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Move manuals to the main source directories.
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.Dd $\&Mdocdate$
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.Dt RGBLINK 1
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.Os RGBDS Manual
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.Sh NAME
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.Nm rgblink
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.Nd Game Boy linker
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.\" SECTION
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.Sh SYNOPSIS
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.Nm rgblink
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.Op Fl t
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.Op Fl l Ar library
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.Op Fl m Ar mapfile
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.Op Fl n Ar symfile
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.Op Fl o Ar outfile
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.Op Fl p Ar pad_value
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.Op Fl s Ar symbol
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.Ar
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.\" SECTION
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.Sh DESCRIPTION
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The
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.Nm
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program links objects created by
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.Xr rgbasm 1
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into a single Game Boy ROM file.
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.Pp
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By default, HOME sections created by the assembler are placed in the 16KiB
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bank 0, and CODE/DATA sections are placed in any bank except bank 0.
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If your ROM will only be 32KiB, you can use the
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.Fl t
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option to override this.
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.Pp
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The arguments are as follows:
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.Bl -tag -width Ds
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.\" ITEM
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.It Fl l Ar library
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Include a referenced library module created with
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.Xr rgblib 1 .
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Note that specified libraries will be included only if needed\(emthat is, if
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a SECTION from a library is referenced by an object file.
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Only the relevant SECTION will be included, rather than the entire module.
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.\" ITEM
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.It Fl m Ar mapfile
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Write a mapfile to the given filename.
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.\" ITEM
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.It Fl n Ar symfile
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Write a symbol file to the given filename.
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.\" ITEM
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.It Fl o Ar outfile
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Write ROM image to the given filename.
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.\" ITEM
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.It Fl p Ar pad_value
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When padding an image, pad with this value. The default is 0x00.
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.\" ITEM
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.It Fl s Ar symbol
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???
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.\" ITEM
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.It Fl t
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Write a tiny (32KiB) ROM file. This forces all DATA/CODE sections to be of
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type HOME, and increases the HOME section size from 16KiB to 32KiB.
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.El
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.\" SECTION
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.Sh EXAMPLES
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All you need for a basic ROM is an object file, which can be made into a ROM
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image like so:
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.Pp
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.D1 $ rgblink \-o bar.gb foo.o
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.Pp
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The resulting bar.gb will not have correct checksums (unless you put them in
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the assembly source).
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You should use
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.Xr rgbfix 1
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to fix these so that the program will actually run in a Game Boy:
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.Pp
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.D1 $ rgbfix \-v bar.gb
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.\" SECTION
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.Sh SEE ALSO
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.Xr rgbds 7 ,
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.Xr rgbasm 1 ,
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.Xr rgbfix 1 ,
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.Xr rgblib 1 ,
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.Xr gbz80 7
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.\" SECTION
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.Sh HISTORY
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.Nm
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was originally written by Carsten S\(/orensen as part of the ASMotor package,
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and was later packaged in RGBDS by Justin Lloyd.
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