Remove unnecessary comments from manpage sources

This commit is contained in:
Anthony J. Bentley
2011-04-10 00:15:35 -06:00
parent 9a9d071024
commit 009ac34f32
5 changed files with 0 additions and 50 deletions

View File

@@ -4,7 +4,6 @@
.Sh NAME
.Nm rgbfix
.Nd Game Boy checksum fixer
.\" SECTION
.Sh SYNOPSIS
.Nm rgbfix
.Op Fl Ccjsv
@@ -16,7 +15,6 @@
.Op Fl r Ar ram_size
.Op Fl t Ar title_str
.Ar file
.\" SECTION
.Sh DESCRIPTION
The
.Nm
@@ -24,7 +22,6 @@ program changes headers of Game Boy ROM images.
It also performs other filetype operations, such as truncation.
The arguments are as follows:
.Bl -tag -width Ds
.\" ITEM
.It Fl C
Set the Game Boy Color\(enonly flag:
.Ad 0x143
@@ -32,7 +29,6 @@ Set the Game Boy Color\(enonly flag:
If both this and the
.Fl c
flag are set, this takes precedence.
.\" ITEM
.It Fl c
Set the Game Boy Color\(encompatible flag:
.Ad 0x143
@@ -42,33 +38,27 @@ If both this and the
flag are set,
.Fl C
takes precedence.
.\" ITEM
.It Fl j
Set the non-Japanese region flag:
.Ad 0x14A
= 1.
.\" ITEM
.It Fl k Ar licensee_str
Set the new licensee string
.Pq Ad 0x144 \(en Ad 0x145]
to a given string, truncated to at most two characters.
.\" ITEM
.It Fl l Ar licensee_id
Set the old licensee code,
.Ad 0x14B ,
to a given value from 0 to 0xFF.
This value is deprecated and should be set to 0x33 in all new software.
.\" ITEM
.It Fl m Ar mbc_type
Set the MBC type,
.Ad 0x147 ,
to a given value from 0 to 0xFF.
.\" ITEM
.It Fl n Ar rom_version
Set the ROM version,
.Ad 0x14C ,
to a given value from 0 to 0xFF.
.\" ITEM
.It Fl p Ar pad_value
Pad the image to a valid size with a given pad value from 0 to 0xFF.
.Nm
@@ -77,17 +67,14 @@ give a warning thereafter.
The cartridge size byte
.Pq Ad 0x148
will be changed to reflect this new size.
.\" ITEM
.It Fl r Ar ram_size
Set the RAM size,
.Ad 0x149 ,
to a given value from 0 to 0xFF.
.\" ITEM
.It Fl s
Set the SGB flag:
.Ad 0x146
= 3.
.\" ITEM
.It Fl t Ar title
Set the title string
.Pq Ad 0x134 \(en Ad 0x143
@@ -98,7 +85,6 @@ flag (
or
.Fl C
.Ns ).
.\" ITEM
.It Fl v
Validate the header and fix checksums: the Nintendo character area
.Pq Ad 0x104 \(en Ad 0x133 ,
@@ -107,7 +93,6 @@ the header checksum
and the global checksum
.Pq Ad 0x14E \(en Ad 0x14F .
.El
.\" SECTION
.Sh EXAMPLES
Most values in the ROM header are only cosmetic.
The bare minimum requirements for a workable image are checksums, the Nintendo
@@ -131,14 +116,12 @@ The following will duplicate the header (sans global checksum) of the game
"Survival Kids":
.Pp
.D1 $ rgbfix \-cjsv \-k A4 \-m 0x1B \-p 0xFF \-r 3 \-t SURVIVALKIDAVKE SurvivalKids.gbc
.\" SECTION
.Sh SEE ALSO
.Xr rgbds 7 ,
.Xr rgbasm 1 ,
.Xr rgblib 1 ,
.Xr rgblink 1 ,
.Xr gbz80 7
.\" SECTION
.Sh HISTORY
.Nm
was originally released by Carsten S\(/orensen as a standalone program called