Files
iw6-mod/src/client/game/demonware/services/bdDediAuth.cpp
2024-01-24 10:45:25 +01:00

64 lines
1.9 KiB
C++

#include <std_include.hpp>
#include "bdDediAuth.hpp"
#include "game/game.hpp"
#include "steam/steam.hpp"
#include <utils/cryptography.hpp>
namespace demonware
{
void bdDediAuth::call_service(i_server* server, const std::string& data)
{
bit_buffer buffer(data);
bool more_data;
buffer.set_use_data_types(false);
buffer.read_bool(&more_data);
buffer.set_use_data_types(true);
uint32_t seed, title_id, ticket_size;
buffer.read_uint32(&seed);
buffer.read_uint32(&title_id);
uint8_t ticket[1024];
buffer.read_bytes(std::min(ticket_size, static_cast<uint32_t>(sizeof(ticket))), ticket);
game::bdAuthTicket auth_ticket{};
std::memset(&auth_ticket, 0xA, sizeof auth_ticket);
auth_ticket.m_magicNumber = 0x0EFBDADDE;
auth_ticket.m_type = 0;
auth_ticket.m_titleID = title_id;
auth_ticket.m_userID = steam::SteamUser()->GetSteamID().bits;
auth_ticket.m_licenseID = 4;
auto key = utils::cryptography::tiger::compute(SERVER_CD_KEY);
strcpy_s(auth_ticket.m_username, "iw6-mod server");
std::memcpy(auth_ticket.m_sessionKey, key.data(), 24);
auth_ticket.m_timeIssued = static_cast<uint32_t>(time(nullptr));
uint8_t lsg_ticket[128];
ZeroMemory(&lsg_ticket, sizeof lsg_ticket);
std::memcpy(lsg_ticket, key.data(), 24);
const auto iv = utils::cryptography::tiger::compute(std::string(reinterpret_cast<char*>(&seed), 4));
const std::string enc_key(reinterpret_cast<char*>(&ticket[32]), 24);
auto enc_ticket = utils::cryptography::des3::encrypt(
std::string(reinterpret_cast<char*>(&auth_ticket), sizeof(auth_ticket)), iv, enc_key);
bit_buffer response;
response.set_use_data_types(false);
response.write_bool(false);
response.write_uint32(700);
response.write_uint32(seed);
response.write_bytes(enc_ticket.size(), enc_ticket.data());
response.write_bytes(sizeof(lsg_ticket), lsg_ticket);
auto reply = server->create_message(29);
reply->send(&response, false);
}
}