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Implement "palette map" output
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@@ -43,6 +43,7 @@ struct Options {
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uint8_t nbPalettes = 8; // -n
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std::string output{}; // -o
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std::string palettes{}; // -p, -P
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std::string palmap{}; // -q, -Q
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uint8_t nbColorsPerPal = 0; // -s; 0 means "auto" = 1 << bitDepth;
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std::string tilemap{}; // -t, -T
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std::array<uint16_t, 2> unitSize{1, 1}; // -U (in tiles)
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