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Fix reverse-graphics check for whether the tilemap references too-high tile IDs in bank 1 (#2086)
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@@ -0,0 +1,2 @@
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FATAL: The tilemap references 2 tiles out of a maximum 8 in bank 0, and 2 in bank 1 (total: 10), but only 8 have been read plus 1 trimmed (total: 9)
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Conversion aborted after 1 error
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