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Move documentation to this repository
Modified Makefile wwwman target to output files inside docs/. Modified .gitignore to allow *.html files. Update README. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
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docs/rgbgfx.1.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8"/>
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<style>
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table.head, table.foot { width: 100%; }
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td.head-rtitle, td.foot-os { text-align: right; }
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td.head-vol { text-align: center; }
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div.Pp { margin: 1ex 0ex; }
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</style>
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<link rel="stylesheet" href="manual.css" type="text/css" media="all"/>
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<title>RGBGFX(1)</title>
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</head>
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<body>
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<table class="head">
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<tr>
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<td class="head-ltitle">RGBGFX(1)</td>
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<td class="head-vol">General Commands Manual</td>
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<td class="head-rtitle">RGBGFX(1)</td>
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</tr>
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</table>
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<div class="manual-text">
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<h1 class="Sh" title="Sh" id="NAME"><a class="selflink" href="#NAME">NAME</a></h1>
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<b class="Nm" title="Nm">rgbgfx</b> — <span class="Nd" title="Nd">Game
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Boy graphics converter</span>
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<h1 class="Sh" title="Sh" id="SYNOPSIS"><a class="selflink" href="#SYNOPSIS">SYNOPSIS</a></h1>
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<table class="Nm">
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<tr>
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<td><b class="Nm" title="Nm">rgbgfx</b></td>
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<td>[<span class="Op"><b class="Fl" title="Fl">-DfFhPTVv</b></span>]
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[<span class="Op"><b class="Fl" title="Fl">-o</b>
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<var class="Ar" title="Ar">outfile</var></span>]
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[<span class="Op"><b class="Fl" title="Fl">-d</b>
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<var class="Ar" title="Ar">depth</var></span>]
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[<span class="Op"><b class="Fl" title="Fl">-p</b>
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<var class="Ar" title="Ar">palfile</var></span>]
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[<span class="Op"><b class="Fl" title="Fl">-t</b>
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<var class="Ar" title="Ar">mapfile</var></span>]
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[<span class="Op"><b class="Fl" title="Fl">-x</b>
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<var class="Ar" title="Ar">tiles</var></span>]
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<var class="Ar" title="Ar">file</var></td>
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</tr>
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</table>
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<h1 class="Sh" title="Sh" id="DESCRIPTION"><a class="selflink" href="#DESCRIPTION">DESCRIPTION</a></h1>
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The <b class="Nm" title="Nm">rgbgfx</b> program converts PNG images into the
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Nintendo Game Boy's planar tile format. The arguments are as follows:
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<dl class="Bl-tag">
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#D"><b class="Fl" title="Fl" id="D">-D</b></a></dt>
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<dd class="It-tag">Debug features are enabled.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#f"><b class="Fl" title="Fl" id="f">-f</b></a></dt>
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<dd class="It-tag">Fix the input PNG file to be a correctly indexed
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image.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#F"><b class="Fl" title="Fl" id="F">-F</b></a></dt>
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<dd class="It-tag">Same as <b class="Fl" title="Fl">-f</b>, but additionally,
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the input PNG file is fixed to have its parameters match the command
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line's parameters.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#d"><b class="Fl" title="Fl" id="d">-d</b></a>
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<var class="Ar" title="Ar">depth</var></dt>
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<dd class="It-tag">The bitdepth of the output image (either 1 or 2). By
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default, the bitdepth is 2 (two bits per pixel).</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#h"><b class="Fl" title="Fl" id="h">-h</b></a></dt>
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<dd class="It-tag">Lay out tiles horizontally rather than vertically.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#o"><b class="Fl" title="Fl" id="o">-o</b></a>
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<var class="Ar" title="Ar">outfile</var></dt>
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<dd class="It-tag">The name of the output file.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#p"><b class="Fl" title="Fl" id="p">-p</b></a>
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<var class="Ar" title="Ar">palfile</var></dt>
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<dd class="It-tag">Raw bytes (8 bytes for two bits per pixel, 4 bytes for one
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bit per pixel) containing the RGB15 values in the little-endian byte order
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and then ordered from lightest to darkest.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#P"><b class="Fl" title="Fl" id="P">-P</b></a></dt>
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<dd class="It-tag">Same as <b class="Fl" title="Fl">-p</b>, but the pallete
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file output name is made by taking the input filename, removing the file
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extension, and appending <i class="Pa" title="Pa">.pal</i>.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#t"><b class="Fl" title="Fl" id="t">-t</b></a>
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<var class="Ar" title="Ar">mapfile</var></dt>
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<dd class="It-tag">If any tiles are the same, don't place the repeat tiles in
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the output file, and make a tilemap file.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#T"><b class="Fl" title="Fl" id="T">-T</b></a></dt>
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<dd class="It-tag">Same as <b class="Fl" title="Fl">-t</b>, but the tilemap
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file output name is made by taking the input filename, removing the file
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extension, and appending <i class="Pa" title="Pa">.tilemap</i>.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#u"><b class="Fl" title="Fl" id="u">-u</b></a></dt>
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<dd class="It-tag">Truncate repeated tiles. Useful with tilemaps.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#V"><b class="Fl" title="Fl" id="V">-V</b></a></dt>
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<dd class="It-tag">Print the version of the program and exit.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#v"><b class="Fl" title="Fl" id="v">-v</b></a></dt>
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<dd class="It-tag">Verbose. Print errors when the command line parameters and
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the parameters in the PNG file don't match.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#x"><b class="Fl" title="Fl" id="x">-x</b></a>
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<var class="Ar" title="Ar">tiles</var></dt>
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<dd class="It-tag">Trim the end of the output file by this many tiles.</dd>
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</dl>
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<h1 class="Sh" title="Sh" id="EXAMPLES"><a class="selflink" href="#EXAMPLES">EXAMPLES</a></h1>
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The following will take a PNG file with a bitdepth of 1, 2, or 8, and output
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planar 2bpp data:
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<div class="Pp"></div>
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<div class="D1">$ rgbgfx -o out.2bpp in.png</div>
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<div class="Pp"></div>
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The following creates a planar 2bpp file with only unique tiles, and its tilemap
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<i class="Pa" title="Pa">out.tilemap</i>:
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<div class="Pp"></div>
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<div class="D1">$ rgbgfx -T -u -o out.2bpp in.png</div>
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<div class="Pp"></div>
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The following will do nothing:
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<div class="Pp"></div>
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<div class="D1">$ rgbgfx in.png</div>
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<h1 class="Sh" title="Sh" id="SEE_ALSO"><a class="selflink" href="#SEE_ALSO">SEE
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ALSO</a></h1>
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<a class="Xr" title="Xr">rgbds(7)</a>, <a class="Xr" title="Xr">rgbasm(1)</a>,
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<a class="Xr" title="Xr">rgblink(1)</a>,
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<a class="Xr" title="Xr">rgbfix(1)</a>, <a class="Xr" title="Xr">gbz80(7)</a>
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<h1 class="Sh" title="Sh" id="HISTORY"><a class="selflink" href="#HISTORY">HISTORY</a></h1>
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<b class="Nm" title="Nm">rgbgfx</b> was created by
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<span class="An" title="An">stag019</span> to be included in RGBDS. It is now
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maintained by a number of contributors at
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<a class="Lk" title="Lk" href="https://github.com/rednex/rgbds">https://github.com/rednex/rgbds</a>.</div>
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<table class="foot">
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<tr>
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<td class="foot-date">April 17, 2017</td>
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<td class="foot-os">RGBDS Manual</td>
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</tr>
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</table>
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</body>
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</html>
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