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Implement 'character' literals (#1747)
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12
man/rgbasm.5
12
man/rgbasm.5
@@ -280,7 +280,7 @@ There are a number of numeric formats.
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.It Binary Ta Li % , 0b , 0B Ta 01
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.It Fixed-point Ta none Ta 01234.56789
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.It Precise fixed-point Ta none Ta 12.34q8
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.It Character constant Ta none Ta \(dqABYZ\(dq
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.It Character constant Ta none Ta 'ABYZ'
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.It Game Boy graphics Ta Li \` Ta 0123
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.El
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.Pp
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@@ -293,11 +293,14 @@ or
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The "character constant" form yields the value the character maps to in the current charmap.
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For example, by default
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.Pq refer to Xr ascii 7
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.Sq \(dqA\(dq
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.Sq 'A'
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yields 65.
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A character constant must represent a single value, so it cannot include multiple characters, or characters which map to multiple values.
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See
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.Sx Character maps
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for information on charmaps.
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for information on charmaps, and
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.Sx String expressions
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for information on escape characters allowed in character constants.
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.Pp
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The last one, Game Boy graphics, is quite interesting and useful.
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After the backtick, 8 digits between 0 and 3 are expected, corresponding to pixel values.
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@@ -538,7 +541,8 @@ There are a number of escape sequences you can use within a string:
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.Bl -column -offset indent "Sequence"
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.It Sy Sequence Ta Sy Meaning
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.It Ql \e\e Ta Backslash Pq escapes the escape character itself
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.It Ql \e" Ta Double quote Pq does not terminate the string
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.It Ql \e" Ta Double quote Pq does not terminate a string
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.It Ql \e' Ta Single quote Pq does not terminate a character literal
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.It Ql \e{ Ta Open curly brace Pq does not start interpolation
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.It Ql \e} Ta Close curly brace Pq does not end interpolation
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.It Ql \en Ta Newline Pq ASCII $0A
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