vision->current.integer;
for (auto i = 0; i < game::CS_VISIONSET_COUNT; ++i)
{
const std::string_view vision_name = (!vision_set)
? game::mp::cg->cvsData.visionName[i]
: "";
handle_vision_override(game::mp::cg->cvsData, i, vision_name.data(), 1, game::mp::cl->serverTime);
}
if (!vision_set)
{
// disable 'post apply' vision if the game hasn't used it yet
if (game::mp::cg->cvsData.visionName[5][0] == '\0')
{
game::mp::cg->cvsData.postApplyLerpDest = 0.0f;
}
}
else if (vision_set == 1)
{
std::memset(&game::mp::cg->cvsData.visionSetCurrent, 0, sizeof(game::mp::cg->cvsData.visionSetCurrent));
}
// reset modified flag to avoid doing the same work each frame
demo_vision->modified = false;
}
}
void handle_fast_forward(auto old_connstate)
{
if (const auto new_connstate = *game::mp::connstate; new_connstate == game::CA_ACTIVE)
{
const auto server_time = game::mp::cl->serverTime;
const auto snap_svr_time = game::mp::cl->snap.serverTime;
demo.handle_fast_forward([old_connstate, server_time, snap_svr_time](
std::optional<std::int32_t>& rewind_snap_svr_time, bool& skip_timeout)
{
if (old_connstate == game::CA_PRIMED)
{
if (rewind_snap_svr_time)
{
// handle fast forward after rewinding
if (*rewind_snap_svr_time > snap_svr_time)
{
fast_forward_demo(*rewind_snap_svr_time - snap_svr_time);
}
rewind_snap_svr_time = {};
}
}
else if (old_connstate == game::CA_ACTIVE && !skip_timeout)
{
if (const auto delta_time = snap_svr_time - server_time; delta_time >= 1000)
{
// skip timeout between first and second snapshot (for user demos)
fast_forward_demo(delta_time);
skip_timeout = true;
}
}
});
}
}
void handle_demo_patches()
{
// set cg_t->demoType to DEMO_TYPE_CLIENT to disable mouse input and avoid frame interpolation issues
game::mp::cg->demoType = game::mp::DEMO_TYPE_CLIENT;
// ensure that sv_cheats is always enabled during demo playback
if (auto* sv_cheats = game::Dvar_FindVar("sv_cheats"); sv_cheats)
{
sv_cheats->current.enabled = true;
}
// sometimes the hud isn't updated after a weapon change; force update the weapon name and ammo (clip) when changing weapons
// various other Call of Duty games are also affected by this bug
if (game::mp::cg->weaponSelect.data != static_cast<std::size_t>(game::mp::cg->ps.weapon))
{
game::CG_SelectWeapon(0, game::mp::cg->ps.weapon, 0);
}
}
void handle_demo_reading(const std::int32_t client_num)
{
if (game::Live_SyncOnlineDataFlags(0) || !demo.is_demo_playing())
{
// set demoType to default value
// normally the game does this unconditionally, but that code has been removed
game::mp::cg->demoType = game::mp::DEMO_TYPE_NONE;
CL_SetCGameTime_hook.invoke<void>(client_num);
}
else
{
const auto old_connstate = *game::mp::connstate;
if (old_connstate == game::CA_ACTIVE)
{
// reset cl->newSnapshots to prevent CL_SetCGameTime from making a call to CL_AdjustTimeDelta,
// which interferes with the timescale
game::mp::cl->newSnapshots = 0;
}
CL_SetCGameTime_hook.invoke<void>(client_num);
handle_fast_forward(old_connstate);
handle_vision();
handle_demo_patches();
demo.parse_demo_wrapper();
}
}
void write_packet(const std::int32_t client_num)
{
if (!demo.is_demo_playing())
{
CL_WritePacket_hook.invoke<void>(client_num);
}
}
bool get_predicted_player_data(const game::mp::clientActive_t& cl, std::int32_t ps_time, game::mp::playerState_t& ps)
{
if (!demo.is_demo_playing())
{
return CL_GetPredictedPlayerInformationForServerTime_hook.invoke<bool>(&cl, ps_time, &ps);
}
// hide regular hud when showing special hud for killstreak reward
// must not unset this 15th bit when dead to avoid a crash in CG_SimulateBulletFire
ps.otherFlags = (ps.pm_type == 7 || ps.remoteControlEnt != 2047 || ps.vehicleState.entity != 2047)
? ps.otherFlags | 0x4000
: ps.otherFlags & ~0x4000;
demo.use_predicted_data([&ps, ps_time](const std::array<predicted_data_t, 256>& pred_data, std::size_t pred_data_index)
{
static constexpr auto pred_data_size = std::tuple_size_v<std::remove_reference_t<decltype(pred_data)>>;
// find most recent predicted player data
for (std::size_t count = 0, index = pred_data_index - 1; count < pred_data_size; ++count, --index)
{
const auto& p_data = pred_data[index % pred_data_size];
if (p_data.cad.serverTime <= ps_time && ps_time - p_data.cad.serverTime < 500)
{
std::memcpy(&ps.origin[0], &p_data.cad.origin[0], sizeof(ps.origin));
std::memcpy(&ps.velocity[0], &p_data.cad.velocity[0], sizeof(ps.velocity));
std::memcpy(&ps.viewangles[0], &p_data.viewangles[0], sizeof(ps.viewangles));
ps.bobCycle = p_data.cad.bobCycle;
ps.movementDir = p_data.cad.movementDir;
break;
}
}
});
// must return true otherwise branch is taken that undoes the work of this function
return true;
}
bool get_predicted_vehicle_data(const game::mp::clientActive_t& cl, std::int32_t ps_time, game::PlayerVehicleState& ps_vehicle)
{
if (!demo.is_demo_playing())
{
return CL_GetPredictedVehicleForServerTime_hook.invoke<bool>(&cl, ps_time, &ps_vehicle);
}
demo.use_predicted_data([&ps_vehicle, ps_time](const std::array<predicted_data_t, 256>& pred_data, std::size_t pred_data_index)
{
static constexpr auto pred_data_size = std::tuple_size_v<std::remove_reference_t<decltype(pred_data)>>;
// find most recent predicted vehicle data
for (std::size_t count = 0, index = pred_data_index - 1; count < pred_data_size; ++count, --index)
{
const auto& p_data = pred_data[index % pred_data_size];
if (p_data.cad.serverTime <= ps_time && ps_time - p_data.cad.serverTime < 500)
{
const auto org_entity = ps_vehicle.entity;
ps_vehicle = p_data.cad.playerVehStateClientArchive;
ps_vehicle.entity = org_entity;
break;
}
}
});
// must return true otherwise branch is taken that undoes the work of this function
return true;
}
bool show_intermission_menu(const std::int32_t client_num, void* lua_vm)
{
// it appeared easier to prevent the intermission menu from being shown instead of closing or hiding it
if (!demo.is_demo_playing() || !demo.is_demo_repeating())
{
return LUI_IntermissionBegan_hook.invoke<bool>(client_num, lua_vm);
}
// rewind demo and don't display intermission menu for repeated demos
static_cast<void>(demo.rewind_demo(std::nullopt));
return false;
}
void control_ui_element(const std::int32_t client_num, const game::mp::snapshot_t& old_snap, game::mp::snapshot_t& new_snap)
{
// it appeared easier to prevent these menus from being shown instead of closing or hiding them
if (demo.is_demo_playing())
{
// skip team selection menu (and loadout selection menu)
assert(std::string_view(*reinterpret_cast<const char**>(game::Omnvar_GetDef(103))) == "ui_options_menu");
new_snap.omnvars[103] = {};
if (demo.is_demo_repeating())
{
// skip extinction mode end-of-game score / stats menu
assert(std::string_view(*reinterpret_cast<const char**>(game::Omnvar_GetDef(194))) == "ui_alien_show_eog_score");
new_snap.omnvars[194] = {};
}
}
CG_UpdateOmnvars_hook.invoke<void>(client_num, &old_snap, &new_snap);
}
std::int32_t update_gamestate_config_strings(game::msg_t& msg)
{
if (demo.is_demo_playing())
{
// update command sequences and overwrite config strings if that data is available
if (const auto& gs = demo.get_gamestate(); gs)
{
game::mp::cls->gameState = gs->data;
game::mp::clc->serverCommandSequence = gs->svr_cmd_seq;
game::mp::clc->lastExecutedServerCommand = gs->svr_cmd_seq;
game::mp::cgs->serverCommandSequence = gs->svr_cmd_seq;
}
else
{
assert(is_gamestate_valid(game::mp::cls->gameState, false));
game::mp::clc->lastExecutedServerCommand = game::mp::clc->serverCommandSequence;
game::mp::cgs->serverCommandSequence = game::mp::clc->serverCommandSequence;
}
}
// call MSG_ReadLong that this hook replaces
return game::MSG_ReadLong(&msg);
}
void ignore_mouse_input_killstreak_reward_1(const std::int32_t client_num, game::mp::cg_t& cg, game::vec3_t& out_view_origin, game::vec3_t& out_view_angles)
{
auto& in_killcam = cg.inKillCam;
if (!demo.is_demo_playing() || in_killcam)
{
VehicleCam_UpdatePlayerControlCam_hook.invoke<void>(client_num, &cg, &out_view_origin, &out_view_angles);
}
else
{
// required for e.g. the Gryphon killstreak reward
in_killcam = 1;
VehicleCam_UpdatePlayerControlCam_hook.invoke<void>(client_num, &cg, &out_view_origin, &out_view_angles);
in_killcam = 0;
}
}
bool ignore_mouse_input_killstreak_reward_2(const std::int32_t client_num)
{
auto& other_flags = game::mp::cg->ps.otherFlags;
if (!demo.is_demo_playing() || !(other_flags & 0x4000))
{
return GetRemoteEyeValues_hook.invoke<bool>(client_num);
}
else
{
// required for e.g. the Trinity Rocket killstreak reward
other_flags &= ~0x4000;
const auto result = GetRemoteEyeValues_hook.invoke<bool>(client_num);
other_flags |= 0x4000;
return result;
}
}
}
namespace // command execution
{
bool execute_playback_command_internal(std::filesystem::path& file_path, bool repeat, bool print_error)
{
if (demo.start(file_path, repeat))
{
return true;
}
if (print_error)
{
console::error("could not play demo %s\n", file_path.string().c_str());
}
return false;
}
bool execute_playback_command_internal(std::string_view file_name, bool repeat)
{
const auto fs_basepath = get_base_path(false);
if (fs_basepath.empty())
{
console::error("could not find fs_basepath\n");
return false;
}
const auto mod = get_mod_directory();
auto file_path1 = std::filesystem::path(fs_basepath) / std::format("demos/client/{2}/user/{0}{1}", file_name, DEMO_EXTENSION, mod);
if (execute_playback_command_internal(file_path1, repeat, false))
{
return true;
}
auto file_path2 = std::filesystem::path(fs_basepath) / std::format("demos/client/{2}/auto/{0}{1}", file_name, DEMO_EXTENSION, mod);
if (execute_playback_command_internal(file_path2, repeat, false))
{
return true;
}
auto file_path3 = std::filesystem::path(fs_basepath) / std::format("demos/client/{0}{1}", file_name, DEMO_EXTENSION);
if (execute_playback_command_internal(file_path3, repeat, false))
{
return true;
}
auto file_path4 = std::filesystem::path(fs_basepath) / std::format("demos/server/{2}/{0}{1}", file_name, DEMO_EXTENSION, mod);
if (execute_playback_command_internal(file_path4, repeat, false))
{
return true;
}
auto file_path5 = std::filesystem::path(fs_basepath) / std::format("demos/server/{0}{1}", file_name, DEMO_EXTENSION);
if (execute_playback_command_internal(file_path5, repeat, false))
{
return true;
}
auto file_path6 = std::filesystem::path(fs_basepath) / std::format("demos/{0}{1}", file_name, DEMO_EXTENSION);
if (execute_playback_command_internal(file_path6, repeat, false))
{
return true;
}
console::error("could not play demo %s\n", file_path1.string().c_str());
console::error("could not play demo %s\n", file_path2.string().c_str());
console::error("could not play demo %s\n", file_path3.string().c_str());
console::error("could not play demo %s\n", file_path4.string().c_str());
console::error("could not play demo %s\n", file_path5.string().c_str());
console::error("could not play demo %s\n", file_path6.string().c_str());
return false;
}
template <bool force_playback>
bool execute_playback_command(const command::params& params)
{
struct args_t
{
bool fullpath{};
bool repeat{};
};
const auto parsed_arguments = [&params]() -> std::optional<args_t>
{
if (params.size() == 3)
{
if (std::string_view(params.get(2)) == "fullpath")
{
return args_t{ true, false };
}
else if (std::string_view(params.get(2)) == "repeat")
{
return args_t{ false, true };
}
else
{
return {};
}
}
else if (params.size() == 4)
{
if (std::string_view(params.get(2)) == "fullpath" && std::string_view(params.get(3)) == "repeat")
{
return args_t{ true, true };
}
else
{
return {};
}
}
else
{
return args_t{ false, false };
}
}();
if (params.size() < 2 || params.size() > 4 || !parsed_arguments)
{
console::info("usage: demoplay <file_name>, fullpath(optional), repeat(optional)\n");
return false;
}
if constexpr (!force_playback)
{
if (!demo.is_demo_playing() && game::CL_IsCgameInitialized())
{
console::warn("could not play demo; please disconnect first\n");
return false;
}
}
if (!parsed_arguments->fullpath)
{
return execute_playback_command_internal(params.get(1), parsed_arguments->repeat);
}
else
{
auto file_path = std::filesystem::path(params.get(1));
return execute_playback_command_internal(file_path, parsed_arguments->repeat, true);
}
}
void execute_playback_instant_play_command(const command::params& params)
{
// the demo recording code (demo_recording_t::shutdown_watcher) should take care of properly closing any recording demo files!
const auto demo_playing = demo.is_demo_playing();
if (execute_playback_command<true>(params))
{
if (auto* sv_running = game::Dvar_FindVar("sv_running"); sv_running && sv_running->current.enabled)
{
// demo cannot play if local server is still considered to be running
sv_running->current.enabled = false;
}
if (!demo_playing)
{
if (auto& connstate = *game::mp::connstate; connstate == game::CA_ACTIVE)
{
// prevent old snapshots from being processed,
// would mess up the server command sequences and server times
connstate = game::CA_PRIMED;
}
}
}
}
void execute_playback_replay_command(const command::params& params)
{
if (params.size() != 1)
{
console::info("usage: demoreplay\n");
return;
}
if (const auto path = demo.restart(); path)
{
console::error("could not play demo %s\n", path->get().string().c_str());
}
}
void execute_playback_rewind_command(const command::params& params)
{
if (params.size() < 1 || params.size() > 2)
{
console::info("usage: demorewind <milliseconds>(optional)\n");
return;
}
if (params.size() == 2)
{
const auto msec = std::atoi(params.get(1));
if (msec <= 0)
{
console::error("demorewind invalid value %s\n", params.get(1));
return;
}
if (!demo.rewind_demo(msec))
{
console::error("demo must be playing to rewind\n");
}
}
else if (!demo.rewind_demo(std::nullopt))
{
console::error("demo must be playing to rewind\n");
}
}
void execute_playback_fast_forward_command(const command::params& params)
{
if (params.size() != 2)
{
console::info("usage: demoforward <milliseconds>\n");
return;
}
const auto msec = std::atoi(params.get(1));
if (msec <= 0)
{
console::error("demoforward invalid value %s\n", params.get(1));
return;
}
if (demo.is_demo_playing())
{
fast_forward_demo(static_cast<std::uint32_t>(msec));
}
else
{
console::error("demo must be playing to fast forward\n");
}
}
}
namespace demo_playback
{
bool playing()
{
return demo.is_demo_playing();
}
bool startplay(std::string_view file_name, bool repeat)
{
return execute_playback_command_internal(file_name, repeat);
}
bool startplay(std::filesystem::path& file_name, bool repeat)
{
return execute_playback_command_internal(file_name, repeat, true);
}
void stopplay()
{
demo.stop();
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
// check run-time address assertions
check_address_assertions();
// primary hook for demo playback; read demo data after server time has been updated
CL_SetCGameTime_hook.create(game::CL_SetCGameTime, handle_demo_reading);
// don't write packets when playing a demo
CL_WritePacket_hook.create(game::CL_WritePacket, write_packet);
// replace functions to get predicted data, because they skip the viewangles
CL_GetPredictedPlayerInformationForServerTime_hook.create(
game::CL_GetPredictedPlayerInformationForServerTime, get_predicted_player_data);
CL_GetPredictedVehicleForServerTime_hook.create(
game::CL_GetPredictedVehicleForServerTime, get_predicted_vehicle_data);
// ignore mouse input when updating the camera for certain killstreak rewards
VehicleCam_UpdatePlayerControlCam_hook.create(
game::VehicleCam_UpdatePlayerControlCam, ignore_mouse_input_killstreak_reward_1);
GetRemoteEyeValues_hook.create(
game::GetRemoteEyeValues, ignore_mouse_input_killstreak_reward_2);
// optional skip of intermission menu
LUI_IntermissionBegan_hook.create(game::LUI_IntermissionBegan, show_intermission_menu);
// don't open any menu when demo playback has started
CG_UpdateOmnvars_hook.create(game::CG_UpdateOmnvars, control_ui_element);
// allow user to override visual settings
CG_VisionSetStartLerp_To_hook.create(0x1402A3200, handle_vision_override);
demo_vision = game::Dvar_RegisterEnum(
"demovision", const_cast<const char**>(VISION_SETS.data()), 0, game::DVAR_FLAG_NONE, "Override vision set for demos");
// update the gamestate configs strings with 'live' data from the demo (in CL_ParseGamestate)
utils::hook::call(0x1402CCD56, update_gamestate_config_strings);
// don't let the game set cg_t->demoType in CG_DrawActiveFrame,
// otherwise demo playback will have mouse input and suffer from frame interpolation issues
utils::hook::nop(0x14029981C, 6);
// replace thread local storage lookup for cg.bgs in function CG_EmissiveBlendCommand with hardcoded address
// when CG_ExecuteNewServerCommands is called manually (e.g. from demo_utils::process_server_commands),
// this address in tls may be a nullptr and the game could crash here (in extinction mode at least)
static constexpr auto patch_address = 0x14028844B;
static constexpr std::array<std::uint8_t, 7> patch{ 0x48, 0x8D, 0x1D, 0x68, 0xBC, 0x59, 0x01 };
utils::hook::nop(patch_address, 0xE);
utils::hook::nop(patch_address + 0x1C, 4);
utils::hook::nop(patch_address + 0x22, 4);
utils::hook::copy(patch_address + 0xE, patch.data(), patch.size()); // lea rbx, [0x1418240C8] (point RBX to cg.bgs)
assert(std::bit_cast<std::size_t>(&game::mp::cg->bgs) ==
patch_address + 0xE + patch.size() + *reinterpret_cast<const std::uint32_t*>(patch_address + 0x11));
// add console command support to play demos
command::add("demoplay", execute_playback_command<false>);
// add experimental command console support to play demos,
// skip disconnecting from local or online server and skip map (re)loading
command::add("demoinstantplay", execute_playback_instant_play_command);
// replay most recent demo (if any)
command::add("demoreplay", execute_playback_replay_command);
// rewind demo (by N msec)
command::add("demorewind", execute_playback_rewind_command);
// fast forward demo by N msec
command::add("demoforward", execute_playback_fast_forward_command);
// add command line support to play demos; this makes it possible to double click on a demo file to play it
const auto& args = utils::command_line::get_args();
for (const auto& arg : args)
{
if (arg.extension() == DEMO_EXTENSION)
{
scheduler::on_game_initialized([cmd = std::format(R"(demoplay "{}" fullpath repeat)", arg.string())]() mutable
{
command::execute(std::move(cmd), true);
}, scheduler::main);
console::info("the demo should start to load in a few seconds\n");
break;
}
}
}
};
}
REGISTER_COMPONENT(demo_playback::component)