Revamp macro arg system

This should significantly improve performance: on pokecrystal builds, perf
reported as much CPU time spent on `yyparse` as on `sym_UseNewMacroArgs`
Measurements show ~6 seconds of improvement on that codebase.

This also fixes #321, as a bonus, due to saner management!
This commit is contained in:
ISSOtm
2020-03-14 14:43:09 +01:00
parent 61897d8b52
commit 2f466c2939
15 changed files with 213 additions and 187 deletions

View File

@@ -10,19 +10,25 @@
#define RGBDS_MACRO_H
#include <stdint.h>
#include <stdlib.h>
#include "asm/warning.h"
#include "helpers.h"
void macro_AddNewArg(char const *s);
void macro_SaveCurrentArgs(char *save[]);
void macro_RestoreCurrentArgs(char *save[]);
void macro_UseNewArgs(void);
char *macro_FindArg(int32_t i);
void macro_UseCurrentArgs(void);
void macro_SetArgID(uint32_t nMacroCount);
struct MacroArgs;
struct MacroArgs *macro_GetCurrentArgs(void);
struct MacroArgs *macro_NewArgs(void);
void macro_AppendArg(struct MacroArgs *args, char *s);
void macro_UseNewArgs(struct MacroArgs *args);
void macro_FreeArgs(struct MacroArgs *args);
char const *macro_GetArg(uint32_t i);
uint32_t macro_GetUniqueID(void);
char const *macro_GetUniqueIDStr(void);
void macro_SetUniqueID(uint32_t id);
void macro_ShiftCurrentArgs(void);
uint32_t macro_NbArgs(void);
void macro_Init(void);
#endif