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Use a custom generic tagged union Either instead of std::variant for efficiency (#1476)
* Implement custom generic tagged union `Either` This should be more efficient than `std::variant`, while still keeping runtime safety as it `assert`s when `get`ting values. * Use `Either` for RPN expressions * Use `Either` for file stack node data * Use `Either` for `File` buffer * Use `Either` for `STRFMT` args * Use `Either` for RGBLINK symbol values * Support an equivalent of `std::monostate` for `Either` * Use `Either` for lexer tokens * Use `Either` for symbol values * Use `Either` for lexer mmap/buffer state
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@@ -503,7 +503,7 @@ void obj_ReadFile(char const *fileName, unsigned int fileID) {
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// object file. It's better than nothing.
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nodes[fileID].push_back({
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.type = NODE_FILE,
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.data = fileName,
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.data = Either<std::vector<uint32_t>, std::string>(fileName),
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.parent = nullptr,
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.lineNo = 0,
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});
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@@ -566,8 +566,8 @@ void obj_ReadFile(char const *fileName, unsigned int fileID) {
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if (symbol.type == SYMTYPE_EXPORT)
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sym_AddSymbol(symbol);
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if (auto *label = std::get_if<Label>(&symbol.data); label)
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nbSymPerSect[label->sectionID]++;
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if (symbol.data.holds<Label>())
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nbSymPerSect[symbol.data.get<Label>().sectionID]++;
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}
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// This file's sections, stored in a table to link symbols to them
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@@ -605,12 +605,11 @@ void obj_ReadFile(char const *fileName, unsigned int fileID) {
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// Give symbols' section pointers to their sections
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for (uint32_t i = 0; i < nbSymbols; i++) {
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if (auto *label = std::get_if<Label>(&fileSymbols[i].data); label) {
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Section *section = fileSections[label->sectionID].get();
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label->section = section;
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if (fileSymbols[i].data.holds<Label>()) {
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Label &label = fileSymbols[i].data.get<Label>();
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label.section = fileSections[label.sectionID].get();
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// Give the section a pointer to the symbol as well
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linkSymToSect(fileSymbols[i], *section);
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linkSymToSect(fileSymbols[i], *label.section);
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}
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}
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@@ -622,13 +621,15 @@ void obj_ReadFile(char const *fileName, unsigned int fileID) {
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// This has to run **after** all the `sect_AddSection()` calls,
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// so that `sect_GetSection()` will work
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for (uint32_t i = 0; i < nbSymbols; i++) {
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if (auto *label = std::get_if<Label>(&fileSymbols[i].data); label) {
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if (Section *section = label->section; section->modifier != SECTION_NORMAL) {
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if (section->modifier == SECTION_FRAGMENT)
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if (fileSymbols[i].data.holds<Label>()) {
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Label &label = fileSymbols[i].data.get<Label>();
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if (Section *section = label.section; section->modifier != SECTION_NORMAL) {
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if (section->modifier == SECTION_FRAGMENT) {
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// Add the fragment's offset to the symbol's (`section->offset` is computed by `sect_AddSection`)
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label->offset += section->offset;
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label.offset += section->offset;
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}
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// Associate the symbol with the main section, not the "component" one
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label->section = sect_GetSection(section->name);
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label.section = sect_GetSection(section->name);
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}
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}
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}
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