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Use a custom generic tagged union Either instead of std::variant for efficiency (#1476)
* Implement custom generic tagged union `Either` This should be more efficient than `std::variant`, while still keeping runtime safety as it `assert`s when `get`ting values. * Use `Either` for RPN expressions * Use `Either` for file stack node data * Use `Either` for `File` buffer * Use `Either` for `STRFMT` args * Use `Either` for RGBLINK symbol values * Support an equivalent of `std::monostate` for `Either` * Use `Either` for lexer tokens * Use `Either` for symbol values * Use `Either` for lexer mmap/buffer state
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@@ -8,7 +8,6 @@
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#include <stdint.h>
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#include <string.h>
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#include <tuple>
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#include <variant>
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#include "helpers.hpp" // assume
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#include "linkdefs.hpp"
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@@ -395,10 +394,11 @@ void sdobj_ReadFile(FileStackNode const &where, FILE *file, std::vector<Symbol>
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// The same symbol can only be defined twice if neither
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// definition is in a floating section
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auto checkSymbol = [](Symbol const &sym) -> std::tuple<Section *, int32_t> {
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if (auto *label = std::get_if<Label>(&sym.data); label)
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return {label->section, label->offset};
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assume(std::holds_alternative<int32_t>(sym.data));
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return {nullptr, std::get<int32_t>(sym.data)};
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if (sym.data.holds<Label>()) {
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Label const &label = sym.data.get<Label>();
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return {label.section, label.offset};
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}
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return {nullptr, sym.data.get<int32_t>()};
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};
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auto [symbolSection, symbolValue] = checkSymbol(symbol);
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auto [otherSection, otherValue] = checkSymbol(*other);
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@@ -876,13 +876,15 @@ void sdobj_ReadFile(FileStackNode const &where, FILE *file, std::vector<Symbol>
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// This has to run **after** all the `sect_AddSection()` calls,
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// so that `sect_GetSection()` will work
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for (Symbol &sym : fileSymbols) {
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if (auto *label = std::get_if<Label>(&sym.data); label) {
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if (Section *section = label->section; section->modifier != SECTION_NORMAL) {
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if (section->modifier == SECTION_FRAGMENT)
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if (sym.data.holds<Label>()) {
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Label &label = sym.data.get<Label>();
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if (Section *section = label.section; section->modifier != SECTION_NORMAL) {
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if (section->modifier == SECTION_FRAGMENT) {
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// Add the fragment's offset to the symbol's (`section->offset` is computed by `sect_AddSection`)
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label->offset += section->offset;
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label.offset += section->offset;
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}
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// Associate the symbol with the main section, not the "component" one
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label->section = sect_GetSection(section->name);
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label.section = sect_GetSection(section->name);
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}
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}
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}
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