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Build everything as C++ (#1176)
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56
include/link/symbol.hpp
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56
include/link/symbol.hpp
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/* SPDX-License-Identifier: MIT */
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// Declarations manipulating symbols
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#ifndef RGBDS_LINK_SYMBOL_H
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#define RGBDS_LINK_SYMBOL_H
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// GUIDELINE: external code MUST NOT BE AWARE of the data structure used!
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#include <stdint.h>
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#include "linkdefs.hpp"
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struct FileStackNode;
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struct Symbol {
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// Info contained in the object files
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char *name;
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enum ExportLevel type;
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char const *objFileName;
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struct FileStackNode const *src;
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int32_t lineNo;
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int32_t sectionID;
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union {
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// Both types must be identical
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int32_t offset;
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int32_t value;
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};
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// Extra info computed during linking
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struct Section *section;
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};
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/*
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* Execute a callback for each symbol currently registered.
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* This is done to avoid exposing the data structure in which symbol are stored.
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* @param callback The function to call for each symbol;
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* the first argument will be a pointer to the symbol,
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* the second argument will be the pointer `arg`.
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* @param arg A pointer which will be passed to all calls to `callback`.
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*/
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void sym_ForEach(void (*callback)(struct Symbol *, void *), void *arg);
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void sym_AddSymbol(struct Symbol *symbol);
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/*
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* Finds a symbol in all the defined symbols.
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* @param name The name of the symbol to look for
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* @return A pointer to the symbol, or NULL if not found.
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*/
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struct Symbol *sym_GetSymbol(char const *name);
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/*
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* `free`s all symbol memory that was allocated.
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*/
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void sym_CleanupSymbols(void);
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#endif // RGBDS_LINK_SYMBOL_H
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