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Fix a crash and a limitation in RGBGFX unoptimized output
- If both banks 0 and 1 were completely filled, then `assume(bank == 0)` would false and potentially crash. - If the input image had fully-background tiles, they would be incorrectly counted towards `nbTiles` and could cause the "Image contains N tiles, exceeding the limit" check to fail.
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@@ -0,0 +1,3 @@
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-B transparent
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-c dmg
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-N 256,256
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