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Mention ASMotor's continued development (#1643)
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@@ -137,9 +137,12 @@ The RGBDS source code file structure is as follows:
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this version as [rgbds-linux](https://github.com/vegard/rgbds-linux).
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this version as [rgbds-linux](https://github.com/vegard/rgbds-linux).
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- 2010-01-12: Anthony J. Bentley [forks](https://github.com/bentley) Nossum's
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- 2010-01-12: Anthony J. Bentley [forks](https://github.com/bentley) Nossum's
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repository. The fork becomes the reference implementation of RGBDS.
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repository. The fork becomes the reference implementation of RGBDS.
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- 2010-09-25: Sørensen continues development of
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[ASMotor](https://github.com/asmotor/asmotor) to this day.
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- 2015-01-18: stag019 begins implementing [RGBGFX](https://github.com/stag019/rgbgfx),
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- 2015-01-18: stag019 begins implementing [RGBGFX](https://github.com/stag019/rgbgfx),
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a PNG‐to‐Game Boy graphics converter, for eventual integration into RGBDS.
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a PNG‐to‐Game Boy graphics converter, for eventual integration into RGBDS.
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- 2016-09-05: RGBGFX is [integrated](https://github.com/gbdev/rgbds/commit/c3c31138ddbd8680d4e67957e387f2816798a71b)
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- 2016-09-05: RGBGFX is
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[integrated](https://github.com/gbdev/rgbds/commit/c3c31138ddbd8680d4e67957e387f2816798a71b)
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into Bentley's repository.
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into Bentley's repository.
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- 2017-02-23: Bentley's repository is moved to the [rednex](https://github.com/rednex)
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- 2017-02-23: Bentley's repository is moved to the [rednex](https://github.com/rednex)
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organization.
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organization.
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@@ -51,6 +51,10 @@ adapts the code to be more UNIX-like and releases this version as rgbds-linux.
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forks Nossum's repository.
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forks Nossum's repository.
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The fork becomes the reference implementation of RGBDS.
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The fork becomes the reference implementation of RGBDS.
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.It
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.It
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2010-09-25: S\(/orensen continues development of
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.Lk https://github.com/asmotor/asmotor ASMotor
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to this day.
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.It
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2015-01-18:
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2015-01-18:
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.An stag019
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.An stag019
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begins implementing RGBGFX, a PNG‐to‐Game Boy graphics converter, for eventual integration into RGBDS.
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begins implementing RGBGFX, a PNG‐to‐Game Boy graphics converter, for eventual integration into RGBDS.
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