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new sentence, new line
see http://marc.info/?l=openbsd-tech&m=126956447409663&w=2
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@@ -24,8 +24,8 @@ program links objects created by
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into a single Game Boy ROM file.
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.Pp
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By default, HOME sections created by the assembler are placed in the 16KiB
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bank 0, and CODE/DATA sections are placed in any bank except bank 0. If your
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ROM will only be 32KiB, you can use the
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bank 0, and CODE/DATA sections are placed in any bank except bank 0.
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If your ROM will only be 32KiB, you can use the
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.Fl t
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option to override this.
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.Pp
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@@ -36,8 +36,8 @@ The arguments are as follows:
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Include a referenced library module created with
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.Xr rgblib 1 .
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Note that specified libraries will be included only if needed\(emthat is, if
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a SECTION from a library is referenced by an object file. Only the relevant
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SECTION will be included, rather than the entire module.
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a SECTION from a library is referenced by an object file.
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Only the relevant SECTION will be included, rather than the entire module.
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.\" ITEM
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.It Fl m Ar mapfile
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Write a mapfile to the given filename.
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@@ -66,7 +66,8 @@ image like so:
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.D1 $ rgblink \-o bar.gb foo.o
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.Pp
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The resulting bar.gb will not have correct checksums (unless you put them in
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the assembly source). You should use
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the assembly source).
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You should use
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.Xr rgbfix 1
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to fix these so that the program will actually run in a Game Boy:
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.Pp
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