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Overhaul man pages
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@@ -41,7 +41,7 @@ option to change this.
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Similarly, WRAM0 sections are placed in the first 4 KiB of WRAM
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.Pq Dq bank 0 ,
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and WRAMX sections are placed in any bank of the last 4 KiB.
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If your ROM doesn't use banked, WRAM you can use the
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If your ROM doesn't use banked WRAM, you can use the
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.Fl w
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option to change this.
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.Pp
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@@ -93,14 +93,14 @@ The default is 0.
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This option is ignored.
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It was supposed to perform smart linking but fell into disrepair, and so has been removed.
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It will be reimplemented at some point.
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.It Fl t , Fl tiny
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.It Fl t , Fl Fl tiny
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Expand the ROM0 section size from 16 KiB to the full 32 KiB assigned to ROM and prohibit the use of ROMX sections.
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Useful for ROMs that fit in 32 KiB.
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.It Fl V , Fl version
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.It Fl V , Fl Fl version
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Print the version of the program and exit.
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.It Fl v , Fl verbose
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.It Fl v , Fl Fl verbose
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Verbose: enable printing more information to standard error.
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.It Fl w , Fl wramx
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.It Fl w , Fl Fl wramx
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Expand the WRAM0 section size from 4 KiB to the full 8 KiB assigned to WRAM and prohibit the use of WRAMX sections.
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.El
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.Sh EXAMPLES
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@@ -115,11 +115,13 @@ You should use
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.Xr rgbfix 1
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to fix these so that the program will actually run in a Game Boy:
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.Pp
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.D1 $ rgbfix -v bar.gb
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.Dl $ rgbfix -v bar.gb
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.Ed
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.Pp
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Here is a more complete example:
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.Pp
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.D1 $ rgblink -o bin/game.gb -n bin/game.sym -p 0xFF obj/title.o obj/engine.o
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.Dl $ rgblink -o bin/game.gb -n bin/game.sym -p 0xFF obj/title.o obj/engine.o
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.Ed
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.Sh BUGS
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Please report bugs on
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.Lk https://github.com/rednex/rgbds/issues GitHub .
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