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Add support for OAM Sections
Allows sections (and labels within) to be defined that correspond to the Game Boy’s Object Attributes Memory.
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@@ -57,7 +57,8 @@ enum eSectionType {
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SECT_ROM0,
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SECT_HRAM,
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SECT_WRAMX,
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SECT_SRAM
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SECT_SRAM,
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SECT_OAM
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};
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struct sSection {
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