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Add support for OAM Sections
Allows sections (and labels within) to be defined that correspond to the Game Boy’s Object Attributes Memory.
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@@ -491,7 +491,7 @@ out_WriteObject(void)
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struct PatchSymbol *pSym;
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struct Section *pSect;
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fwrite("RGB3", 1, 4, f);
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fwrite("RGB4", 1, 4, f);
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fputlong(countsymbols(), f);
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fputlong(countsections(), f);
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