Add support for OAM Sections

Allows sections (and labels within) to be defined that correspond to the Game Boy’s Object Attributes Memory.
This commit is contained in:
Ben10do
2017-03-10 22:18:14 +00:00
parent 523b7538f0
commit 3dcfe2b9f6
10 changed files with 26 additions and 11 deletions

View File

@@ -491,7 +491,7 @@ out_WriteObject(void)
struct PatchSymbol *pSym;
struct Section *pSect;
fwrite("RGB3", 1, 4, f);
fwrite("RGB4", 1, 4, f);
fputlong(countsymbols(), f);
fputlong(countsections(), f);