Rewrite RGBFIX

- Make it work inside pipelines
- Add RGBFIX tests to the suite
- Be more flexible in accepted MBC names
- Add warnings for dangerous or nonsensical input params
- Improve man page
This commit is contained in:
ISSOtm
2020-12-26 01:53:16 +01:00
committed by Eldred Habert
parent f28b4abafc
commit 41d544a4eb
215 changed files with 1450 additions and 541 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -24,39 +24,48 @@
.Op Fl p Ar pad_value
.Op Fl r Ar ram_size
.Op Fl t Ar title_str
.Ar file
.Op Ar
.Sh DESCRIPTION
The
.Nm
program changes headers of Game Boy ROM images.
program changes headers of Game Boy ROM images, typically generated by
.Xr rgblink 1 ,
though it will work with
.Em any
Game Boy ROM.
It also performs other correctness operations, such as padding.
.Nm
only changes the fields for which it has values specified.
Developers are advised to fill those fields with 0x00 bytes in their source code before running
.Nm ,
and to have already populated whichever fields they don't specify using
.Nm .
.Pp
Note that options can be abbreviated as long as the abbreviation is unambiguous:
.Fl Fl verb
.Fl Fl color-o
is
.Fl Fl verbose ,
.Fl Fl color-only ,
but
.Fl Fl ver
.Fl Fl color
is invalid because it could also be
.Fl Fl version .
The arguments are as follows:
.Fl Fl color-compatible .
Options later in the command line override those set earlier.
Accepted options are as follows:
.Bl -tag -width Ds
.It Fl C , Fl Fl color-only
Set the Game Boy Color\(enonly flag:
.Ad 0x143
= 0xC0.
If both this and the
Set the Game Boy Color\(enonly flag
.Pq Ad 0x143
to 0xC0.
This overrides
.Fl c
flag are set, this takes precedence.
if it was set prior.
.It Fl c , Fl Fl color-compatible
Set the Game Boy Color\(encompatible flag:
.Ad 0x143
= 0x80.
If both this and the
.Fl C
flag are set,
.Fl C
takes precedence.
.Pq Ad 0x143
to 0x80.
This overrides
.Fl c
if it was set prior.
.It Fl f Ar fix_spec , Fl Fl fix-spec Ar fix_spec
Fix certain header values that the Game Boy checks for correctness.
Alternatively, intentionally trash these values by writing their binary inverse instead.
@@ -83,55 +92,63 @@ Trash the global checksum.
.It Fl i Ar game_id , Fl Fl game-id Ar game_id
Set the game ID string
.Pq Ad 0x13F Ns \(en Ns Ad 0x142
to a given string of exactly 4 characters.
If both this and the title are set, the game ID will overwrite the overlapping portion of the title.
to a given string.
If it's longer than 4 chars, it will be truncated, and a warning emitted.
.It Fl j , Fl Fl non-japanese
Set the non-Japanese region flag:
.Ad 0x14A
= 1.
Set the non-Japanese region flag
.Pq Ad 0x14A
to 0x01.
.It Fl k Ar licensee_str , Fl Fl new-licensee Ar licensee_str
Set the new licensee string
.Pq Ad 0x144 Ns \(en Ns Ad 0x145
to a given string, truncated to at most two characters.
to a given string.
If it's longer than 2 chars, it will be truncated, and a warning emitted.
.It Fl l Ar licensee_id , Fl Fl old-licensee Ar licensee_id
Set the old licensee code,
.Ad 0x14B ,
Set the old licensee code
.Pq Ad 0x14B
to a given value from 0 to 0xFF.
This value is deprecated and should be set to 0x33 in all new software.
.It Fl m Ar mbc_type , Fl Fl mbc-type Ar mbc_type
Set the MBC type,
.Ad 0x147 ,
Set the MBC type
.Pq Ad 0x147
to a given value from 0 to 0xFF.
This value may also be an MBC name from the Pan Docs.
.It Fl n Ar rom_version , Fl Fl rom-version Ar rom_version
Set the ROM version,
.Ad 0x14C ,
Set the ROM version
.Pq Ad 0x14C
to a given value from 0 to 0xFF.
.It Fl p Ar pad_value , Fl Fl pad-value Ar pad_value
Pad the image to a valid size with a given pad value from 0 to 0xFF.
Pad the ROM image to a valid size with a given pad value from 0 to 255 (0xFF).
.Nm
will automatically pick a size from 32 KiB, 64 KiB, 128 KiB, ..., 8192 KiB.
The cartridge size byte
.Pq Ad 0x148
will be changed to reflect this new size.
The recommended padding value is 0xFF, to speed up writing the ROM to flash chips, and to avoid "nop slides" into VRAM.
.It Fl r Ar ram_size , Fl Fl ram-size Ar ram_size
Set the RAM size,
.Ad 0x149 ,
Set the RAM size
.Pq Ad 0x149
to a given value from 0 to 0xFF.
.It Fl s , Fl Fl sgb-compatible
Set the SGB flag:
.Ad 0x146
= 3. This flag will be ignored by the SGB unless the old licensee code is 0x33!
Set the SGB flag
.Pq Ad 0x146
to 0x03.
This flag will be ignored by the SGB unless the old licensee code is 0x33!
If this is given as well as
.Fl l ,
but is not set to 0x33, a warning will be printed.
.It Fl t Ar title , Fl Fl title Ar title
Set the title string
.Pq Ad 0x134 Ns \(en Ns Ad 0x143
to a given string, truncated to at most 16 characters.
It is recommended to use 15 characters instead, to avoid clashing with the CGB flag
.Po Fl c
to a given string.
If the title is longer than the max length, it will be truncated, and a warning emitted.
The max length is 11 characters if the game ID
.Pq Fl i
is specified, 15 characters if the CGB flag
.Fl ( c
or
.Fl C
.Pc .
If both this and the game ID are set, the game ID will overwrite the overlapping portion of the title.
.Fl C )
is specified but the game ID is not, and 16 characters otherwise.
.It Fl V , Fl Fl version
Print the version of the program and exit.
.It Fl v , Fl Fl validate
@@ -139,7 +156,7 @@ Equivalent to
.Fl f Cm lhg .
.El
.Sh EXAMPLES
Most values in the ROM header are only cosmetic.
Most values in the ROM header do not matter to the actual console, and most are seldom useful anyway.
The bare minimum requirements for a workable program are the header checksum, the Nintendo logo, and (if needed) the CGB/SGB flags.
It is a good idea to pad the image to a valid size as well
.Pq Do valid Dc meaning a power of 2, times 32 KiB .
@@ -152,14 +169,13 @@ a valid size:
The following will make a SGB-enabled, color-enabled game with a title of
.Dq foobar ,
and pad it to a valid size.
.Po
The Game Boy itself does not use the title, but some emulators or ROM managers do.
.Pc
.Pq The Game Boy itself does not use the title, but some emulators or ROM managers do.
.Pp
.D1 $ rgbfix -vcs -l 0x33 -p 255 -t foobar baz.gb
.Pp
The following will duplicate the header (sans global checksum) of the game
.Dq Survival Kids :
The following will duplicate the header of the game
.Dq Survival Kids ,
sans global checksum:
.Pp
.D1 $ rgbfix -cjsv -k A4 -l 0x33 -m 0x1B -p 0xFF -r 3 -t SURVIVALKIDAVKE \
SurvivalKids.gbc