diff --git a/src/asm/rgbasm.1 b/src/asm/rgbasm.1 index 9440bafe..7041f3f9 100644 --- a/src/asm/rgbasm.1 +++ b/src/asm/rgbasm.1 @@ -49,7 +49,7 @@ Be verbose. .Sh EXAMPLES Assembling a basic source file is simple: .Pp -.D1 $ rgbasm \-o bar.o foo.asm +.D1 $ rgbasm -o bar.o foo.asm .Pp The resulting object file is not yet a usable ROM image \(em it must first be run through diff --git a/src/fix/rgbfix.1 b/src/fix/rgbfix.1 index 5db9814c..6a60cb7f 100644 --- a/src/fix/rgbfix.1 +++ b/src/fix/rgbfix.1 @@ -109,7 +109,7 @@ It is a good idea to pad the image to a valid size as well The following will make a plain, no-color Game Boy game without checking for a valid size: .Pp -.D1 $ rgbfix \-v foo.gb +.D1 $ rgbfix -v foo.gb .Pp The following will make a SGB-enabled, color-enabled game with a title of .Dq foobar , @@ -119,14 +119,15 @@ The Game Boy itself does not use the title, but some emulators or ROM managers might. .Pc .Pp -.D1 $ rgbfix \-vcs \-l 0x33 \-p 0 \-t foobar baz.gb +.D1 $ rgbfix -vcs -l 0x33 -p 0 -t foobar baz.gb .Pp The following will duplicate the header .Pq sans global checksum of the game .Dq Survival Kids : .Pp -.D1 $ rgbfix \-cjsv \-k A4 \-l 0x33 \-m 0x1B \-p 0xFF \-r 3 \-t SURVIVALKIDAVKE SurvivalKids.gbc +.D1 $ rgbfix -cjsv -k A4 -l 0x33 -m 0x1B -p 0xFF -r 3 -t SURVIVALKIDAVKE \ +SurvivalKids.gbc .Sh SEE ALSO .Xr rgbds 7 , .Xr rgbasm 1 , diff --git a/src/link/rgblink.1 b/src/link/rgblink.1 index d874ee3c..0d507983 100644 --- a/src/link/rgblink.1 +++ b/src/link/rgblink.1 @@ -50,7 +50,7 @@ section size from 16KiB to 32KiB. All you need for a basic ROM is an object file, which can be made into a ROM image like so: .Pp -.D1 $ rgblink \-o bar.gb foo.o +.D1 $ rgblink -o bar.gb foo.o .Pp The resulting bar.gb will not have correct checksums .Pq unless you put them in the assembly source . @@ -58,7 +58,7 @@ You should use .Xr rgbfix 1 to fix these so that the program will actually run in a Game Boy: .Pp -.D1 $ rgbfix \-v bar.gb +.D1 $ rgbfix -v bar.gb .Sh SEE ALSO .Xr rgbds 7 , .Xr rgbasm 1 ,