new sentence, new line

see http://marc.info/?l=openbsd-tech&m=126956447409663&w=2
This commit is contained in:
bentley
2010-03-25 21:58:23 -06:00
parent ccbfa16d7f
commit 2fa9a3c768
3 changed files with 36 additions and 25 deletions

View File

@@ -24,8 +24,8 @@ program links objects created by
into a single Game Boy ROM file.
.Pp
By default, HOME sections created by the assembler are placed in the 16KiB
bank 0, and CODE/DATA sections are placed in any bank except bank 0. If your
ROM will only be 32KiB, you can use the
bank 0, and CODE/DATA sections are placed in any bank except bank 0.
If your ROM will only be 32KiB, you can use the
.Fl t
option to override this.
.Pp
@@ -36,8 +36,8 @@ The arguments are as follows:
Include a referenced library module created with
.Xr rgblib 1 .
Note that specified libraries will be included only if needed\(emthat is, if
a SECTION from a library is referenced by an object file. Only the relevant
SECTION will be included, rather than the entire module.
a SECTION from a library is referenced by an object file.
Only the relevant SECTION will be included, rather than the entire module.
.\" ITEM
.It Fl m Ar mapfile
Write a mapfile to the given filename.
@@ -66,7 +66,8 @@ image like so:
.D1 $ rgblink \-o bar.gb foo.o
.Pp
The resulting bar.gb will not have correct checksums (unless you put them in
the assembly source). You should use
the assembly source).
You should use
.Xr rgbfix 1
to fix these so that the program will actually run in a Game Boy:
.Pp