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Rewrite charmap system
Avoid allocating a *ton* of data per charmap Stop relying on uninitialized data in charmap nodes Only initialize charmap nodes lazily
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@@ -11,38 +11,12 @@
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#include <stdint.h>
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#include "asm/symbol.h"
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#define MAXCHARMAPS 512
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#define CHARMAPLENGTH 16
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#define MAXCHARNODES (MAXCHARMAPS * CHARMAPLENGTH + 1)
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/*
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* A node for trie structure.
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*/
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struct Charnode {
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uint8_t code; /* the value in a key-value pair. */
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uint8_t isCode; /* has 1 if it's a code node, not just a bridge node. */
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struct Charnode *next[256]; /* each index representing the next possible
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* character from its current state.
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*/
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};
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struct Charmap {
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char name[MAXSYMLEN + 1];
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int32_t charCount; /* user-side count. */
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int32_t nodeCount; /* node-side count. */
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struct Charnode nodes[MAXCHARNODES]; /* first node is reserved for the
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* root node in charmap.
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*/
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};
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void charmap_InitMain(void);
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struct Charmap *charmap_New(const char *name, const char *baseName);
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void charmap_Delete(struct Charmap *charmap);
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void charmap_Set(const char *name);
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void charmap_Push(void);
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void charmap_Pop(void);
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int32_t charmap_Add(char *input, uint8_t output);
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int32_t charmap_Convert(char **input);
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void charmap_Add(char *mapping, uint8_t value);
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size_t charmap_Convert(char const *input, uint8_t *output);
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#endif /* RGBDS_ASM_CHARMAP_H */
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