diff --git a/src/fix/rgbfix.1 b/src/fix/rgbfix.1 index 6a60cb7f..8e5f4e93 100644 --- a/src/fix/rgbfix.1 +++ b/src/fix/rgbfix.1 @@ -41,7 +41,7 @@ flag are set, takes precedence. .It Fl i Ar game_id Set the game ID string -.Pq Ad 0x13F No Ns \(en Ns Ad 0x142 +.Pq Ad 0x13F Ns \(en Ns Ad 0x142 to a given string of exactly 4 characters. If both this and the title are set, the game ID will overwrite the overlapping portion of the title. @@ -51,7 +51,7 @@ Set the non-Japanese region flag: = 1. .It Fl k Ar licensee_str Set the new licensee string -.Pq Ad 0x144 No Ns \(en Ns Ad 0x145 +.Pq Ad 0x144 Ns \(en Ns Ad 0x145 to a given string, truncated to at most two characters. .It Fl l Ar licensee_id Set the old licensee code, @@ -84,7 +84,7 @@ Set the SGB flag: = 3. .It Fl t Ar title Set the title string -.Pq Ad 0x134 No Ns \(en Ns Ad 0x143 +.Pq Ad 0x134 Ns \(en Ns Ad 0x143 to a given string, truncated to at most 16 characters. It is recommended to use 15 characters instead, to avoid clashing with the CGB flag @@ -93,11 +93,11 @@ If both this and the game ID are set, the game ID will overwrite the overlapping portion of the title. .It Fl v Validate the header and fix checksums: the Nintendo character area -.Pq Ad 0x104 No Ns \(en Ns Ad 0x133 , +.Pq Ad 0x104 Ns \(en Ns Ad 0x133 , the header checksum .Pq Ad 0x14D , and the global checksum -.Pq Ad 0x14E No Ns \(en Ns Ad 0x14F . +.Pq Ad 0x14E Ns \(en Ns Ad 0x14F . .El .Sh EXAMPLES Most values in the ROM header are only cosmetic.