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Implement [[ fragment literals ]] (#1614)
This feature is referred to as "code/data literals" in ASMotor, and simply as "literals" in some older assemblers like MIDAS for the PDP-10. RGBASM already had the "section fragments" feature for keeping disparate contents together when linked, so these worked naturally as "fragment literals".
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@@ -104,4 +104,6 @@ void sect_PushSection();
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void sect_PopSection();
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void sect_CheckStack();
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std::string sect_PushSectionFragmentLiteral();
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#endif // RGBDS_ASM_SECTION_HPP
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