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Fix build compatibility for macOS 10.14 and below (#1280)
macOS 10.15 introduced full `std::filesystem::path` support. Before that our use of it would cause the build to fail. This was not caught because "-mmacosx-version-min=10.9" was only being passed to clang++ for release builds. This passes that flag in a new static CI test build, and introduces a hack developed by @LIJI32 to silence the availability errors, since we use features already available in macOS 10.9. This means we are testing both "vanilla" building, and building static binaries using the same configuration as during release, which should help avoiding last-minute surprises.
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153
.github/workflows/create-release-artifacts.yml
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153
.github/workflows/create-release-artifacts.yml
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name: "Create release artifacts"
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on:
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push:
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tags:
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- v[0-9]*
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jobs:
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windows:
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runs-on: windows-2022
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strategy:
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matrix:
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bits: [32, 64]
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include:
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- bits: 32
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arch: x86
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platform: Win32
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- bits: 64
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arch: x86_x64
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platform: x64
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fail-fast: false
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steps:
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- name: Get version from tag
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shell: bash
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run: | # Turn "vX.Y.Z" into "X.Y.Z"
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VERSION="${{ github.ref_name }}"
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echo "version=${VERSION#v}" >> $GITHUB_ENV
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- uses: actions/checkout@v3
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- name: Install deps
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run: .github/scripts/get_win_deps.ps1
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- uses: actions/cache@v3
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id: cache
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with:
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path: |
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zbuild
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pngbuild
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key: ${{ matrix.arch }}-${{ hashFiles('zlib/**', 'libpng/**') }}
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- name: Build zlib
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run: | # BUILD_SHARED_LIBS causes the output DLL to be correctly called `zlib1.dll`
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cmake -S zlib -B zbuild -A ${{ matrix.platform }} -Wno-dev -DCMAKE_INSTALL_PREFIX=install_dir -DBUILD_SHARED_LIBS=ON
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cmake --build zbuild --config Release -j
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if: steps.cache.outputs.cache-hit != 'true'
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- name: Install zlib
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run: |
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cmake --install zbuild
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- name: Build libpng
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shell: bash
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run: |
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cmake -S libpng -B pngbuild -A ${{ matrix.platform }} -Wno-dev -DCMAKE_INSTALL_PREFIX=install_dir -DPNG_SHARED=ON -DPNG_STATIC=OFF -DPNG_TESTS=OFF -DPNG_BUILD_ZLIB=ON -DZLIB_INCLUDE_DIR="$PWD"/install_dir/include -DZLIB_LIBRARY="$PWD"/install_dir/lib/zlib.lib
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cmake --build pngbuild --config Release -j
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if: steps.cache.outputs.cache-hit != 'true'
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- name: Install libpng
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run: |
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cmake --install pngbuild
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- name: Build Windows binaries
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shell: bash
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run: |
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cmake -S . -B build -A ${{ matrix.platform }} -DCMAKE_INSTALL_PREFIX=install_dir -DCMAKE_BUILD_TYPE=Release -DZLIB_LIBRARY="$PWD"/install_dir/lib/zlib.lib -DZLIB_INCLUDE_DIR="$PWD"/install_dir/include -DPNG_LIBRARY="$PWD"/install_dir/lib/libpng16.lib -DPNG_INCLUDE_DIR="$PWD"/install_dir/include
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cmake --build build --config Release -j --verbose
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cmake --install build --verbose --prefix install_dir --strip
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- name: Package binaries
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run: |
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Compress-Archive -LiteralPath @("install_dir/bin/rgbasm.exe", "install_dir/bin/rgblink.exe", "install_dir/bin/rgbfix.exe", "install_dir/bin/rgbgfx.exe", "install_dir/bin/zlib1.dll", "install_dir/bin/libpng16.dll") "rgbds-${{ env.version }}-win${{ matrix.bits }}.zip"
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- name: Upload Windows binaries
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uses: actions/upload-artifact@v3
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with:
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name: win${{ matrix.bits }}
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path: rgbds-${{ env.version }}-win${{ matrix.bits }}.zip
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macos:
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runs-on: macos-12
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steps:
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- name: Get version from tag
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shell: bash
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run: | # Turn "refs/tags/vX.Y.Z" into "X.Y.Z"
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VERSION="${{ github.ref_name }}"
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echo "version=${VERSION#v}" >> $GITHUB_ENV
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- uses: actions/checkout@v3
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- name: Install deps
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shell: bash
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run: |
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./.github/scripts/install_deps.sh macos-latest
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# We force linking libpng statically; the other libs are provided by macOS itself
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- name: Build binaries
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run: |
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export PATH="/usr/local/opt/bison/bin:$PATH"
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make -j CXXFLAGS="-O3 -flto -DNDEBUG -mmacosx-version-min=10.9 -I include/hacks" PKG_CONFIG="pkg-config --static" PNGLDLIBS="$(pkg-config --static --libs-only-L libpng | cut -c 3-)/libpng.a $(pkg-config --static --libs-only-l libpng | sed s/-lpng[0-9]*//g)" Q=
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- name: Package binaries
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run: |
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zip --junk-paths rgbds-${{ env.version }}-macos-x86-64.zip rgb{asm,link,fix,gfx} man/* .github/scripts/install.sh
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- name: Upload macOS binaries
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uses: actions/upload-artifact@v3
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with:
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name: macos
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path: rgbds-${{ env.version }}-macos-x86-64.zip
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linux:
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runs-on: ubuntu-20.04 # Oldest supported, for best glibc compatibility.
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steps:
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- name: Get version from tag
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shell: bash
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run: | # Turn "refs/tags/vX.Y.Z" into "X.Y.Z"
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VERSION="${{ github.ref_name }}"
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echo "version=${VERSION#v}" >> $GITHUB_ENV
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- uses: actions/checkout@v3
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- name: Install deps
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shell: bash
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run: |
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./.github/scripts/install_deps.sh ubuntu-20.04
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- name: Build binaries
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run: |
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make -j WARNFLAGS="-Wall -Wextra -pedantic -static" PKG_CONFIG="pkg-config --static" Q=
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- name: Package binaries
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run: |
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tar caf rgbds-${{ env.version }}-linux-x86_64.tar.xz --transform='s#.*/##' rgb{asm,link,fix,gfx} man/* .github/scripts/install.sh
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- name: Upload Linux binaries
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uses: actions/upload-artifact@v3
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with:
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name: linux
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path: rgbds-${{ env.version }}-linux-x86_64.tar.xz
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release:
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runs-on: ubuntu-latest
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needs: [windows, macos, linux]
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steps:
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- name: Get version from tag
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shell: bash
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run: | # Turn "refs/tags/vX.Y.Z" into "X.Y.Z"
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VERSION="${{ github.ref_name }}"
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echo "version=${VERSION#v}" >> $GITHUB_ENV
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- uses: actions/checkout@v3
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- name: Package sources
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run: |
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make dist Q=
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ls
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- uses: actions/download-artifact@v3
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- name: Release
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uses: softprops/action-gh-release@v1
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with:
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body: |
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Please ensure that the four packages below work properly.
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Once that's done, replace this text with the changelog, un-draft the release, and update the `release` branch.
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By the way, if you forgot to update `include/version.hpp`, RGBASM's version test is gonna fail in the tag's regression testing! (Use `git push --delete origin <tag>` to delete it)
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draft: true # Don't publish the release quite yet...
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prerelease: ${{ contains(github.ref, '-rc') }}
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files: |
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win32/rgbds-${{ env.version }}-win32.zip
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win64/rgbds-${{ env.version }}-win64.zip
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macos/rgbds-${{ env.version }}-macos-x86_64.zip
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linux/rgbds-${{ env.version }}-linux-x86_64.tar.xz
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rgbds-${{ env.version }}.tar.gz
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fail_on_unmatched_files: true
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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